• Title/Summary/Keyword: Hardware and Software Platforms

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Cloud-IP based Broadcasting Media Production Technology (클라우드-IP 기반의 방송 미디어 제작 기술 동향)

  • H.J., Oh;J.Y., Lee;S.C., Kim;D.J., Choi
    • Electronics and Telecommunications Trends
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    • v.37 no.6
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    • pp.64-73
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    • 2022
  • This document describes the technologies related to internet protocol (IP)-based media production systems. As high-capacity, high-quality data transmission increases, broadcast production platforms are shifting to IP. The IP-based production system uses the network by sharing resources and is easy to control centrally. It also facilitates software-based cloud production. A cloud IP-based media production platform can work regardless of dedicated hardware and can easily collaborate. Associations and industrial groups have created common standards related to production, and manufacturers are developing solutions with their technologies based on their product competitiveness. This study investigates the open standard technologies used for IP-based media production and technology trends in the ProAV industry and describes the production in the cloud environment and cloud AI-based production technology trends.

Strategies for the Universities to be Locally Engaged while Globally Visible

  • Ramakrishna, Seeram
    • Asian Journal of Innovation and Policy
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    • v.4 no.3
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    • pp.271-287
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    • 2015
  • Universities are now operating in a post-globalized world. They need to be locally engaged while globally visible for continued success. Specific strategies include 1) unbundling education using fractal modules approach to facilitate more flexible and customized learning expectations of net generation of students; 2) open-source software and hardware platforms to facilitate collaborations around a short or multi-year, multidisciplinary brain stretching projects motivated by the real world challenges; 3) new courses on innovation and entrepreneurship to nurture experience seeking and enterprising mindset of students; 4) cross-border university- public- private partnerships for developing solutions specific to the local needs and can be scalable for the world; and 5) encouraging faculty members with glocal mindset.

Finite Element Analysis with STEP in Distributive and Collaborative Environment (분산 협업 환경에서의 유한요소 해석에 관한 연구)

  • Cho, Seong-Wook;Kwon, Ki-Eak
    • Korean Journal of Computational Design and Engineering
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    • v.11 no.5
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    • pp.384-392
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    • 2006
  • In this research, the feasibility of distributed finite element analysis system with STEP and CORBA has been investigated. The enabling technologies such as CORBA and Java play key roles in the development of integrated and geographically distributed application software. In addition to the distribution of analysis modules, numerical solution process itself is again divided into parallel processes using multi-frontal method for computational efficiency. In contrast to the specially designed parallel process for specific hardware, CORBA-based parallel process is well suited for heterogeneous platforms over the network. The idea of Web-based distributed analysis system may be applied to the engineering ASP for design and analysis in the product development processes. We believe that the proposed approach for the analysis can be extended to the entire product development process for sharing and utilizing common product data in the distributed engineering environment, thus eventually provide basis for virtual enterprise.

Development of Real-Time Distributed Simulator and Controller Based on Virtual Machine (가상머신을 이용한 실시간 분산처리 시뮬레이터 및 제어기)

  • 양광웅;박재현
    • Journal of Institute of Control, Robotics and Systems
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    • v.5 no.1
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    • pp.115-121
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    • 1999
  • Advanced digital computer technology enables the computer-based controllers to replace the traditional analog controllers used in factory automations. This replacement, however, brings up the side effects caused by the quantization error and non-real-time execution of control software. This paper describes the structure of real-time simulator and controller that can be used for design and verification of real-time digital controllers. The virtual machine concept adopted by the proposed real-time simulator makes the proposed simulator be independent from the specific hardware platforms. The proposed system can also be used in the loosely coupled distributed environments connected through local area network using real-time message passing algorithm and virtual data table based on the shared memory mechanism.

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A Game Computing Environment and a Guideline for Developing 3-Dimensional Racing Games (3차원 레이싱 게임의 컴퓨팅 환경과 개발 방법)

  • Jang, Hyun-Duk;Kim, Seong-Hoon
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.9 no.6
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    • pp.1226-1233
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    • 2005
  • The purpose of this paper is to overview the recently changed environments of developing a computer game software and propose an appropriate developemnt methodology to these environments. For the speed of playing 3-dimensional games in window-based environments of personal computer, we investigated DirectX as a game development library and suggested a guideline for developing 3-dimensional computer games which is compatible with various hardware platforms and keep up a fitting speed of game-playing.

A Basic Study on the Pitch-based Sound into Color Image Conversion (피치 기반 사운드-컬러이미지 변환에 관한 기초연구)

  • Kang, Kun-Woo;Kim, Sung-Ill
    • Science of Emotion and Sensibility
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    • v.15 no.2
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    • pp.231-238
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    • 2012
  • This study aims for building an application system of converting sound into color image based on synesthetic perception. As the major features of input sound, both scale and octave elements extracted from F0(fundamental frequency) were converted into both hue and intensity elements of HSI color model, respectively. In this paper, we used the fixed saturation value as 0.5. On the basis of color model conversion theory, the HSI color model was then converted into the RGB model, so that a color image of the BMP format was finally created. In experiments, the basic system was implemented on both software and hardware(TMS320C6713 DSP) platforms based on the proposed sound-color image conversion method. The results revealed that diverse color images with different hues and intensities were created depending on scales and octaves extracted from the F0 of input sound signals. The outputs on the hardware platform were also identical to those on the software platform.

