• Title/Summary/Keyword: Graphic Elements

Search Result 197, Processing Time 0.024 seconds

Watching environment-independent color reproduction system development based on color adaption (색순응을 기반하여 관촬환경에 독립한 색재현 시스템 개발)

  • An, Seong-A;Kim, Jong-Pil;An, Seok-Chul
    • Journal of the Korean Graphic Arts Communication Society
    • /
    • v.21 no.2
    • /
    • pp.43-53
    • /
    • 2003
  • As information-communication network has been developed rapidly, internet users' circumstances also have been changed for the better, in result, more information can be applied than before. At this moment, there are many differences between real color and reappeared color on the CRT. When we observe a material object, our eyes perceive the multiplied form of light sources and nature spectral reflection. However, when the photographed signal is reappeared, illumination at that time of photographing and spectral reflection of a material object are converted into signal, and this converted RGB signal is observed on the CRT under another illumination. At this time, RGB signal is the reflected result of illumination at that time of photographing Therefore, this signal is influenced by the illumination at present, so it can be perceived another color. To accord the colro reflections of another color source, the study has been reported by S.C.Ahn$^{[1]}$, which study is about the color reapperarance system using neuron network. Furthermore, color reappearing method become independent of its circumstances has been reported by Y.Miyake$^{[2]}$. This method can make the same illuminations even if the observe circumstances are changed. To assume the light sources of observe circumstances, the study about color reappearing system using CCD sensor also have been studied by S.C.Ahn$^{[3]}$. In these studies, a population is fixed, first, on ab coordinates of CIE L${\ast}$a${\ast}$b${\ast}$. Then, color reappearing can be possible using every population and existing digital camera. However, the color is changed curvedly, not straightly, according to value's changes on the ab coordinates of CIE L${\ast}$a${\ast}$b. To solve these problems in this study, first of all, Labeling techniques are introduced. Next, basis color-it is based on Munsell color system-is divided into 10 color fields. And then, 4 special color- skin color, grass color, sky color, and gray-are added to the basis color. Finally, 14 color fields are fixed. After analyzing of the principle elements of new-defined-color fields' population, utility value and propriety value are going to be examined in 3-Band system from now on.

  • PDF

A Study of Theory and Form of Storytelling User Interface - Establishing Theory by Study of the Game Interface - (스토리텔링 유저인터페이스의 이론과 형태연구 - 게임인터페이스 연구를 통한 이론 정립 -)

  • Lee, Dae-Young;Sung, Jung-Hawn
    • Journal of Korea Game Society
    • /
    • v.8 no.3
    • /
    • pp.43-50
    • /
    • 2008
  • UI design is growing in meaning and form itself through the development of hardware and contents. And it makes users accept its interface as a extension of the body and mind because of the substantial rapport of the user and contents with developing of device and graphic. In this study, we analyzed user interface in a view of digital storytelling by observing of its role within user and contents. Not only this, classifying and investigating story elements in the games for forming the theoretical basis of storytelling UI are enforced. For the case study of UI, we choose the game, Diablo, Half-Life, and Homeworld because the game is suitable for the application of node-type storytelling and effectively uses graphic and input unit. This analysis explains the interface has the contents data that divided or shared and it means the interface performs its part of story nodes, which are extracted from the story, and choice. And we analogized that the story elemental can be substituted and used practically for interface because the stories made through the thing that users and developers are in the space of coexistence by the interface. Storytelling UI will be a good way to make a most intriguing piece as a joyful spontaneous complex that use story node. It is worth by reason of making by user and discovering live inner story so that it can approach to the substance of the story.

