• 제목/요약/키워드: Head and face

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3D Visualization using Face Position and Direction Tracking (얼굴 위치와 방향 추적을 이용한 3차원 시각화)

  • Kim, Min-Ha;Kim, Ji-Hyun;Kim, Cheol-Ki;Cha, Eui-Young
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 한국해양정보통신학회 2011년도 추계학술대회
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    • pp.173-175
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    • 2011
  • In this paper, we present an user interface which can show some 3D objects at various angles using tracked 3d head position and orientation. In implemented user interface, First, when user's head moves left/right (X-Axis) and up/down(Y-Axis), displayed objects are moved towards user's eyes using 3d head position. Second, when user's head rotate upon an X-Axis(pitch) or an Y-Axis(yaw), displayed objects are rotated by the same value as user's. The results of experiment from a variety of user's position and orientation show good accuracy and reactivity for 3d visualization.

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Study on the behaviour of pre-existing single piles to adjacent shield tunnelling by considering the changes in the tunnel face pressures and the locations of the pile tips

  • Jeon, Young-Jin;Jeon, Seung-Chan;Jeon, Sang-Joon;Lee, Cheol-Ju
    • Geomechanics and Engineering
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    • 제21권2호
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    • pp.187-200
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    • 2020
  • In the current work, a series of three-dimensional finite element analyses have been conducted to investigate the behaviour of pre-existing single piles in response to adjacent tunnelling by considering the tunnel face pressures and the relative locations of the pile tips with respect to the tunnel. Via numerical modelling, the effect of the face pressures on the pile behaviour has been analysed. In addition, the analyses have concentrated on the ground settlements, the pile head settlements and the shear stress transfer mechanism at the pile-soil interface. The settlements of the pile directly above the tunnel crown (with a vertical distance between the pile tip and the tunnel crown of 0.25D, where D is the tunnel diameter) with a face pressure of 50% of the in situ horizontal soil stress at the tunnel springline decreased by approximately 38% compared to the corresponding pile settlements with the minimum face pressure, namely, 25% of the in situ horizontal soil stress at the tunnel springline. Furthermore, the smaller the face pressure is, the larger the tunnelling-induced ground movements, the axial pile forces and the interface shear stresses. The ground settlements and the pile settlements were heavily affected by the face pressures and the positions of the pile tip with respect to the tunnel. When the piles were inside the tunnel influence zone, tensile forces were induced on piles, while compressive pile forces were expected to develop for piles that are outside the influence zone and on the boundary. In addition, the computed results have been compared with relevant previous studies that were reported in the literature. The behaviour of the piles that is triggered by adjacent tunnelling has been extensively examined and analysed by considering the several key features in substantial detail.

Development of a Color Stereo Head-Eye System with Vergence (눈동자 운동이 가능한 컬러 스테레오 머리-눈 시스템의 개발)

  • HwangBo, Myung;You, Bum-Jae;Oh, Sang-Rok;Lee, Jong-Won
    • Proceedings of the KIEE Conference
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    • 대한전기학회 1998년도 하계학술대회 논문집 G
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    • pp.2370-2372
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    • 1998
  • Recently we have developed an active stereo head-eye system with vergence, name it KIST HECter(Head-Eye System with Colored Stero Vision), based on the analysis of human's neck and eye motion at visual behavior. Our HECter is a five degree-of-freedom system composed of pan and tilt motion in neck part and independent vergence motion of binocular cameras and commonly shared elevation axis in eye part. And stereo vision Provides two color image, which are processed by powerful each TMS32080 vision board. The shape and size are designed to be almost same as human face. The ability to vergence has significant importance and gives many beneficial merits. On its mechanical implementation we adapt a non-parallelogram 4-bar linkage mechanism since it provides high accuracy in transfering motion and enables compact and flexible design.

