• Title/Summary/Keyword: Hargreaves

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Long term discharge simulation using an Long Short-Term Memory(LSTM) and Multi Layer Perceptron(MLP) artificial neural networks: Forecasting on Oshipcheon watershed in Samcheok (장단기 메모리(LSTM) 및 다층퍼셉트론(MLP) 인공신경망 앙상블을 이용한 장기 강우유출모의: 삼척 오십천 유역을 대상으로)

  • Sung Wook An;Byng Sik Kim
    • Proceedings of the Korea Water Resources Association Conference
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    • 2023.05a
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    • pp.206-206
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    • 2023
  • 지구온난화로 인한 기후변화에 따라 평균강수량과 증발량이 증가하며 강우지역 집중화와 강우강도가 높아질 가능성이 크다. 우리나라의 경우 협소한 국토면적과 높은 인구밀도로 기후변동의 영향이 크기 때문에 한반도에 적합한 유역규모의 수자원 예측과 대응방안을 마련해야 한다. 이를 위한 수자원 관리를 위해서는 유역에서 강수량, 유출량, 증발량 등의 장기적인 자료가 필요하며 경험식, 물리적 강우-유출 모형 등이 사용되었고, 최근들어 연구의 확장성과 비 선형성 등을 고려하기 위해 딥러닝등 인공지능 기술들이 접목되고 있다. 본 연구에서는 ASOS(동해, 태백)와 AWS(삼척, 신기, 도계) 5곳의 관측소에서 2011년~2020년까지의 일 단위 기상관측자료를 수집하고 WAMIS에서 같은 기간의 오십천 하구 일 유출량 자료를 수집 후 5개 관측소를 기준으로Thiessen 면적비를 적용해 기상자료를 구축했으며 Angstrom & Hargreaves 공식으로 잠재증발산량 산정해 3개의 모델에 각각 기상자료(일 강수량, 최고기온, 최대 순간 풍속, 최저기온, 평균풍속, 평균기온), 일 강수량과 잠재증발산량, 일 강수량 - 잠재증발산량을 학습 후 관측 유출량과 비교결과 기상자료(일 강수량, 최고기온, 최대 순간 풍속, 최저기온, 평균풍속, 평균기온)로 학습한 모델성능이 가장 높아 최적 모델로 선정했으며 일, 월, 연 관측유출량 시계열과 비교했다. 또한 같은 학습자료를 사용해 다층 퍼셉트론(Multi Layer Perceptron, MLP) 앙상블 모델을 구축하여 수자원 분야에서의 인공지능 활용성을 평가했다.

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Hydrological Drought Assessment and Monitoring Based on Remote Sensing for Ungauged Areas (미계측 유역의 수문학적 가뭄 평가 및 감시를 위한 원격탐사의 활용)

  • Rhee, Jinyoung;Im, Jungho;Kim, Jongpil
    • Korean Journal of Remote Sensing
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    • v.30 no.4
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    • pp.525-536
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    • 2014
  • In this study, a method to assess and monitor hydrological drought using remote sensing was investigated for use in regions with limited observation data, and was applied to the Upper Namhangang basin in South Korea, which was seriously affected by the 2008-2009 drought. Drought information may be obtained more easily from meteorological data based on water balance than hydrological data that are hard to estimate. Air temperature data at 2 m above ground level (AGL) were estimated using remotely sensed data, evapotranspiration was estimated from the air temperature, and the correlations between precipitation minus evapotranspiration (P-PET) and streamflow percentiles were examined. Land Surface Temperature data with $1{\times}1km$ spatial resolution as well as Atmospheric Profile data with $5{\times}5km$ spatial resolution from MODIS sensor on board Aqua satellite were used to estimate monthly maximum and minimum air temperature in South Korea. Evapotranspiration was estimated from the maximum and minimum air temperature using the Hargreaves method and the estimates were compared to existing data of the University of Montana based on Penman-Monteith method showing smaller coefficient of determination values but smaller error values. Precipitation was obtained from TRMM monthly rainfall data, and the correlations of 1-, 3-, 6-, and 12-month P-PET percentiles with streamflow percentiles were analyzed for the Upper Namhan-gang basin in South Korea. The 1-month P-PET percentile during JJA (r = 0.89, tau = 0.71) and SON (r = 0.63, tau = 0.47) in the Upper Namhan-gang basin are highly correlated with the streamflow percentile with 95% confidence level. Since the effect of precipitation in the basin is especially high, the correlation between evapotranspiration percentile and streamflow percentile is positive. These results indicate that remote sensing-based P-PET estimates can be used for the assessment and monitoring of hydrological drought. The high spatial resolution estimates can be used in the decision-making process to minimize the adverse impacts of hydrological drought and to establish differentiated measures coping with drought.

