• Title/Summary/Keyword: High Speed Convergence

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Object Recognition Face Detection With 3D Imaging Parameters A Research on Measurement Technology (3D영상 객체인식을 통한 얼굴검출 파라미터 측정기술에 대한 연구)

  • Choi, Byung-Kwan;Moon, Nam-Mee
    • Journal of the Korea Society of Computer and Information
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    • v.16 no.10
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    • pp.53-62
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    • 2011
  • In this paper, high-tech IT Convergence, to the development of complex technology, special technology, video object recognition technology was considered only as a smart - phone technology with the development of personal portable terminal has been developed crossroads. Technology-based detection of 3D face recognition technology that recognizes objects detected through the intelligent video recognition technology has been evolving technologies based on image recognition, face detection technology with through the development speed is booming. In this paper, based on human face recognition technology to detect the object recognition image processing technology is applied through the face recognition technology applied to the IP camera is the party of the mouth, and allowed the ability to identify and apply the human face recognition, measurement techniques applied research is suggested. Study plan: 1) face model based face tracking technology was developed and applied 2) algorithm developed by PC-based measurement of human perception through the CPU load in the face value of their basic parameters can be tracked, and 3) bilateral distance and the angle of gaze can be tracked in real time, proved effective.

Tiny Pores observed by HINODE/SOT

  • Cho, Kyung-Suk;Bong, Su-Chan;Chae, Jong-Chul;Kim, Yeon-Han;Park, Young-Deuk
    • The Bulletin of The Korean Astronomical Society
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    • v.35 no.2
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    • pp.49.1-49.1
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    • 2010
  • The study of pores, small penumbraless sunspots, can give us a chance to understand how strong magnetic fields interact with convective motions in the photosphere. For a better understanding of this interaction, we investigate the temporal variation of several tiny pores smaller than 2". These pores were observed by the Solar Optical Telescope (SOT) onboard Hinode on 2006 December 29. We have analyzed the high resolution spectropolarimetric (SP) data and the G-band filtergrams taken during the observation. Magnetic flux density and Doppler velocities of the pores are estimated by applying the center of gravity (COG) method to the SP data. The horizontal motions in and around the pores are tracked by adopting the Nonlinear Affine Velocity Estimator (NAVE) method to the G-band filter images. As results, we found the followings. (1) Darkness of pores is positively correlated with magnetic flux density. (2) Downflows always exist inside and around the pores. (3) The speed of downflows inside the pores is negatively correlated with their darkness. (4) The pores are surrounded by strong downflows. (5) Brightness changes of the pores are correlated with the divergence of mass flow (correlation coefficient > 0.9). (6) The pores in the growing phase are associated with the converging flow pattern and the pores in the decay phase with the diverging flow pattern. Our results support the idea that a pore grows as magnetic flux density increases due to the convergence of ambient mass flow and it decays with the decrease of the flux density due to the diverging mass flow.

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Performance Evaluation of a Dual-Mode Blind Equalization Algorithm Using the Size of Decision-Directed Error Signal for High-Order QAM Signals (고차 QAM 신호에 대한 결정 지향 오차 신호의 크기 값을 이용한 이중 모드 블라인드 등화 알고리즘의 성능 분석)

  • Jeong, Young-Hwa
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.16 no.3
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    • pp.89-95
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    • 2016
  • In this paper, we propose a dual-mode blind equalization algorithm that two of the blind equalization algorithm using the size of the decision-directed error signal is automatically switched. The proposed algorithm has a faster convergence speed due to operation of the MSAGF-SMMA with large fixed step-size mainly in the initial equalization. After the equalization has been made to some extent, the proposed algorithm has a smaller residual error in the steady- state by operation of the MSAGF-SMMA with a variable step-size mainly. The variable step-size is determined by multiplying the size of the decision-directed error signal of a fixed step-size. In this paper, we analyze the performance of the proposed algorithm. The computer simulation results demonstrate that the proposed algorithm has a significantly improved performance in terms of a residual inter-symbol interference and residual error in the steady-state compared with the MMA, SMMA, and MSAGF-SMMA.

