• 제목/요약/키워드: Graphic Program

검색결과 550건 처리시간 0.022초

구조설계의 CAD화를 위한 설계지향 유한요소 프로그림의 개발에 관한 연구 (Development of Design Oriented Finite Element Program for DAD Integration)

  • 이성우
    • 한국전산구조공학회:학술대회논문집
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    • 한국전산구조공학회 1989년도 가을 학술발표회 논문집
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    • pp.1-6
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    • 1989
  • To intergrate finite elements Into CAD enviroment, design oriented structure of the finite element program is desirable. For this purpose a program called CFEP has been developed. Generation of geometry data is independently treated in the program to ease the modification of property or loading data. By conveniently handling the large number of load cases with various load combinations, and by comprehensively reporting the results through inclusive output for the multiple analyses, the program greatly facilitates the design process. Interfacing with interactive graphic post-processor, the results of analyses and final designed values are obtained in a compact and comprehensive manner. The paper also describes necessary tasks for developing such program on the economical microcomputer. Sample output of printed and graphical form well illustrates the procedure.

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$\rho$-Version 유한요소 프로그램을 위한 자동절점생성 알고리즘 및 전처리 기법 개발 (Development of Automatic Node Generation Algorithm and Preprocessing Technique for $\rho$-Version Finite Element Program)

  • 조준형;홍종현;우광성
    • 한국전산구조공학회:학술대회논문집
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    • 한국전산구조공학회 1998년도 가을 학술발표회 논문집
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    • pp.69-76
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    • 1998
  • Due to the drastic improvement of computer hardware and operating system, it is easy to break through the main defects of limited computer memory and processing time, etc. To keep up with this situation, this paper is focused on developing the preprocessor program with the input method based on vector graphic editor and the preprocessing technique including automatic node generation algorithm for the $\rho$-version finite element program. To develop this preprocessor program, the special data structure and the OOP(Object Oriented Programming) have been used by the Visual Basic 4.0. The Special data structure is proposed to describe the geometric data of node numberings and coordinates suitable for the $\rho$-version finite element program, which are quite different from the comvential h-version finite element program.

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LabVIEW를 이용한 전력전자 컨버터 교육 프로그램 (Power Electronics Converter Education Program using LabVIEW)

  • 김주은;최남섭;한병문
    • 전력전자학회논문지
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    • 제17권1호
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    • pp.48-56
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    • 2012
  • This paper deals with power electronic converter education program using LabVIEW. LabVIEW is a graphic based programming language with easy debugging, which is suitable for education program that can be used to study and figure out the operation of power electronic converters. When LabVIEW is employed as a simulation program of the operation of power electronic converters, the resulting program has the advantage such that the effects of the change of control variables and circuit parameters on the various variables such as the output voltage and the inductor current etc can be directly displayed without any separate compiling procedure. This paper shows the design procedure and the characteristics of the power electronics education program implemented by LabVIEW focusing on DC-DC converter among power electronic converters.

설계자를 위한 에스컬레이터 전용 시뮬레이션 프로그램 개발 (Development of an Escalator Simulation Program for a Designer)

  • 서종휘
    • 한국시뮬레이션학회:학술대회논문집
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    • 한국시뮬레이션학회 1999년도 춘계학술대회 논문집
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    • pp.37-41
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    • 1999
  • When an escalator is developed or modified for improved performance, estimation of dynamic characteristics of the escalator is required. But modeling of the escalator for a design purpose is very difficult and time consuming process. Especially, it is very difficult for the designer to use the simulation model during design process because it takes time and also the designer needs to know how to use the simulation program. In order to solve these problems, a graphic user interface program that can predict dynamic characteristics of an escalator is developed for the designer. Since this program has the necessary complicated escalator model inside, the designer does not have to know how to use the simulation program and design parameters can be obtained while design is in progress. The developed designer oriented interface program is explained and an example is shown.

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뉴로퍼지 시스템을 이용한 초기 주요 치수 및 선형 요소 추론의 GUI 구현 (GUI for Initial Proncipal Dimensions and Hull form factor Inference using Neurofuzzy System)

  • 김현철;이충렬;김수영
    • 한국지능시스템학회:학술대회논문집
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    • 한국퍼지및지능시스템학회 1997년도 추계학술대회 학술발표 논문집
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    • pp.237-240
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    • 1997
  • This paper is to arrange systematically the geometrical & physical data for real ships and to develop the graphic user interface program for initial hull design using NFHFD, which save the distributed information about hull form database and can output multi-variables.

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심볼 생성기용 소프트웨어 개발 (Development of symbol generator software)

  • 박덕배;이재억
    • 한국항공우주학회지
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    • 제31권9호
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    • pp.94-102
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    • 2003
  • 본 논문에서는 군용 항공기의 주 시현 장비인 HUD 와 MFD에 그려지는 여러 가지 심볼 형상들을 off-line에서 효율적으로 생성/편집하여 ASC 그래픽 보드 내부 플래시 메모리의 일정영역에 직접 다운로드 함으로써, ASC의 그래픽 처리 속도 증가 및 데이터 통신 부하를 감소시킨 심볼 생성기용 S/W인 SYMBOL-GEN의 개발내용과 실제 적용 결과를 기술하였다. 개발된 SYMBOL-GEN S/W는 PC상에서 C++ 언어와 MS Visual Studio 6.0 개발환경을 사용하여 구현되었다. 또한 최근의 객체 지향형 프로그래밍 개발기법을 도입하여 수정과 확장성 등이 용이하도록 설계되었다.

행렬도 시스템(BIPLOTS SYSTEM)의 개발 (The Development of Biplots System)

  • 최용석;현기홍
    • 응용통계연구
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    • 제13권2호
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    • pp.297-306
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    • 2000
  • 행렬도(biplots)란 행과 열을 그래프에 동시에 나타내어 이들의 관계를 살피려는 다변량 그래픽분석 기법이다. 이를 활용하기 위해서 사용자들이 수작업으로 일일이 프로그래밍해야 했던 불편함엣 벗어나 GUI(Graphic User Interface)환경으로 메뉴에 의해서 사용하기에 편한 행렬도 시스템의 개발을 소개한다. 구체적으로 본 시스템의 개발 방법, 과정, 구성 그리고 예제를 통해 실행결과를 확인하고 결론을 통해 추후 연구과제와 발전방향을 제시한다.

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A Study of Changes in Production by Domestic Broadcasters Using Virtual Studio

  • Lee, Jun-Sang;Park, Sung-Dae;Kim, Chee-Yong
    • Journal of information and communication convergence engineering
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    • 제9권1호
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    • pp.117-123
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    • 2011
  • This paper is for investigation and analysis of how a visual studio is widely used by domestic broadcasting companies and broadcasting companies' production environment. The history of a visual studio goes back to start of computer graphic. A visual studio is a way to produce a program using graphic sets created by a computer rather than actual setting, and it allows to express beyond limitations of actual studio settings and various imagery visual effects can be created by a computer. A visual studio can create 3-dimensional graphic and these graphics can be inter-locked with actual camera images to make visual spaces for various programs. These flows are aiming to achieve very natural image which is hard to distinguish it is artificially created rather than just to produce programs with simple image synthesis, and this paper analyzes the producing changes of domestic broadcasting visual studios as well as its usage and suggests the idealist direction for developing the production.