Effects of tianeptine on symptoms of fibromyalgia via BDNF signaling in a fibromyalgia animal model

  • Lee, Hwayoung;Im, Jiyun;Won, Hansol;Nam, Wooyoung;Kim, Young Ock;Lee, Sang Won;Lee, Sanghyun;Cho, Ik-Hyun;Kim, Hyung-Ki;Kwon, Jun-Tack;Kim, Hak-Jae
    • The Korean Journal of Physiology and Pharmacology
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    • v.21 no.4
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    • pp.361-370
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    • 2017
  • Previous reports have suggested that physical and psychological stresses may trigger fibromyalgia (FM). Stress is an important risk factor in the development of depression and memory impairments. Antidepressants have been used to prevent stress-induced abnormal pain sensation. Among various antidepressants, tianeptine has been reported to be able to prevent neurodegeneration due to chronic stress and reverse decreases in hippocampal volume. To assess the possible effect of tianeptine on FM symptoms, we constructed a FM animal model induced by restraint stress with intermittent cold stress. All mice underwent nociceptive assays using electronic von Frey anesthesiometer and Hargreaves equipment. To assess the relationship between tianeptine and expression levels of brain-derived neurotrophic factor (BDNF), cAMP response element-binding protein (CREB), and phosphorylated cAMP response element-binding protein (p-CREB), western blotting and immunohistochemistry analyses were performed. In behavioral analysis, nociception tests showed that pain threshold was significantly decreased in the FM group compared to that in the control group. Western blot and immunohistochemical analyses of medial prefrontal cortex (mPFC) and hippocampus showed downregulation of BDNF and p-CREB proteins in the FM group compared to the control group. However, tianeptine recovered these changes in behavioral tests and protein level. Therefore, this FM animal model might be useful for investigating mechanisms linking BDNF-CREB pathway and pain. Our results suggest that tianeptine might potentially have therapeutic efficacy for FM.

A Study on the Hydroclimatic Effects on the Estimation of Annual Actual Evapotranspiration Using Watershed Water Balance (유역 물수지를 이용한 연 실제증발산 산정에 미치는 수문기후 영향 연구)

  • Rim, Chang-Soo;Lim, Ga-Hui;Yoon, Sei-Eui
    • Journal of Korea Water Resources Association
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    • v.44 no.12
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    • pp.915-928
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    • 2011
  • The main purpose of this study is to understand the effects of hydroclimatic factors on annual actual evapotranspiration and to suggest the multiple linear regression (MLR) equations for the estimation of annual actual evapotranspiration from watershed. To accomplish this study purpose, 5 dam watersheds (Goesan dam, Seomjingang dam, Soyanggang dam, Andong dam, Hapcheon dam) were selected as study watersheds and annual actual evapotranspiration was estimated based on annual water balance analysis from each watershed. The estimated annual actual evapotranspiration from water balance analysis was used to evaluate the MLR equations. Furthermore, the possibility of the estimation of actual evapotranspiration using potential evapotranspiration equations (Penman equation, FAO P-M equation, Makkink equation, Preistley-Taylor equation, Hargreaves equation) was evaluated. It has turned out that it is not appropriate to use potential evapotranspiration for the estimation of actual evapotranspiration because the correlation between actual evapotranspiration and potential evapotranspiration is very low. The comparison of MLR equations with current actual evapotranspiration equations indicates that MLR equations can be used for the estimation of annual actual evapotranspiration. Furthermore, it has turned out that the effects of hydroclimatic factors on annual actual evapotranspiration from dam watersheds are different in each watershed; however, for all watersheds in common precipitation has turned out to be the most important climatic factor affecting on the estimation of annual actual evapotranspiration.

