• 제목/요약/키워드: Haptic Control

검색결과 184건 처리시간 0.025초

진동모터로 구성된 햅틱 디바이스를 이용한 장애물 정보 전달 및 제어 방법 (Obstacle Information Transfer and Control Method using Haptic Device consist of Vibration Motors)

  • 이동혁;노경욱;강선균;한종호;이장명
    • 제어로봇시스템학회논문지
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    • 제20권10호
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    • pp.1036-1043
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    • 2014
  • In this paper, a new haptic device is proposed for the teleoperation, which can recognize the invisible environment of a mobile robot. With this new device, it is possible for the user to identify the location of an obstacle and to avoid it. The haptic device has been attached on the top of a joystick so that the user can remotely control the mobile robot to avoid the obstacles which are recognized by the ultrasonic sensors. Also, the invisible environment is recognized more accurately overlapping the data from the ultrasonic sensors. There are five vibration motors in the haptic device to indicate the direction of the obstacle. So the direction of the obstacle can be recognized by the vibration at the finger on each vibration motor. For various situations and surrounding environments, experiments are performed using fuzzy controller and overlapping ultrasonic sensors. The results demonstrate the effectiveness of the proposed haptic joystick.

MR 유체를 이용한 제어 가능한 차량용 햅틱 노브 (Controllable Haptic Knob for Vehicle Instrument Using MR Fluids)

  • 김찬중;한영민;성금길;최승복
    • 한국소음진동공학회:학술대회논문집
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    • 한국소음진동공학회 2007년도 추계학술대회논문집
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    • pp.387-392
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    • 2007
  • The paper presents control performance of a magnetorheological (MR) fluid-based haptic knob which is applicable to invehicle comfort functions. As a first step, MR fluid-based haptic knob is devised to be capable of both rotary and push motions with a single device. Under consideration of spatial limitation, design parameters are optimally determined to minimize a reciprocal of control torque using finite element analysis. The proposed haptic knob is then manufactured and its fielddependent torque is experimentally evaluated. Subsequently, in-vehicle comfort functions are constructed in virtual environment and make them communicate with the haptic knob. Control performances such as reflection force are experimentally evaluated via simple feed-forward control strategy.

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MR 유체를 이용한 제어 가능한 차량용 햅틱 노브 (Controllable Haptic Knob for Vehicle Instrument Using MR Fluids)

  • 김찬중;한영민;성금길;최승복
    • 한국소음진동공학회논문집
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    • 제18권3호
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    • pp.307-314
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    • 2008
  • The paper presents control performance of a magnetorheological(MR) fluid-based haptic knob which is applicable to in-vehicle comfort functions. As a first step, MR fluid-based haptic knob is devised to be capable of both rotary and push motions with a single device. Under consideration of spatial limitation, design parameters are optimally determined to minimize a reciprocal of control torque using finite element analysis. The proposed haptic knob is then manufactured and its field-dependent torque is experimentally evaluated. Subsequently, in-vehicle comfort functions are constructed in virtual environment and make them communicate with the haptic knob. Control performances such as reflection force are experimentally evaluated via simple feed-forward control strategy.

모터와 브레이크의 동시구현에 기초한 다양한 햅틱효과의 제시 (Various Haptic Effects Based on Simultaneous Actuation of Motors and Brakes)

  • 권태범;송재복
    • 제어로봇시스템학회논문지
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    • 제11권7호
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    • pp.602-608
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    • 2005
  • In the virtual environment, force feedback to the human operator makes virtual experiences more realistic. To ensure the safe operation and enhance the haptic feeling, stability should be guaranteed. Both motors and brakes are commonly used for haptic devices. Motors can generate a torque in any direction, but they can make the system active during operation, thus leading to instability. Brakes can generate a torque only against their rotation, but they dissipate energy during operation, which makes the system intrinsically stable. Consequently, motors and brakes are complementing each other. In this research, a two degree-of-freedom (DOF) haptic device equipped with motors and brakes has been developed to provide better haptic effects. Each DOF is actuated by a pair of motor and brake. Modeling of the environment and the control method are needed to utilize both actuators. Among various haptic effects, contact with the virtual wall, representation of friction and representation of plastic deformation have been investigated extensively in this paper. It is shown that the hybrid haptic device is more suited to some applications than the motor-based haptic device.

Passivity Control of a Passive Haptic Device based on Passive FME Analysis

  • Cho, Chang-Hyun;Kim, Beom-Seop;Kim, Mun-Sang;Song, Jae-Bok;Park, Mi-Gnon
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2003년도 ICCAS
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    • pp.1559-1564
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    • 2003
  • In this paper, a control method is presented to improve performance of haptic display on a passive haptic device equipped with passive actuators. In displaying a virtual wall with the passive haptic device, an unstable behavior occurs with excessive actions of brakes due to the time delay mainly arising from the update rate of the virtual environment and force approximation originated from the characteristics of the passive actuators. The previous T.D.P.C. (Time Domain Passivity Control) method was not suitable for the passive haptic device, since a programmable damper used in the previously introduced T.D.P.C. method easily leads to undesirable behaviors. A new passivity control method is evaluated with considering characteristics of the passive device. First, we propose a control method which is designed under the analysis of the passive FME (Force Manipulability Ellipsoid). And then a passivity control scheme is applied to the proposed control method. Various experiments have been conducted to verify the proposed method with a 2-link mechanism.

