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Automated Enterprise Data Model by Formulating Requirements

  • Lee, Sang-Won
    • Journal of Information Technology Applications and Management
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    • v.16 no.4
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    • pp.263-283
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    • 2009
  • Although some CASE tools supported conceptual data design, they required for users too much preliminary knowledge to learn how to use and handle them. In addition, in a number of studies on conceptual data design with natural language, they claimed passive participation for users with conforming to messages predefined by CASE tools. As an alternative to these traditional CASE tools, we proposed an ERD formulator for automated data design tool, called ERDF, so that even ordinary users, not necessarily data modeler, are capable of formulating ERD on business requirements by use of ERDF. We, first of all, introduced NSM as the standard methodology. We also designed the structure of ERDF including main controller, input controller, operation controller, regulation controller, schema controller, and output controller. We then defined conceptual domains and basic operations to lay down schema operations as well as sentence rules to handle input sentence in natural language. To get an ERD that is faithful to business requirements, we laid out supplementary design for dialogue and confirmation of soundness and completion.

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A Study of Crane Monitoring System for Container Crane (컨테이너 크레인의 CMS에 관한 연구)

  • 김영호;손정기;정동호;배종일;이권순;이만형
    • Proceedings of the Korean Institute of Navigation and Port Research Conference
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    • 1998.10a
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    • pp.145-151
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    • 1998
  • This paper is aimed to handle quick work for all the workers and to improve the productivity by adding more effective content in Crane Monitoring System. This contributing proportion of the increase of port productivity is more increasing concerning not only the port industry, but also all the informations of container crane which is the representative equipment by the rapid increase of the volume of freight of port. The basic of rapid service is the improvement of the productivity, the information of operation as to the productivity of crane for the quick handling within yard and especially the informations of breakdown and to handle breakdown as soon as possible has a greate effect on the increase of productivity.

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Design and fabrication of a 2D haptic interface apparatus and the realization of a virtual air-hockey system using the device (2D 햅틱 인터페이스 장치 설계 및 이를 이용한 가상 에어하키 시스템 구현)

  • Back, Jong-Won;Kang, Ji-Min;Yong, Ho-Joong;Choi, Dae-Sung;Jang, Tae-Jeong
    • Proceedings of the KIEE Conference
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    • 2005.10b
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    • pp.78-80
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    • 2005
  • Haptic interface apparatus is the device which can offer users virtual reality not only by visualization of virtual space but also by force or tactile feedback. In this paper, we designed and fabricated a 2D haptic interface device that can be used for various purposes, and implemented a virtual air-hockey system that users can easily find in game rooms. By suitable modeling and haptic rendering, users can feel the impact and the reaction force with his/her hand holding the handle through 2D haptic interface device when he/she hit an air-hockey puck with the handle. Through the trial demonstration. we observed the reasonable effect of direction and speed of a ball like doing in reality.

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The Development of An Object-Oriented Graphic Database Management System in Geographic Information Systems (토지정보체계의 객체지향 도형정보데이타베이스 개발)

  • Hwang, Kook-Woong;Lee, Kyoo-Seock
    • Journal of Korean Society for Geospatial Information Science
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    • v.4 no.1 s.6
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    • pp.23-29
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    • 1996
  • The purpose of this study is to develope an Object-Oriented Graphic database management system to handle geographic data of geographic information systems. As the result of this study, unstructured vector model was developed to handle geographic data and graphic database management was implemented by object-oriented programming. This study was focused on liking function between graphic data and attribute data, and not focused on network analysis function.

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Design and Verification of PCI Controller in a Multimedia Processor (멀티미디어 프로세서의 PCI 컨트롤러 디자인 및 검증)

  • 이준희;남상준;김병운;임연호;권영수;경종민
    • Proceedings of the IEEK Conference
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    • 1999.11a
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    • pp.499-502
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    • 1999
  • This paper presents a PCI (Peripheral Component Interconnect) controller embedded in a multimedia processor, called FLOVA (FLOating point VLIW Architecture), targeting for 3D graphics applications. Fast I/O interfaces are essential for multimedia processors which usually handle large amount of multimedia data. Therefore, in FLOVA, PCI bus is adopted for I/O interface due to fast burst transaction. However, there are several problems in implementation and verification to use burst transaction of PCI. It is difficult to handle data transaction between two units which have two different operating frequency. FLOVA has more higher operating frequency about 100MHz than that of PCI local bus and it makes lower utilization of FLOVA bus. Also, traditional simulation is not sufficient for verification of PCI functionality. In this paper, we propose buffering schemes to implement the PCI controller with wide bandwidth and high bus utilization. Also, this paper shows how to verify the PCI controller using real PCI bus environments before its fabrication.