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Anthropometric study of the head for the development of firefighting hoods for firefighters (소방공무원의 방화두건 제작을 위한 머리 치수 연구)

  • Jeong, Da Wun;Jang, Mina;Kwon, Chae-Ryung;Kim, Dong-Eun;Lee, In Seong
    • The Research Journal of the Costume Culture
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    • 제25권5호
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    • pp.670-681
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    • 2017
  • Firefighting hoods protect the head, face, and neck areas of officials while they perform firefighting services. The purpose of this study is to investigate the head size of Korean firefighting officials in order to establish the dimensions necessary to construct firefighting hoods. A total of 98 male firefighting officials participated in this study and 11 body dimensions, necessary for the construction of firefighting hoods, were measured. The data collected from the firefighting officials were compared to the general adult male data from the Size Korea national anthropometric study. The heights, weights, head circumferences, head heights, and bitragion arcs of the firefighters were significantly larger than those of general adult males, which shows that firefighting officials generally have larger body and head sizes than general adult males. Based on the results of Pearson's correlation coefficients, head circumference and head height were judged to be the important measurements for the construction of the firefighting hoods. Thus, these two measurements were chosen as the basic dimensions of the cross tabulation analysis. As a result, head circumferences of 57.00~60.99cm and head heights of 23.00~25.99 cm were found to be important measurement ranges among the firefighters. This study is expected to be used as the basis for the creation of firefighting hoods that help to ensure the safe rescue activities for firefighting officials.

Numerical Study and Firing Test of a Liquid Rocket Engine Head with a Coolant Manifold (로켓엔진 헤드용 냉각 매니폴드의 해석 및 시험)

  • Park, Jinsoo;Choi, Jiseon;Yu, Isang;Ko, Youngsung;Kim, Sunjin;Shin, Dongsun
    • Proceedings of the Korean Society of Propulsion Engineers Conference
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    • 한국추진공학회 2017년도 제48회 춘계학술대회논문집
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    • pp.1021-1025
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    • 2017
  • Numerical heat/flow analysis was performed on a liquid rocket engine head with the cooling water manifold to ensure the durability of a ground test facility for heat exchanger. Through these studies, the shapes of the injector and the flow path were determined and applied to the head of the engine under development. Firing tests were conducted to verify the designed coolant manifold and no thermal damage was found on the engine-head-face. Comparing the combustion test results with the numerical analysis, the outlet temperature of coolant showed a difference of about $15^{\circ}C$. This trend is reasonable considering existence of LOX manifold, thermal barrier coating, and the actual location of flame.

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A Literuture Study on the Effect of Jung-an Acupuncture Meridian Point and Needling Method (정안침(整顔鍼)의 주요경혈(主要經穴) 및 자침수기법(刺鍼手技法)에 대한 고찰(考察))

  • Lee, Hong-Min;Kang, Sung-Keel;Kim, Chang-Hwan;Kim, Yong-Suk
    • Journal of Acupuncture Research
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    • 제25권1호
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    • pp.179-186
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    • 2008
  • Objectives : This study was performed to introduce the Jung-an acupuncture meridian point and needling method and to understand the theological basis of Jung-an acupuncture. Methods : We searched the Oriental medical literature and related to acupuncture and studied to myofacial release and anitoxidant effects. Conclusions : 1. Jung-an acupuncture is introduced of one of as an effective therapy to the for skin disease such as freckles, acnes, especially on the face, head and neck. 2. Jung-an acupuncture meridian points are located in the face, head and neck for the purpose of Eumyang addition Jung-an acupuncture selects the low-depth stimulation for the purpose of effective stimulation of the myofacia. 3. The theological basis of Jung-an acupuncture is organized with meridian theory and myofacial release therapy.

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A study on acupoints and muscles used for cosmetic acupuncture (미용침(cosmetic acupuncture)에 응용되는 경혈과 근육에 대한 고찰)

  • Yang, Mi-Sung;Shin, Mi-Sook
    • Korean Journal of Acupuncture
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    • 제26권3호
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    • pp.13-25
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    • 2009
  • Objectives : This study was performed to investigate acupoints and muscles used for cosmetic acupuncture. We want most clinicians practicing cosmetic acupuncture to understand theoretical background well and to treat cosmetic diseases more diversely by this paper. Methods : We collected useful informations from some books and websites about cosmetic acupuncture and thus could select major acupoints and muscles. Conculsions : The most frequently used acupoints for cosmetic acupoints are as follows ; LI20, ST1, ST2, ST3, ST4, ST5, ST6, ST7, ST8, SI18, SI19, BL1, BL2, BL3, BL4, TE17, TE18, TE19, TE20, TE21, TE22, TE23, GB1, GB2, GB3, GB4, GB5, GB6, GB7, GB8, GB13, GB14, GV20, GV21, GV22, GV23, GV24, GV25, GV26 and CV24. And head and neck muscles including SCM muscle, plastyma, frontalis, corrugator supercilii, orbicularis oculi, auricularis, temporalis, masseter, pterygoid, zygomaticus and risorius can be used for cosmetic acupuncture. Most acupoints and muscles are located in face and head, which seemed to be concerned with formation of face wrinkles.

