• Title/Summary/Keyword: Helmet mounted display

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Helmet Tracking Techniques Using Phase Difference between Acoustic Beating Envelope which Wave Length is Longer than Audio Frequency (고주파 맥놀이 신호의 포락선 위상차를 이용한 음향식 헬멧자세추정 기법)

  • Choi, Kyong-Sik;Kim, Sang-Seok;Park, Chan-Heum;Yang, Jun-Ho
    • Journal of the Korea Institute of Military Science and Technology
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    • v.16 no.1
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    • pp.27-33
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    • 2013
  • Helmet Mounted Display(HMD) has great advantages on the navigation and mission symbologies for the pilot's forward looking display and, therefore, has been remarkably drawing attention as the up coming display of the next generation aircraft. The essential technology to process the Line of Sight-Foward(LOS-F) data in real-time is to estimate exact helmet situation and position. In this paper, we research a acoustic helmet tracking technique. For the reason that mechanical acoustic noises might interfere with Helmet Tracking System(HTS) and unnecessary acoustic noises are inevitable when using acoustic technique, this approach has not been adapted. In order to overcome this problem. We propose that acoustic wave of which the wave length is longer than audio frequency and, especially, we used beating signal envelope which is composed of two close high frequency.

Design of HMD Application for Personal Mobility Equipment using Deep Learning Object Recognition and Augmented Realism Techniques (딥러닝 객체 인식과 증강현실 기술을 적용한 개인 이동장치 HMD용 어플리케이션 설계)

  • Kim, Kang-Gyoo;Lee, JongMyeong;Yoo, Seoyeon;Chun, Seunghyun;Baek, JeongYoon;Ha, Ok-kyoon
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2022.01a
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    • pp.39-40
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    • 2022
  • 최근 전동 킥보드, 전동휠, 전기 자전거 등 개인형 이동수단(Personal Mobility)의 보급이 늘면서 관련 인명 교통사고가 급증하고 있다. 본 논문에서는 개인형 이동수단의 사용위험 및 사고 감소를 목적으로, 딥러닝 객체탐지 기술을 적용하여 다양한 위험요소를 증강현실 기술을 기반으로 한 HMD(Helmet mounted display)에 표시하는 '딥러닝 객체 인식과 증강현실을 적용한 개인 이동장치를 위한 HMD(Helmet Mounted Display) 어플리케이션'을 설계한다. 제시하는 방법은 실시간으로 수집된 전방의 실시간 영상 정보를 객체 탐지 알고리즘을 통해 위험요소 및 안전한 주행을 보조하는 객체를 감지하고 증강현실을 적용해 사용자에게 적절한 운전 보조장치 및 기능을 제공한다.

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Design and Implementation of Real-Time Helmet Pose Tracking System (실시간 헬멧자세 추적시스템의 설계 및 구현)

  • Hwang, Sang-Hyun;Chung, Chul-Ju;Kim, Dong-Sung
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.44 no.2
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    • pp.123-130
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    • 2016
  • This paper describes the design and implementation scheme of HTS(Helmet Tracking System) providing coincident LOS(Line of Sight) between aircraft and HMD(Helmet Mounted Display) which displays flight and mission information on Pilot helmet. The functionality and performance of HMD system depends on the performance of helmet tracking system. The target of HTS system design is to meet real-time performance and reliability by predicting non-periodic latency and high accuracy performance. To prove an availability of a proposed approach, a robust hybrid scheme with a fusion optical and inertial tracking system are tested through a implemented test-bed. Experimental results show real-time and reliable tracking control in spite of external errors.

Design of Real-Time Rendering System for HMD Simulation of Aircraft (항공기 HMD 시뮬레이션을 위한 실시간 렌더링 시스템 설계)

  • Im, Ju-Ho;Lee, Chung-Jae;Ha, Ok-Gyun;Kim, Gi-Il
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2016.07a
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    • pp.27-28
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    • 2016
  • 실시간 렌더링 시스템에서 시야를 변경하는 속도가 증가할수록 FPS(Frame Per Second)가 감소하는 문제가 발생한다. 이에 따라 시야 변경이 증가할수록 감소하는 FPS를 향상하기 위한 렌더링 최적화 기술이 요구되며, 본 논문에서는 동적 LOD(Level of Detail)와 컬링 기술을 적용하여 실시간 렌더링 과정에서 렌더링 데이터를 감소함으로써 저하되는 FPS를 증가시키기 위한 렌더링 최적화 기법과 HMD(Helmet Mounted Display)의 움직임에 따라 변경된 시야각을 적용한 OSG(Open Scene Graph) 기반 실시간 렌더링 시스템을 제시한다.

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Motion and Structure Estimation Using Fusion of Inertial and Vision Data for Helmet Tracker

  • Heo, Se-Jong;Shin, Ok-Shik;Park, Chan-Gook
    • International Journal of Aeronautical and Space Sciences
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    • v.11 no.1
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    • pp.31-40
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    • 2010
  • For weapon cueing and Head-Mounted Display (HMD), it is essential to continuously estimate the motion of the helmet. The problem of estimating and predicting the position and orientation of the helmet is approached by fusing measurements from inertial sensors and stereo vision system. The sensor fusion approach in this paper is based on nonlinear filtering, especially expended Kalman filter(EKF). To reduce the computation time and improve the performance in vision processing, we separate the structure estimation and motion estimation. The structure estimation tracks the features which are the part of helmet model structure in the scene and the motion estimation filter estimates the position and orientation of the helmet. This algorithm is tested with using synthetic and real data. And the results show that the result of sensor fusion is successful.