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Development of the Unified Database Design Methodology for Big Data Applications - based on MongoDB -

  • Lee, Junho;Joo, Kyungsoo
    • Journal of the Korea Society of Computer and Information
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    • v.23 no.3
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    • pp.41-48
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    • 2018
  • The recent sudden increase of big data has characteristics such as continuous generation of data, large amount, and unstructured format. The existing relational database technologies are inadequate to handle such big data due to the limited processing speed and the significant storage expansion cost. Current implemented solutions are mainly based on relational database that are no longer adapted to these data volume. NoSQL solutions allow us to consider new approaches for data warehousing, especially from the multidimensional data management point of view. In this paper, we develop and propose the integrated design methodology based on MongoDB for big data applications. The proposed methodology is more scalable than the existing methodology, so it is easy to handle big data.

A noncontact distance and dimension measurement system for remote handling in hostile environment (극한환경 원격조작을 위한 거리측정시스템 개발)

  • 정우태;이재설;박현수
    • 제어로봇시스템학회:학술대회논문집
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    • 1990.10a
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    • pp.602-607
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    • 1990
  • Spent nuclear fuel is very dangerous substance emitting strong ionizing radiation which is harmful to human body. The remote handling of spent nuclear fuel is essential because people cannot access this substance without protecting radiation. To handle highly radioactive material or nuclear waste, many kinds of teleoperators such as master slave manipulator, electro mechanical manipulator, servo manipulator, mobile robot was developed. The distance and dimension of target object cannot be measured easily when highly radioactive material is handled by teleoperator because one should use lead glass or TV camera and monitor to protect radiation and see target object. During experiments on the remote handling of spent nuclear fuel by electro mechanical manipulator, we often felt that a distance and dimension measurement system is necessary to handle the objects which is in the highly radioactive environment, so we developed a system which is appropriate for this purpose.

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Input Shaping Design for Human Control System (휴먼 제어시스템의 입력형성기 설계)

  • Lee, Seok-Jae;Lyou, Joon
    • Proceedings of the KIEE Conference
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    • 2006.04a
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    • pp.54-56
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    • 2006
  • To get the robust and reliable input command, we designed shaping function for target tracking system with commander's handle. Input signals of the commander's handle are generated by human operator. It is response of the human to reduce the error between target and gun. But, tracking error while operator aim a moving target manually gives poor system performance. Input noise, particularly, affects hit accuracy as the system performance. We proposed the design method of input command shaping to reduce the Input noise and to improve the operation ability and convenience. We performed the experiments with combat vehicle, example of Target Tracking System, to show the proposed method is efficient and practical.

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Dynamic Simulation of Modifiable Walking Pattern Generation to Handle Infeasible Navigational Commands for Humanoid Robots

  • Hong, Young-Dae;Lee, Ki-Baek;Lee, Bumjoo
    • Journal of Electrical Engineering and Technology
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    • v.11 no.3
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    • pp.751-758
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    • 2016
  • The modifiable walking pattern generation (MWPG) algorithm can handle dynamic walking commands by changing the walking period, step length, and direction independently. When an infeasible command is given, the algorithm changes the command to a feasible one. After the feasibility of the navigational command is checked, it is translated into the desired center of mass (CM) state. To achieve the desired CM state, a reference CM trajectory is generated using predefined zero moment point (ZMP) functions. Based on the proposed algorithm, various complex walking patterns were generated, including backward and sideways walking. The effectiveness of the patterns was verified in dynamic simulations using the Webots simulator.

A Study on Monitoring Information of The Grane Management System (크레인 관리시스템의 모니터링 정보에 관한 연구)

  • Bae, Min-Sung;Lee, Yung-Gu;Park, Chang-Hyun;Bae, Jong-Il
    • Proceedings of the KIEE Conference
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    • 2015.07a
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    • pp.1481-1482
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    • 2015
  • This paper is aimed to handle quick work for all the workers and to improve the productivity by adding more effective content in Crane Management System(CMS). The basic of rapid service is the improvement of productivity, the information of operation as to the productivity of crane for the quick handling within yard and especially the informations of breakdown and to handle breakdown as soon as possible has a great effect on the increase of productivity.

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