• Title/Summary/Keyword: Half Mirror

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The Smart Door with the full body mirror to help you get ready to go out. (외출준비를 도와주는 전신거울형 안면인식 스마트 도어)

  • Kim, Jinsoo;Lee, Sangeun;Min, Chaeeun;Kim, Jinwook;Choi, Byoungjo
    • Proceedings of the Korea Information Processing Society Conference
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    • 2018.10a
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    • pp.501-503
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    • 2018
  • 본 논문은 개인에 맞는 외출 시 필요한 정보를 문에 출력하여 외출 준비를 도와주는 스마트 도어 아이디오를 제안한다. 스마트 도어를 활성화 시켜 내장된 웹 카메라로 촬영된 사진을 이용하여 얼굴인식을 수행하고 수행한 결과로 개안 아이디를 통해 데이터베이스를 조작한다. 데이터베이스에 개인 준비물 데이터는 모바일 앱에서는 도어락을 제어하는 추가적인 기능도 수행한다. 개인 중비물외에도 개인 일정, 당일 날씨 및 교통 정보를 스마트 도어 LCD에 출력과 동시에 음성으로 알려준다. 본 논문에서 제시하는 스마트 도어는 LCD에 정보 출력뿐만 아니라 half-mirror와 함께 설계되어 전신 거울 기능도 포함된다. 스마트 도어는 어디에서 사용되는 문에 유용한 기능을 추가하여 공간 활용에 용이하고 필요한 소지품을 잊지 않고 챙길 수 있다.

Augmented Presentation Framework Design and System Implementation for Immersive Information Visualization and Delivery (몰입적 정보 표현과 전달을 위한 증강 프레젠테이션 디자인 및 시스템 구현)

  • Kim, Minju;Wohn, Kwangyun
    • Journal of the HCI Society of Korea
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    • v.12 no.1
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    • pp.5-13
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    • 2017
  • Interactive intervention of the human presenter is one of the important factors that make the visualization more effective. Rather than just showing the content, the presenter enhances the process of the information delivery by providing the context of visualization. In this paper, we define this as an augmented presentation. In augmented presentation concept, the presenter can facilitate presentation more actively by being fully immersed in the visualization space and reaching and interacting into digital information. In order to concrete the concept, we design presentation space that enables the presenter to be seamlessly immersed in the visualization. Also we increase the presenter's roles as a storyteller, controller and augmenter allowing the presenter to fully support communicative process between the audience and the visualization. Then, we present an augmented presentation system to verify the proposed concept. We rendered 3D visualization through a half-mirror film and a wall projection screen that are place in parallel and applied with stereoscopic images, then, spatially align the presenter inside the virtual visualization space. After that, we conduct a controlled experiment to investigate the subjective level of immersion and engagement of the audience to HoloStation compared to traditional presentation system. Our initial investigation suggests that the newly conceived augmented presentation has potential not only to enhance the information presentation but also to supports the delivery of visualization.

Efficient VLSI architecture for one-dimensional discrete wavelet transform using a sealable data reorder unit

  • Park, Taegeun
    • Proceedings of the IEEK Conference
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    • 2002.07a
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    • pp.353-356
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    • 2002
  • In this paper, we design an efficient, scalable one-dimensional discrete wavelet transform (1DDWT) filter using data reorder unit (DRU). At each level, the required hardware is optimized by sharing multipliers and adders because the input rate is reduced by a factor of two at each level due to decimation. The proposed architecture shows 100% hardware utilization by balancing hardware with input rate. Furthermore, sharing the coefficients of the highpass and the lowpass filters using the mirror filter property reduces the number of multipliers and adders by half. We designed a scalable DRU that efficiently reorders and feeds inputs to highpass and lowpass filters. The proposed DRU-based architecture is so regular and scalable that it can be easily extended to an arbitrary 1D DWT structure with M taps and J levels. Compared to other architectures, the proposed DWT filter shows efficiency in performance with relatively less hardware.

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A Study on the Characteristic of Rococo Style in the Soubise Mansion (hotel de Soubise) (수비즈' 저택을 통해서 본 Rococo 양식의 특성에 관한 연구)

  • 한경희
    • Korean Institute of Interior Design Journal
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    • no.2
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    • pp.46-53
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    • 1994
  • The Soubise Mansin which construction ended in the latter half of 1730s has several rooms which symbolize Rococo which appeared in the 18 century. The work of the Soubis Mansion done by an architect, Boffrand , is a significant work in which he had introduced a new style of building , Rococo, based on a style of Regency, thereby showing a big leaf in that kind of art. In other words, with the elements already established in the days of Regency-white wood panel, gold molding, mirror technique, etc. -and the characteristics of unprecedent, outstanding spatial forms and Rococo decoration introduced. Rococo had enjoyed its peak of full flourish within the moderation of being never excessively magnificent, beautiful, and dignified. It is a remarkable thing that a model of such perfect ideal beauty was suggested even in the begining state of Rococo and it is deemed that such a point resulted in such influence on other places like the Versalilles Palace, etc.

