• 제목/요약/키워드: Head motion

검색결과 681건 처리시간 0.035초

인공표식의 면적을 이용하는 영상 기반 헤드 트랙커 설계 (Design of the Vision Based Head Tracker Using Area of Artificial Mark)

  • 김종훈;이대우;조겸래
    • 한국항공우주학회지
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    • 제34권7호
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    • pp.63-70
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    • 2006
  • 본 논문은 영상기반 헤드 트랙커에 인공 표식의 면적을 이용하는 연구를 기술하였다. 헤드 트랙커 체계는 병진운동과 회전운동으로 구성되어 있으며, 이들은 웹 카메라에 의하여 감지되었다. 감지된 영상은 영상처리 기법과 인공 신경망에 의하여 운동에 따른 결과를 만들게 된다. 헤드 트랙커가 사용될 항공기의 조종석의 특성상 병진운동은 헬멧의 특정 색을 추적하게 하였다. 회전 운동은 인공 신경망을 이용하여 추적하였으며, 헬멧에 표시된 두 가지 색의 면적 비율을 입력 값으로 사용하였다. 여기서 역전파 알고리즘과 RBFN을 사용하였다. 두 알고리즘은 머리의 움직임과 같은 비선형 체계를 분류하고 추적하는데 용이한 알고리즘으로 역전파 알고리즘은 피드백 특성을, RBFN은 확률적 특성을 이용한다. 본 논문에서는 회전운동에 어느 알고리즘이 더 적합한 알고리즘인지 비교하였다.

정면 규칙파 중 활주형 고속선의 운동 응답에 대한 실험적 연구 (An Experimental Study on the Motion Response of a High-Speed Planing Craft in Regular Head Waves)

  • 김동진;이기표;황승현;박한솔
    • 대한조선학회논문집
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    • 제46권4호
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    • pp.373-381
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    • 2009
  • The running attitude of a high-speed planing craft may change significantly depending on its speed in seaway. Other variables that may influence its running attitude are its weight, center of gravity, sea conditions, and so on. In this paper, planing craft model tests were carried out with respect to above variables in SNU towing tank, and vertical motion responses of a planing craft in regular head waves were analyzed. The experimental results in regular waves were compared with those in calm water, and compared with the theoretical estimations. Finally, the effects of running speeds of a planing craft on its motion amplitudes are confirmed.

Intelligent Force Control of a Flip Chip Mounting System

  • Shim, Jae Hong;Cho, Young Im
    • International Journal of Fuzzy Logic and Intelligent Systems
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    • 제4권3호
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    • pp.316-321
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    • 2004
  • In this paper, we have developed a new mounting head system for flip chip. The proposed head system consists of a macro/micro positioning actuator for stable force control. The macro actuator provides the system with a gross motion while the micro device yields fine tuned motion to reduce the harmful impact force that occurs between very small sized electronic parts and the surface of a PCB(printed circuit board). In order to show the effectiveness of the proposed macro/micro chip mounting system, we compared the proposed system with the conventional chip mounting head equipped with a macro actuator only. A series of experiments were executed under the mounting conditions such as various access velocities and PCB stiffness. As a result of this study, a satisfactory voice coil actuator as the micro actuator has been developed, and its performance meet well the specifications desired for the design of the chip mounting head system and show good correspondence between theoretical analysis and experimental results.

가상현실(VR)에서 조작행위가 사이버멀미에 미치는 영향 (A study on the effect of virtual reality operations on cyber motion sickness)

  • 고윤서;한정완
    • 디지털융복합연구
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    • 제18권6호
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    • pp.451-457
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    • 2020
  • 본 연구는 멀미 측정 도구인 SSQ도구를 바탕으로 가상현실에서 조작행위에 따라 나타나는 멀미 정도를 측정하여 비교분석을 통해 사이버멀미에 영향을 미치는 요인 및 증상을 규명하는 데 목적이 있다. 연구결과 첫 번째 실험인 조작방식실험에서는 간단한 조작방식이 멀미가 높게 측정되었으며 Nausea요인의 영향을 크게 받는 것으로 측정되었다. 이에 대한 증상으로 Nausea, Burping, Headache증상이 발현되었다. 두번째 신체회전방식 실험에서는 신체회전반경이 클수록 멀미가 높게 측정되었으며 Nausea요인의 영향을 크게 받는 것으로 측정되었다. 이에 대한 증상으로 Burping, Headache, Fullness of head증상이 발현되었다. 세번째 신체이동방식 실험에서는 행위를 수반하지 않은 컨트롤러의 이동방식이 멀미가 높게 측정되었으며 Nausea요인의 영향을 크게 받는 것으로 측정되었다. 이에 대한 증상으로 Sweating, Headache, Fullness of head증상이 발현되었다. 본 연구를 통해 가상현실에서 신체(고개, 상체, 하체)가 고정되고 조작이 단순 할수록 사용자는 멀미에 민감하게 반응하며, 신체회전에 있어 회전반경이 클수록 멀미에 민감하게 반응하는 것을 확인하였다. 본 연구는 VR조작행위에 대한 멀미와 영향을 미치는 요인과 증상을 규명하는데 의의가 있으며 향후 VR콘텐츠 개발자들이 사용자의 특정 행위 멀미 정도와 증상에 관하여 인지하고 콘텐츠 개발에 활용 될 것으로 기대한다.