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Correlation between Head Movement Data and Virtual Reality Content Immersion (헤드 무브먼트 데이터와 가상현실 콘텐츠 몰입도 상관관계)

  • Kim, Jungho;Yoo, Taekyung
    • Journal of Broadcast Engineering
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    • 제26권5호
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    • pp.500-507
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    • 2021
  • The virtual reality industry has an opportunity to take another leap forward with the surge in demand for non-face-to-face content and interest in the metaverse after Covid-19. Therefore, in order to popularize virtual reality content along with this trend, high-quality content production and storytelling research suitable for the characteristics of virtual reality should be continuously conducted. In order for content to which virtual reality characteristics are applied to be effectively produced through user feedback, a quantitative index that can evaluate the content is needed. In this study, the process of viewing virtual reality contents was analyzed and head movement was set as a quantitative indicator. Afterwards, the experimenter watched five animations and analyzed the correlation between recorded head movement information and immersion. As a result of the analysis, high immersion was shown when the head movement speed was relatively slow, and it was found that the head movement speed can be used significantly as an index indicating the degree of content immersion. The result derived in this way can be used as a quantitative indicator that can verify the validity of the storytelling method applied after the prototype is produced when the creator creates virtual reality content. This method can improve the quality of content by quickly identifying the problems of the proposed storytelling method and suggesting a better method. This study aims to contribute to the production of high-quality virtual reality content and the popularization of virtual reality content as a basic research to analyze immersion based on the quantitative indicator of head movement speed.

Side Face Features' Biometrics for Sasang Constitution (사상체질 판별을 위한 측면 얼굴 이미지에서의 특징 검출)

  • Zhang, Qian;Lee, Ki-Jung;WhangBo, Taeg-Keun
    • Journal of Internet Computing and Services
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    • 제8권6호
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    • pp.155-167
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    • 2007
  • There are four types of human beings according to the Sasang Typology, Oriental medical doctors frequently prescribe healthcare information and treatment depending on one's type, The feature ratios (Table 1) on the human face are the most important criterions to decide which type a patient is. In this paper, we proposed a system to extract these feature ratios from the people's side face, There are two challenges in acquiring the feature ratio: one that selecting representative features; the other, that detecting region of interest from human profile facial image effectively and calculating the feature ratio accurately. In our system, an adaptive color model is used to separate human side face from background, and the method based on geometrical model is designed for region of interest detection. Then we present the error analysis caused by image variation in terms of image size and head pose, To verify the efficiency of the system proposed in this paper, several experiments are conducted using about 173 korean's left side facial photographs. Experiment results shows that the accuracy of our system is increased 17,99% after we combine the front face features with the side face features, instead of using the front face features only.

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Gaze Detection in Head Mounted Camera environment (Head Mounted Camera 환경에서 응시위치 추적)

  • 이철한;이정준;김재희
    • Proceedings of the IEEK Conference
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    • 대한전자공학회 2000년도 추계종합학술대회 논문집(4)
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    • pp.25-28
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    • 2000
  • Gaze detection is to find out the position on a monitor screen where a user is looking at, using the computer vision processing. This System can help the handicapped to use a computer, substitute a touch screen which is expensive, and navigate the virtual reality. There are basically two main types of the study of gaze detection. The first is to find out the location by face movement, and the second is by eye movement. In the gaze detection by eye movement, we find out the position with special devices, or the methode of image processing. In this paper, we detect not the iris but the pupil from the image captured by Head-Mounted Camera with infra-red light, and accurately locate the position where a user looking at by A(fine Transform.

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