• Title/Summary/Keyword: High scalability

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Congestion Control Method of Area of Interest in Distributed Virtual Environment (분산가상환경에서 참여자 관심영역의 혼잡도 조절기법)

  • 유석종
    • Journal of Korea Multimedia Society
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    • v.7 no.4
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    • pp.550-558
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    • 2004
  • Previous researches on scalability problem of distributed virtual environment (DVE) have been mainly focused on spatial partitioning of area of interest (AOI). Congestion phenomena by avatar groups in AOI have been neglected relatively However, AOI congestion is highly related to scalability of DVE because it exhausts system resources such as network bandwidth and rendering time, and could be a bar to perform collaboration among participants. In this paper, this will be defined as the problem that must be solved for the realization of the scalable DVE, and a model will be proposed to measure and control congestion situation in AOI. The purposes of the proposed model are to prevent high density of participants in AOI, and to protect stable collaboration in DVE. For evaluation of the performance it is compared with a previous method by defining the resource cost model which is dynamically activated to AOI congestion.

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Design of a Modbile Agent-based Workflow System (이동에이전트 기반 워크플로우 시스템의 설계)

  • Seo, Young-Ho;Yoo, Jeong-Joon;Lee, Dong-Ik
    • The Transactions of the Korea Information Processing Society
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    • v.7 no.8
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    • pp.2370-2387
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    • 2000
  • This paper proposes a new design strategy that can overcome limitations of two existing approaches, focusing on performance and scalability issues among various architectural issues which must be considered in designing workflow systems. In the proposed approach, we suggest to introduce 'delegation model' which corresponds to the high-level strategy utilizing the fundamental characteristics of mobile agents, after establishing a mobile agent-based workflow system architecture focused on performance and scalability. We point out three major issues that should be considered in this approach and propose a 3-tier mobile agent-based workflow system architecture that effectively reflects these considerations. Also, we show that the new approach can provide better performance and scalability than existing ones - approaches based on the client-server paradigm and other approaches based on mobile agent paradigm represented by DartFlow system - by evaluating performance of the proposed architecture through the GSPN simulation.

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A Joint Topology Discovery and Routing Protocol for Self-Organizing Hierarchical Ad Hoc Networks (자율구성 계층구조 애드혹 네트워크를 위한 상호 연동방식의 토폴로지 탐색 및 라우팅 프로토콜)

  • Yang Seomin;Lee Hyukjoon
    • The KIPS Transactions:PartC
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    • v.11C no.7 s.96
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    • pp.905-916
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    • 2004
  • Self-organizing hierarchical ad hoc network (SOHAN) is a new ad-hoc network architecture designed to improve the scalability properties of conventional 'flat' ad hoc networks. This network architecture consists of three tiers of ad-hoc nodes, i.e.. access points, forwarding nodes and mobile nodes. This paper presents a topology discovery and routing protocol for the self-organization of SOHAN. We propose a cross-layer path metric based on link quality and MAC delay which plays a key role in producing an optimal cluster-based hierarchical topology with high throughput capacity. The topology discovery protocol provides the basis for routing which takes place in layer 2.5 using MAC addresses. The routing protocol is based on AODV with appropriate modifications to take advantage of the hierarchical topology and interact with the discovery protocol. Simulation results are presented which show the improved performance as well as scalability properties of SOHAN in terms of through-put capacity, end-to-end delay, packet delivery ratio and control overhead.

Efficient Replication Protocols for Mobile Agent Systems (이동 에이전트 시스템을 위한 효율적인 중복 프로토콜)

  • Ahn, Jin-Ho
    • Journal of KIISE:Computer Systems and Theory
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    • v.33 no.12
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    • pp.907-917
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    • 2006
  • In this paper, we propose a strategy to improve fault-tolerance and scalability of replicated services in mobile agent systems by applying an appropriate passive replication protocol for each replicated service according to whether the service is deterministic or non-deterministic. For this purpose, two passive replication protocols, PRPNS and PRPDS, are designed for non-deterministic and deterministic services respectively. They both allow visiting mobile agents to be forwarded to and execute their tasks on any node performing a service agent, not necessarily the primary agent. Especially, in the protocol PRPDS, after a backup service agent has received each mobile agent request and obtained its delivery sequence number from the primary service agent, the backup is responsible for processing the request and coordinating with the other replica service agents. Therefore, our strategy using the two proposed protocols can promise high scalability of replicated services a large number of mobile agents attempt to access in mobile agent systems. Our simulation results show that the proposed strategy performs much better than the one using only the traditional passive replication protocol.