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The study of property on the michelson interferometric microscopy (마이켈슨 간섭계형 현미경의 특성 연구)

  • 김경신;권남익
    • Korean Journal of Optics and Photonics
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    • v.10 no.5
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    • pp.369-372
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    • 1999
  • We have constructed an interferometric microscopy using a Michelson interferometer and a He-Ne laser. The three dimensional image was obtained by the interference from the reflected signal by a sample surface and from the reflected signal by a mirror. The axial resolution obtained by Michelson interferometric microscopy is as good as that of the white-light interferometer, but the same fringe is obtained when optical path difference is half-wavelength. The image from Michelson interferometric microscopy was compared with the images from the various types of confocal microscopy.

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Colorimetric Design of Dichroic Mirrors in 3-LCD Projection Systems (3판식 액정 프로젝션 시스템의 다이크로익 미러의 색채학적 설계)

  • Kim, Jee-Hong
    • Journal of the Korean Institute of Telematics and Electronics S
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    • v.35S no.9
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    • pp.70-77
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    • 1998
  • A new method is proposed for the design of the dichroic mirrors in 3-LCD projection systems for color separation/composition. Rather than simply basing the color performance criterion on luminance or chromatic saturation only, the optimum design parameters can be found by maximizing the perceived color gamut in a 3-D uniform color space. In this method, the half-power wavelengths were optimized by maximizing the volume of the reproducible color gamut in a CIELUV uniform color space for 2 typical viewing conditions, with proper colorimetric analysis of color reproduction in 3-LCD projection systems.

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Transverse spatial laser beam patterns spontaneously formed in the feedback system with a liquid crystal

  • Park, Young-Shin;Noh, Young-Chul;Lee, Won-Kyu;Lee, Jin-Ho;Lee, Jai-Hyung;Chang, Joon-Sung
    • Journal of the Optical Society of Korea
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    • v.3 no.1
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    • pp.15-19
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    • 1999
  • The formation of spontaneous transverse optical patterns was investigated in a single feedback mirror system using nematic liquid crystals as nonlinear optical media. By varying the size of an input beam and the feedback distance, we obtained various interesting transverse optical patterns as well as the hexagonal pattern which are predicted theoretically assuming plane wave input. We can explain theoretically these characteristics of various pattern by introducing a ratio of the beam half width and spatial wavelength of the patterns. We have observed that as this ratio increased, the number of spot constituting the patterns also increased. Finally the patte군 evolved into the sucessive hexagon in the transverse plane.

Characteristics of Laser-Guided DC Discharge for Modes by Infrared Laser (모드 변화에 따른 적외선 레이저에 의한 방전 유도 특성)

  • Lee, D.H.;Nahm, G.H.;Kim, H.J.;Cho, J.S.
    • Proceedings of the KIEE Conference
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    • 1997.07e
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    • pp.1905-1907
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    • 1997
  • The experiments of laser-guided de discharge were carried out by using pulsed Nd:YAG laser radiation at low air pressure ranging from 0.3 to 20 torr. The minimum laser-guided de discharge voltages($V_{MD}$) at given pressure and distances between anode and cathode electrode were obtained. In order to generate TEM(transverse electromagnetic waves) modes, a pinhole was installed between a rod and a half mirror, and its diameter was adjusted from 6mm to 1.7mm. And then, we investigated the characteristics of laser-guided de discharge corresponding to different TEM modes. As a result, it was found that $V_{MD}$ at $TEM_{00}$ mode was lower than $V_{MD}$ at multimodes.

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Color reproduction using color appearance model in LCD projection systems (표색계를 이용한 액정 프로젝션 시스템의 색재현)

  • 김지홍
    • Korean Journal of Optics and Photonics
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    • v.9 no.6
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    • pp.373-379
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    • 1998
  • A new method is proposed for the design of the dichroic mirrors in 3-LCD projection systems for color separation/composition. Rather than simply basing the color performance cirterion on luminance or chromatic saturation only, the optimum design parameters can be found by maximizing the volume of the perceived color gamut in RLAB color space and related color appearance model and used the linearly approximated spectrum of dichroic mirrors for simplicity and vector space description. By this method, we found optimal half-power wavelengths in dichroic mirrors which maximized our performance criterion.

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A 3D Game Character Design Using MAYA (MAYA를 이용한 3D게임 캐릭터 디자인)

  • Ryu, Chang-Su;Hur, Chang-Wu
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.15 no.6
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    • pp.1333-1337
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    • 2011
  • 3D engines loading, and expansion of the usable capacity, next-generation smartphone game markets are rising briskly by the improvement in CPU processing speed of Phones (hardware of smartphone). Therefore, in creating 3D game characters, realistic and free-form animations in a small screen of a smartphone are becoming important. Through this paper, as a method of creating characters and operating for game characters to cause user's feeling, with NURBS data of MAYA, We completed a face in turns of eyes, a nose, and a mouth, and with Polygon Cube tool, modeled hands and feet. After dividing a cube into half and modeling it, through mirror copying We completed the whole body and modeled the low-polygon. Then to model realistic and free-form characters, We completed each detail with ZBrush and applied Divide level up to 4. Though they might look rough and exaggerated, We tried to express stuck-out parts and fallen-in parts effectively and smoothly with Smooth brush effect, map and design the low-polygon 3D characters.