Climate Aridity/humidity Characteristics in Seoul According to Changes in Temperature and Precipitation Based on RCP 4.5 and 8.5 (RCP 4.5와 8.5에 따른 기온 및 강수량변화를 반영한 서울 기후 건조/습윤특성)

  • Rim, Chang-Soo;Kim, Seong-Yeop
    • Journal of Korea Water Resources Association
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    • v.47 no.5
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    • pp.421-433
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    • 2014
  • In this study, monthly and annual aridity indices which are the ratios of precipitation to potential evapotranspiration in Seoul climate measurement station were analyzed for past 50 years (1961~2010), and the ratio of aridity index simulated by climate change scenarios (RCP 4.5 and 8.5) for each future period (2011~2040, 2041~2070, 2071~2100) to aridity index for the past period (1971~2000) was analyzed. Furthermore, 5 different potential evapotranspiration equations (FAO P-M, Penman, Makkink, Priestley-Taylor, Hargreaves) were applied to analyze the effect of potential evapotranspiration equation on estimating aridity index and aridity index variation ratio (%). The study results indicate that the monthly precipitation, average temperature and potential evapotranspiration were increased in each future period as compared to past period for both RCP 4.5 and RCP 8.5. Furthermore, winter period showed more significant increase of potential evapotranspiration than summer period, but aridity index showed different patterns as compared with potential evapotranspiration reflecting the influence of precipitation. Therefore, it is necessary to make preparation for the increment of winter evapotranspiration in terms of water resources management. The monthly and annual aridity indices based on future climate change scenarios were greatly different according to potential evapotranspiration equations; however, monthly and annual patterns of aridity index variation ratio (%) in the future period as compared to past period were very similar regardless of applied potential evapotranspiration equation.

Effect of Celecoxib, a Cyclooxygenase-2-specific Inhibitor, has no Effect on Chronically Maintained Neuropathic Pain in Rats (장기간 유지된 신경병증성 통증 흰쥐에서 선택적 COX2 억제제인 Celecoxib의 진통효과)

  • Park, Eun-Sung;Kim, Hyun-Jeong;Lee, Min-Ju;Lee, Ji-Yoon;Shin, Teo-Jeon;Seo, Kwang-Suk;Yum, Kwang-Won
    • Journal of The Korean Dental Society of Anesthesiology
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    • v.8 no.1
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    • pp.29-34
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    • 2008
  • 배경: 신경병증성 통증은 스테로이드, 아편유사제 등의 진통제에 잘 반응하지 않는다. 하지만 염증성 매개물질들이 신경병증성 통증의 발생에 관여한다는 보고가 있다. 특히 선택적 COX2 억제제인 celecoxib의 신경병증성 통증에 대한 효과에 관해서 상반된 연구결과가 존재한다. 본 연구는 신경병증성 통증 모델인 척추신경 결찰모델을 이용 기계적, 냉각 이질통 및 온도감각 과민현상의 발현에 celecoxib이 미치는 영향을 관찰하여 celecoxib의 항통각효과를 확인하고자 하였다. 방법: 30마리의 쥐를 이용 척추신경을 결찰하여 신경병증성 통증을 유도하였다 celecoxib (1, 10, 100, and 300 mg/kg)을 경구 투여하였고 총 30마리 중 12마리의 쥐에서 열, 기계적자극에 대해서 통각과민, 냉각자극에 의해 이질통이 발생하였다. 약물 투여 후 30, 60, 120, 180분 후 von Frey, 냉각자극검사, Hargreaves검사를 시행하여 쥐의 행동변화를 관찰하였다. 결과: 신경결찰 후 5일 후에 celecoxib의 용량에 관계없이 열, 기계적 자극에 의한 통각과민, 냉각 자극에 대한 이질통을 감소시키지 않았다(P > 0.05). 또한 celecoxib투여에 의한 장기간의 항 통각효과는 관찰되지 않았다(P > 0.05). 결론: celecoxib을 경구로 투여하였을 때 장기간 유지된 신경병증성 통증 흰쥐에서 약의 투여용량, 투여기간에 따른 항 통각작용은 관찰되지 않았다. 따라서 조직 손상후 발생된 장기간의 신경병증성 통증에 있어서 celecoxib은 효과가 없는 것으로 사료된다.

