• Title/Summary/Keyword: Head tracking

Search Result 245, Processing Time 0.023 seconds

Dynamic Characterizations of a MEMS Microactuator for High Density Hard Disk Drive (고밀도 HDD 용 MEMS 마이크로 액추에이터의 동적 해석)

  • 김철순;전종업;정성환;최재준;민동기;김영훈
    • Proceedings of the Korean Society for Noise and Vibration Engineering Conference
    • /
    • 2001.05a
    • /
    • pp.917-923
    • /
    • 2001
  • This paper presents the fabrication and testing results of a dual stage microactuator system for fine positioning of magnetic heads in hard disk drives. An electrostatic rotary microactuator was newly designed and fabricated. The microactuator was integrated into the head gimbal assembly of a disk drive system and its dynamic characteristics were investigated. Experimental results show that natural frequency and voltage gain of the microactuator are 4.3 KHz and 25 nm/V and the dual stage microactuator system achieves the tracking accuracy of 30 nm.

  • PDF

Design of a Small Form Factor Swing Arm type Actuator using Design of Experiments (실험계획법을 이용한 초소형 스윙암 액추에이터의 설계)

  • Park Chul;Yoo Jeong-Hoon;Park No-Ceol
    • Proceedings of the Computational Structural Engineering Institute Conference
    • /
    • 2006.04a
    • /
    • pp.813-819
    • /
    • 2006
  • The state of the art for the design of swing ann actuators for optical disc drives is to obtain the high efficient dynamic characteristics, especially for the small size for the mobile information devices, It is affected by the need of consumers who wants the portable digital storage devices maintaining highly functional and removable characteristics of the optical disk drive (ODD). As a necessary consequence, the need of the small form factor (SFF) storage device has been considered as an important part in the information storage technology. In this paper. we suggest a new conceptual miniaturized swing arm type actuator that has high efficient dynamic characteristics as well as satisfies the sensitivity and the heat emission requirements for the SFF-ODD. It also uses a tracking electromagnetic (EM) circuit for a focusing motion. Due to the size constraint, the thermal problem of optical head arises; therefore, we design an efficiently heat emitted structure for the actuator.

  • PDF

A Study on Eye Gaze Tracking for View Controlling in 3D First Person Shooting Game (3차원 1인칭 슈팅 게임에서의 화면 조정을 위한 시선 위치 추적 연구)

  • Lee, Eui-Chul;Park, Kang-Ryoung
    • Proceedings of the Korea Information Processing Society Conference
    • /
    • 2005.05a
    • /
    • pp.873-876
    • /
    • 2005
  • 본 논문에서는 HMD(Head Mounted Display) 하단에 눈동자의 움직임 영상을 취득할 수 있는 USB 카메라를 부착한 후, 3차원 1인칭 슈팅(First Person Shooting) 게임에서 게임 캐릭터의 시선방향을 눈동자 움직임에 의해 조작하는 방법을 제안한다. 시스템은 입력 영상으로부터 눈동자의 중심 위치를 실시간 영상 처리 방법으로 추출하고, 눈동자의 위치 정보와 모니터상의 응시 지점사이의 기하학적인 연관관계를 결정하는 캘리브레이션을 진행하며, 캘리브레이션 정보를 기반으로 모니터 상의 최종적인 응시 위치를 결정하여 이 정보에 의해 게임상의 3차원 뷰(view) 방향을 조정하는 부분으로 구성되어 있다. 실험 결과 본 논문의 방법에 의해 손이 불편한 사용자에게 게임을 즐길 수 있는 기회를 제공하고, 게임 캐릭터와 게임 사용자의 시선 방향을 일치시킴으로서 게임의 흥미와 몰입감을 증가시킬 수 있는 결과를 얻음을 수 있었다.

