• Title/Summary/Keyword: HCI Education

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A study on importance of MSDS education (MSDS 교육의 중요성에 관한 연구)

  • Choi, Sung-Jai
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.15 no.6
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    • pp.209-215
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    • 2015
  • Following the semiconductor industry's growing, various types of toxic gases and caustic chemicals, HF(Hydrofluoric acid), HCI (Hydochloric acid), $H_2O_2$ (Hydrogen peroxide), $H_2SO_4$ (Sulfuric acid), and Piranha, were using on the semiconductor manufacturing process. Therefore many gas leakage accidents that produce huge losses of lives were caused by the processes. This research deeply considers two basic solutions that the necessity of MSDS education on university for reducing damage of lives and protecting life from chemical leak accidents such as a HF accident in Gumi, Korea and the use of GHS, REACH and the comprehension of propriety about using MSDS for keeping safety from conflagrations by released poison chemical materials.

HSFE Network and Fusion Model based Dynamic Hand Gesture Recognition

  • Tai, Do Nhu;Na, In Seop;Kim, Soo Hyung
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.14 no.9
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    • pp.3924-3940
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    • 2020
  • Dynamic hand gesture recognition(d-HGR) plays an important role in human-computer interaction(HCI) system. With the growth of hand-pose estimation as well as 3D depth sensors, depth, and the hand-skeleton dataset is proposed to bring much research in depth and 3D hand skeleton approaches. However, it is still a challenging problem due to the low resolution, higher complexity, and self-occlusion. In this paper, we propose a hand-shape feature extraction(HSFE) network to produce robust hand-shapes. We build a hand-shape model, and hand-skeleton based on LSTM to exploit the temporal information from hand-shape and motion changes. Fusion between two models brings the best accuracy in dynamic hand gesture (DHG) dataset.

The E-based Pedagogy for People with Disabilities

  • Kim, Yoon
    • International Journal of Contents
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    • v.3 no.2
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    • pp.30-34
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    • 2007
  • This paper concerns with the application of e-based education methodology for people with disabilities targeting to empower them. Instead of the classic educational support such as extended time to take exams, a reader and/or scribe to assist with exams and note taking services, we suggest the use of new pedagogy-the science of educations integrating the state-of-the art. In this paper, we introduce the definition of disabilities for the people who does not fully understand what they means, first, and then possible implementing tools which can empower them with accomplishments. Most of the research in the field of pedagogy has tended to concentrate on the behavioral aspects of instructional sciences. Therefore we would like to point out that we concentrate on the aspects of instructional science particularly related with people with disabilities.

An Implementation of SDG Program for English, Mathematics Cooperative Study (SDG기반의 영어, 수학 협동학습 프로그램의 구현)

  • Kim, Myung-Gwan
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.10 no.3
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    • pp.139-144
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    • 2010
  • In this study, we have propose an english, math education program to the children of elementary school and Single Display Groupware (SDG) technique was applied to implement the program. By SDG-based program, learners will be performed at the same time learning cooperatively. Finally, we have implement a prototype of SDG system and take a usability test with elementary school children.

User Experience(UX) Qualitative Evaluation of Dialogue e-learning contents (대화형 이러닝 콘텐츠에 관한 사용자 경험(UX) 질적 평가)

  • Lee, Youngju
    • Journal of The Korean Association of Information Education
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    • v.24 no.6
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    • pp.623-631
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    • 2020
  • In the era of COVID-19 global pandemic, e-learning has become new standards and daily life in the name of 'new normal'. This study developed dialogue e-learning contents as opposed to monologue e-learning which is unidirectional and instructor centered and conducted qualitative user experience evaluation of dialogue e-learning contents. A total number of 20 adult students participated and were individually interviewed. Qualitative data analysis was performed. The findings include students' positive perceptions of dialogue e-learning contents such as empathy for various ideas and new format. With regard to personal preference, 55% of participants preferred dialogue e-learning contents because it enables them to focus and share real experiences. Meanwhile, in terms of learning effects, 60% participants selected monologue e-learning contents and mentioned adequate explanations of concepts and explicit information delivery. Based on the results, suggestions on the design and development of dialogue e-learning contents were presented.

Removal of Odor- containing Sulfur Compound, Methyl Mercaptan using Modified Activated Carbon with Various Acidic Chemicals (산으로 개질된 활성탄을 이용한 메틸 메르캅탄 악취물질 제거)

  • Kim Dae Jung;Seo Seong Gyu;Kim Sang Chai
    • Journal of Korean Society for Atmospheric Environment
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    • v.21 no.2
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    • pp.155-160
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    • 2005
  • Removal of methyl mercaptan was investigated using adsorption on virgin activated carbon (VAC) and modified activated carbons with acidic chemicals in the present work. CAC, NAC, AAC and SAC were represented as activated carbons modified with HCI, HNO$_{3}$, CH$_{3}$COOH and H$_{2}$S0$_{4}$ ,respectively The pore structures were evaluated using nitrogen isotherm. The surface properties of virgin activated carbon and modified activated carbons were characterized by EA, pH of carbon surface and acid value from Boehm titration. The modification of activated carbon with acidic chemicals resulted in a decrease in BET surface area, micropore volume and surface pH, but an increase in acid value. The order of the adsorption capacity of activated carbons was NAC>AAC>SAC>CAC>VAC, and in agreement with that of acid value of activated carbons, whereas in disagreement with that of micropore volume of activated carbons. It appeared that chemical adsorption played an important role in methyl mercaptan on modified activated carbons with acidic chemicals compared to virgin activated carbon. Modifying activated carbon with acidic chemicals enabled to significantly enhance removal of methyl mercaptan.