Cavitation Visualization Test for Shape Optimization of Bottom Plug in Reversing Valve (공동현상 가시화 실험을 통한 절환밸브 바텀플러그 형상 최적화)

  • Kim, Tae An;Lee, Myeong Gon;Han, Seung Ho
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.40 no.11
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    • pp.913-918
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    • 2016
  • A three-way reversing valve, which provides rapid and accurate changes in the water flow direction without requiring any precise control device, is used in automotive washing machines to remove oil and dirt that remain on the machined engine and transmission blocks. Because of the complicated shape of the bottom-plug, however, cavitation occurs in the plug. In this study, the cavitation index and POC (percent of cavitation) were used to quantitatively evaluate the cavitation effect occurring in the bottom-plug on the downstream side. An optimal shape design was conducted via parametric study with a simple CAE model to avoid time-consuming CFD analysis and hard-to-achieve convergence. To verify the results of the numerical analysis, a flow visualization test was conducted using a specimen prepared according to ISA-RP75.23. In this test, the flow characteristics, such as cavitation occurring on the downstream side, were investigated using flow test equipment that included a valve, pump, flow control system, and high-speed camera.

Digital Signage with Motion Graphics (모션 그래픽스의 디지털 사이니지 적용)

  • Park, Daehyuk
    • Journal of Digital Convergence
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    • v.18 no.2
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    • pp.377-383
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    • 2020
  • Digital signage is constantly being researched as new digital video platform to replace existing signage market. Traditionally, It conveys various information combining still images with text. Nowadays, it is rapidly exchanging to multi digital platform by high specificaton system, improvement of internet speed and advancement of video and audio compression technology with HTML5 technology. Not only a single wide-screen display but also the combination and adjustment of screens with setop box, OLED, media facades, and lase beam projectors are transformed into various forms to enable creative and diverse attempts for graphic designers. This study focuses on the application of motion graphics in rapidly evolving future platform - digital signage, and looking forward to help digital video content creator, researchers, and motion graphic designers.

5G service and universal service (5G시대 통신서비스의 공익성 제고 방안에 대한 모색)

  • Kim, Sung-Wook
    • Journal of Digital Convergence
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    • v.18 no.2
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    • pp.103-110
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    • 2020
  • The fire incident of KT's Ahyun branch occurred last year indicates that hyper-connected society led by 5G technology would be a dystopia instead of a utopia unless seamless connection of 5G service is well secured. Looking backward on 1999, we could peacefully and happily greet the new millennium by making a great effort to prevent the millennium bugs(Y2K) from causing the catastrophe such as a shut-down of banking system. Likewise, we should make a great effort to keep 5G networks and 5G service continuously working without the disruption of even just a second, which would enable us to avoid facing any catastrophes caused by the disruption of 5G service. As a way to do so, it can be considered that 5G service is designated as universal service because it has the key features of public goods like telephone and high-speed internet services.

A Study on Scalable Bluetooth Network for Secure Ubiquitous Environment (안전한 유비쿼터스 환경을 위한 확장성 있는 블루투스 네트워크에 관한 연구)

  • Baek, Jang-Mi;Seo, Dae-Hee
    • Journal of Internet Computing and Services
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    • v.9 no.1
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    • pp.159-170
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    • 2008
  • The ubiquitous network revolution is beginning with the onset of digital convergence, whereby computers, horne appliances, and communications and broadcast media are being unified into digital media with the founding of the information super high speed. This technical advancement is creating a new culture and a new space and accelerating society's transition to the new and unique social paradigm of a 'ubiquitous society'. In particular, studies on ubiquitous communications are well underway. Lately, the focus has been on the Bluetooth technology due to its applicability in various environments. Applying Bluetooth connectivity to new environments such as ubiquitous or sensor networks requires finding new ways of using it. Thus, the scalable Bluetooth piconet scheme with independent slave device is proposed. It follows from work by Sea et al. But extended scatternet is not considered is Kiisc05 paper. Therefore, we propose secure bridge connection scheme for scalable Bluetooth scatternet.

