• Title/Summary/Keyword: Haptic Control

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Network-adaptive Control of Object Stiffness for Networked Haptic Collaboration System (네트워크 기반 햅틱 협업 시스템의 네트워크 적응적 물체 강도 조절 기법)

  • Son, Seok-Ho;Lee, Seok-Hee;Kim, Jong-Won
    • 한국HCI학회:학술대회논문집
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    • 2007.02a
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    • pp.76-82
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    • 2007
  • 햅틱 협업을 위한 네트워크는 기본적으로 지연, 지터, 손실의 제약을 가진다. 햅틱은 정보의 속도에 민감하므로 네트워크 환경에서 협업을 이루어내기에 많은 제약이 있다. 특히 협업의 품질을 감소시키는 네트워크 지연을 보상하기 위한 연구가 필요하다. 본 논문에서는 물체의 좌표 전송을 기반으로 한 햅틱 협업이 높은 수준의 지연시간을 지닌 네트워크에서 발생할 수 있는 문제를 정의하고 그 원인을 파악하여 안정적인 협업을 유지하기 위하여 네트워크 지연 문제를 보상할 수 있는 기법을 제시한다. 네트워크 지연에 의해서 물체를 밀 때 더 많은 힘을 사용되는 현상과 클라이언트들이 물체를 들어올릴 때 물체가 진동하는 현상이 발생된다. 이 문제를 해결하기 위해 물체의 강도를 변경하는 방법을 제안한다. 지연 시간의 수준이 증가하여도 지연 문제가 발생하지 않게 함과 동시에 최대한 원래 물체 강도를 유지하기 위해서 클라이언트가 물체에 발생시키고자 하는 힘과 서버에서 물체에 발생시키는 힘을 같도록 만드는 수식을 유도한다. 이 수식을 이용하여 지연의 크기에 관계없이 클라이언트가 물체의 위치를 제어할 수 있다. 지연 보상 기법을 통해 햅틱 미디어의 품질을 유지하면서 지연에 의한 문제를 해결하는 방안을 제시하며, 실제 실험을 통하여 결과를 확인한다.

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Design of Haptic Tele-operation System (네트웍 기반 원격제어시스템의 설계)

  • Park, Chang-Woo;Ku, Ja-Yl;Ohm, Woo-Yong
    • Proceedings of the IEEK Conference
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    • 2008.06a
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    • pp.1171-1172
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    • 2008
  • In this paper, we investigate the issues on the design and implementation of tele-operation system based on the haptic interface. Here, the 3-DOF haptic device and the X-Y-Z stage are employed as master controller and slave system respectively. For this master-slave system, the force feedback algorithm, the modeling of virtual environments and the control method of X-Y-Z stage are presented. In this paper, internet network is used for data communication between master and slave.

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Three OOP Haptic Simulator for a Needle Biopsy (3자유도 힘반향 장치를 이용한 침생검 햅틱 시뮬레이터)

  • 권동수;경기욱;감홍식;박현욱;나종범
    • 제어로봇시스템학회:학술대회논문집
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    • 2000.10a
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    • pp.539-539
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    • 2000
  • This paper shows how to implement force reflection for a needle insertion problem. The target is a needle spine biopsy simulator for tumor inspection by needle insertion. Simulated force is calculated from the relationship of volume graphic data and the orientation and Position of the needle, and it is generated using PHANTOM$^{TM}$. To generate realistic force reflection, the directional force of the needle has been generated by tissue model. The other rotational force is generated using a pivot to keep the needle in the initial inserted direction after puncturing the skin. Since the used haptic device has limitation for generating high stiffness and large damping, scale downed model and digital filter are used to stabilize the system.m.

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A study on the 2-DOF haptic device design and virtual environment modelling (2자유도 헵틱디바이스 설계 및 가상환경 모델링 기법에 관한 연구)

  • Sung, Ha-Gyung;Bom, Jin-Hwan;Lee, Sung-Ho
    • Proceedings of the KIEE Conference
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    • 2002.07d
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    • pp.2510-2512
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    • 2002
  • In this paper, we investigated 2-DOF haptic device and the method of virtual environment modeling for virtual reality. We designed an modified five bar link system to improve the performance. The haptic control system is composed of calculating kinematics and statics, controlling actuator, and describing the virtual environment. Using this system, we realized the virtual spring model and the freely falling ball model.

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Multimodal Interaction on Automultiscopic Content with Mobile Surface Haptics

  • Kim, Jin Ryong;Shin, Seunghyup;Choi, Seungho;Yoo, Yeonwoo
    • ETRI Journal
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    • v.38 no.6
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    • pp.1085-1094
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    • 2016
  • In this work, we present interactive automultiscopic content with mobile surface haptics for multimodal interaction. Our system consists of a 40-view automultiscopic display and a tablet supporting surface haptics in an immersive room. Animated graphics are projected onto the walls of the room. The 40-view automultiscopic display is placed at the center of the front wall. The haptic tablet is installed at the mobile station to enable the user to interact with the tablet. The 40-view real-time rendering and multiplexing technology is applied by establishing virtual cameras in the convergence layout. Surface haptics rendering is synchronized with three-dimensional (3D) objects on the display for real-time haptic interaction. We conduct an experiment to evaluate user experiences of the proposed system. The results demonstrate that the system's multimodal interaction provides positive user experiences of immersion, control, user interface intuitiveness, and 3D effects.

