• Title/Summary/Keyword: Handwriting Recognition

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Handwritten Hangul Graphemes Classification Using Three Artificial Neural Networks

  • Aaron Daniel Snowberger;Choong Ho Lee
    • Journal of information and communication convergence engineering
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    • v.21 no.2
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    • pp.167-173
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    • 2023
  • Hangul is unique compared to other Asian languages because of its simple letter forms that combine to create syllabic shapes. There are 24 basic letters that can be combined to form 27 additional complex letters. This produces 51 graphemes. Hangul optical character recognition has been a research topic for some time; however, handwritten Hangul recognition continues to be challenging owing to the various writing styles, slants, and cursive-like nature of the handwriting. In this study, a dataset containing thousands of samples of 51 Hangul graphemes was gathered from 110 freshmen university students to create a robust dataset with high variance for training an artificial neural network. The collected dataset included 2200 samples for each consonant grapheme and 1100 samples for each vowel grapheme. The dataset was normalized to the MNIST digits dataset, trained in three neural networks, and the obtained results were compared.

Improved Pattern Recoginition Coding System of a Handwriting Character with 3D (3D Magnetic Ball을 이용한 필기체 인식 향상 Coding System)

  • Sim, Kyu Seung;Lee, Jae Hong;Lee, Byoung Yup
    • The Journal of the Korea Contents Association
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    • v.13 no.9
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    • pp.10-19
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    • 2013
  • This Paper proposed the development of new magnetic sensor and recognition system to expendite pattern recognition of a handwriting character. Received character graphics should be performed the session and balancing and no extraction of end points, bend points and juntions separately. The Artifical intelligence algorithm is adapted to structure snalysis and recognition process by individual basic letter dictionary except for the handwriing character graphic dictionaryimproving error of recognition algorithm and enomous dictionary for generalization. In this Paper, recognition rate of the received character are compared with pre registered character at letter dictionary for performance test of magnetic ball sensor. As a result of unicode conversion and eomparison, the artificial intelligence study have recognition rate more than 95% at initial recognition rate of 70%.

Automatic Quality Measurement of Gray-scale Handwriting Based on Extended Average Entropy (확장된 평균 엔트로피에 기반한 명도 영상 필기 데이터의 품질 자동 평가)

  • 박정선
    • Korean Journal of Cognitive Science
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    • v.10 no.3
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    • pp.77-83
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    • 1999
  • With a surge of interest in OCR in 1990s a large number of handwriting or h handprinting databases have been built one after another around the world. One problem that researches encounter today is that all the databases differ in various ways including the script qualities. This paper proposes a method for measuring handwriting qualities that can be used for comparison of databases and objective test for character recognizers. The key idea i involved is classifying character samples into a number of groups each characterizing a set of qualities. In order to evaluate the proposed method we carried out experiments on KU-1 database. The result we achieve is meaningful and the method is helpful for the target tasks.

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Graphemes Segmentation for Arabic Online Handwriting Modeling

  • Boubaker, Houcine;Tagougui, Najiba;El Abed, Haikal;Kherallah, Monji;Alimi, Adel M.
    • Journal of Information Processing Systems
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    • v.10 no.4
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    • pp.503-522
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    • 2014
  • In the cursive handwriting recognition process, script trajectory segmentation and modeling represent an important task for large or open lexicon context that becomes more complicated in multi-writer applications. In this paper, we will present a developed system of Arabic online handwriting modeling based on graphemes segmentation and the extraction of its geometric features. The main contribution consists of adapting the Fourier descriptors to model the open trajectory of the segmented graphemes. To segment the trajectory of the handwriting, the system proceeds by first detecting its baseline by checking combined geometric and logic conditions. Then, the detected baseline is used as a topologic reference for the extraction of particular points that delimit the graphemes' trajectories. Each segmented grapheme is then represented by a set of relevant geometric features that include the vector of the Fourier descriptors for trajectory shape modeling, normalized metric parameters that model the grapheme dimensions, its position in respect to the baseline, and codes for the description of its associated diacritics.

A Hybrid SVM-HMM Method for Handwritten Numeral Recognition

  • Kim, Eui-Chan;Kim, Sang-Woo
    • 제어로봇시스템학회:학술대회논문집
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    • 2003.10a
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    • pp.1032-1035
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    • 2003
  • The field of handwriting recognition has been researched for many years. A hybrid classifier has been proven to be able to increase the recognition rate compared with a single classifier. In this paper, we combine support vector machine (SVM) and hidden Markov model (HMM) for offline handwritten numeral recognition. To improve the performance, we extract features adapted for each classifier and propose the modified SVM decision structure. The experimental results show that the proposed method can achieve improved recognition rate for handwritten numeral recognition.

