• Title/Summary/Keyword: Hands-on Experience

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Estimation of Willingness to Pay of Rural Tourism (농촌 체험관광에 따른 Willingness to Pay 추정)

  • Park, Jeong-Won;Choi, Young-Wan;Yoon, Yong-Cheol;Kim, Young-Joo
    • Journal of Korean Society of Rural Planning
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    • v.18 no.2
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    • pp.47-56
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    • 2012
  • Recently urban areas have been advanced in the aspects of convenience, traffic, and cultural environments, but they have faced various problems including environmental issues, traffic congestion, and increasing stress. In contrast, rural areas are in charge of various functions, conservations of natural environments and traditional cultures. Rural life style may be beneficial to urbanites. As urbanites are increasingly interested in leisure activities, such as experiences of tradition cultures and education, safe foods and rural tourism are gaining attention as alternative ways of satisfying their desires. In other words, the rural tourism not only provides urbanites with leisure spaces by playing a role in relations between urban and rural areas, but also acts as a nonfarm income to the rural residents. With the changes of time, the number of current rural experience tourism on a nationwide is increasing and competition among locations is getting intensive. Particularly, despite various rural tourism villages in operation, there is not a standard in the dice for experience cost and accommodation costs. Accordingly, the aim of the study was to estimate urbanites' willingness to pay(WTP) for rural experience tourism and to provide basic data for qualitative growth and revitalization with regard to the tours. The estimated WTP for rural experience tourism was found to be 5,600won for experience, 5,600won for food, 42,000won for accommodation, and 13,000won for purchasing farm products, respectively. This trend could be similarly found (there were slight differences in food cost) on all analyses, such as the research of the current situations of rural tourism villages in Gyeongnam province, the pilot survey and the estimation depending on whether or not urbanites experienced the tours. In other words, the WTP for urban hands-on experience tours estimated by this study is considered highly significant in terms with possibility of its application in the sites. It is concluded that the urbanites' WTP for rural experience tourism obtained by this study will contribute to the setup of standard index of rural tourism, the qualitative development of rural hands-on experiences, and the raise of nonfarm income.

Development and Application of an Online-based Arduino Programming Experience Program

  • Eun-Sang, Lee
    • Journal of the Korea Society of Computer and Information
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    • v.28 no.1
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    • pp.179-187
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    • 2023
  • The purpose of this study was to develop and apply an online-based Arduino programming experience program. In this study, the program was developed and applied based on the contents presented in the ADDIE model and Lee's model. The results of this study were as follows. First, two types of educational program were developed for online use by students of the free semester system. Second, the program content included practical materials such as teaching websites and video lectures. Third, the developed program was applied a total of three times in the school environment and when the student did not attend school. Fourth, analysis of student satisfaction confirmed that the students were satisfied with the development program. The content of this study will serve as a reference for instructors who plan online-based hands-on activities in places where instructors are not readily available, such as islands or mountainous areas.

Arm Orientation Estimation Method with Multiple Devices for NUI/NUX

  • Sung, Yunsick;Choi, Ryong;Jeong, Young-Sik
    • Journal of Information Processing Systems
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    • v.14 no.4
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    • pp.980-988
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    • 2018
  • Motion estimation is a key Natural User Interface/Natural User Experience (NUI/NUX) technology to utilize motions as commands. HTC VIVE is an excellent device for estimating motions but only considers the positions of hands, not the orientations of arms. Even if the positions of the hands are the same, the meaning of motions can differ according to the orientations of the arms. Therefore, when the positions of arms are measured and utilized, their orientations should be estimated as well. This paper proposes a method for estimating the arm orientations based on the Bayesian probability of the hand positions measured in advance. In experiments, the proposed method was used to measure the hand positions with HTC VIVE. The results showed that the proposed method estimated orientations with an error rate of about 19%, but the possibility of estimating the orientation of any body part without additional devices was demonstrated.

Teaching a Database Course with Collaborative Team Projects

  • Park, Jae-Hwa
    • The Journal of Information Technology and Database
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    • v.4 no.1
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    • pp.65-77
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    • 1997
  • This paper describes and effective teaching approach to an undergraduate database course. This research draws on practical experience based on the hands-on practice approach which leads students to develop a database application utilizing various tools. Students not only learn concepts, methodologies and tools of database technology in class and through online multimedia learning aids, but also practice how to integrate them through collaborative team projects. The course employs collaborative learning approach and multimedia and internet technologies. Students are encouraged to work collaboratively on assignments and projects and to learn independently through online multimedia learning aids.