  • PDF

Track Seek Dynamics of HDD Suspension System Considering Air Bearing Effects (공기 베어링 효과를 고려한 HDD 서스펜션 시스템의 트랙탐색 동특성)

  • Kim, Jeong-Ju;Park, No-Yeol;Gang, Tae-Sik;Jeong, Tae-Geon
    • Transactions of the Korean Society of Mechanical Engineers A
    • /
    • v.25 no.2
    • /
    • pp.198-205
    • /
    • 2001
  • Recently, almost all hard disk drives employ the rotary actuator system. The performance of an HDD depends on the accuracy and speed of tracking motion. We study the dynamics of head-suspension assembly during track seek. We develop the numerical analysis program to study the dynamic characteristics of HDD suspension system considering the air bearing effects. The track seek simulation by using the developed program helps to estimate the effect of the suspension vibration on the air bearing dynamics. We calculate the behaviour of the air bearing for the given track seek profile and calculate the positioning error during track seek process due to the lateral deflection of the suspension.

Investigation of the visual search patterns of the cockpit displays for the ergonomic cockpit design (인간공학적 조종실 설계를 위한 계기 탐색 형태에 관한 연구)

  • Song Young-Woong;Lee Jong-Seon
    • Journal of the Korea Safety Management & Science
    • /
    • v.8 no.2
    • /
    • pp.71-80
    • /
    • 2006
  • There are many display panels in the flight cockpit and pilots get various flight information from those displays. The ergonomic layout of the displays must be determined based upon frequency of use and sequence of use. This study investigated the visual search patterns of the six display groups(one head-up-display: HUD, two multi function displays: MFDs, one engine group: EG, one flight display group: FD and others) in a fighting aircraft. Four expert pilots conducted Imaginary flight in the physical mock-up and the eye movements were collected using eye tracking system. Data of dwell time, frequency of use, and eye movement path were collected. Pilots spent most of time on HUD(55.2%), and others (21.6%), FD(14.2%), right MFD(4.7%), EG(3.2%), and left MFD(1.1%) in descending order. Similarly HUD(42.8%) and others(30.0%) were the most frequently visited displays. These data can be used in the layout of cockpit displays and the determination of optimal visual search pattern.

Silhouette-based Head Detection for Tracking Multiple Users (다중사용자 위치추적을 위한 실루엣 기반 헤드 디텍션)

  • Park Jiyoung;Rhee Seon-Min;Kim Myoung-Hee
    • Proceedings of the Korean Information Science Society Conference
    • /
    • 2005.07b
    • /
    • pp.814-816
    • /
    • 2005
  • 본 연구에서는 영상획득 조건을 충분히 만족시키지 못하는 몰입형 디스플레이 환경에서 다수의 사용자 머리위치를 탐지하는 방법을 제안한다. 본 기법은 몰입형 가상환경에서 적외선 반사영상을 획득하고 그로부터 배경을 제거함으로써 얻어진 전경(foreground) 영역으로부터 프로젝션 히스토그램을 생성하고 사용자 실루엣을 추출하게 된다. 모든 사용자의 머리는 다각형 근사된 실루엣과 프로젝션 히스토그램에 기반하여 탐지된다. 또한 향후 몰입형 가상환경에서의 다중 사용자 트래킹을 지원하기 위해 스테레오 영상에서 탐지된 머리를 기준으로 탐색영역을 정의, 대응점을 결정하고 그에 기반하여 각 사용자 머리의 3차원 위치를 계산하였다.

  • PDF

Real-time Position Tracking of Virtual Object using Artificial Landmark (인위적인 랜드마크를 이용한 실시간 가상객체 위치변화 추적)