  • PDF

Production of Realistic Explosion Effects through Four Types of Solutions (4가지 솔루션을 통한 사실적인 폭발효과 제작)

  • Kim, Dong Sik;Hwang, Min Sik;Lee, Hyun Seok;Kim, Yong Hee;Yun, Tae Soo
    • Smart Media Journal
    • /
    • v.4 no.4
    • /
    • pp.120-129
    • /
    • 2015
  • Explosion effect on CG (Computer Graphic) a visual effect on which a higher degree of technological difficulty is required with a variety of effect elements such as Fire, Smoke, Flame, Dust, Debris, etc. integrated on it. As skills for CG software have been advanced, solutions loaded with functions of various fluid simulation have been developed. So more realistic special effects came to be available. However, in Korea, it depends just on CG program functions. Besides, enough R&D's concerned have not been followed up. Accordingly, this study is aimed at offering a production method that may effectively implement more realistic explosion effects under experimentations. To begin with, the study derives problems through a precedent study of the implementation of existing explosion effects. Then to solve them, experimental studies are performed depending on four solutions. There are accesses to the four solutions: first, Numerous Turbulent Flow, a method to allow an attribute of turbulent air in the stage of fluid simulation; second, Cache Retiming Solution produced in script; third, Multiple Volume Container based on cached data; and fourth, RGB Lighting Pipeline, a method to enhance the completion of the result from the stage of composition. Characteristics of effects applied in each stage and consecutive connections of them proved the effective implementation of more realistic explosion effects. This study may not only suppose the production method for efficient explosion effects differentiated from the previous ones but also be utilized as basic data for relevant researches.

Developing Algorithm of Automated Generating Schematic Diagram for One-dimensional Water Quality Model using Korean Reach File (한국형 Reach File을 이용한 1차원 수질모델 모식도 자동생성 알고리듬 개발)

  • Park, Yong Gil;Kim, Kye Hyun;Lee, Chol Young;Lee, Sung Joo
    • Spatial Information Research
    • /
    • v.21 no.6
    • /
    • pp.91-98
    • /
    • 2013
  • Government introduces a Total Maximum Daily Loads(TMDL) which can be implemented for total pollutant amounts in 2004. Normally, the local governments have been calculated the amounts of pollutant discharge of each watershed using a water quality model. However, among the input data to use the water quality model, creating a schematic diagram of the stream or the modeling usually requires considerable amount of time and efforts due to the manual work. Therefore, this study tried to develop an algorithm which automates the creation of a schematic diagram for water quality modeling using the Korean Reach File capable of river network analysis. Further, this study creates a schematic diagram with the shape of a stream utilizing GIS capabilities. The diagram can be easily analyzed with overlapping various spatial information such as pollution sources and discharge points. This study mainly has automated element segmentation algorithm to divide streamflows into equal distance using line graphic data of Koran Reach File. Also, automated attribute input algorithm has also been developed to enable to insert element order and type into elements using point graphic data of Korean Reach File. For the verification of the developed algorithm, the algorithm was applied to kyungan stream basin to see the acceptable results. To conclude, it was possible to automate generating of schematic diagram of water quality model and it is expected to be able to save time and cost required for the water modeling. In future study, it is necessary to develop an automatic creation system of various types of input data for water quality modeling and this will lead to relatively easier and simple water quality modeling.

Authentication Mechanism Using Three-Dimensional Optical Memory (3차원 광메모리를 이용한 인증 기법)

  • Park, CheolYong;Ryou, JaeCheol
    • Journal of the Korea Institute of Information Security & Cryptology
    • /
    • v.26 no.6
    • /
    • pp.1361-1373
    • /
    • 2016
  • Recently the need for user authentication with increasing, there are a variety of mechanisms, such as password, graphic authentication, token, biometrics and multiple authentication. in particular, the data of the 2-dimensional(2D) factors such as password, graphic authentication, biometrics is used because of the convenience. The stored information is problematic in that additional data recording needs to be performed whenever authentication data is updated. Furthermore, this storage method is problematic in that the time it takes to perform authentication increases because the time it takes to compare storage data with authentication data increases in proportion to an increase in the amount of the storage data. Accordingly, authentication through the rapid comparison of storage data with authentication data is a very important factor in data recording and authentication technology using memory. Using the three-dimensional(3D) optical memory by variously changing the recoding elements during recoding of data constitutes the way that multiple recoding different data storage. This enables high-density recoding in this way, and by applying the possible parallel processing at the time of recording and restoring method, provided that it is possible to quickly record and restore the data. In addition, each time to solve problems that require additional data recorded by a combination of the stored data record in the old data using a combination of the authentication. The proposed mechanism is proposed an authentication method using scheme after the recoding data in 3D optical memory to apply the conditions corresponding to the recoding condition when restoring the recorded data and through the experiment it was confirmed possible application as an authentication mechanism.