Implementation of a Helmet Azimuth Tracking System in the Vehicle (이동체 내의 헬멧 방위각 추적 시스템 구현)

  • Lee, Ji-Hoon;Chung, Hae
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.24 no.4
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    • pp.529-535
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    • 2020
  • It is important to secure the driver's external field view in armored vehicles surrounded by iron armor for preparation for the enemy's firepower. For this purpose, a 360 degree rotatable surveillance camera is mounted on the vehicle. In this case, the key idea is to recognize the head of the driver wearing a helmet so that the external camera rotated in exactly the same direction. In this paper, we introduce a method that uses a MEMS-based AHRS sensor and a illuminance sensor to compensate for the disadvantages of the existing optical method and implements it with low cost. The key idea is to set the direction of the camera by using the difference between the Euler angles detected by two sensors mounted on the camera and the helmet, and to adjust the direction with illuminance sensor from time to time to remove the drift error of sensors. The implemented prototype will show the camera's direction matches exactly in driver's one.

Location Information Extraction of An Air-to-Ground Target using Helmet Mounted Display Device (Helmet Mounted Display 장비를 사용한 공대지 표적의 위치정보 획득)

  • Bang, Kuk-Ryul;Ha, Seok-Wun
    • Journal of the Korea Society of Computer and Information
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    • v.16 no.3
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    • pp.1-7
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    • 2011
  • An attack aircraft such as a fighter needs an accurate location information of a target for the exact air-to-air or air-to-ground attack. In this paper a method is proposed that generates a location information of an air-to-ground target just in use of HMD without the target tracking sensors such as the radar and the FLIR. HMD is an embedded device to induce the seeker header to indicate the direction of a pilot's head. As a simulation result, it is founded that the target location information is able to be generated with a high degree of precision by using of HMD as a passive sensor.

An Improved Method of Guaranteeing Frame Rates of Avionics Simulator based on HMD Motion

  • Lee, Jeong-Hoon;Jo, Yong-Il;Kim, Kyong Hoon
    • Journal of the Korea Society of Computer and Information
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    • v.23 no.7
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    • pp.57-62
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    • 2018
  • In this paper, we propose an improved algorithm for rendering method to guarantee frame rates based on HMD (Head Mounted Display) motion in an avionics simulator. One of important issues in HMD simulators is to guarantee frame rates despite fast motion of HMD which is more rapid than the aircraft's moving speed to maintain a quality of images. Therefore, we propose an algorithm considering the moving speed of a pilot's head: Improved Speed-Based LOD (Level-Of-Detail) Control (ISBLC). In the proposed algorithm, frame rates are improved by changing dynamic LOD which determines details of objects for rendering images. Throughout the experiments, we show the average frame rates are achieved up to 60 and minimum frame rates are guaranteed up to 40. The proposed algorithms will be used HMD simulation in avionics simulators.

Implementation of Developement System of Education Contents Utilizing 3D VR (3D VR 기반의 교육 콘텐츠 개발 시스템 구현)

  • Bae, Sungsill;Lee, Jeongmin;Ahn, Sungsoo
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.12 no.1
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    • pp.97-106
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    • 2016
  • 3D virual reality technique develop rapidly such as parts of education, health, national defense, etc. This paper implements an education contents utilizing 3D virtual reality based on HMD. In this paper, contents make up Changdeokgung Palace using to 3Dmax and Unity program, it shows on implemented Helmet Mounted Display. HMD obtain dynamic image from the target source of smart phone. Also, contents consist of service senerio through divided palace position and King's a day's journey especially. Above all, this paper indicate improving performance according to reduced cybersickness and immersion enlargement. And memory capacity reduced by various technique such that file type, compressed file, minimized resource. Proposed technique can obtain dynamic 3D image by HMD implementation at real time basis so that it is possible to use simultaneously multi-source. From the various and practical experiment, it is confirm that proposed 3D VR education system is useful for experience of virtual reality practically.

MyWorkspace: VR Platform with an Immersive User Interface (MyWorkspace: 몰입형 사용자 인터페이스를 이용한 가상현실 플랫폼)

  • Yoon, Jong-Won;Hong, Jin-Hyuk;Cho, Sung-Bae
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.52-55
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    • 2009
  • With the recent development of virtual reality, it has been actively investigated to develop user interfaces for immersive interaction. Immersive user interfaces improve the efficiency and the capability of information processing in the virtual environment providing various services, and provide effective interaction in the field of ubiquitous and mobile computing. In this paper, we propose an virtual reality platform "My Workspace" which renders an 3D virtual workspace by using an immersive user interface. We develop an interface that integrates an optical see-through head-mounted display, a Wii remote controller, and a helmet with infrared LEDs. It estimates the user's gaze direction in terms of horizontal and vertical angles based on the model of head movements. My Workspace expands the current 2D workspace based on monitors into the layered 3D workspace, and renders a part of 3D virtual workspace corresponding to the gaze direction. The user can arrange various tasks on the virtual workspace and switch each task by moving his head. In this paper, we will also verify the performance of the immersive user interface as well as its usefulness with the usability test.

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