Simple Method of Evaluating the Range of Shoulder Motion Using Body Parts

  • Yun, Yeo-Hon;Jeong, Byeong-Jin;Seo, Myeong-Jae;Shin, Sang-Jin
    • Clinics in Shoulder and Elbow
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    • 제18권1호
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    • pp.13-20
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    • 2015
  • Background: The purpose of this study is to assess the range of shoulder motion using an indirect evaluation method without physical examinations of patients based on questionnaires regarding several specific arm postures referenced by patient's own body parts. Methods: Nine criteria of specific shoulder motion including 4 forward flexion, 2 external rotation, and 3 internal rotation were decided as reference position which can represent a certain shoulder motion. Flexion contains postures such as lifting arm to waist-height, shoulder-height, eye-height, and raising arm above head with arm touching ears. External rotation comprises grasping ears and placing hands on back of the head. Vertebral height in internal rotation is determined by calculating the samples' motions, which are holding on to trouser belts, opposite-elbow, and scapula. These postures are included in questionnaires for patients to evaluate the validity and effectiveness of this indirect method. Results: The range of flexion was $77^{\circ}$ ($60^{\circ}$ to $100^{\circ}$), $96^{\circ}$ ($87^{\circ}$ to $115^{\circ}$), $135^{\circ}$ ($115^{\circ}$ to $150^{\circ}$), and $167^{\circ}$ ($150^{\circ}$ to $175^{\circ}$) when arms go up to waist, shoulder, eye, and high vertically. Range of external rotation was $39.6^{\circ}$ ($30^{\circ}$ to $50^{\circ}$) when grasping ears and $69.2^{\circ}$ ($60^{\circ}$ to $80^{\circ}$) with the hands on the back of the head. Range of internal rotation was L4 when placing trouser belts, T12 for holding opposite elbow, and T9 for reaching scapula. The mismatch rates of flexion, external rotation, and internal rotation were 11.6%, 9.6%, and 7.8%. Conclusions: The range of shoulder motion using this method is expected to be applied to an established shoulder scoring system which included shoulder motion evaluation item.

어깨관절의 수동적 내회전 관절 가동범위의 측정 방법에 따른 신뢰도와 상완골두의 전방 활주 거리 비교 (A Comparison of Reliability and Anterior Glide Distance of Humerus Head of Passive Shoulder Internal Rotation Range of Motion Measurement Methods)

  • 김현숙;이원휘;정성대
    • 한국전문물리치료학회지
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    • 제17권3호
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    • pp.1-10
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    • 2010
  • The purpose of this study was to measure intra-rater and inter-rater reliability and range of motion for measurement of passive shoulder internal rotation range of motion and to compare anterior glide distance of humeral head in three methods. Fifty healthy subjects and fifty patients with shoulder musculoskeletal pain were recruited for this study. The subjects' passive shoulder internal rotation range of motion was measured by visual estimation, manual stabilization, and pressure biofeedback unit methods. In two trials, measurements were performed on each subject by two examiners. Intraclass correlation coefficient (ICC(3,1)) was used to determine the reliability of each measurement. The intra-rater reliability of the three methods was excellent (ICC=.77~.93) in both groups. The inter-rater reliability of the visual estimation method was poor (ICC=.20, .29), the manual scapular stabilization method was poor and fair (ICC=.09, .50), and the pressure biofeedback unit method was excellent (ICC .86, .75) in the experimental and control groups. In the experimental group, the difference of examined range of motion by each examiner was significant in the visual estimation method and manual scapular stabilization method, but there was an insignificant difference between the groups is the pressure biofeedback unit method. This result suggests that the intra-rater and inter-rater reliability of a pressure biofeedback unit was better than the other methods. The difference in distance of the anterior glide of humeral head was insignificant among all the methods. The pressure biofeedback unit method was the most reliable method, so it is proposed to be a new and reliable method to measure internal rotation range of motion.

