• Title/Summary/Keyword: HDR image

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An Adaptive Tone Reproduction for High Dynamic Range Image

  • Lee, Joo-Hyun;Jeon, Gwang-Gil;Jeon, Je-Chang
    • Journal of Broadcast Engineering
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    • v.14 no.4
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    • pp.428-437
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    • 2009
  • A high dynamic range (HDR) image can represent real world scenes that have a wide range of luminance intensity. However, compared with the range of real world luminance, conventional display devices have a low dynamic range (LDR). To display HDR images onto conventional displayable devices such as monitors and printers, we propose the logarithmic based global reproduction algorithm that considers the features of the image using reproduction parameters. Based on the characteristics of the image, we first modify the input luminance values for reproducing perceptually tuned images and then obtain the displayable output values directly. The experimental results show that the proposed algorithm achieves good subjective results while preserving details of the image; furthermore, the proposed algorithm has a fast, simple and practical structure for implementation.

A Small Number of Light Sources Estimation from Real World illumination for Fast Realistic Rendering (실세계 조명 정보를 포함하는 HDR영상 기반 소수 광원 추정 기법에 관한 연구)

  • Dachuri Naveen;Yoo Jae-Doug;Kim Seung-man;Lee Kwan H.
    • Proceedings of the Korean Information Science Society Conference
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    • 2005.11a
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    • pp.697-699
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    • 2005
  • 본 논문에서는 실세계 조명 정보를 표현하는 HDR(High Dynamic Range) 영상으로부터 소수의 방향성 광원을 추정하는 기법을 제안한다. 광원 추정을 위해 노출 시간을 달리한 일련의 일반 영상으로부터 실세계의 조명 정보를 선형적으로 표현할 수 있는 HDR영상을 생성한다. HDR영상의 색상 및 명도 변화를 이용하며 영역을 분할하고, 분할된 영역으로부터 명도 평균과 가중치를 이용하여 방향성 광원의 파라미터를 추출하는 방법을 제안한다. 제안된 방법의 장정은 비반복적인 기법을 사용하여 일관된 결과를 산출하여 사용자의 입력없이 자동으로 계산하는 것이다. 추정된 광원은 그래픽 하드웨어를 사용한 실시간 렌더링에 적용 가능하다. 또한 실시간 렌더링이 중요한 가상현실이나 증강현실 분야에서 가상의 오브젝트를 렌더링할 때 IBL(Image Based Lighting)등의 전역조명 효과와 유사한 사실적인 영상을 얻을 수 있다.

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Multi-spectral HDR Imaging System and its Characterization (다중 분광 HDR 이미징 시스템 개발 및 특성화 방법)

  • Kim, Deok-Bong;Seo, Myeong-Guk;Kim, Gang-Yeon;Lee, Gwan-Haeng
    • Proceedings of the Optical Society of Korea Conference
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    • 2009.10a
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    • pp.286-287
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    • 2009
  • 본 논문은 다중 분광 HDR 이미징 시스템 개발에 관한 연구로써, 기존 점 기반의 분광방사휘도계의 단점을 보완하기 위해 고안된 시스템이다. 기존 분광방사휘도계는 한 점의 분광방사 휘도 값을 측정할 수밖에 없기 때문에, 여러 개의 샘플을 찍을 때 많은 시간이 드는 단점이 존재한다. 본 연구에서는 HDRI (High Dynamic Range Image) 생성 기술과 다중분광 이미징 기술을 이용하여 시스템을 구성하였다. 상용 분광방사휘도계와 다중 분광 HDR 이미징 시스템으로부터 나온 값을 직접 적용(fitting) 하여 효율적이고 정확한 시스템을 개발하였다.

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Multi Scale Tone Mapping Model Using Visual Brightness Functions for HDR Image Compression (HDR 영상 압축을 위한 시각 밝기 함수를 이용한 다중 스케일 톤 맵핑 모델)

  • Kwon, Hyuk-Ju;Lee, Sung-Hak;Chae, Seok-Min;Sohng, Kyu-Ik
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.37A no.12
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    • pp.1054-1064
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    • 2012
  • HDR (high dynamic range) tone mapping algorithms are used in image processing that reduces the dynamic range of an image to be displayed on LDR (low dynamic range) devices properly. The retinex is one of the tone mapping algorithms to provide dynamic range compression, color constancy, and color rendition. It has been developed through multi-scale methods and luminance-based methods. Retinex algorithms still have drawbacks such as the emphasized noise and desaturation. In this paper, we propose a multi scale tone mapping algorithm for enhancement of contrast, saturation, and noise of HDR rendered images based on visual brightness functions. In the proposed algorithm, HSV color space has been used for preserving the hue and saturation of images. And the algorithm includes the estimation of minimum and maximum luminance level and a visual gamma function for the variation of viewing conditions. And subjective and objective evaluations show that proposed algorithm is better than existing algorithms. The proposed algorithm is expected to image quality enhancement in some fields that require a improvement of the dynamic range due to the changes in the viewing condition.