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Development of weekly rainfall-runoff model for drought outlooks (가뭄전망을 위한 주간 강우-유출 모형의 개발 및 적용)

  • Kang, Shinuk;Chun, Gunil;Nam, Woosung;Park, Jinhyeog
    • Proceedings of the Korea Water Resources Association Conference
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    • 2019.05a
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    • pp.214-214
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    • 2019
  • 가뭄이 '심함' 단계 이상 도달 시에는 매주 수문분석을 수행하여 가뭄전망을 수행하여야 한다. 이를 위해서는 기상청의 강수량과 기온 등의 기상예측 자료가 필요하다. 현재 기상청에서는 3개월 기상전망으로 월단위 강수량과 평균기온을 매월 제공하고 있다. 1개월 전망에서 4주의 강수량합과 평균기온을 제공하고 있다. 하지만, 향후 4주간을 전망하는 1개월 전망에서는 1주단위의 강수량과 평균기온이 아닌, 4주간의 강수량합과 평균기온을 1주일 단위로 업데이트해 WINS에 제공하고 있다. 1주단위의 강수량과 평균기온을 취득하기 어려워, 평년 일단위 강수량과 평균기온 자료를 사용하여 4주간의 자료를 1주 단위로 분할하는 방법을 사용하였다. 주간단위 수문자료의 처리를 위해 국제표준기구(ISO)에서 제시하는 기준(ISO 8601)에 따랐다. ISO 8601은 월요일부터 일요일까지를 1주로 정의하며 현재 사용하고 있는 날짜체계와 1대1로 대응되도록 하였다. 예를 들면 1981년 2월 22일은 '1981-W07-7' 또는 '1981W077'로 표시한다. 표시된 형식은 1981년 7번째 주 일요일을 뜻한다. 이 기준에 따라 수문자료를 정리할 수 있도록 프로그램을 개발하였다. 주간 단위 잠재증발산량 계산은 월잠재증발산량 프로그램을 1주단위로 계산할 수 있도록 수정 및 보완하여 개발하였다. 수정 및 보완한 부분은 외기복사(外氣輻射)량 계산부분이다. 외기복사량은 지구가 태양을 1년 주기로 공전하므로 특정 위도에서 특정날짜에 따라 복사량이 달라지므로 주간단위의 월요일부터 일요일에 해당하는 날짜의 외기복사량을 각각 계산하고 이를 평균하여 주간단위 대푯값으로 사용하도록 하였다. 계산된 주간단위 외기복사량과 최고 최저기온을 입력하여 Hargreaves식에 의해 잠재증발산량을 계산한다. 융적설을 포함한 주단위 강우-유출 모형의 매개변수를 추정하기 위해 전국 24개 지점의 수문자료를 사용하였다. abcd 모형과 융적설모듈의 초기값 포함 11개 매개변수를 SCE-UA 전역최적화 알고리즘으로 추정하였다. 추정된 유역의 매개변수는 토양배수, 토양심도, 수문지질, 유역특성인자를 사용한 군집분석 결과에 의해 113개 중권역에 할당하였다. 개발된 주간단위 강우-유출 모형은 비교적 단기 가뭄전망을 위해 사용된다. 계산된 유량은 자연유량이며, 전국 취수장 수량, 하수처리장 방류수, 회귀수를 반영하여 지점별 유량을 계산하여 가뭄전망에 사용되고 있다.

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The Research on Online Game Hedonic Experience - Focusing on Moderate Effect of Perceived Complexity - (온라인 게임에서의 쾌락적 경험에 관한 연구 - 지각된 복잡성의 조절효과를 중심으로 -)