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A Study on Hangul Handwriting Generation and Classification Mode for Intelligent OCR System (지능형 OCR 시스템을 위한 한글 필기체 생성 및 분류 모델에 관한 연구)

  • Jin-Seong Baek;Ji-Yun Seo;Sang-Joong Jung;Do-Un Jeong
    • Journal of the Institute of Convergence Signal Processing
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    • v.23 no.4
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    • pp.222-227
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    • 2022
  • In this paper, we implemented a Korean text generation and classification model based on a deep learning algorithm that can be applied to various industries. It consists of two implemented GAN-based Korean handwriting generation models and CNN-based Korean handwriting classification models. The GAN model consists of a generator model for generating fake Korean handwriting data and a discriminator model for discriminating fake handwritten data. In the case of the CNN model, the model was trained using the 'PHD08' dataset, and the learning result was 92.45. It was confirmed that Korean handwriting was classified with % accuracy. As a result of evaluating the performance of the classification model by integrating the Korean cursive data generated through the implemented GAN model and the training dataset of the existing CNN model, it was confirmed that the classification performance was 96.86%, which was superior to the existing classification performance.

KOHA : A New Online Korean Handwriting Recognition System (KOHA : 새로운 온라인 한글 필기 인식 시스템)

  • Yang Gi-Chul;Oh Haeng-Un;Park Jin-Seok;Park Hyun-Sang
    • Proceedings of the Korea Contents Association Conference
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    • 2005.11a
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    • pp.384-388
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    • 2005
  • Currently most of the online handwriting recongition system are using free style input method. However, it has disadvantages of ill-recongition. In this paper, we present a new online Korean HAndwriting recongition system(KOHA) which give a slice restriction and remove the ill-recongition. KOHA uses boundary lines of input window and the stenography is possible with KOHA. Also, KOHA has the advantage of Unistroke.

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Real-time Handwriting Recognizer based on Partial Learning Applicable to Embedded Devices (임베디드 디바이스에 적용 가능한 부분학습 기반의 실시간 손글씨 인식기)

  • Kim, Young-Joo;Kim, Taeho
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.24 no.5
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    • pp.591-599
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    • 2020
  • Deep learning is widely utilized to classify or recognize objects of real-world. An abundance of data is trained on high-performance computers and a trained model is generated, and then the model is loaded in an inferencer. The inferencer is used in various environments, so that it may cause unrecognized objects or low-accuracy objects. To solve this problem, real-world objects are collected and they are trained periodically. However, not only is it difficult to immediately improve the recognition rate, but is not easy to learn an inferencer on embedded devices. We propose a real-time handwriting recognizer based on partial learning on embedded devices. The recognizer provides a training environment which partially learn on embedded devices at every user request, and its trained model is updated in real time. As this can improve intelligence of the recognizer automatically, recognition rate of unrecognized handwriting increases. We experimentally prove that learning and reasoning are possible for 22 numbers and letters on RK3399 devices.

Writer Identification using Wii Remote Controller

  • Watanabe, Takashi;Shin, Jung-Pil;Chong, Ui-Pil
    • Journal of the Institute of Convergence Signal Processing
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    • v.14 no.1
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    • pp.21-26
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    • 2013
  • The objective of this study was to develop a system for handwriting recognition in three dimensions (3D) to authenticate users. While previous studies have used a stylus pen for two-dimensional input on a tablet, this study uses the Wii Remote controller because it can capture 3D human motion and could therefore be more effective means of recognition. The information obtained from a Wii Remote controller included x and y coordinates, acceleration (x, y, z), angular velocity (pitch, yaw, roll), twelve input buttons, and time. The proposed system calculates distances using six features extracted after preprocessing the data. In an experiment where 15 subjects wrote "AIZU" 10 times, we obtained a 94.8% identification rate using a combination of writing velocity, the peak value of pitch, and the peak value of yaw. This suggests that this system holds promise for handwriting-based authentication in the future.

3D Online Handwriting Character Recognition with Modified 2D Handwriting Recognition Model (개선된 2차원 필기 인식 모델을 이용한 3차원 온라인 필기 인식)

  • Kim Dae Hwan;Rhee Taik Heon;Kim Jin-Hyung
    • Proceedings of the Korean Information Science Society Conference
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    • 2005.07b
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    • pp.790-792
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    • 2005
  • 본 연구에서는 3차원 온라인 필기의 효과적인 인식 방법을 제안한다. 3차원 필기 시 pen-up/pen-down 정보의 구분이 없이 입력하도록 하여 사용자가 편리하게 필기하도록 하고 구분의 부정확함으로 인해 발생하는 오류를 줄인다. 또한, 기존의 2차원 필기 인식 모델을 개선하여 3차원 필기 데이터의 특성을 반영하게 함으로써 경제적이며 안정적인 인식이 가능하다. 실험 결과 제안된 인식 방법을 통해 pen-up/pen-down 정보의 구분이 없는 3차원 필기 숫자에 대해 $91.6\%$의 인식 성능을 얻었으며, 특히 인식 모델의 개선을 통해 여러획으로 이루어진 글자의 경우 높은 인식 성능의 향상을 보임을 확인하였다.

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