Differentiated QoS Provisioning of WBAN Traffic in WUSB Services based on IEEE 802.15.6 (IEEE 802.15.6 표준 기반 무선 USB 서비스의 차등화된 WBAN 트래픽 QoS 제공 방안)

  • Hur, Kyeong
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.18 no.5
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    • pp.1087-1095
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    • 2014
  • A recent major development in computer technology is the advent of the wearable computer system that is based on human-centric interface technology trends and ubiquitous computing environments. Wearable computer systems can use the wireless universal serial bus (WUSB) that refers to USB technology that is merged with WiMedia PHY/MAC technical specifications. In this paper, we focus on an integrated system of the wireless USB over the IEEE 802.15.6 wireless body area networks (WBAN) for wireless wearable computer systems supporting U-health services. And a communication structure that can differentiate QoS of U-health WBAN and WUSB traffic with different priorities is proposed for WUSB over IEEE 802.15.6 hierarchical protocol. In our proposal and performance evaluation, throughputs of U-health WBAN and WUSB traffic are analyzed under single and multiple QoS classes to evaluate the effectiveness of proposed QoS differentiating structure in WUSB over IEEE 802.15.6.

A Study about Improvement of Web-based Diagnosis-Supplement System Interface for basic academic competencies based on Affordance Theory (어포던스 이론에 근거한 기초학력 진단-보정 시스템의 사용자 인터페이스 개선 연구)

  • Hwang, YunJa;Cha, Hyun-jin
    • The Journal of Korean Association of Computer Education
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    • v.20 no.6
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    • pp.71-81
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    • 2017
  • The purpose of this study was to identify affordance usability problems and to improve an interface on the Web-based Diagnosis-Supplement system from learner's perspective in order to promote to be utilized as an user-friendly system. To address those goals, user testings with 6 students from 4th grade of the primary school and 3rd grade of the middle school were conducted and the firstly improved prototypes were suggested. Then, the suggested prototypes were reviewed by experts and finalized. This study has an implication on the methodology of the usability study by evaluating the system through the Hartson's 3 affordance theory. In addition, it contributes to improving pedagogical effects by the fixing serious affordance usability problems related to main tasks of the system such as the test questions and score visualization and matching between system and real world.

Performance Evaluation of WUSB over WBAN Communication Structure for Wireless Wearable Computers (무선 웨어러블 컴퓨터를 위한 WUSB over WBAN 통신 구조의 성능 분석)

  • Hur, Kyeong
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.18 no.4
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    • pp.839-847
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    • 2014
  • A recent major development in computer technology is the advent of the wearable computer system that is based on human-centric interface technology trends and ubiquitous computing environments. Wearable computer systems can use the wireless universal serial bus (WUSB) that refers to USB technology that is merged with WiMedia PHY/MAC technical specifications. In this paper, we focus on an integrated system of the wireless USB over the wireless body area networks (WBAN) for wireless wearable computer systems supporting U-health services. To construct the WUSB over WBAN communication systems, we propose a WBAN beaconing structure to assign WUSB communication periods. In the proposed structure, WUSB uses private periods of WBAN. In our performance evaluations, we compare theoretical results and simulation results about throughputs of WUSB under various WBAN channel occupations to evaluate the effectiveness of proposed structure in WUSB over WBAN communications.

The Effects of Computer Interest Levels and Chatting Method (with AI Chatting robot: Chatterbot) on Teaching and Learning (인공지능 채팅로봇인 채터봇을 활용한 실시간 온라인 채팅수업방법과 컴퓨터 흥미도의 교수-학습적 영향 분석)

  • Kim, Tae-Woong
    • Journal of Engineering Education Research
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    • v.11 no.4
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    • pp.19-33
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    • 2008
  • The purpose of this study is to find out the effects of the use of Chatting Method(with AI Chatting robot: Chatterbot) and Computer Interest Levels on Teaching & Learning. The major findings of the study are as follows. Firstly, the chatting activities using the chatterbot method and computer Interest Levels were not effective in the academic achievement. Secondly, the chatting activities using the chatterbot method and computer Interest Levels were effective in improving the learning motivation. Thirdly, According to the result of post-feedback analysis, the benefits of chatterbot method was 'the new', 'transcends time and space', 'drill and practice learning' and was some of the drawbacks 'response fixed', lack of emotional transactions. and the proposal 'PBL' was reached(1. strength: new experience, 2. weakness: be tired, 3. proposal: PBL approach). Fourthly, the relationship between the academic achievement, learning motivation, post-feedback was no correlation. Based on these results, the study suggests that the chatterbot method was need for multiple instructional design strategy.