컴퓨터 작업시 책상과 체간사이 거리가 전방 머리 자세와 목과 어깨 근육들의 근 활성도에 미치는 영향 (Effect of Distance Between Trunk and Desk on Forward Head Posture and Muscle Activity of Neck and Shoulder Muscles During Computer Work)

  • 이원휘
    • 대한물리의학회지
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    • 제8권4호
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    • pp.601-608
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    • 2013
  • PURPOSE: The purpose of this study was to investigate the effect of distance between trunk and desk on forward head posture and muscle activity of neck and shoulder muscles during computer work. METHODS: Twenty subjects who have healthy conditions were asked to perform computer work in two conditions (distance between trunk and desk was 0 and 15 cm). Forward head angle was analyzed with a SIMI motion analysis system. Surface electromyography recorded the upper trapezius and splenius capitis muscles. The significance of differences in distance between trunk and desk (0cm and 15cm) was tested by paired t-test. The alpha level was set at .05. RESULTS: The results showed that the change of forward head angle was significantly higher during the computer work when the distance between trunk and desk was 15cm than 0cm. The muscle activity of upper trapezius and splenius capitis was also significantly higher during the computer work when the distance between trunk and desk was 15cm than 0cm. CONCLUSION: Our study suggest that the distance between trunk and desk was should minimized for prevention of forward head posture during computer work.

스마트폰을 이용한 비디오 시청 시, 목뼈 굽힘 각도에 따른 앞쪽 머리 자세의 변화 (Change of forward Head Posture in Cervical Flexion Positions while Watching Video on a Smartphone)

  • 최보람
    • 대한물리치료과학회지
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    • 제30권3호
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    • pp.23-30
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    • 2023
  • Background: Flexion of cervical and lumbar joints is required when viewing a smartphone screen. Thus, these joints are overused, together with the surrounding joints and muscles. Long-term use of smartphones will cause changes in cervical and lumbar posture. The effect on forward head posture will vary, depending on the angle of cervical flexion start position in relation to the smartphone. This study investigated how forward head posture changes over time when using a smartphone at 20° and 40° cervical flexion start positions. Design: Cross-sectional study. Methods: Twenty-five subjects with a forward head posture angle of 35° or less participated in the study. A Forward Head Posture app on the participants' smartphones measured forward head posture 5 and 10 minutes after watching videos on their smartphones. Cervical range of motion was used to set a smartphone watching start posture of 20° and 40° of cervical flexion. Results: There was no significant difference in forward head posture, irrespective of cervical flexion start position, but the angle of forward head posture increased more at cervical flexion of 40° than at cervical flexion of 20°. There was no significant difference in what according to smartphone video viewing times, but the angle of forward head posture increased over time. Conclusion: An increase in forward head posture over time with smartphone usage poses a potential risk of neck and shoulder pain. Therefore, smartphone users should avoid prolonged screen time.

Transient Response of Head Slider with the Head Geometry Change in Magnetic Storage Devices

  • Mongkolwongrojn, M.
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2005년도 ICCAS
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    • pp.906-909
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    • 2005
  • In this study, the dynamic flying characteristics of the worn head sliders are investigated theoretically due to the change in head geometry caused by head and disk contact. The film shapes can be approximated as taper- truncated cycloidal-flat film. Two-dimensional time dependent modified Reynolds equation included molecular slip effect are formulated with neglected the roughness effect. The motion of head slider was assumed to have two degree of freedom in this work. Finite difference approximation with Newton Raphson iterative technique and the fourth order Runge-Kutta method were implemented to obtain the transient response of the slider head with various change in head geometry numerically and compared with the transient response of the IBM3380 type head slider. The simulation results show the film shape has affects significantly on the static and dynamic characteristic of slider head in magnetic storage systems.

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죽도 무게변화에 따른 검도 머리치기 동작의 운동학적 분석 (Kinematical Analysis on the Head Hitting Motion Based on Weight Change of Bamboo Swords)

  • 정남주;김재필;구종모
    • 한국운동역학회지
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    • 제20권1호
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    • pp.25-32
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    • 2010
  • This study was performed to investigate the kinematic factors on the head hitting motion based on weight change of bamboo swords in kumdo. The kinematic factors, needed time per phase, COB displacement and velocity, angle(wrist, elbow, shoulder joint, hip joint, knee joint), were analyzed by the 3-D motion analysis method against 6 male middle school athletes. The results were as follows. 1. The needed time of head hitting motion based on weight change of bamboo swords was shorter when weight was heavier. 2. The COB displacement of left/right was bigger when weight was heavier. the displacement of right foot was higher at backswing phase and impact phase when weight was heavier and at impact time when weight was lighter. 3. The COB velocity was faster at impact time when weight was heavier, the velocity of sword tip was fastest for each event with bamboo sword weight of 440 g. 4. The angle of left elbow was smaller at top of backswing and impact when weight was heavier, the angle of left shoulder was bigger when weight was heavier, the right knee angle was biger at start when weight was heavier, at impact when weight was lighter.