• Title/Summary/Keyword: HEVC(High Efficiency Video Coding)/H.265

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VVC의 엔트로피 코딩

  • Kim, Dae-Yeon
    • Broadcasting and Media Magazine
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    • v.24 no.4
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    • pp.102-108
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    • 2019
  • VVC(Versatile Video Coding)는 H.264/AVC(Advanced Video Coding)와 H.265/HEVC(High Efficiency Video Coding)의 엔트로피 코딩 기술로 사용되었던 CABAC(Context-based Adaptive Binary Arithmetic Coding)을 기반으로하여 압축율과 처리율을 향상시킬 수 있는 다양한 기술들이 채택되어 현재 CD(Committee Draft)가 완성되었고 참조 모델인 VTM6.0이 정식으로 배포되었다. 본 논문에서는 VVC Draft 6에 채택된 엔트로피 코딩 관련 기술들과 H.265/HEVC의 엔트로피 코딩의 차이점을 설명하고 엔트로피 코딩의 압축 성능과 엔트로피 코딩의 복잡도를 분석한다.

Keypoint-based Fast CU Depth Decision for HEVC Intra Coding (HEVC 인트라 부호화를 위한 특징점 기반의 고속 CU Depth 결정)

  • Kim, Namuk;Lim, Sung-Chang;Ko, Hyunsuk;Jeon, Byeungwoo
    • Journal of the Institute of Electronics and Information Engineers
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    • v.53 no.2
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    • pp.89-96
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    • 2016
  • The High Efficiency Video Coding (MPEG-H HEVC/ITU-T H.265) is the newest video coding standard which has the quadtree-structured coding unit (CU). The quadtree-structure splits a CU adaptively, and its optimum CU depth can be determined by rate-distortion optimization. Such HEVC encoding requires very high computational complexity for CU depth decision. Motivated that the blob detection, which is a well-known algorithm in computer vision, detects keypoints in pictures and decision of CU depth needs to consider high frequency energy distribution, in this paper, we propose to utilize these keypoints for fast CU depth decision. Experimental results show that 20% encoding time can be saved with only slightly increasing BDBR by 0.45% on all intra case.

Reusable HEVC Design in 3D-HEVC

  • Heo, Young Su;Bang, Gun;Park, Gwang Hoon
    • ETRI Journal
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    • v.38 no.5
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    • pp.818-828
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    • 2016
  • This paper proposes a reusable design for the merging process used in three-dimensional High Efficiency Video Coding (3D-HEVC), which can significantly reduce the implementation complexity by eliminating duplicated module redundancies. The majority of inter-prediction coding tools used in 3D-HEVC are utilized through a merge mode, whose extended merging process is based on built-in integration to completely wrap around the HEVC merging process. Consequently, the implementation complexity is unavoidably very high. To facilitate easy market implementation, the design of a legacy codec should be reused in an extended codec if possible. The proposed 3D-HEVC merging process is divided into the base merging process of reusing HEVC modules and reprocessing process of refining the existing processes that have been newly introduced or modified for 3D-HEVC. To create a reusable design, the causal and mutual dependencies between the newly added modules for 3D-HEVC and the reused HEVC modules are eliminated, and the ineffective methods are simplified. In an application of the proposed reusable design, the duplicated reimplementation of HEVC modules, which account for 50.7% of the 3D-HEVC merging process, can be eliminated while maintaining the same coding efficiency. The proposed method has been adopted as a normative coding tool in the 3D-HEVC international standard.

A Study on the HEVC Video Encoder PMR Block Design (HEVC 비디오 인코더 PMR 블록 설계에 대한 연구)

  • Lee, Sukho;Lee, Jehyun
    • Journal of the Institute of Electronics and Information Engineers
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    • v.53 no.12
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    • pp.141-146
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    • 2016
  • HEVC/H.265 is the latest joint video coding standard proposed by ITU-T SG 16 WP and ISO/IEC JTC 1/SC29/WG 11. In H.265, pictures are divided into a sequence of coding tree units(CTUs), and the CTU further is partitioned into multiple CUs to adapt to various local characteristics. Its coding efficiency is approximately two times high compared to previous standard H.264/AVC. However according to the size of extended CU(coding unit) and transform block, the hardware size of PMR(prediction/mode decision/reconstruction) block within video encoder is about 4 times larger than previous standard. In this study, we propose a new less complex hardware architecture of PMR block which has the most high complexity within encoder without any noticeable PSNR loss. Using this simplified block, we can shrink the overall size the H.265 encoder. For FHD image, it operates at clocking frequency of 300 MHz and frame rate of 60 fps. And also for the test image, the Bjøntegaard Delta (BD) bit rate increase about average 30 % in PMR prediction block, and the total estimated gate count of PMR block is around 1.8 M.

