• Title/Summary/Keyword: HDR Interpolation

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A HDR Up-scaling Algorithm Using Undecimated Wavelet Transform and Retinex Method (비간축 웨이브릿 변환과 레티넥스 기법을 이용한 HDR 업스케일링 알고리즘)

  • Han, Kyu-Phil
    • Journal of Korea Multimedia Society
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    • v.25 no.10
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    • pp.1395-1403
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    • 2022
  • Lately, over 4K high definition and high dynamic range (HDR) display devices are popularized, various interpolation and HDR methods have been researched to expand the size and the dynamic range. Since most of the legacy low resolution (LR) images require both an interpolation and a HDR tone mapping methods, the two processes should be subsequently applied. Therefore, the proposed algorithm presents a HDR up-scaling algorithm using undecimated wavelet transform and Retinex method, which transfers a LR image of low dynamic range (LDR) into the high resolution (HR) with HDR. The proposed algorithm consists of an up-scaling scheme increasing the image size and a tone mapping scheme expanding the dynamic range. The up-scaling scheme uses the undecimated version of the simplest Haar wavelet analysis for the 8-directional interpolation and the change region is extracted during the analysis. This region information is utilized in controlling the surround functions' size of the proposed tone mapping using MSRCR, to enhance the pixels of around the edges that are dominant feature of the subjective image quality. As the results, the proposed algorithm can apply an up-scaling and tone mapping processes in accordance with the type of pixel.

Generating Dynamic Virtual Light Sources by Interpolating HDR Environment Maps (HDR 환경 맵 보간을 이용한 동적 가상 조명 생성)

  • Hwang, Gyuhyun;Park, Sanghun
    • Journal of Korea Multimedia Society
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    • v.15 no.11
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    • pp.1399-1408
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    • 2012
  • The light source is an important visual component that empirically affects the color and illumination of graphic objects, and it is necessary to precisely store and appropriately employ the information of all light sources in the real world in order to obtain photo-realistic composition results. The information of real light sources can be accurately stored in HDR environment maps; however, it is impossible to create new environment maps corresponding to dynamic virtual light sources from a single HDR environment map captured under a fixed lighting situation. In this paper, we present a technique to dynamically generate well-matched information for arbitrarily selected virtual light sources using HDR environment maps created under predefined lighting position and orientation. Using the information obtained from light intensity and distribution analysis, our technique automatically generates HDR environment maps for virtual light sources via image interpolation. By applying the interpolated environment maps to an image-based lighting technique, we show that virtual light can create photo-realistically rendered images for graphic models.

Implementation of Progressive Radiosity on GPU for Image based Relighting (영상기반 재조명을 위한 GPU 기반 래디오시티 구현)

  • Kim, Jun-Hwan;Hwang, Yong-Ho;Hong, Hyun-Ki
    • 한국HCI학회:학술대회논문집
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    • 2007.02a
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    • pp.988-993
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    • 2007
  • 전역조명기법(global illumination)중에서 난반사(diffuse reflection) 객체들 사이의 관계를 효과적으로 표현하는 래디오시티(radiosity)방법은 객체들 사이의 에너지 교환에 에너지 평형 상태를 모델링 한다. 그러나 래디오시티는 많은 계산량으로 인해 실시간 활용에는 적합하지 않았다. 최근 장면생성에 걸리는 소요시간을 크게 단축시킬 수 있는 비용대비 고성능의 그래픽스 하드웨어(GPU)를 이용한 방법들이 제안되고 있다. 객체들 사이에서 교환되는 에너지는 래디언스(radiance)로 표현이 가능하며, 이러한 래디언스는 대상 장면에서 취득한 HDR(High Dynamic Range) 영상으로부터 래디언스 맵을 구성해서 얻을 수 있다. 이를 기반으로 대상장면의 조명환경을 구성하면 대상장면의 복잡도와는 별개로 빠르고 사실적인 합성장면을 생성할 수 있다. 본 논문에서는 G. Coombe 등이 제안한 점진적 세분(progressive refinement) 알고리즘을 수정하여 래디언스 맵을 이용할 수 있도록 하였으며, 각 텍셀(texel)설정 및 보간(interpolation) 적용 등에 따른 실험 결과를 얻고 분석하였다. 구현된 방법은 이후 영상기반 재조명과 그래픽스 하드웨어를 이용한 영상합성 기술로 영화, 애니메이션, 가상현실, 게임 등에 다양하게 활용될 예정이다.

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Color Correction Method for High Dynamic Range Image Using Dynamic Cone Response Function (동적 원추 세포 응답을 이용한 높은 동적 폭을 갖는 영상 색상 보정 방법)

  • Choi, Ho-Hyoung;Yun, Byoung-Ju
    • Journal of the Institute of Electronics and Information Engineers
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    • v.49 no.9
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    • pp.104-112
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    • 2012
  • Recently, the HDR imaging technique that mimics human eye is incorporated with LCD/LED display devices to deal with mismatch between the real world scene and the displayed image. However, HDR image has a veiling glare limit as well as a scale of the local contrast problem. In order to overcome these problems, several color correction methods, CSR(center/surround Retinex), MSR (Multi-Scale Retinex), tone-mapping method, iCAM06 and so on, are proposed. However, these methods have a dominated color throughout the entire resulting image after performing color correction. Accordingly, this paper presents a new color correction method using dynamic cone response function. The proposed color correction method consists of tone-mapping and dynamic cone response. The tone-mapping is obtained by using a linear interpolation between chromatic and achromatic. Thereafter, the resulting image is processed through the dynamic cone response function, which estimates the dynamic responses of human visual system as well as deals with mismatch between the real scene image and the rendered image. The experiment results show that the proposed method yields better performance of color correction over the conventional methods.