3D Analysis of Scene and Light Environment Reconstruction for Image Synthesis (영상합성을 위한 3D 공간 해석 및 조명환경의 재구성)

  • Hwang, Yong-Ho;Hong, Hyun-Ki
    • Journal of Korea Game Society
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    • v.6 no.2
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    • pp.45-50
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    • 2006
  • In order to generate a photo-realistic synthesized image, we should reconstruct light environment by 3D analysis of scene. This paper presents a novel method for identifying the positions and characteristics of the lights-the global and local lights-in the real image, which are used to illuminate the synthetic objects. First, we generate High Dynamic Range(HDR) radiance map from omni-directional images taken by a digital camera with a fisheye lens. Then, the positions of the camera and light sources in the scene are identified automatically from the correspondences between images without a priori camera calibration. Types of the light sources are classified according to whether they illuminate the whole scene, and then we reconstruct 3D illumination environment. Experimental results showed that the proposed method with distributed ray tracing makes it possible to achieve photo-realistic image synthesis. It is expected that animators and lighting experts for the film and animation industry would benefit highly from it.

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Light Source Estimation for Realistic Rendering using Segmented HDR Images (사실적인 렌더링을 위한 분할된 HDR 영상으로부터의 광원 추정 기법)

  • Yoo, Jae-Doug;Cho, Ji-Ho;Lee, Kwan-H.
    • Proceedings of the Korea Information Processing Society Conference
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    • 2007.05a
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    • pp.671-674
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    • 2007
  • 현재 다양한 분야(영화, 광고, AR 등)에서 영상합성 기법이 많이 사용되고 있다. 실제 영상에 가상의 객체를 합성하거나 가상의 환경에 객체를 합성하는 경우 등 영상과 객체간의 사실적인 합성결과를 얻기 위해서는 실제 환경에 적용된 광원의 정보가 필요하다. 본 논문에서는 실 세계 조명 정보를 표현하는 HDR(High Dynamic Range) 영상을 이용하여 실 세계의 광원을 추정하는 기법을 제안한다. 광원 추정을 위해 노출 시간을 달리한 일련의 LDR(Low Dynamic Range) 영상으로부터 실 세계정보를 선형적으로 표현할 수 있는 HDR 영상을 생성한다. HDR 영상을 가시화 한 후 영상에 나타나는 밝기 값을 기반으로 영상을 분할하고 분할된 영상들이 나타내는 빛의 세기에 비례하여 방향성 광원을 추정한다. 추정된 조명조건을 이용하여 IBL(Image Based Lighting)등의 전역조명 효과와 유사한 결과를 얻을 수 있으며 소수의 광원을 추정함으로써 실시간 렌더링이 중요한 가상현실이나 증강 현실 분야에도 적용할 수 있다. 또한 분할된 영상들로부터 광원을 추정하기 때문에 각각의 영상들이 오브젝트에 나타내는 조명효과도 확인할 수 있다.

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Dose Verification Using Pelvic Phantom in High Dose Rate (HDR) Brachytherapy (자궁경부암용 팬톰을 이용한 HDR (High dose rate) 근접치료의 선량 평가)

  • 장지나;허순녕;김회남;윤세철;최보영;이형구;서태석
    • Progress in Medical Physics
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    • v.14 no.1
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    • pp.15-19
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    • 2003
  • High dose rate (HDR) brachytherapy for treating a cervix carcinoma has become popular, because it eliminates many of the problems associated with conventional brachytherapy. In order to improve the clinical effectiveness with HDR brachytherapy, a dose calculation algorithm, optimization procedures, and image registrations need to be verified by comparing the dose distributions from a planning computer and those from a phantom. In this study, the phantom was fabricated in order to verify the absolute doses and the relative dose distributions. The measured doses from the phantom were then compared with the treatment planning system for the dose verification. The phantom needs to be designed such that the dose distributions can be quantitatively evaluated by utilizing the dosimeters with a high spatial resolution. Therefore, the small size of the thermoluminescent dosimeter (TLD) chips with a dimension of <1/8"and film dosimetry with a spatial resolution of <1mm used to measure the radiation dosages in the phantom. The phantom called a pelvic phantom was made from water and the tissue-equivalent acrylic plates. In order to firmly hold the HDR applicators in the water phantom, the applicators were inserted into the grooves of the applicator holder. The dose distributions around the applicators, such as Point A and B, were measured by placing a series of TLD chips (TLD-to-TLD distance: 5mm) in the three TLD holders, and placing three verification films in the orthogonal planes. This study used a Nucletron Plato treatment planning system and a Microselectron Ir-192 source unit. The results showed good agreement between the treatment plan and measurement. The comparisons of the absolute dose showed agreement within $\pm$4.0 % of the dose at point A and B, and the bladder and rectum point. In addition, the relative dose distributions by film dosimetry and those calculated by the planning computer show good agreement. This pelvic phantom could be a useful to verify the dose calculation algorithm and the accuracy of the image localization algorithm in the high dose rate (HDR) planning computer. The dose verification with film dosimetry and TLD as quality assurance (QA) tools are currently being undertaken in the Catholic University, Seoul, Korea.