Multi-Sever based Distributed Coding based on HEVC/H.265 for Studio Quality Video Editing

  • Kim, Jongho;Lim, Sung-Chang;Jeong, Se-Yoon;Kim, Hui-Yong
    • Journal of Multimedia Information System
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    • v.5 no.3
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    • pp.201-208
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    • 2018
  • High Efficiency Video Coding range extensions (HEVC RExt) is a kind of extension model of HEVC. HEVC RExt was specially designed for dealing the high quality images. HEVC RExt is very essential for studio editing which handle the very high quality and various type of images. There are some problems to dealing these massive data in studio editing. One of the most important procedure is re-encoding and decoding procedure during the editing. Various codecs are widely used for studio data editing. But most of the codecs have common problems to dealing the massive data in studio editing. First, the re-encoding and decoding processes are frequently occurred during the studio data editing and it brings enormous time-consuming and video quality loss. This paper, we suggest new video coding structure for the efficient studio video editing. The coding structure which is called "ultra-low delay (ULD)". It has the very simple and low-delayed referencing structure. To simplify the referencing structure, we can minimize the number of the frames which need decoding and re-encoding process. It also prevents the quality degradation caused by the frequent re-encoding. Various fast coding algorithms are also proposed for efficient editing such as tool-level optimization, multi-serve based distributed coding and SIMD (Single instruction, multiple data) based parallel processing. It can reduce the enormous computational complexity during the editing procedure. The proposed method shows 9500 times faster coding speed with negligible loss of quality. The proposed method also shows better coding gain compare to "intra only" structure. We can confirm that the proposed method can solve the existing problems of the studio video editing efficiently.

HEVC 표준화 동향과 Test-Model Version 1의 구성 및 성능

  • Han, U-Jin
    • Broadcasting and Media Magazine
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    • v.15 no.4
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    • pp.9-22
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    • 2010
  • 최근 full-HD 3D 방송, UD(ultra-definition) 영상 서비스, mobile device 향 양방향 HD급 화상통신 등 기존 영상 서비스의 품질을 월등히 향상시키고자 하는 연구들이 진행되고 있다. 본 기고에서는 기존 H.264/AVC 영상 압축 표준의 성능을 2배 이상 향상시키는 것을 목표로 진행 중인 새로운 차세대 영상 압축 표준인 HEVC(high-efficiency video coding; MPEG-H/H.265)의 표준화 동향을 소개한다. 또한, 현재 HEVC test-model (HM) version 1을 구성하고 있는 요소 기술들을 결정하기 위해 진행되었던 성능 평가 과정에 대해 간략하게 소개하고, 마지막으로 HM의 전반적 구성 및 현재 성능 수준에 대한 평가결과를 보인다.

Tile-level and Frame-level Parallel Encoding for HEVC (타일 및 프레임 수준의 HEVC 병렬 부호화)

  • Kim, Younhee;Seok, Jinwuk;Jung, Soon-heung;Kim, Huiyong;Choi, Jin Soo
    • Journal of Broadcast Engineering
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    • v.20 no.3
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    • pp.388-397
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    • 2015
  • High Efficiency Video Coding (HEVC)/H.265 is a new video coding standard which is known as high compression ratio compared to the previous standard, Advanced Video Coding (AVC)/H.264. Due to achievement of high efficiency, HEVC sacrifices the time complexity. To apply HEVC to the market applications, one of the key requirements is the fast encoding. To achieve the fast encoding, exploiting thread-level parallelism is widely chosen mechanism since multi-threading is commonly supported based on the multi-core computer architecture. In this paper, we implement both the Tile-level parallelism and the Frame-level parallelism for HEVC encoding on multi-core platform. Based on the implementation, we present two approaches in combining the Tile-level parallelism with Frame-level parallelism. The first approach creates the fixed number of tile per frame while the second approach creates the number of tile per frame adaptively according to the number of frame in parallel and the number of available worker threads. Experimental results show that both improves the parallel scalability compared to the one that use only tile-level parallelism and the second approach achieves good trade-off between parallel scalability and coding efficiency for both Full-HD (1080 x 1920) and 4K UHD (3840 x 2160) sequences.