Evaluation of a Possibility of Estimation of Reaction Force of Surgical Robot Instrument using Sliding Perturbation Observer (슬라이딩 섭동 관측기를 이용한 수술용 로봇 인스트루먼트의 반력 추정 가능성 평가)

  • Yoon, Sung-Min;Lee, Min-Cheol;Kim, Chi-Yen;Kang, Byeong-Ho
    • The Journal of Korea Robotics Society
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    • v.7 no.1
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    • pp.20-28
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    • 2012
  • In spite of the difficulties and uncertain characteristic of cable driven method, surgical robot instrument has adopted it as driving mechanism for various reasons. To overcome the problem of cable system, previous research applied SMCSPO (sliding mode control with sliding perturbation observer) algorithm as robust controller to control the instrument and found that the value of SPO (sliding perturbation observer) followed force disturbance, reaction force loaded on the tip very similarly. Thus, this paper confirms that the perturbation observer is sufficient estimator which finds out the mount of loaded force on the surgical robot instrument. To prove the proposition, simulation using the similar model with an actual instrument and experimental evaluation are performed. The results show that it is possible to substitute SPO for sensors to measure the reaction force. This estimated reaction force will be used to realize haptic function by sending the reaction force to a master device for a surgeon. The results will contribute to create surgical benefit such as shortening the practice time of a surgeon and giving haptic information to surgeon by using it as haptic signal to protect an organ by making force boundary.

SenSation : A New Translational 2 DOF Haptic Device with Parallel Mechanism

  • Chung, Young-Hoon;Lee, Jae-Won
    • Transactions on Control, Automation and Systems Engineering
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    • v.3 no.4
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    • pp.217-222
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    • 2001
  • We propose a new two-degree of freedom parallel mechanism for a haptic device and will refer to the mechanism as the SenSation. The SenSation is designed in order to improve the kinematic performanced and to achieve static balance. We use the panto graph mechanisms in order to change the location of active joints, which leads to transform a direct kinematic singularity into a nonsingularity. The direct kinematic singular configurations of the SenSation occur near the workspace boundary. Using the property that position vector of rigid body rotating about a fixed point is normal to the velocity vector, Jacobian matrix is derived. Using the vector method, two different types of singularities of the SenSation can be identified and we discuss the physical significance of each of the three types of singularities. We will compare the kinematic performances(force manipulability ellipsoid, kinematic isotropy) of the SenSation with those of five-var parallel mechanism. By specifying that the potential energy be fixed, the conditions for the static balancing of the SenSation is derived. The static balancing is accomplished by changing the center of mass of the links.

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Removing the Noisy Behavior of the Time Domain Passivity Controller (시간영역 수동제어기의 미세떨림현상 제거)

  • Ryu Jee-Hwan
    • Journal of Institute of Control, Robotics and Systems
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    • v.12 no.4
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    • pp.380-388
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    • 2006
  • A noisy behavior of the time domain passivity controller during the period of low velocity is analyzed. Main reasons of the noisy behavior are investigated through a simulation with a one-DOF (Degree of Freedom) haptic interface model. It is shown that the PO/PC is ineffective in dissipating the produced energy when the sign of the velocity, which is numerically calculated from the measured position, is suddenly changed, and when this velocity is zero. These cases happen during the period of low velocity due to the limited resolution of the position sensor. New methods, ignoring the produced energy from the velocity sign change, and holding the control force while the velocity is zero, are proposed for removing the noisy behavior. The feasibility of the developed methods is proved with both a simulation and a real experiment.

Remote Control of a Mobile Robot Using Human Adaptive Interface (사용자 적응 인터페이스를 사용한 이동로봇의 원격제어)

  • Hwang, Chang-Soon;Lee, Sang-Ryong;Park, Keun-Young;Lee, Choon-Young
    • Journal of Institute of Control, Robotics and Systems
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    • v.13 no.8
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    • pp.777-782
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    • 2007
  • Human Robot Interaction(HRI) through a haptic interface plays an important role in controlling robot systems remotely. The augmented usage of bio-signals in the haptic interface is an emerging research area. To consider operator's state in HRI, we used bio-signals such as ECG and blood pressure in our proposed force reflection interface. The variation of operator's state is checked from the information processing of bio-signals. The statistical standard variation in the R-R intervals and blood pressure were used to adaptively adjust force reflection which is generated from environmental condition. To change the pattern of force reflection according to the state of the human operator is our main idea. A set of experiments show the promising results on our concepts of human adaptive interface.

Force Display Processing using Multiple DC motors (다중 DC모터를 이용한 역감처리)

  • Kang Won-Chan;Kim Dong-Ok;Kim Won-Bae;Shin Suck-Doo;Kim Young-Dong
    • Proceedings of the KIPE Conference
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    • 2001.07a
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    • pp.183-188
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    • 2001
  • In this paper, we have developed a new Force-Display system using tendon-driven method based multiple DC motors. The proposed system is based on the HIR Lab Haptic library, which calculates the real position and renders the reflecting force data to device rapidly. The system is composed of device based tendon- driving method, high-speed controller and Haptic rendering library. The developed system will be used on constructing the dynamical virtual environment. To show the efficiency of our system, we designed simulation program, which an display the moving force (attaching, grabbing, rotating) on two virtual points. As the result of the experiment, our proposed system shows much higher resolution than any others.

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