• Title/Summary/Keyword: Haptic System

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A Gesture Interface based on Hologram and Haptics Environments for Interactive and Immersive Experiences (상호작용과 몰입 향상을 위한 홀로그램과 햅틱 환경 기반의 동작 인터페이스)

  • Pyun, Hae-Gul;An, Haeng-A;Yuk, Seongmin;Park, Jinho
    • Journal of Korea Game Society
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    • v.15 no.1
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    • pp.27-34
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    • 2015
  • This paper proposes a user interface for enhancing immersiveness and usability by combining hologram and haptic device with common Leap Motion. While Leap Motion delivers physical motion of user hand to control virtual environment, it is limited to handle virtual hands on screen and interact with virtual environment in one way. In our system, hologram is coupled with Leap Motion to improve user immersiveness by arranging real and virtual hands in the same place. Moreover, we provide a interaction prototype of sense by designing a haptic device to convey touch sense in virtual environment to user's hand.

Stability Analysis for a Virtual Spring Model with an Extrapolation and High-frequency ZOH (외삽법과 고주파 영차홀드 출력이 포함된 가상 스프링 모델의 안정성 영역 분석)

  • Lee, Kyungno
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.19 no.1
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    • pp.12-17
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    • 2018
  • In order to enhance the realism of a virtual environment, a method of maximizing the stiffness of the virtual environment model is needed, which maintains the stability of the haptic system. In our previous research, we proposed a haptic system with a first order hold, instead of a zero order hold, and showed that the maximum available stiffness of a virtual spring with the first-order hold is larger than that with the zero-order hold. However, in terms of real system implementation, the zero order hold is a more common and easy method. In this paper, we propose an extrapolation method and a high frequency zero-order-hold output method in order to obtain the stability region using a zero order hold, which is equivalent to the method using the first-order-hold. The simulation results shows that the stability range of the virtual spring becomes almost the same as that of the method using the first order hold when the sampling period of the high frequency zero-order-hold method is decreased. Moreover, the stability range of the proposed method is several times to several tens of times greater than that of the method using the zero order hold only. Therefore, it is expected that the proposed method can enhance the realism of rigid bodies in a virtual environment.

Development of Virtual Reality Multi Screen Simulation System based on BIM (BIM 기반의 가상현실 다면투사 시뮬레이션 시스템 구축)

  • Seo, Myoung-Bae;Park, Hyung-Jin
    • Journal of the Computational Structural Engineering Institute of Korea
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    • v.30 no.3
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    • pp.231-238
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    • 2017
  • Using 3D based BIM(Building Information Modeling) enables a variety of construction simulations. The is no case to simulate BIM demonstration experiment on deeply immersed virtual reality environment in korea. This paper develops a multi screen based simulation system to enable 3D based immersed environment to diverse decision making and virtual construction simulation. In a developed simulation laboratory, we can carry out BIM drawing review, disaster evacuation simulation, constructability review on wild land and design urban planning using haptic device on 3-side space with 4K resolution . Also, It can review large amount of drawings without data conversion because of compatibility with BIM software.

Gender Differences in the Sensitivity and Displeasure Caused by the Vibration Stimuli Applied to the Forearm in Upper Limb Amputees

  • Kim, Sol Bi;Ko, Chang-Yong;Chang, Yun Hee;Kim, Gyoo Suk;Kim, Sin Ki
    • Journal of the Ergonomics Society of Korea
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    • v.32 no.4
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    • pp.355-361
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    • 2013
  • Objective: The aim of this study is to investigate the gender-differences in vibrotactile responses(sensitivity and displeasure) of residual forearm simulated by vibration stimulation in upper limb(trans-radial) amputees. Background: Several studies have reported that vibration stimulation using the haptic vibrator is one the most effective methods for delivering sensation to an amputees. However, few studies have reported the perception to haptic vibratory stimulus, particularly sensitivity and displeasure. Method: We set up a custom-made vibration stimulation system that included 6 actuators(3 medial parts and 3 lateral parts) and a graphical user interface(GUI)-based acquisition system to investigate changes in residual somatosensory sensibility and displeasure in the forearm of upper limb(trans-radial) amputees. Vibration actuators were attached at the 25%-point on the proximal forearm. Stimulation with 32Hz, 64Hz, or 149Hz of frequency was used for the sensitivity tests and with 32~257Hz of frequency was used for the discomfort experiments. The subjective responses were evaluated on a 10 point scale. Results: The results showed that vibrotactile sensory perception in male amputees were higher than that in female amputees. In male amputees, the response at lateral area of forearm was the most sensitive than medial area; but, female amputees showed similar sensitive areas. Subjects did not experience any discomfort during vibrotactile stimuli. Conclusion: Vibrotactile response in the amputees was dependent on gender as well as area stimulated by vibration. Application: The results might contribute to develop the vibrotactile feedback system for the amputees.

