• Title/Summary/Keyword: HD video

Search Result 246, Processing Time 0.019 seconds

Design of UWB/WiFi Module based Wireless Transmission for Endoscopic Camera (UWB/WiFi 모듈 기반의 내시경 카메라용 무선전송 설계)

  • Shim, Dongha;Lee, Jaegon;Yi, Jaeson;Cha, Jaesang;Kang, Mingoo
    • Journal of Internet Computing and Services
    • /
    • v.16 no.1
    • /
    • pp.1-8
    • /
    • 2015
  • Ultra-wide-angle wireless endoscopes are demonstrated in this paper. The endoscope is composed of an ultra-wide-angle camera module and wireless transmission module. A lens unit with the ultra-wide FOV of 162 degrees is designed and manufactured. The lens, image sensor, and camera processor unit are packaged together in a $3{\times}3{\times}9-cm3$ case. The wireless transmission modules are implemented based on UWB- and WiFi-based platform, respectively. The UWB-based module can transmit HD video to a computer in resolution of $2048{\times}1536$ (QXGA) and the frame rate of 15 fps in MJPEG compression mode. The maximum data transfer rate reaches 41.2 Mbps. The FOV and the resolution of the endoscope is comparable to a medical-grade endoscope. The FOV and resolution is ~3X and 16X higher than that of a commercial high-performance WiFi endoscope, respectively. The WiFi-based module streams out video to a smart device with th maximum date transfer rate of 1.5 Mbps at the resolution of $640{\times}480$ (VGA) and the frame rate of 30 fps in MJPEG compression mode. The implemented components show the feasibility of cheap medical-grade wireless electronic endoscopes, which can be effectively used in u-healthcare, emergency treatment, home-healthcare, remote diagnosis, etc.

Fast Generation of Intermediate View Image Using GPGPU-Based Disparity Increment Method (GPGPU 기반의 변위증분 방법을 이용한 중간시점 고속 생성)

  • Koo, Ja-Myung;Seo, Young-Ho;Kim, Dong-Wook
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.17 no.8
    • /
    • pp.1908-1918
    • /
    • 2013
  • Free-view, auto-stereoscopic video service is a next generation broadcasting system which offers a three-dimensional video, images of the various point are needed. This paper proposes a method that parallelizes the algorithm for arbitrary intermediate view-point image fast generation and make it faster using General Propose Graphic Processing Unit(GPGPU) with help of the Compute Unified Device Architecture(CUDA). It uses a parallelized stereo-matching method between the leftmost and the rightmost depth images to obtain disparity information and It use data calculated disparity increment per depth value. The disparity increment is used to find the location in the intermediate view-point image for each depth in the given images. Then, It is eliminate to disocclusions complement each other and remaining holes are filled image using hole-filling method and to get the final intermediate view-point image. The proposed method was implemented and applied to several test sequences. The results revealed that the quality of the generated intermediate view-point image corresponds to 30.47dB of PSNR in average and it takes about 38 frames per second to generate a Full HD intermediate view-point image.

4-way Search Window for Improving The Memory Bandwidth of High-performance 2D PE Architecture in H.264 Motion Estimation (H.264 움직임추정에서 고속 2D PE 아키텍처의 메모리대역폭 개선을 위한 4-방향 검색윈도우)

  • Ko, Byung-Soo;Kong, Jin-Hyeung
    • Journal of the Institute of Electronics Engineers of Korea SD
    • /
    • v.46 no.6
    • /
    • pp.6-15
    • /
    • 2009
  • In this paper, a new 4-way search window is designed for the high-performance 2D PE architecture in H.264 Motion Estimation(ME) to improve the memory bandwidth. While existing 2D PE architectures reuse the overlapped data of adjacent search windows scanned in 1 or 3-way, the new window utilizes the overlapped data of adjacent search windows as well as adjacent multiple scanning (window) paths to enhance the reusage of retrieved search window data. In order to scan adjacent windows and multiple paths instead of single raster and zigzag scanning of adjacent windows, bidirectional row and column window scanning results in the 4-way(up. down, left, right) search window. The proposed 4-way search window could improve the reuse of overlapped window data to reduce the redundancy access factor by 3.1, though the 1/3-way search window redundantly requires $7.7{\sim}11$ times of data retrieval. Thus, the new 4-way search window scheme enhances the memory bandwidth by $70{\sim}58%$ compared with 1/3-way search window. The 2D PE architecture in H.264 ME for 4-way search window consists of $16{\times}16$ pe array. computing the absolute difference between current and reference frames, and $5{\times}16$ reusage array, storing the overlapped data of adjacent search windows and multiple scanning paths. The reference data could be loaded upward and downward into the new 2D PE depending on scanning direction, and the reusage array is combined with the pe array rotating left as well as right to utilize the overlapped data of adjacent multiple scan paths. In experiments, the new implementation of 4-way search window on Magnachip 0.18um could deal with the HD($1280{\times}720$) video of 1 reference frame, $48{\times}48$ search area and $16{\times}16$ macroblock by 30fps at 149.25MHz.