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A Development Method of Framework for Collecting, Extracting, and Classifying Social Contents

  • Cho, Eun-Sook
    • Journal of the Korea Society of Computer and Information
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    • v.26 no.1
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    • pp.163-170
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    • 2021
  • As a big data is being used in various industries, big data market is expanding from hardware to infrastructure software to service software. Especially it is expanding into a huge platform market that provides applications for holistic and intuitive visualizations such as big data meaning interpretation understandability, and analysis results. Demand for big data extraction and analysis using social media such as SNS is very active not only for companies but also for individuals. However despite such high demand for the collection and analysis of social media data for user trend analysis and marketing, there is a lack of research to address the difficulty of dynamic interlocking and the complexity of building and operating software platforms due to the heterogeneity of various social media service interfaces. In this paper, we propose a method for developing a framework to operate the process from collection to extraction and classification of social media data. The proposed framework solves the problem of heterogeneous social media data collection channels through adapter patterns, and improves the accuracy of social topic extraction and classification through semantic association-based extraction techniques and topic association-based classification techniques.

New generation software of structural analysis and design optimization--JIFEX

  • Gu, Yuanxian;Zhang, Hongwu;Guan, Zhenqun;Kang, Zhan;Li, Yunpeng;Zhong, Wanxie
    • Structural Engineering and Mechanics
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    • v.7 no.6
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    • pp.589-599
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    • 1999
  • This paper presents the development and applications of the software package JIFEX, a new finite element system which can be used for structural analysis and optimum design by the modern computer hardware and software technologies such as MS Windows95/NT and Pentium PC platforms. The complete system of JIFEX is programmed with $C/C^{++}$ language to make full use of advanced facilities of MS Windows95/NT. In the system, the finite element data pre-processing, based on the most popular CAD package AutoCAD (R13, R14), has been implemented, so that the finite element modeling could be integrated with geometric modeling of CAD. The system not only has interactive graphics facility for data post-processing, but also realizes the real-time computing visualization by means of the Dynamic Data Exchange (DDE) technique. Running on the Pentium computers, JIFEX can solve large-scale finite element analysis problems such as the ones with more than 60000 nodes in the finite element model.

Development of Metrics to Measure Reusability of Services of IoT Software

  • Cho, Eun-Sook
    • Journal of the Korea Society of Computer and Information
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    • v.26 no.12
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    • pp.151-158
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    • 2021
  • Internet of Things (IoT) technology, which provides services by connecting various objects in the real world and objects in the virtual world based on the Internet, is emerging as a technology that enables a hyper-connected society in the era of the 4th industrial revolution. Since IoT technology is a convergence technology that encompasses devices, networks, platforms, and services, various studies are being conducted. Among these studies, studies on measures that can measure service quality provided by IoT software are still insufficient. IoT software has hardware parts of the Internet of Things, technologies based on them, features of embedded software, and network features. These features are used as elements defining IoT software quality measurement metrics. However, these features are considered in the metrics related to IoT software quality measurement so far. Therefore, this paper presents a metric for reusability measurement among various quality factors of IoT software in consideration of these factors. In particular, since IoT software is used through IoT devices, services in IoT software must be designed to be changed, replaced, or expanded, and metrics that can measure this are very necessary. In this paper, we propose three metrics: changeability, replaceability, and scalability that can measure and evaluate the reusability of IoT software services were presented, and the metrics presented through case studies were verified. It is expected that the service quality verification of IoT software will be carried out through the metrics presented in this paper, thereby contributing to the improvement of users' service satisfaction.

An Efficient VM-Level Scaling Scheme in an IaaS Cloud Computing System: A Queueing Theory Approach

  • Lee, Doo Ho
    • International Journal of Contents
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    • v.13 no.2
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    • pp.29-34
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    • 2017
  • Cloud computing is becoming an effective and efficient way of computing resources and computing service integration. Through centralized management of resources and services, cloud computing delivers hosted services over the internet, such that access to shared hardware, software, applications, information, and all resources is elastically provided to the consumer on-demand. The main enabling technology for cloud computing is virtualization. Virtualization software creates a temporarily simulated or extended version of computing and network resources. The objectives of virtualization are as follows: first, to fully utilize the shared resources by applying partitioning and time-sharing; second, to centralize resource management; third, to enhance cloud data center agility and provide the required scalability and elasticity for on-demand capabilities; fourth, to improve testing and running software diagnostics on different operating platforms; and fifth, to improve the portability of applications and workload migration capabilities. One of the key features of cloud computing is elasticity. It enables users to create and remove virtual computing resources dynamically according to the changing demand, but it is not easy to make a decision regarding the right amount of resources. Indeed, proper provisioning of the resources to applications is an important issue in IaaS cloud computing. Most web applications encounter large and fluctuating task requests. In predictable situations, the resources can be provisioned in advance through capacity planning techniques. But in case of unplanned and spike requests, it would be desirable to automatically scale the resources, called auto-scaling, which adjusts the resources allocated to applications based on its need at any given time. This would free the user from the burden of deciding how many resources are necessary each time. In this work, we propose an analytical and efficient VM-level scaling scheme by modeling each VM in a data center as an M/M/1 processor sharing queue. Our proposed VM-level scaling scheme is validated via a numerical experiment.