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User Experience Study on First Aid Training Using Virtual Reality

  • Narmeen Alhyari;Shaidah Jusoh
    • International Journal of Computer Science & Network Security
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    • v.24 no.8
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    • pp.21-31
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    • 2024
  • This study investigates the user experience (UX) of first aid training using virtual reality (VR) technology. As VR continues to be adopted for educational and training purposes, it is important to understand how learners perceive and engage with this medium for developing critical skills, such as first aid. In this study, we developed a VR application called "VR First Aid" that includes training modules on three emergency scenarios: heatstroke, shock, and seizure. The application has both tutorial and hands-on training components. We conducted a UX study by administering a questionnaire to participants. The UX of learning through the VR application was then compared to using a traditional e-book format. Results indicate that participants perceived stronger internal behavior control with the e-book but reported better confirmation, engagement, enjoyment, and intention to use when training with the VR system. Gender differences were also explored, revealing that female participants expressed greater interest in learning through the VR platform compared to male participants. These findings provide insights into the strengths and limitations of VR-based first aid training compared to traditional methods. Implications for the design and deployment of VR training systems are discussed, with a focus on optimizing the learner experience and learning outcomes.

Establishment of Grinding Wheel Based on the Qualitative Knowledge (정성적 지식을 활용한 숫돌선택법)

  • 김건회;이재경;송지복
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 1993.10a
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    • pp.142-148
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    • 1993
  • Recectly, development of expert system utilizing the domain specific knowledge focuses upon the machining operations. This paper describes an expert system for selecting the optimum grinding wheel based on the Analytic Hierarchy Process and Fuzzy Logic. Knowledge-base, in this system, for selecting of grinding wheel is designed to appling the knowhow and experience knowledge of skilled hands. In this paper, firstly determination method of fuzzy membership function utilizing the qualitative knowledge, and then selection of the optimum wheel from among the available components according to Saaty's priority rule are described. Lastly,some implementation results are suggested.

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Visitor's Behavioral Characteristics for the Experiential Exhibition (자연사박물관의 체험형 전시에 대한 관람객의 행태특성)

  • 배선화;최준혁;임채진
    • Korean Institute of Interior Design Journal
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    • v.13 no.4
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    • pp.147-155
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    • 2004
  • The purpose of this research is to improve exhibition effectiveness by implementing hands-on exhibition technique that best provides adults with cultural resting place and children with outdoor education which simply supports school curriculum. By completing this research, the museum of natural history will become defined innovative as a place that enables people actively develop creativity For this sake, some of domestic natural science museums were selected as the samples in this study, such as Seodaemun of Natural History, Incheon Standing Science Pavilion and Daejeon National Science Museum, Which all produce experience-based exhibition in relatively brisk manner. First of all, this study attempted to identify the traffic line and behavioral characteristics of spectators who used experience-oriented exhibition through follow-up and observational study Then it divided samples into adults and children group to compare and analyze the ratio of using exhibitions, the ratio of spectators and the sojourn time according to the type of experience-oriented exhibitions. In addition, this study attempted to collect available data about spectators who were in conversation with one another on the other hand, it also attempted to determine any effects on using experience-based exhibition by performing a questionnaire survey, so that it might set up an index for behavioral characteristics the spectators who visit such exhibition.

A Study on the Perceptions of Professors and Students of Engineering Colleges on Online Classes for Spring Semester 2020 (2020년 1학기 공과대학 교수와 학생의 온라인 수업에 관한 인식 연구)