Intermediate Depth Image Generation using Disparity Increment of Stereo Depth Images (스테레오 깊이영상의 변위증분을 이용한 중간시점 깊이영상 생성)

  • Koo, Ja-Myung;Seo, Young-Ho;Choi, Hyun-Jun;Yoo, Ji-Sang;Kim, Dong-Wook
    • Journal of Broadcast Engineering
    • /
    • v.17 no.2
    • /
    • pp.363-373
    • /
    • 2012
  • This paper proposes a method to generate a depth image at an arbitrary intermediate view-point, which is targeting a video service for free-view, auto-stereoscopy, holography, etc. It assumes that the leftmost and the rightmost depth images are given and they both have been camera-calibrated and image-rectified. This method calculates and uses a disparity increment per depth value. In this paper, it is obtained by stereo matching for the given two depth image by considering more general cases. The disparity increment is used to find the location in the intermediate view-point depth image (IVPD) for each depth in the given images. Thus, this paper finds two IVPDs, from left image and from right image. Noises are removed and holes are filled in each IVPDs and the two results are combined to get the final IVPD. The proposed method was implemented and applied to several test sequences. The results revealed that the quality of the generated IVPD corresponds to 33.84dB of PSNR in average and it takes about 1 second to generate a HD IVPD. We evaluate that this image quality is quite good by considering the low correspondency among the left images, intermediate images, and the right images in the test sequences. If the execution speed is improved, the proposed method can be a very useful method to generate an IVPD at an arbitrary view-point, we believe.

Ball Velocity Changes Depending on the Different Linear Momentum of Putter Head during the Putting Strokes (퍼팅 스트로크에서 퍼터의 선 운동량 크기에 따른 볼의 이동 속도 변화에 관한 연구)

  • Park, Jin
    • Korean Journal of Applied Biomechanics
    • /
    • v.17 no.4
    • /
    • pp.83-88
    • /
    • 2007
  • The purpose of this study was to investigate the ball velocity changes depending on the different linear momentum of putter head. For this study, two different moving conditions(25cm free fall and 35cm free fall) of putter head were set. And two different types of ground conditions were used which are artificial grass green($180cm{\times}600cm{\times}1cm$) and glass green($40cm{\times}130cm{\times}1cm$). Movements of putter head and ball were recorded with 2 HD video cameras(60 Hz, 1/500s shutter speed). Small size control object($18.5cm{\times}18.5cm{\times}78.5cm$) was used in this study. Ball and putter head velocities were calculated by the First Central Difference Method(Hamill & Knutzen, 1995). Linear momentum of ball and putter head were calculated with mass and its velocities. Before impact, the velocity of the putter head of 35cm free fall was about 30% greater than that of the putter head of 25cm free fall. Linear momentum of putter head of 35cm free fall was about 0.355-0.364kg m/s and 25cm free fall was 0.251 kg m/s. After impact, putter head lost its linear momentum about 14-19% and adjusting time of putter head after impact would be 0.1 second. After 0.1 second, putter moved the route same as before impact. Maximum ball velocities were appeared 0.08s-0.10s after impact no matter what the ground conditions are. Ball velocities struck by 35cm free fall were 30 % faster than 25cm free fall. Linear momentum of ball struck by putter head was greater than that of expected amount because the moving ball has translational energy and rotational energy. Future study must treat three things. One is ball must struck by the different putters with different materials. Another is two-piece ball and three-piece ball should be used for the same condition studies. The other is height of center of rotation of club should be changed. In this study, the height of center of rotation of club head is 71cm from the ground. But recently many golfers used the long putter. Therefore next study should apply the different height of center of rotation of club head.

Changes of Various Balls Velocity under the Different Surface Conditions after Impact (충돌 후 지면 조건에 따른 다양한 볼의 속도변화에 관한 연구)

  • Park, Jin
    • Korean Journal of Applied Biomechanics
    • /
    • v.17 no.1
    • /
    • pp.91-97
    • /
    • 2007
  • The purpose of this study was to investigate the changes of various balls velocity under the different surface conditions after impact. For this study, four different balls were used which are golf ball, tang-tang ball, table tennis ball, and iron ball. And two different types of ground conditions were used which are artificial grass green and glass green. Movements of putter head and ball were recorded with 2 HD video cameras(60 Hz, 1/500s shutter speed). Small size control object($18.5cm{\times}18.5cm{\times}78.5cm$) was used in this study. To transfer the same amount of kinetic energy to the ball, pendulum putting machine was used. Analyzing the process of impact and the ball movement, a putter was digitized the whole movement but the ball was digizited within the 50cm movement. Velocities were calculated by the first central difference method(Hamill & Knutzen, 1995). Putter head velocities were about 112.2cm/s-116.2cm/s at impact. Maximum ball velocities were appeared 0.08s-0.10s after impact no matter what the ground conditions are. Table tennis ball recorded higher ball velocities than the other ball velocities and iron ball recorded the lowest ball velocity in this group. But Table tennis ball was influenced with the frictional force and immediately was decreased at the artificial grass green condition. If an object is received the kinetic energy under the static condition(v=0cm/s), the object recorded the maximum velocity shortly after the impact and then decreased the velocity because of the frictional force. The ball distance from the start position to the peak velocity position is about 6cm-10cm under the 112.2cm/s-116.2cm/s putting velocity with putter. 0.25 seconds later after impact balls were placed 40cm distance from the original position except iron ball. In this study, ball moving distances were too short therefore it was not possible to investigate the reactions after the translational force is disappeared. Rotational force would play a major role at the end of the ball movement. Future study must accept two things. One is long distance movement of ball and the other is balanced ground. Three-piece ball is a good item to investigate the golf ball movement on the different surface conditions.