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안정된 햅틱 인터페이스를 위한 비선형가상커플링 (Nonlinear Virtual Coupling for Stable Haptic Interaction)

  • 이문환;이두용
    • 제어로봇시스템학회논문지
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    • 제9권8호
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    • pp.610-615
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    • 2003
  • This paper proposes a nonlinear virtual coupling fur haptic interface, which offers better performance while maintaining stability of the system. The nonlinear virtual coupling is designed based on a human response model. This human response model exploits delay between the human Intention and the actual change of arm impedance. The proposed approach provides with less conservative constraints for the design of stable haptic interface, compared with the traditional passivity condition. This allows increased performance that is verified through experiments.

Force Display Based on Simultaneous Actuation of Motors and Brakes

  • Kwon, Tae-Bae;Song, Jae-Bok
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2004년도 ICCAS
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    • pp.1131-1135
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    • 2004
  • In the virtual environment, force feedback to the human operator makes virtual experiences more realistic. However, the force feedback using active actuators such as motors can make the system active and sometimes unstable. To ensure the safe operation and enhance the haptic feeling, stability should be guaranteed. Both motors and brakes are commonly used for haptic device. A brake can generate a torque only against its rotation, but it is intrinsically stable. Consequently, motors and brakes are complementing each other. In this research, a two degree-of-freedom (DOF) haptic device equipped with both motors and brakes has been developed to provide better haptic effects. Each DOF is actuated by a pair of motor and brake. Modeling of the environment and the control method are needed to utilize both actuators. For various haptic effects, contact with the virtual wall and representation of friction effect are extensively investigated in this paper. It is shown that the hybrid haptic system is more suited to some applications than the motor-based active haptic system.

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Virtual Reality Game Modeling for a Haptic Jacket

  • Bae, Hee-Jung;Jang, Byung-Tae
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2003년도 ICCAS
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    • pp.882-885
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    • 2003
  • In this paper, we describe a haptic jacket and wheel as a haptic interface to enhance VR game realism. Building upon the VR game system using this devices, our haptic interface technique allows the user to intuitive interact on game contents, and then to sense the game event properties such as walking, attacking, driving and fire in a natural way. In addition, we extended the initial haptic model to support haptic decoration and dynamic interactions due to the added game event in a real time display. An application example presented here is a VR Dino-Attack game. This game supports interactions among dynamic and our intuitive haptic interface. Modeling physic interactions involves precise collision detection, real-time force computation, and high control-loop bandwidth.

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병렬구조를 이용한 새로운 6자유도 역감제시 장치의 제어 및 평가 (Control and Evaluation of a New 6-DOF Haptic Device Using a Parallel Mechanism)

  • 윤정원;류제하
    • 제어로봇시스템학회논문지
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    • 제7권2호
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    • pp.160-167
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    • 2001
  • This paper presents control and evaluation of a new haptic device with a 6-DOF parallel mechanism for interfacing with virtual reality. This haptic device has low inertial, high bandwidth compactness, and high output force capability mainly due to of base-fixed motors. It has also wider orientation workspace mainly due to a RRR type spherical joint. A control method is presented with gravity compensation and with force feedback by an F/T sensor to compensate for the effects of unmodeled dynamics such as friction and inertia. Also, dynamic performance has been evaluated by experiments. for force characteristics such as maximum applicable force, static-friction force, minimum controllable force, and force bandwidth Virtual wall simulation with the developed haptic device has been demonstrated.

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의료용 햅틱 마스터의 동적 모델링과 힘 반향 제어 (Dynamic Modeling and Repulsive Force Control of Medical Hpatic Master)

  • 오종석;최승복
    • 한국소음진동공학회논문집
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    • 제22권3호
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    • pp.284-290
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    • 2012
  • In this research, a new type of haptic master device using electrorheological(ER) fluid for minimally invasive surgery(MIS) is devised and control performance of the proposed haptic master is evaluated. The proposed haptic master consists of ER bi-directional clutch/brake for 2 DOF rotational motion(X, Y) using gimbal structure and ER brake on the gripper for 1 DOF rotational motion (Z). Using Bingham characteristic of ER fluid and geometrical constraints, principal design variables of the haptic master are determined. Then, the generation of torque of the proposed master is experimentally evaluated as a function of applied field of voltage. A sliding mode controller which is robust to uncertainties is then designed and empirically realized. It has been demonstrated via experiment that the proposed haptic master associated with the controller can be effectively applied to MIS in real field conditions.