  • Chung, Hae-Ra;Choi, Yoo-Joo;Kim, Myoung-Hee
    • Proceedings of the Korea Information Processing Society Conference
    • /
    • 2001.04a
    • /
    • pp.135-138
    • /
    • 2001
  • 증강현실 시스템을 구축하는데 있어 실시간 가상객체 위치 추적은 실세계와 가상객체를 정확하고 깊이감 있게 정합하고, 실세계 움직임에 따른 가상객체 위치변화 추적에 중요하다. 따라서 실시간 카메라 입력영상으로부터 가상객체의 위치를 추적하는데 있어 정확성과 함께 빠른 수행시간이 요구된다. 본 논문에서는 HMD(Head Mounted Display)장비에 장착된 두 개의 카메라로부터 관찰자의 시점 이동에 따른 가상객체 정합위치 정보를 입력받아 그 위치를 정확하게 인식하고 빠르게 추적하기 위하여 인위적인 랜드마크 형태를 정의하였으며, 실시간 입력영상으로부터 랜드마크 중심점 위치를 실시간으로 추적하기 위해 일정시간 간격마다 입력받은 첫 영상으로부터 얻은 랜드마크 영역 정보를 이용하여 중심점의 위치를 추적함으로써 수행시간을 줄이고자 하였다.

  • PDF

Vehicle Detection for Adaptive Head-Lamp Control of Night Vision System (적응형 헤드 램프 컨트롤을 위한 야간 차량 인식)

  • Kim, Hyun-Koo;Jung, Ho-Youl;Park, Ju H.
    • IEMEK Journal of Embedded Systems and Applications
    • /
    • v.6 no.1
    • /
    • pp.8-15
    • /
    • 2011
  • This paper presents an effective method for detecting vehicles in front of the camera-assisted car during nighttime driving. The proposed method detects vehicles based on detecting vehicle headlights and taillights using techniques of image segmentation and clustering. First, in order to effectively extract spotlight of interest, a pre-signal-processing process based on camera lens filter and labeling method is applied on road-scene images. Second, to spatial clustering vehicle of detecting lamps, a grouping process use light tracking method and locating vehicle lighting patterns. For simulation, we are implemented through Da-vinci 7437 DSP board with visible light mono-camera and tested it in urban and rural roads. Through the test, classification performances are above 89% of precision rate and 94% of recall rate evaluated on real-time environment.

SURF based Hair Matching and VR Hair Cutting

  • Sung, Changjo;Park, Kyoungsoo;Chin, Seongah
    • International journal of advanced smart convergence
    • /
    • v.11 no.3
    • /
    • pp.49-55
    • /
    • 2022
  • Hair styling has a significant influence on human social perception. An increasing number of people are learning hair styling and obtaining hair designer licenses. However, it takes a considerable amount of money and time to learn professional hairstyle and beauty techniques for hair styling. Since COVID-19, there has been a growing need for offline and video lectures due to the decline in onsite training opportunities. This study provides a field practice environment in which real hair beauty is performed in a virtual space. Further, the hairstyle that is most similar to the user's hair taken with a webcam or mobile phone is determined through an image matching system using the speeded up robust features (SURF) method. The matching hairstyle was created into a three-dimensional (3D) hair model. The created 3D hair model uses a head-mounted display (HMD) and a controller that enables finger tracking through mapping to reproduce the haircutting scissors' motion while providing a feeling of real hair beauty.

Eye Tracking Using Neural Network and Mean-shift (신경망과 Mean-shift를 이용한 눈 추적)

  • Kang, Sin-Kuk;Kim, Kyung-Tai;Shin, Yun-Hee;Kim, Na-Yeon;Kim, Eun-Yi
    • Journal of the Institute of Electronics Engineers of Korea CI
    • /
    • v.44 no.1
    • /
    • pp.56-63
    • /
    • 2007
  • In this paper, an eye tracking method is presented using a neural network (NN) and mean-shift algorithm that can accurately detect and track user's eyes under the cluttered background. In the proposed method, to deal with the rigid head motion, the facial region is first obtained using skin-color model and con-nected-component analysis. Thereafter the eye regions are localized using neural network (NN)-based tex-ture classifier that discriminates the facial region into eye class and non-eye class, which enables our method to accurately detect users' eyes even if they put on glasses. Once the eye region is localized, they are continuously and correctly tracking by mean-shift algorithm. To assess the validity of the proposed method, it is applied to the interface system using eye movement and is tested with a group of 25 users through playing a 'aligns games.' The results show that the system process more than 30 frames/sec on PC for the $320{\times}240$ size input image and supply a user-friendly and convenient access to a computer in real-time operation.