  • Lee, Jong-Ho;Jung, Yun-Hee
    • Journal of Global Scholars of Marketing Science
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    • v.18 no.2
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    • pp.147-187
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    • 2008
  • Online game researchers focus on the flow and factors influencing flow. Flow is conceptualized as an optimal experience state and useful explaining game experience in online. Many game studies focused on the customer loyalty and flow in playing online game, In showing specific game experience, however, it doesn't examine multidimensional experience process. Flow is not construct which show absorbing process, but construct which show absorbing result. Hence, Flow is not adequate to examine multidimensional experience of games. Online game is included in hedonic consumption. Hedonic consumption is a relatively new field of study in consumer research and it explores the consumption experience as a experiential view(Hirschman and Holbrook 1982). Hedonic consumption explores the consumption experience not as an information processing event but from a phenomenological of experiential view, which is a primarily subjective state. It includes various playful leisure activities, sensory pleasures, daydreams, esthetic enjoyment, and emotional responses. In online game experience, therefore, it is right to access through a experiential view of hedonic consumption. The objective of this paper was to make up for lacks in our understanding of online game experience by developing a framework for better insight into the hedonic experience of online game. We developed this framework by integrating and extending existing research in marketing, online game and hedonic responses. We then discussed several expectations for this framework. We concluded by discussing the results of this study, providing general recommendation and directions for future research. In hedonic response research, Lacher's research(1994)and Jongho lee and Yunhee Jung' research (2005;2006) has served as a fundamental starting point of our research. A common element in this extended research is the repeated identification of the four hedonic responses: sensory response, imaginal response, emotional response, analytic response. The validity of these four constructs finds in research of music(Lacher 1994) and movie(Jongho lee and Yunhee Jung' research 2005;2006). But, previous research on hedonic response didn't show that constructs of hedonic response have cause-effect relation. Also, although hedonic response enable to different by stimulus properties. effects of stimulus properties is not showed. To fill this gap, while largely based on Lacher(1994)' research and Jongho Lee and Yunhee Jung(2005, 2006)' research, we made several important adaptation with the primary goal of bringing the model into online game and compensating lacks of previous research. We maintained the same construct proposed by Lacher et al.(1994), with four constructs of hedonic response:sensory response, imaginal response, emotional response, analytical response. In this study, the sensory response is typified by some physical movement(Yingling 1962), the imaginal response is typified by images, memories, or situations that game evokes(Myers 1914), and the emotional response represents the feelings one experiences when playing game, such as pleasure, arousal, dominance, finally, the analytical response is that game player engaged in cognition seeking while playing game(Myers 1912). However, this paper has several important differences. We attempted to suggest multi-dimensional experience process in online game and cause-effect relation among hedonic responses. Also, We investigated moderate effects of perceived complexity. Previous studies about hedonic responses didn't show influences of stimulus properties. According to Berlyne's theory(1960, 1974) of aesthetic response, perceived complexity is a important construct because it effects pleasure. Pleasure in response to an object will increase with increased complexity, to an optimal level. After that, with increased complexity, pleasure begins with a linearly increasing line for complexity. Therefore, We expected this perceived complexity will influence hedonic response in game experience. We discussed the rationale for these suggested changes, the assumptions of the resulting framework, and developed some expectations based on its application in Online game context. In the first stage of methodology, questions were developed to measure the constructs. We constructed a survey measuring our theoretical constructs based on a combination of sources, including Yingling(1962), Hargreaves(1962), Lacher (1994), Jongho Lee and Yunhee Jung(2005, 2006), Mehrabian and Russell(1974), Pucely et al(1987). Based on comments received in the pretest, we made several revisions to arrive at our final survey. We investigated the proposed framework through a convenience sample, where participation in a self-report survey was solicited from various respondents having different knowledges. All respondents participated to different degrees, in these habitually practiced activities and received no compensation for their participation. Questionnaires were distributed to graduates and we used 381 completed questionnaires to analysis. The sample consisted of more men(n=225) than women(n=156). In measure, the study used multi-item scales based previous study. We analyze the data using structural equation modeling(LISREL-VIII; Joreskog and Sorbom 1993). First, we used the entire sample(n=381) to refine the measures and test their convergent and discriminant validity. The evidence from both the factor analysis and the analysis of reliability provides support that the scales exhibit internal consistency and construct validity. Second, we test the hypothesized structural model. And, we divided the sample into two different complexity group and analyze the hypothesized structural model of each group. The analysis suggest that hedonic response plays different roles from hypothesized in our study. The results indicate that hedonic response-sensory response, imaginal response, emotional response, analytical response- are related positively to respondents' level of game satisfaction. And game satisfaction is related to higher levels of game loyalty. Additionally, we found that perceived complexity is important to online game experience. Our results suggest that importance of each hedonic response different by perceived game complexity. Understanding the role of perceived complexity in hedonic response enables to have a better understanding of underlying mechanisms at game experience. If game has high complexity, analytical response become important response. So game producers or marketers have to consider more cognitive stimulus. Controversy, if game has low complexity, sensorial response respectively become important. Finally, we discussed several limitations of our study and suggested directions for future research. we concluded with a discussion of managerial implications. Our study provides managers with a basis for game strategies.

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