• Title/Summary/Keyword: Haar

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Iris Detection at a Distance by Non-volunteer Method (비강압적 방법에 의한 원거리에서의 홍채 탐지 기법)

  • Park, Kwon-Do;Kim, Dong-Su;Kim, Jeong-Min;Song, Young-Ju;Koh, Seok-Joo
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2018.05a
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    • pp.705-708
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    • 2018
  • Among biometrics commercialized for security, iris recognition technology has the most excellent security for the probability of the match between individuals is the lowest. Current commercialized iris recognition technology has excellent recognition ability, but this technology has a fatal drawback. Without the user's active cooperation, it cannot recognize the iris correctly. To make up for this weakness, recent trend of iris recognition development mounts a non-volunteering, unconstrained method. According to this information, the objective of this research is developing a module that can identify people iris from a video acquired by high performance infrared camera in a range of 3m and in a involuntary way. For this, we import images from the video and find people's face and eye positions from the images using Haar classifier trained through Cascade training method. finally, we crop the iris by Hough circle transform and compare it with data from the database to identify people.

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Analysis of facial expression recognition (표정 분류 연구)

  • Son, Nayeong;Cho, Hyunsun;Lee, Sohyun;Song, Jongwoo
    • The Korean Journal of Applied Statistics
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    • v.31 no.5
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    • pp.539-554
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    • 2018
  • Effective interaction between user and device is considered an important ability of IoT devices. For some applications, it is necessary to recognize human facial expressions in real time and make accurate judgments in order to respond to situations correctly. Therefore, many researches on facial image analysis have been preceded in order to construct a more accurate and faster recognition system. In this study, we constructed an automatic recognition system for facial expressions through two steps - a facial recognition step and a classification step. We compared various models with different sets of data with pixel information, landmark coordinates, Euclidean distances among landmark points, and arctangent angles. We found a fast and efficient prediction model with only 30 principal components of face landmark information. We applied several prediction models, that included linear discriminant analysis (LDA), random forests, support vector machine (SVM), and bagging; consequently, an SVM model gives the best result. The LDA model gives the second best prediction accuracy but it can fit and predict data faster than SVM and other methods. Finally, we compared our method to Microsoft Azure Emotion API and Convolution Neural Network (CNN). Our method gives a very competitive result.

Webcam-Based 2D Eye Gaze Estimation System By Means of Binary Deformable Eyeball Templates

  • Kim, Jin-Woo
    • Journal of information and communication convergence engineering
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    • v.8 no.5
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    • pp.575-580
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    • 2010
  • Eye gaze as a form of input was primarily developed for users who are unable to use usual interaction devices such as keyboard and the mouse; however, with the increasing accuracy in eye gaze detection with decreasing cost of development, it tends to be a practical interaction method for able-bodied users in soon future as well. This paper explores a low-cost, robust, rotation and illumination independent eye gaze system for gaze enhanced user interfaces. We introduce two brand-new algorithms for fast and sub-pixel precise pupil center detection and 2D Eye Gaze estimation by means of deformable template matching methodology. In this paper, we propose a new algorithm based on the deformable angular integral search algorithm based on minimum intensity value to localize eyeball (iris outer boundary) in gray scale eye region images. Basically, it finds the center of the pupil in order to use it in our second proposed algorithm which is about 2D eye gaze tracking. First, we detect the eye regions by means of Intel OpenCV AdaBoost Haar cascade classifiers and assign the approximate size of eyeball depending on the eye region size. Secondly, using DAISMI (Deformable Angular Integral Search by Minimum Intensity) algorithm, pupil center is detected. Then, by using the percentage of black pixels over eyeball circle area, we convert the image into binary (Black and white color) for being used in the next part: DTBGE (Deformable Template based 2D Gaze Estimation) algorithm. Finally, using DTBGE algorithm, initial pupil center coordinates are assigned and DTBGE creates new pupil center coordinates and estimates the final gaze directions and eyeball size. We have performed extensive experiments and achieved very encouraging results. Finally, we discuss the effectiveness of the proposed method through several experimental results.