Cloud Assisted P2P Live Video Streaming over DHT Overlay Network (DHT 오버레이 네트워크에서 클라우드 보조의 P2P 라이브 비디오 스트리밍)

  • Lim, Pheng-Un;Choi, Chang-Yeol;Choi, Hwang-Kyu
    • The Transactions of The Korean Institute of Electrical Engineers
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    • v.66 no.1
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    • pp.89-99
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    • 2017
  • Many works have attempted to solve the scalability, the availability, and the low-latency problems of peer-to-peer (P2P) live video streaming; yet, the problems still remain. While tree-based systems are vulnerable to churn, the mesh-based systems suffer from high delay and overhead. The DHT-aided chunk-driven overlay (DCO) [1] tried to tackle these problems by using the distributed hash table (DHT), which structures into a mesh-based overlay to efficiently share the video segment. However, DCO fully depends on the capacity of the users' device which is small and unstable, i.e., the users' device may leave and join the network anytime, and the video server's bandwidth can be insufficient when the number of users joining the network suddenly increases. Therefore, cloud assist is introduced to overcome those problems. Cloud assist can be used to enhance the availability, the low-latency, and the scalability of the system. In this paper, the DHT is used to maintain the location of the streaming segments in a distributed manner, and the cloud server is used to assist other peers when the bandwidth which required for sharing the video segment is insufficient. The simulation results show that by using the threshold and cloud assist, the availability and the low-latency of the video segments, and the scalability of the network are greatly improved.

Scalable Interest Management based on Interest Groups for Large Networked Virtual Environments (대규모 네트워크 가상 환경을 위한 확장성 있는 사용자 관심그룹기반 인지도 관리 기법)

  • Han, Seung-Hyun;Lim, Min-Gyu;Lee, Dong-Man
    • Journal of KIISE:Information Networking
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    • v.29 no.2
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    • pp.188-196
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    • 2002
  • As networked virtual environment (NVE) scales in terms of users and network latency, a key aspect to consider is scalability for interactive performance because a large number of objects likely impose heavy burden especially on the network and computational resources. To improve the scalability, various relevance-filtering mechanism have been proposed. However, the existing filtering mechanism do not scale well in terms of interactive performance as the number of users increase and crowds in a specific place. In this paper, we propose a new scalable filtering scheme which reduces the number of messages by dynamically grouping users based on their interests and distance. Within a group, members communicate with each other with high fidelity. However, a representative sends up-to-dated group information of members with low transmission frequency when they are not of immediate interest but are still within the interest area. The representative is elected from members of the group in distributed manner. The proposed scheme enhances the interactive performance scalability of large-scale NVE systems as much as 18% compared with the existing approach.

Healthcare System using Pegged Blockchain considering Scalability and Data Privacy

  • Azizan, Akmal;Pham, Quoc-Viet;Han, Suk Young;Kim, Jung Eon;Kim, Hoon;Park, Junseok;Hwang, Won-Joo
    • Journal of Korea Multimedia Society
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    • v.22 no.5
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    • pp.613-625
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    • 2019
  • The rise of the Internet of Things (IoT) devices have greatly influenced many industries and one of them is healthcare where wearable devices started to track all your daily activities for better health monitoring accuracy and even down to tracking daily food intake in some cases. With the amounts of data that are being tracked and shared between from these devices, questions were raised on how to uphold user's data privacy when data is shared between these IoT devices and third party. With the blockchain platforms started to mature since its inception, the technology can be implemented according to a variety of use case scenarios. In this paper, we present a system architecture based on the healthcare system and IoT network by leveraging on multiple blockchain networks as the medium in between that should enable users to have direct authority on data accessibility of their shared data. We provide proof of concept implementation and highlight the results from our testing to show how the efficiency and scalability of the healthcare system improved without having a significant impact on the performance of the Electronic Medical Record (EMR) that mostly affected by the previous solution since these solutions directly connected to a public blockchain network and which resulted in significant delays and high cost of operation when a large amount of data or complicated functions are involved.

