• 제목/요약/키워드: Hick-Hyman law

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이동전화 한글 입력 방식 평가 방법에 관한 문헌 조사 (Literature Survey on Assessment Techniques for Korean Characters Entry Methods of Mobile Phones)

  • 기도형
    • 대한인간공학회지
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    • 제26권2호
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    • pp.15-20
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    • 2007
  • The purpose of this study is to compare assessment techniques for Korean characters entry methods of mobile phones. This study was performed based on survey of relevant existing studies. The assessment techniques were classified into three: 1) predicting entry time using conceptual models such as Fitts' law, Hick-Hyman's law and KLM-GOMS model (conceptual model); 2) counting the number of pressing button(number of pressing button); and 3) measuring performance or rating subjective measures using real mobile phones(real mobile phone). The comparison revealed that the assessment results were different depending upon the techniques used. The results from the conceptual model using only Fitts' law and the number of pressing button were opposite to those from techniques of the real mobile phone and conceptual model using Fitts' and Hick-Hyman's laws. Based on this result and suggestions provided by the literature, it is recommended that for more precisely assessing interfaces of mobile phones such as Korean characters entry method, real mobile phones be used instead of the conceptual models.

모바일 폰에서의 양 손을 이용한 한글 입력 수행도 예측 모델에 대한 연구 (Two - Handed Hangul Input Performance Prediction Model for Mobile Phone)

  • 이주우;명노해
    • 대한인간공학회지
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    • 제27권4호
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    • pp.73-83
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    • 2008
  • With a rapid extension of functions in mobile phones, text input method has become very important for mobile phone users. Previous studies for text input methods were focused on Fitts' law, emphasizing expert's behaviors with one-handed text input method. However, it was observed that 97% of Korean mobile phone users input texts with two-hands. Therefore, this study was designed to develop a prediction model of two-handed Hangul text entry method including novice users as well as experts for mobile phone. For this study, Fitts' law was hypothesized to predict experts' movement time(MT) whereas Hick-Hyman law for visual search time was hypothesized to be added to MT for novices. The results showed that the prediction model was well fitted with the empirical data for both experts and novices with less than 3% error rates. In conclusion, this prediction model of two-handed Hangul text entry including novice users was proven to be a very effective model for modeling two-handed Hangul text input behavior for both experts.

실물 이동 전화를 이용한 한글 입력 방식의 수행도 및 선호도 평가 (Evaluation for Performance and Preference of Hangul Eentry Methods using Real Mobile Phones)

  • 기도형
    • 대한인간공학회지
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    • 제25권3호
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    • pp.33-41
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    • 2006
  • This study empirically evaluated performance and preference of Hangul entry methods of five mobile phones through questionnaire and experiments. The questionnaire study revealed that 67% of respondents have been using SMS(short message service) more than six times a day, and that Hangul entry method is the most inconvenient thing when inputting Hangul characters. An experiment was conducted for assessing five Hangul entry methods in view of performance of entry time and errors, and subjective measures of satisfaction and preference. The results showed that Hangul entry method significantly affect objective performances as well as subjective measures at α=0.05 or 0.01. This study, in which real mobile phones were used, presented contrary result in terms of Hangul entry time, compared to the existing studies based on the conceptual models of Fitts' law or Hick-Hyman law.

모바일 장치와 공용 디스플레이 장치를 포함하는 환경에서 사용자의 특성에 기반한 Adaptive UI 설계 방안 (Method for Designing Adaptive UI Based on User's Context in the Environment Including Mobile Device and Public Display Device)

  • 강승수;고현;윤희용
    • 한국IT서비스학회지
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    • 제11권4호
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    • pp.181-194
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    • 2012
  • The one of the most meaningful change in the recent ubiquitous environment is the omnipresence of public digital display device for providing ubiquitous information. It is the important issue to provide publicity as well as adaptive information to each user in the field of the public digital display device. This research proposes the idea ensuring fast response speed by the selection of user preference function. The preference function is selected by statistics using Zipf distribution in the system comprising mobile device and digital display device based on NFC (Near Field Communication). The idea is proved by CPM-GOMS model and the improvement of user response can be achieved.

