• Title/Summary/Keyword: Haptic System

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힘 센서를 이용하지 않는 혼합형 햅틱 마스터 시스템의 개발 (Development of a Hybrid Haptic Master System Without Using a Force Sensor)

  • 박기환;배병훈
    • 대한기계학회논문집A
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    • 제25권8호
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    • pp.1308-1316
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    • 2001
  • A hybrid type master system is proposed to take the advantage of the link mechanism and magnetic levitation mechanism without using a force sensor. Two different types of electromagnetic actuators, moving coil type and moving magnet types are used to drive the master system which is capable of 4-DOF actuation. It is designed that the rotation motions about x-y axis are decoupled and the whole system is represented by simple dynamic equations. The force reflection is achieved by using the simple relation between the force and applied current and position. The simulation and experimental results are presented to show its performance.

스마트 농업용 멀티드론 시스템 개발: 진행 현황 (Development of Multi-drone System for Smart Agriculture: A Work-in-progress Report)

  • 박영주;이현진;주찬영;손형일
    • 융복합기술연구소 논문집
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    • 제6권1호
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    • pp.43-47
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    • 2016
  • In this paper, we report a work-in-progress about development of multi-drone system for smart agriculture. The multi-drone system is controlled via a haptic teleoperation by a human operator. The purpose of the multi-drone system is that let the human operator to easily handle the multiple drones which are maintaining a fixed formation using ZigBee communication network.

Stereo-Vision-Based Human-Computer Interaction with Tactile Stimulation

  • Yong, Ho-Joong;Back, Jong-Won;Jang, Tae-Jeong
    • ETRI Journal
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    • 제29권3호
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    • pp.305-310
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    • 2007
  • If a virtual object in a virtual environment represented by a stereo vision system could be touched by a user with some tactile feeling on his/her fingertip, the sense of reality would be heightened. To create a visual impression as if the user were directly pointing to a desired point on a virtual object with his/her own finger, we need to align virtual space coordinates and physical space coordinates. Also, if there is no tactile feeling when the user touches a virtual object, the virtual object would seem to be a ghost. Therefore, a haptic interface device is required to give some tactile sensation to the user. We have constructed such a human-computer interaction system in the form of a simple virtual reality game using a stereo vision system, a vibro-tactile device module, and two position/orientation sensors.

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픽처레스크 정원에 나타난 촉지적 지각 - 18세기 영국 픽처레스크 정원을 중심으로 - (Haptic Perception presented in Picturesque Gardens - With a Focus on Picturesque Garden in Eighteenth-Century England -)

  • 김진섭;김진선
    • 한국조경학회지
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    • 제44권2호
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    • pp.37-51
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    • 2016
  • 시각중심주의에 편향된 근대의 광학적 메커니즘은 시각의 다채로운 기능을 간과하고 추상적이며, 이성적인 눈으로 사물을 판단하고 공간을 조직함으로써 눈이 사물을 더듬는 기능에 대해서는 간과하였다. 최근에는 시각의 이분법적 지각체계를 넘어서 복합지각에 의해 다른 감각과의 소통을 통한 다양한 경험을 유도하고 있다. 촉지적 지각은 시각뿐만 아니라 다양한 감각과의 상호작용을 통해 주체로 하여금 신체를 동반한 체험을 유도하며, 물성이 가지고 있는 특질과 인간의 다양한 감각적 자극을 꾀하는 역동적인 시각이다. 본 논문은 주체의 능동적 체험을 유도하는 촉지적 지각의 이론적 배경을 고찰하여 촉지적 지각의 주요한 특징을 도출하고 촉지적 지각의 특징이 픽처레스크 정원에서 어떠한 방식으로 나타나는지를 살펴보고자 한다. 촉지적 지각의 주요한 특징을 고찰하기 위해 철학과 미학사에서 아돌프 힐데브란트의 시각론이 알로이스 리글과 빌헬름 보링거, 발터 벤야민, 모르스 메를로 퐁티, 질 들뢰즈에 의해 각각 어떻게 발전, 확장, 재해석되는지를 탐구한다. 이로서 촉지적 지각과 시각적 지각 방식의 주요차이점을 분석하고 촉지적 지각이 가지는 특성을 도출한다. 이후, 촉지적 지각의 특성이 픽처레스크 정원에 어떻게 나타나는지 고찰하기 위해 고전적 정원을 시각적 지각으로 픽처레스크 정원을 촉지적 지각으로 각각 설정하여 분석하고 앞서 도출된 촉지적 지각의 특성을 픽처레스크 정원에 투영하여 고찰한다. 본 연구를 통해 도출된 픽처레스크 정원에 나타난 촉지적 지각에 대한 연구결과는 다음과 같다. 시각적 지각과 대별되는 촉지적 지각의 주요차이점은 경계의 모호함과 애매함, 동적시점의 생성, 불확정적 동선에 의한 운동성 유발, 지각 불가능성에 의한 낯설음과 숭고미로 요약할 수 있다. 픽처레스크 정원에서 경계의 모호함과 애매함은 평면의 불규칙함과 비대칭 요소, 단일시점의 거부로 나타나며, 동적시점의 생성은 서사적 구조의 도입과 회화의 장면구성기법을 재현하면서 기존 정원에 없는 전경, 중경, 원경 요소를 만들면서 공간을 중첩시킴으로써 생성된다. 불확정적 동선에 의한 운동성 유발은 분기하는 동선에 의해 형성되며, 지각 불가능성에 의한 낯설음과 숭고미는 정원에서 다양한 요소의 활용과 '거칠음'과 '불규칙함', '폐허'의 도입으로 나타난다.