Main Memory Spatial Database Clusters for Large Scale Web Geographic Information Systems (대규모 웹 지리정보시스템을 위한 메모리 상주 공간 데이터베이스 클러스터)

  • Lee, Jae-Dong
    • Journal of Korea Spatial Information System Society
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    • v.6 no.1 s.11
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    • pp.3-17
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    • 2004
  • With the rapid growth of the Internet geographic information services through the WWW such as a location-based service and so on. Web GISs (Geographic Information Systems) have also come to be a cluster-based architecture like most other information systems. That is, in order to guarntee high quality of geographic information service without regard to the rapid growth of the number of users, web GISs need cluster-based architecture that will be cost-effective and have high availability and scalability. This paper proposes the design of the cluster-based web GIS with high availability and scalability. For this, each node within a cluster-based web GIS consists of main memory spatial databases which accomplish role of caching by using data declustering and the locality of spatial query. Not only simple region queries but also the proposed system processed spatial join queries effectively. Compare to the existing method. Parallel R-tree spatial join for a shared-Nothing architecture, the result of simulation experiments represents that the proposed spatial join method achieves improvement of performance respectively 23% and 30% as data quantity and nodes of cluster become large.

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Modeling and Analysis of Vehicle Detection Using Roadside Ultrasonic Sensors in Wireless Sensor Networks (WSN 기반 노변 초음파 센서를 이용한 차량인식에 대한 모델링 및 분석)

  • Jo, Youngtae;Jung, Inbum
    • Journal of KIISE
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    • v.41 no.10
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    • pp.745-761
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    • 2014
  • To address the problems of existing traffic information acquisition systems such as high cost and low scalability, wireless sensor networks (WSN)-based traffic information acquisition systems have been studied. WSN-based systems have many benefits including high scalability and low maintenance cost. Recently, various sensors are studied for traffic surveillance based on WSN, such as magnetic, acoustic, and accelerometer sensors. However, ultrasonic sensor based systems have not been studied. There are many issues for WSN-based systems, such as battery driven operation and low computing power. Thus, power saving methods and specific algorithms with low complexity are necessary. In this paper, we introduce optimal methodologies for power saving of ultrasonic sensors based on the modeling and analysis in detail. Moreover, a new vehicle detection algorithm for low complexity using ultrasonic data is presented. The proposed methodologies are implemented in a tiny microprocessor. The evaluation results show that our algorithm has high detection accuracy.

High-Speed Pipelined Memory Architecture for Gigabit ATM Packet Switching (Gigabit ATM Packet 교환을 위한 파이프라인 방식의 고속 메모리 구조)

  • Gab Joong Jeong;Mon Key Lee
    • Journal of the Korean Institute of Telematics and Electronics C
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    • v.35C no.11
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    • pp.39-47
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    • 1998
  • This paper describes high-speed pipelined memory architecture for a shared buffer ATM switch. The memory architecture provides high speed and scalability. It eliminates the restriction of memory cycle time in a shared buffer ATM switch. It provides versatile performance in a shared buffer ATM switch using its scalability. It consists of a 2-D array configuration of small memory banks. Increasing the array configuration enlarges the entire memory capacity. Maximum cycle time of the designed pipelined memory is 4 ns with 5 V V$\_$dd/ and 25$^{\circ}C$. It is embedded in the prototype chip of a shared scalable buffer ATM switch with 4 x 4 configuration of 4160-bit SRAM memory banks. It is integrated in 0.6 $\mu\textrm{m}$ 2-metal 1-poly CMOS technology.

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