Asymptotic Behavior of the output SINR at MMSE receivers in a MIMO MC-CDMA system (MIMO MC-CDMA시스템에서 MMSE 수신기 출력의 점근적 양상)

  • Kim, Kyeong-Yeon;Shim, Sei-Joon;Ham, Jae-Sang;Lee, Chung-Yong
    • Journal of the Institute of Electronics Engineers of Korea TC
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    • v.44 no.4
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    • pp.10-16
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    • 2007
  • This paper analyzes the output signal-to-interference-plus-noise ratio (SINR) for a multiple-input-multiple-output (MIMO) multicarrier code division multiple access (MC-CDMA) system with minium mean square error receivers. A previous work of a single antenna MC-CDMA system cannot directly applied to a MIMO MC-CDMA system because some assumptions for single antenna do not match the case of multiple antenna. Therefore this paper expands the concept of freeness to MIMO system by using the Marcenko Pastur law. The analysis shows that the output SINR asymptotically converges to a deterministic value and finds the value on the assumption of freeness. From the analysis, it is easy to calculate bit error rate and the calculation is verified by simulations.

Performance Enhancement of Face Detection Algorithm using FLD (FLD를 이용한 얼굴 검출 알고리즘의 성능 향상)

  • Nam, Mi-Young;Kim, Kwang-Baek
    • Journal of the Korean Institute of Intelligent Systems
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    • v.14 no.6
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    • pp.783-788
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    • 2004
  • Many reported methods assume that the faces in an image or an image sequence have been identified and localization. Face detection from image is a challenging task because of the variability in scale, location, orientation and pose. The difficulties in visual detection and recognition are caused by the variations in viewpoint, viewing distance, illumination. In this paper, we present an efficient linear discriminant for multi-view face detection and face location. We define the training data by using the Fisher`s linear discriminant in an efficient learning method. Face detection is very difficult because it is influenced by the poses of the human face and changes in illumination. This idea can solve the multi-view and scale face detection problems. In this paper, we extract the face using the Fisher`s linear discriminant that has hierarchical models invariant size and background. The purpose of this paper is to classify face and non-face for efficient Fisher`s linear discriminant.

Implementation of Pedestrian Detection and Tracking with GPU at Night-time (GPU를 이용한 야간 보행자 검출과 추적 시스템 구현)

  • Choi, Beom-Joon;Yoon, Byung-Woo;Song, Jong-Kwan;Park, Jangsik
    • Journal of Broadcast Engineering
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    • v.20 no.3
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    • pp.421-429
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    • 2015
  • This paper is about an approach for pedestrian detection and tracking with infrared imagery. We used the CUDA(Computer Unified Device Architecture) that is a parallel processing language in order to improve the speed of video-based pedestrian detection and tracking. The detection phase is performed by Adaboost algorithm based on Haar-like features. Adaboost classifier is trained with datasets generated from infrared images. After detecting the pedestrian with the Adaboost classifier, we proposed a particle filter tracking strategies on HSV histogram feature that exploit adaptively at the same time. The proposed approach is implemented on an NVIDIA Jetson TK1 developer board that is full-featured device ideal for software development within the Linux environment. In this paper, we presented the results of parallel processing with the NVIDIA GPU on the CUDA development environment for detection and tracking of pedestrians. We compared the object detection and tracking processing time for night-time images on both GPU and CPU. The result showed that the detection and tracking speed of the pedestrian with GPU is approximately 6 times faster than that for CPU.

EAR: Enhanced Augmented Reality System for Sports Entertainment Applications

  • Mahmood, Zahid;Ali, Tauseef;Muhammad, Nazeer;Bibi, Nargis;Shahzad, Imran;Azmat, Shoaib
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.11 no.12
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    • pp.6069-6091
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    • 2017
  • Augmented Reality (AR) overlays virtual information on real world data, such as displaying useful information on videos/images of a scene. This paper presents an Enhanced AR (EAR) system that displays useful statistical players' information on captured images of a sports game. We focus on the situation where the input image is degraded by strong sunlight. Proposed EAR system consists of an image enhancement technique to improve the accuracy of subsequent player and face detection. The image enhancement is followed by player and face detection, face recognition, and players' statistics display. First, an algorithm based on multi-scale retinex is proposed for image enhancement. Then, to detect players' and faces', we use adaptive boosting and Haar features for feature extraction and classification. The player face recognition algorithm uses boosted linear discriminant analysis to select features and nearest neighbor classifier for classification. The system can be adjusted to work in different types of sports where the input is an image and the desired output is display of information nearby the recognized players. Simulations are carried out on 2096 different images that contain players in diverse conditions. Proposed EAR system demonstrates the great potential of computer vision based approaches to develop AR applications.