Improvement of Inter prediction by using Homography Reference Picture (Homography 참조 픽처를 사용한 화면 간 예측 효율 향상 방법)

  • Kim, Tae Hyun;Park, Gwang Hoon
    • Journal of Broadcast Engineering
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    • v.22 no.3
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    • pp.397-400
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    • 2017
  • Recently, a lot of images containing various global movements have been generated by the activation of the photographic equipment such as the drone and the action cam. In this case, when the motion such as rotation, scaling is generated, it is difficult to expect a high coding efficiency in the conventional inter-picture prediction method using the 2D motion vector. In this paper, we propose a video coding method that reflects global motion through homography reference pictures. As a proposed method, there are 1) a method of generating a new reference picture by grasping a global motion relation between a current picture and a reference picture by homography, and 2) a method of utilizing a homography reference picture for inter-picture prediction. The experiment was applied to the HEVC reference software HM 14.0, and the experimental result showed an increase in encoding efficiency of 6.6% based on RA. Especially, the results using the videos with rotational motion have a maximum coding efficiency of 32.6%, which is expected to show high efficiency in video, which is often represented by complex global motion such as drones.

A Fast TU Size Decision Method for HEVC RQT Coding

  • Wu, Jinfu;Guo, Baolong;Yan, Yunyi;Hou, Jie;Zhao, Dan
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.9 no.6
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    • pp.2271-2288
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    • 2015
  • The emerging high efficiency video coding (HEVC) standard adopts the quadtree-structured transform unit (TU) in the residual quadtree (RQT) coding. Each TU allows to be split into four equal sub-TUs recursively. The RQT coding is performed for all the possible transform depth levels to achieve the highest coding efficiency, but it requires a very high computational complexity for HEVC encoders. In order to reduce the computational complexity requested by the RQT coding, in this paper, we propose a fast TU size decision method incorporating an adaptive maximum transform depth determination (AMTD) algorithm and a full check skipping - early termination (FCS-ET) algorithm. Because the optimal transform depth level is highly content-dependent, it is not necessary to perform the RQT coding at all transform depth levels. By the AMTD algorithm, the maximum transform depth level is determined for current treeblock to skip those transform depth levels rarely used by its spatially adjacent treeblocks. Additionally, the FCS-ET algorithm is introduced to exploit the correlations of transform depth level between four sub-CUs generated by one coding unit (CU) quadtree partitioning. Experimental results demonstrate that the proposed overall algorithm significantly reduces on average 21% computational complexity while maintaining almost the same rate distortion (RD) performance as the HEVC test model reference software, HM 13.0.

Implementation of SEI Parser and Decoder for Virtual Reality Video Projection Processing (가상 현실 비디오 프로젝션 처리를 위한 SEI 구문 분석기와 디코더 구현)

  • Jeong, JongBeom;Son, Jang-Woo;Jang, Dongmin;Ryu, Eun-Seok
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2018.06a
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    • pp.1-4
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    • 2018
  • 최근 360 도 가상현실을 지원하기 위한 비디오 시스템은 다양한 프로젝션에 대한 처리를 필요로 한다. 이를 위해 Moving Picture Experts Group (MPEG) 비디오 표준화 기술은 비디오에 대한 추가적인 정보들로 프로젝션을 처리하는 기술을 표준 채택하였다. 즉, 다양한 프로젝션의 비디오에 대응하는 비디오 메타데이터 처리를 H.265/HEVC(High Efficiency Video Coding)에서 제안된 Supplemental Enhancement Information(SEI) 메세지를 사용하여 지원한다. 본 논문은 비디오의 인코딩, 디코딩 시에 비디오 프로젝션 타입에 따라 다르게 처리하는 시스템의 구현 기술을 소개한다. 이를 위해 본 논문은 SEI 메시지 구문 분석기를 구현 시 HEVC Test Model(HM)을 이용하고, 디코더 구현 시 FFmpeg 라이브러리를 이용한다. 최종적으로 구현된 시스템은, 본 기관의 또 다른 구현 물인 실시간 360 비디오 플레이어에 통합되어 실시간 디코딩 및 다양한 프로젝션의 전/후처리를 문제 없이 지원하였다.

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