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Color Correction Method for High Dynamic Range Image Using Dynamic Cone Response Function (동적 원추 세포 응답을 이용한 높은 동적 폭을 갖는 영상 색상 보정 방법)

  • Choi, Ho-Hyoung;Yun, Byoung-Ju
    • Journal of the Institute of Electronics and Information Engineers
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    • v.49 no.9
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    • pp.104-112
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    • 2012
  • Recently, the HDR imaging technique that mimics human eye is incorporated with LCD/LED display devices to deal with mismatch between the real world scene and the displayed image. However, HDR image has a veiling glare limit as well as a scale of the local contrast problem. In order to overcome these problems, several color correction methods, CSR(center/surround Retinex), MSR (Multi-Scale Retinex), tone-mapping method, iCAM06 and so on, are proposed. However, these methods have a dominated color throughout the entire resulting image after performing color correction. Accordingly, this paper presents a new color correction method using dynamic cone response function. The proposed color correction method consists of tone-mapping and dynamic cone response. The tone-mapping is obtained by using a linear interpolation between chromatic and achromatic. Thereafter, the resulting image is processed through the dynamic cone response function, which estimates the dynamic responses of human visual system as well as deals with mismatch between the real scene image and the rendered image. The experiment results show that the proposed method yields better performance of color correction over the conventional methods.

Gamma Correction for Local Brightness and Detail Enhancement of HDR Images (HDR 영상의 지역적 밝기 및 디테일 향상을 위한 감마 보정 기법)

  • Lee, Seung-Yun;Ha, Ho-Gun;Song, Kun-Woen;Ha, Yeong-Ho
    • Journal of Korea Multimedia Society
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    • v.19 no.5
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    • pp.837-847
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    • 2016
  • Tone mapping for High Dynamic Range(HDR) image provides matching human visual perception between real world scene and displayable devices. Recently, a tone mapping algorithm based on localized gamma correction is proposed. This algorithm is using human visual properties of contrast and colorfulness with background intensity, generating a weight map for gamma correction. However, this method have limitations of controlling enhancement region as well as generating halo artifacts caused by the weight map construction. To overcome aforementioned limitations, proposed algorithm in this paper modifies previous weight map, considering base layer intensity of input luminance channel. By determining enhancement region locally and globally based on base layer intensity, gamma values are corrected accordingly. Therefore, proposed algorithm selectively enhances local brightness and controls strength of edges. Subjective evaluation using z-score shows that our proposed algorithm outperforms the conventional methods.

Lighting Source Estimation from Real World Illumination for Realistic Shadowing (사실적인 shadow 표현을 위한 HDR 영상 기반 광원 추정)

  • Yoo, Jae-Doug;Dachuri, Naveen;Kim, Kang-Yeon;Lee, Kwan-H.
    • 한국HCI학회:학술대회논문집
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    • 2006.02a
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    • pp.1277-1282
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    • 2006
  • 본 논문에서는 배경과 오브젝트 합성 시 사실적인 그림자 효과를 표현하기 위해 HDR 영상을 기반으로 한 소수의 방향성 광원을 추정하는 기법을 제안한다. 실 세계 정보를 모두 포함하는HDR 영상을 가시화 하기 위해 톤 맵핑(tone mapping)하여 그 영상으로부터 광원의 위치가 되는 밝은 영역들을 찾아내고 그 위치들로부터 방향성 광원을 추정한다. 카메라의 노출시간을 짧게 하여 촬영한 영상에서 나타나는 부분을 실제 광원이 위치하는 부분으로 볼 수 있으므로 톤 맵핑한 영상을 이미지 프로세싱을 거쳐 노출 시간을 짧게 하여 촬영한 영상과 비슷한 결과를 얻을 수 있도록 한 후 밝은 영역만 표현 되도록 한다. 전 처리를 거친 영상을 기반으로 밝은 영역을 추정하기 때문에 보다 정확한 광원의 위치 추정이 가능하며, 추정된 밝은 영역과 일치하는 HDR 영상의 데이터를 사용하기 때문에 정확한 광원의 위치와 데이터를 얻을 수 있다. 또한 추정된 광원은 실제 렌더링에 곧바로 사용이 가능하며, 이를 통해 사실적인 shadowing 효과를 얻을 수 있다.

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