THE DECISION OF OPTIMUM BASIS FUNCTION IN IMAGE CLASSIFICATION BASED ON WAVELET TRANSFORM

  • Yoo, Hee-Young;Lee, Ki-Won;Jin, Hong-Sung;Kwon, Byung-Doo
    • Proceedings of the KSRS Conference
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    • 2008.10a
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    • pp.169-172
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    • 2008
  • Land-use or land-cover classification of satellite images is one of the important tasks in remote sensing application and many researchers have been tried to enhance classification accuracy. Previous studies show that the classification technique based on wavelet transform is more effective than that of traditional techniques based on original pixel values, especially in complicated imagery. Various wavelets can be used in wavelet transform. Wavelets are used as basis functions in representing other functions, like sinusoidal function in Fourier analysis. In these days, some basis functions such as Haar, Daubechies, Coiflets and Symlets are mainly used in 2D image processing. Selecting adequate wavelet is very important because different results could be obtained according to the type of basis function in classification. However, it is not easy to choose the basis function which is effective to improve classification accuracy. In this study, we computed the wavelet coefficients of satellite image using 10 different basis functions, and then classified test image. After evaluating classification results, we tried to ascertain which basis function is the most effective for image classification. We also tried to see if the optimum basis function is decided by energy parameter before classifying the image using all basis function. The energy parameter of signal is the sum of the squares of wavelet coefficients. The energy parameter is calculated by sub-bands after the wavelet decomposition and the energy parameter of each sub-band can be a favorable feature of texture. The decision of optimum basis function using energy parameter in the wavelet based image classification is expected to be helpful for saving time and improving classification accuracy effectively.

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A New Confidence Measure for Eye Detection Using Pixel Selection (눈 검출에서의 픽셀 선택을 이용한 신뢰 척도)

  • Lee, Yonggeol;Choi, Sang-Il
    • KIPS Transactions on Software and Data Engineering
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    • v.4 no.7
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    • pp.291-296
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    • 2015
  • In this paper, we propose a new confidence measure using pixel selection for eye detection and design a hybrid eye detector. For this, we produce sub-images by applying a pixel selection method to the eye patches and construct the BDA(Biased Discriminant Analysis) feature space for measuring the confidence of the eye detection results. For a hybrid eye detector, we select HFED(Haar-like Feature based Eye Detector) and MFED(MCT Feature based Eye Detector), which are complementary to each other, as basic detectors. For a given image, each basic detector conducts eye detection and the confidence of each result is estimated in the BDA feature space by calculating the distances between the produced eye patches and the mean of positive samples in the training set. Then, the result with higher confidence is adopted as the final eye detection result and is used to the face alignment process for face recognition. The experimental results for various face databases show that the proposed method performs more accurate eye detection and consequently results in better face recognition performance compared with other methods.

Shot Type Detecting System using Face Detection (얼굴 검출을 이용한 숏 유형 감지 시스템)

  • Baek, Yeong-Tae;Park, Seung-Bo
    • Journal of the Korea Society of Computer and Information
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    • v.17 no.9
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    • pp.49-56
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    • 2012
  • In this paper, we propose the method that decides the shot types using face detection technique. The shot types, such as close-up shot, medium shot, and long shot, can be applied as useful information for understanding narrative structure of movies. The narrative structure of movie is builded by characters. Also their mental and emotional changes become inextricably bound up with them of narrative. The shot types are decided by distance between character and camera. If put together above them, shot types can be found by using detection technique of face size of characters and understand narrative of movie. To do this, we propose the methodology to detect shot type by face detecting and implement the system to do it. Additionally, we evaluate the performance of the system. The implementation system has been evaluated as 95% for close-up shot detection and 90% for medium shot detection, while 53.3% is just detected for long shots.