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A Comparative Study on the Characteristics of Costume Colors of Korea. China. Japan in the 20th Century (근.현대에 있어서 한.중.일 삼국의 복식색채 특성 비교)

  • Lee, Jee-Hyun;Kim, Young-In;Kim, Hee-Yeon
    • Journal of the Korean Society of Costume
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    • v.56 no.9 s.109
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    • pp.98-111
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    • 2006
  • The objective of this research is to examine the commonness and differences of Korean, Chinese and Japanese costume colors of modern and present ages. The result of this study showed that modern China and Japan had quick influx speed of Western culture. Dissimilarly, modern Korea kept conception of colors from Chosun periods that show the high frequency of 'Five Elements Colors' and neutral colors in Red, Yellow and Purple Blue. Today, the costumes of China, Korea and Japan use similar tones of color but each country approached in different selections of achromatic colors; Korean prefers color in Yellow Red, Purple, and Chinese in Green Yellow, Green and Japanese in Purple Blue. Light greyish and pale toned Yellow Red and grayish tone have increased in modern Chinese and Japanese costumes. Also both countries have corresponding assumptions in using color of Red in strong tone. The analysis of color and tone distribution showed that, Japanese costume colors in modern and present times have correlative number of use as in Western culture. Traditionally, Japan has least notion of using 'Five Elements Colors' which only gives minor changes by convergence of Western color culture. In other side, China had developed in color rather than tone compares to Korea and Japan by using many of the Red color of strong, vivid and deep tones which made red distinguishing color of China. Japan continues to use of low chroma colors and became a characteristic in modern and present day, also they use an abundance of color in Yellow Red, purple Blue. Korea has a higher frequency showing in light, bright tones of color distinctively compares to China and Japan.

A Study on the Transference of Headlines and Types of Preferred Headlines in Offline and Online Newspapers

  • Kim, Man-Ki;Kang, Hyun-Jig
    • Journal of Digital Convergence
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    • v.9 no.1
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    • pp.89-106
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    • 2011
  • With the development of the Internet, the media market is experiencing rapid change. The traditional form of offline newspaper markets, which has created the mainstream news delivery market, have been losing large amounts of power due to the emergence of online media. On the other hand, online media armed with its ability to post breaking news almost as it occurs has increased its influence and popularity at a rapid speed. However, since the exposure time and readership of online newspapers are less than their offline counterparts online media has a high dependence on sensational titles and somewhat exaggerating headlines rather than the objective and recapitulative headlines which are preferred. This paper will examine the function and significance of headlines, and conduct a comparative analysis on contents and forms of the headlines in offline newspaper and online newspaper in order to identify the characteristics of each newspaper. Through comparisons, it examines the types of headlines and the transference of headlines. In addition, it examines the differences in recognition of copy editors according to media in determining the headline, and it illuminates which type of headlines is preferred in order to instigate readers to read online newspapers. The analysis results of title-transferring cases in offline newspaper and online newspapers are that offline newspapers try to convey the contents accurately by making use of an information-transferring headline, while attention-attracting headline or subject-hiding headlines tend to be used for attracting the eye of readers. In addition, analysis results of headlines that are put on the top with a click counts in online newspapers are that attention-attracting headlines are the majority, while subject-hiding headlines that are hardly used in offline newspapers, are well-used in online newspapers. In an interview with copy editors, they responded that offline editors focus on the fact-transference in determining the title, while online editors put the weight on immediacy in the delivery of news and the function of guiding readers.

A Study on Fabrication of Traditional Metal Craft Techniques Using 3D CAD (3D CAD를 이용한 전통금속공예기법 교보재 제작 연구)

  • Choi, San;Do, Eun-Ok;Huang, You-wei;Liang, You-Zhi;Park, Seung-Chul
    • Journal of Digital Convergence
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    • v.18 no.3
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    • pp.349-355
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    • 2020
  • The Fourth Industrial Revolution has emerged, and technologies of various industries are being converged, compounded, or clouded computing, mobile, or big data. The emergence of a variety of skills and new jobs to match them is bringing the public out of the education and occupation of traditional metal crafts. In this change, craft education should find and study the education method suitable for the present times, and apply it to the educational field to raise public interest and revival. To this end, we will investigate the cases of education in other industries where new materials or technologies have been introduced, and use them in education of traditional metal craft techniques. In addition, we will investigate various cases and features of 3D printing technology and use it for education in craft techniques that have limited time, space and resources.