촉각시스템용 제어기의 출력특성연구 (A Study of Controller's Output Characteristics for Hatic Interface System)

  • 김영수;김아현;배철;강원찬;김영동
    • 전력전자학회:학술대회논문집
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    • 전력전자학회 2003년도 춘계전력전자학술대회 논문집(1)
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    • pp.410-414
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    • 2003
  • In this paper, the virtual-reality system is tried to developed, which controls not only the sense of sight and hearing but also the sense of touch, In order to develope the sense of touch in this study, the stable tactual transaction-system, based on summing up the basic algorithm and theory, is embodied. The hardware of this system consists of the 6DOF haptic interface, a controller and a driver In the case of the software, the proxy algorithm is applied for the force-transaction and the mopping algorithm is used for graphic transaction. In addition to this, the imaginary-device driver is utilized for controlling the system and manager-class is also included in this system to manage the position-change and the like. Consequently, the proxy algorithm Is applied, which makes the system possible to be more stable and prompt with and imaginary object. Moreover, the impulse-algorithm is applied to work out a problem which the tactual transaction-period is different from the graphic transaction-period.

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Low-Frequency Haptic Interface Developed for Electrical Safety Experience Education

  • Cho, Hyun-Seob
    • 한국정보전자통신기술학회논문지
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    • 제8권1호
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    • pp.75-78
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    • 2015
  • Electric shock due to the increased use of power, equipment accidents, electrical accidents, such as electric fire and also continues to grow. To prevent electric shock accidents, an experience education is more effective than indoctrination education. But an electric shock experience education system required a proper physical stimulation on human body to experience electric shock. In this study, we conducted a study to take advantage of the realistic haptic interface using a low-frequency type experiential learning and prevention education. Results of this study could be applied to an electric shock experience education system.

5절링크와 짐벌기구로 구성된 병렬형 6자유도 햅틱 핸드컨트롤러의 설계 (Design of a 6-DOF Parallel Haptic Rand Controller Consisting of 5-Bar Linkages and Gimbal Mechanisms)

  • 류동석;손원선;송재복
    • 대한기계학회논문집A
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    • 제27권1호
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    • pp.18-25
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    • 2003
  • A haptic hand controller (HHC) operated by the user’s hand can receive information on position and orientation of the hand and display force and moment generated in the virtual environment to the hand. In this paper, a 3-DOF hand controller is first presented, in which all the actuators are mounted on the fixed base by combining a 5-bar linkage and a gimbal mechanism. The 6-DOF HHC is then designed by connecting these two 3-DOF devices through a handle which consists of a screw and nut. Analysis using performance index is carried out to determine the dimensions of the device. The HHC control system consists of the high-level controller for kinematic and static analysis and the low-level controller for position sensing and motor control. The HHC used as a user interface to control the mobile robot in the virtual environment is given as a simple application.

슬라이딩 섭동 관측기를 이용한 수술용 로봇 인스트루먼트의 반력 추정 가능성 평가 (Evaluation of a Possibility of Estimation of Reaction Force of Surgical Robot Instrument using Sliding Perturbation Observer)

  • 윤성민;이민철;김지언;강병호
    • 로봇학회논문지
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    • 제7권1호
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    • pp.20-28
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    • 2012
  • In spite of the difficulties and uncertain characteristic of cable driven method, surgical robot instrument has adopted it as driving mechanism for various reasons. To overcome the problem of cable system, previous research applied SMCSPO (sliding mode control with sliding perturbation observer) algorithm as robust controller to control the instrument and found that the value of SPO (sliding perturbation observer) followed force disturbance, reaction force loaded on the tip very similarly. Thus, this paper confirms that the perturbation observer is sufficient estimator which finds out the mount of loaded force on the surgical robot instrument. To prove the proposition, simulation using the similar model with an actual instrument and experimental evaluation are performed. The results show that it is possible to substitute SPO for sensors to measure the reaction force. This estimated reaction force will be used to realize haptic function by sending the reaction force to a master device for a surgeon. The results will contribute to create surgical benefit such as shortening the practice time of a surgeon and giving haptic information to surgeon by using it as haptic signal to protect an organ by making force boundary.

초음파 모터 구동 역감 장치에 부착한 전기자극 촉감 장치의 설계 (Design of the Electric Stimulus Tactile Apparatus Loaded on the Haptic Interface Using Ultrasonic Motors)

  • 김동옥;강원찬;김성철;오금곤;김영동
    • 전력전자학회:학술대회논문집
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    • 전력전자학회 2001년도 전력전자학술대회 논문집
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    • pp.9-13
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    • 2001
  • This paper proposes the electric stimulus tactile apparatus system(TESTAS) loaded on the hap-tic interface using ultrasonic motors(USMs). To touch the virtual object like wall in graphic, the 6 DOF haptic interface provides force feedback to users as if it is real. But the case of sharp virtual object like a puncture, it could not provided the sense of pain, but only the reaction-force. After the TESTAS had been loaded on this haptic interface. it could Provide not only the force but also the pain to users. To estimate the capability of TESTAS, we did experiments of three cases, one was very sharp, another was dull, the other is continuative contact.

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