  • Kang, So Yeon
    • Journal of Engineering Education Research
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    • v.24 no.2
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    • pp.20-28
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    • 2021
  • In 2020, the COVID-19 pandemic has brought dramatic changes in the field of engineering education. Contrary to the traditional engineering education emphasis on content-oriented, design-based, hands-on, experimental, and field experience, most of engineering classes in 2020 had to be undertaken remotely online. However, it has not been explored how professors and students perceive about such a shift in engineering education. The aim of the current study was to investigate the perceptions of professors and students on online classes in engineering colleges during spring Semester 2020. Questionnaire data were collected from 100 professors and 4,152 students in the college of engineering. The results of this study were as following: Students were less satisfied with the online classes than professors. The online lecture method that students were most satisfied with was the recorded lecture. This is likely due to the fact that the recorded lectures can be repeated multiple times anytime, anywhere. Moreover, the experimental classes, which conventionally has more of an emphasis on the hands-on experience, also had to be conducted remotely, showing even lower satisfaction among students. Most of professors reported that the average hours they spent on preparing for online lecture increased compared to face-to-face class. Both professors and students preferred in-person exam as a desirable method of end-of-semester assessment for grading. The results of the current study have important implications for the improvement of online course environments. It is important for professors to design a structured class suitable for online education and understand the challenges students encounter during online classes. Also, professors should communicate more openly about their expectations and rubrics for class goals and assignments. Schools also needs to make effort to provide the support for the internet environment of students.

A Study on Relation Fatctors of Musculoskeletal Disease among selected Female Hair Dressers (일부 여성 미용종사자들의 근골격계 증상의 관련 요인)

  • Song, Mi-Ra
    • Journal of environmental and Sanitary engineering
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    • v.21 no.2 s.60
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    • pp.57-68
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    • 2006
  • This study was designed to provide basic data on preventive plans by affecting factors that have analysed on musculoskeletal diseases. The survey were conducted from July 1 to 30, 2004 among 600 hair dressers working in Seoul and Gwangju using self-administration questionnaire. The results of this study are summarized as follows: The pain experience rate of musculoskeletal diseases. in the last one yea was 55.2%. 35.7% of respondents answered they had pain on shoulders, 30.6% had pain on legs and feet, 28.9% had pain on waist, 26.8% had hands, fingers and wrist, 22.3% had pain on necks and 17.6% had pain arms and elbows more than disease on necks, shoulders, arms and elbows, hands, fingers and wrists, waist, shoulders legs and feet. The prevalence rate of the last week was 40.3%. The prevalence rate in each body parts of the last week was 23.3% on legs and feet, 21.2% on shoulders, 20.8% on waist, 14.9% on hands, fingers and wrists, 14.4% on necks, 9.3% on arms. The affecting factors on musculoskeletal disease index were analysed by multiple linear regression analysis. there are working posture$(\beta=0.27)$; authority of task$(\beta=0.18)$, self-conscious stress $(\beta=0.16)$, age$(\beta=0.14)$, physical burden from work$(\beta=0.13)$, and task required$(\beta=0.10)$. Determinant coefficients was 22.7%. Based on the results above, working posture, job stress and physical burden from task are highly related with pain. In order to prevent musculoskeletal disease of hairdressers, working posture shall be improved and leisure opportunities to relieve stress, and health management education shall be provided.

A Study on Affecting Factors of Musculoskeletal Disease among Hair Dressers (미용 종사자들의 근골격계 질환에 영향을 주는 요인 분석)

  • Song, Mi-Ra;Son, Bu-Soon
    • Journal of environmental and Sanitary engineering
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    • v.20 no.4 s.58
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    • pp.59-68
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    • 2005
  • This study was designed to provide basic data on preventive plans by affecting factors that have analysed on musculoskeletal diseases. The survey were conducted from July 1 to 30, 2004 among 600 hair dressers working in Seoul and Gwangju using self-administration questionnaire. The results of this study are summarized as follows: The pain experience rate of musculoskeletal diseases. in the last one year was $55.2\%,\;35.7\%$ of respondents answered they had pain on shoulders, $30.6\%$ had pain on legs and feet, $28.9\%$ had pain on waist, $26.8\%$ had hands, fingers and wrist, $22.3\%$ had pain on necks and $17.6\%$ had pain arms and elbows more than disease on necks, shoulders, arms and elbows, hands, fingers and wrists, waist, shoulders legs and feet. The prevalence rate of the last week was $40.3\%$. The prevalence rate in each body parts of the last week was $23.3\%$ on legs and feet, $21.2\%$ on shoulders, $20.8\%$ on waist, $14.9\%$ on hands, fingers and wrists, $14.4\%$ on necks, $9.3\%$ on arms. Based on the results above, working posture, job stress and physical burden from task are highly related with pain. In order to prevent musculoskeletal disease of hairdressers, working posture shall be improved and leisure opportunities to relieve stress, and health management education shall be provided.