A Study on the Force Reflecting Teleoperation System Based on Virtual Environment (가상환경을 이용한 힘반영 원격조작 시스템에 관한 연구)

  • 김대현;김영동
    • The Transactions of the Korean Institute of Power Electronics
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    • v.5 no.1
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    • pp.63-71
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    • 2000
  • 원격조정 시스템에서 힘정보는 중요하다. 그러나 특수 응용 분야에 적합한 크기와 측정의 정확성을 가지는 힘 센서의 적용은 매우 어렵다. 더욱이 힘 정보의 전송으로 인한 시간지연으로 시스템은 불안정 되기 쉽다. 본 논문은 가상환경을 이용한 원격조정 시스템을 제안하였다. 시스템은 그래픽 시뮬레이션 처리부, 슬레이브 제어부 그리고 역감 제시부로 구성되어진다. 슬레이브 암이 작업물체와 접촉작업을 할 때 역감은 가상환경에서 계산되어지므로 힘 선세와 시간지연으로 발생되는 문제점을 해결 할 수 있다. 제안된 시스템으로 접촉작업에 대한 힘 제시 원격조정을 수행하였고, 실험결과를 통해서 안정된 접촉작업을 확인하였다.

Microassembly System for the assembly of photonic components (광 부품 조립을 위한 마이크로 조립 시스템)

  • 강현재;김상민;남궁영우;김병규
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2003.06a
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    • pp.241-245
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    • 2003
  • In this paper, a microassembly system based on hybrid manipulation schemes is proposed and applied to the assembly of a photonic component. In order to achieve both high precision and dexterity in microassembly, we propose a hybrid microassembly system with sensory feedbacks of vision and force. This system consists of the distributed 6-DOF micromanipulation units, the stereo microscope, and haptic interface for the force feedback-based microassembly. A hybrid assembly method, which combines the vision-based microassembly and the scaled teleoperated microassembly with force feedback, is proposed. The feasibility of the proposed method is investigated via experimental studies for assembling micro opto-electrical components. Experimental results show that the hybrid microassembly system is feasible for applications to the assembly of photonic components in the commercial market with better flexibility and efficiency.

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Development of Telerobotic Surgery System with Single-Master Multi-Slave (단일마스터 멀티슬레이브형 텔레로보틱스 수술시스템 개발)

  • Hwang, Gil-Gueng;Jin, Tae-Seok;Hashimoto, Hedeki
    • Journal of Institute of Control, Robotics and Systems
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    • v.12 no.9
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    • pp.918-925
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    • 2006
  • Medical robotics and computer aided surgery in general, and robotic telesurgery in particular, are promising applications of robotics. In this paper, we shows a novel single-master (PHANTOM based single-master multi-slave telerobotic system) multi-slave system using two parallel mechanism micromanipulators as a slave device. After a general introduction to the systems structure and configuration of telerobotic system, a manipulation control strategy to build the system that human and both manipulators perform the cooperative manipulation, is introduced, followed by its kinematic analysis, mapping method, and experimental results.

The Virtual Environment Control using Real-time Graphic Deformation Algorithm (실시간 그래픽 디포메이션 알고리즘을 이용한 가상환경젱어)

  • 강원찬;김남오;최창주
    • The Transactions of the Korean Institute of Electrical Engineers D
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    • v.53 no.5
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    • pp.309-314
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    • 2004
  • In the established virtual-reality system, although it is possible to transact a faculty of sensation and graphic in a single PC, virtual object forcibly treated with rigid body for the reason of the huge amount of calculation, and the number of polygon is restricted. Furthermore, there is some difficulty in the financial aspect and a program field, because the existing virtual-reality system needs at least two workstations or super computers. In this study, the new force-reflecting algorithm called as "Proxy" and a finite element method of Hyperion are applied to this system in order to transact in real-time. Consequently, though the number of polygon, which brings about an obstacle is increased in the real-time graphic transaction, this system makes it possible to transact in the real-time, not being influenced by the size of the virtual object.

A Dexterous Teleoperation System for Micro Parts Handling (마이크로 조립시스템의 원격제어)

  • Kim, Deok-Ho;Kim, Kyung-Hwan;Kim, Keun-Young;Park, Jong-Oh
    • Proceedings of the KSME Conference
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    • 2001.06b
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    • pp.158-163
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    • 2001
  • Operators suffer much difficulty in manipulating micro/nano-sized objects without the assistance of human interfaces, due to the scaling effects in micro/nano world. This paper presents a micro manipulation system based on the teleoperation techniques which enables the operators to manipulate the objects with ease by transferring both human motion and manipulation skill to a micromanipulator. An experimental setup consisting of a micromanipulator operated under stereo-microscope with the help of intelligent user interface provides a tool that can be used to visualize and manipulate micro-sized 3D objects in a controlled manner. The key features of a micro manipulation system and control strategies using teleoperation techniques for handling micro objects are presented. Experimental results demonstrate the feasibility of this system in precisely controlling trapping and manipulation of micro objects based on teleoperation techniques.

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Tactile feedback in tangible space

  • Yun, Seung-Kook;Kang, Sung-Chul;Yang, Gi-Hun;Kwon, Dong-Soo
    • 제어로봇시스템학회:학술대회논문집
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    • 2005.06a
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    • pp.1802-1807
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    • 2005
  • Tangible interface can be understood as a newly defined concept, which can provide an effective and seamless interaction between the human as a subjective existence and the cyberspace as an objective existence. Tactile sensation is essential for many exploration and manipulation tasks in the tangible space. In this paper, we suggest the design of an integrated tactile sensor-display system that provides both of sensing and feedback with kinesthetic force, pressure distribution, vibration and slip/stretch. A new tactile sensor with PDVF strips and display system with bimorph actuators has been developed and integrated by developed signal processing algorithm. In the scenario of haptic navigation in the tangible space, tactile feedback system is successfully experimented.

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