Improvised Layout of Mobile Keypad for Filipinos

  • Namo, Gecynth;Lee, Jung-Hwa;Yun, Hong-Won
    • Journal of information and communication convergence engineering
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    • 제8권3호
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    • pp.328-332
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    • 2010
  • Filipino language is an Austronesian language based on numerous native languages with influences from other major languages such as English and Spanish. The Filipino alphabet is consists of 26 English alphabets, with the addition of two letters, "$\tilde{n}$" and "ng", a total of 28 letters. Filipino language expressions and sentences are still incomparable to English and Spanish even though there are numerous borrowed words from these languages. This study aims to discover the uniqueness in the Filipino language by identifying the frequencies of the letters in common words used and be able to introduce a revolutionary keypad for the Filipinos which is scientifically efficient. To compare the efficiency of the revised and the original keypad, computations using Fitts' Law, Hick-Hyman Law and KSPC were done. Results showed that the new keypad layout was more effective than the original keypad. Introducing a improvised keypad to the Filipinos is one step closer in achieving customized services and features to Filipinos in mobile computing.

숙련도 차이에 따른 문자 입력 작업 행태 분석 (Analysis of text entry task pattern according to the degree of skillfulness)

  • 김정환;이석재;명노해
    • 한국HCI학회:학술대회논문집
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    • 한국HCI학회 2007년도 학술대회 2부
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    • pp.1-6
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    • 2007
  • 최근 다양한 기기와 환경에서 문자 입력에 대한 요구가 높아지고 있다. 이에 따라 효율적인 문자 입력 인터페이스 설계를 위해 문자 입력 인터페이스의 평가가 필요한 실정이다. 기존 연구를 살펴보면 문자 입력 시간을 시각 탐색 시간과 손가락 이동 시간으로 나누고 정보처리 이론인 Hick-Hyman Law와 Fitts’ Law를 통해 예측, 평가 하였다. 하지만 위 두 과정은 연속적(serial)인 과정으로 눈과 손의 coordination(협응)에 대해 관과 하는 한계가 있다. 또한, 기존 문자 입력 시간 예측 모델은 전문가라는 특정 숙련도를 가정하고 만들어졌기 때문에 실제 문자 입력 시간에 비해 과대 측정되어 왔다. 이에 본 연구는 문자 입력 시간 예측 모델에 눈-손 coordination 매개변수를 삽입하고자 눈-손 coordination의 시간을 측정하고 행태를 분석하였다. 또한, 비숙련자와 숙련자의 구분을 통해 시각 탐색 시간과 손 움직임 시간 그리고 눈-손 coordination의 시간 과 행태가 어떻게 변화하는 지 분석하였다. 그 결과 눈-손 coordination 시간은 문자 입력 시간과 밀접한 관계가 있었다, 그리고, 눈-손 coordination 시간은 숙련도에 상관없이 문자 입력 시간의 22%를 차지하였다. 또한, 숙련자와 비숙련자의 문자 입력 시간과 비교해 손과 coordination 시간 비율은 차이가 없었다. 하지만, 눈의 움직임 시간 비율은 큰 차이를 나타내었다. 이 결과는 눈-손 coordination과 숙련도 차이를 기존 문자 입력 예측 모델에 매개변수로써 적용하기 위한 기초 자료가 될 것이다.

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한글 문자 입력 인터페이스 개발을 위한 눈-손 Coordination에 대한 연구 (A Study on the Eye-Hand Coordination for Korean Text Entry Interface Development)

  • 김정환;홍승권;명노해
    • 대한인간공학회지
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    • 제26권2호
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    • pp.149-155
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    • 2007
  • Recently, various devices requiring text input such as mobile phone IPTV, PDA and UMPC are emerging. The frequency of text entry for them is also increasing. This study was focused on the evaluation of Korean text entry interface. Various models to evaluate text entry interfaces have been proposed. Most of models were based on human cognitive process for text input. The cognitive process was divided into two components; visual scanning process and finger movement process. The time spent for visual scanning process was modeled as Hick-Hyman law, while the time for finger movement was determined as Fitts' law. There are three questions on the model-based evaluation of text entry interface. Firstly, are human cognitive processes (visual scanning and finger movement) during the entry of text sequentially occurring as the models. Secondly, is it possible to predict real text input time by previous models. Thirdly, does the human cognitive process for text input vary according to users' text entry speed. There was time gap between the real measured text input time and predicted time. The time gap was larger in the case of participants with high speed to enter text. The reason was found out investigating Eye-Hand Coordination during text input process. Differently from an assumption that visual scan on the keyboard is followed by a finger movement, the experienced group performed both visual scanning and finger movement simultaneously. Arrival Lead Time was investigated to measure the extent of time overlapping between two processes. 'Arrival Lead Time' is the interval between the eye fixation on the target button and the button click. In addition to the arrival lead time, it was revealed that the experienced group uses the less number of fixations during text entry than the novice group. This result will contribute to the improvement of evaluation model for text entry interface.