Study on the Relationship between the Tail Graphics of Various Airlines and National Branding Correspondence (항공사별 꼬리날개 그래픽과 국가브랜드 인지도 상관관계에 관한 연구)

  • Zhou, Dan;Seo, Han-Sok
    • The Journal of the Korea Contents Association
    • /
    • v.19 no.10
    • /
    • pp.21-31
    • /
    • 2019
  • With the development of the aviation industry, aircraft painting design also plays the role of transmitting the national image while conveying the individual image of the airline. The recognition and recognition of the national image can be obtained by building a national brand. As a result, more and more companies are using the national brand image of their own country or other countries to add value to the company. Objective: To better reflect the national brand recognition for the design of the tail fin in the future aircraft painting design. This paper mainly studies the correlation between the tail graphic elements of aircraft painting design and national brand recognition based on the tail graphics of the three major airline alliance members. Based on the prior research, the relevant hypotheses were proposed and the questionnaire was designed. Secondly, a questionnaire survey was conducted on the passengers using the aircraft, and the correlation analysis was performed on the data by the SPSS regression analysis method. Conclusion: Data analysis has a strong correlation.

A Study on Animation Character Face Design System Based on Physiognomic Judgment of Character Study in the Cosmic Dual Forces and the Five Elements Thoughts (음양오행(陰陽五行)사상의 관상학에 기반한 애니메이션 캐릭터 얼굴 설계 시스템 연구)

  • Hong, Soo-Hyeon;Kim, Jae-Ho
    • Journal of Korea Multimedia Society
    • /
    • v.9 no.7
    • /
    • pp.872-893
    • /
    • 2006
  • In this study, I classify the elements of physiognomic judgment of character with regard to form and meaning from a visual perspective based on physiognomic judgment of character study in 'the cosmic dual forces and the Five Elements theory'. Individual characters for each type are designed using graphic data. Based on that, design system of individual characters for each personality type is investigated using Neural Network system. Faces with O-Haeng (Five Elements) shapes are shown to constitute the system with ${\pm}0.3%$ degree of error tolerance for the non-loaming input data. For the shapes of Chinese characters 'tree, fire, soil, gold and water', their MSE(Mean Square Error) are 0.3, 0.3, 0.2, 0.5, 0.2. It seems to be the best regarding the scoring system which ranges from 0 to 5. Therefore, this system might be regarded to produce the most accurate facial shape of character automatically when we input character's personality we desire to make.

  • PDF

A Proposal for Crime Prevention Through Environmental Design for Making Safe Residential Environment - Focusing on Alleys in the Residential Area of Busan - (안전한 주거환경 조성을 위한 범죄예방 환경디자인 제안 - 부산시 주거지역 골목길 사례를 중심으로 -)

  • Kang, Seung-Yeong;An, Su-Mi;Son, Kwang-Ho
    • Korean Institute of Interior Design Journal
    • /
    • v.23 no.6
    • /
    • pp.150-159
    • /
    • 2014
  • Recently, violent crimes against the socially disadvantaged have become more frequent and became serious social issues. In addition, compared to the past, the crime methods have become more diverse and intricate, which results in larger damages. For those reasons, the public are increasingly concerned about crimes and it is detrimental to the quality of life in general. Currently, safety in alleys and other residential spaces is protected only by mechanical and managerial functions such as CCTV and police patrol. Safe environment from crimes can be achieved only if there are environmental and spatial plans such as CPTED (Crime Prevention through Environmental Design) principles. The purpose of this study is to propose a direction for spatial planning that can prevent crimes through environmental elements, by researching the spatial planning and current status of alleys and residential spaces from the viewpoint of CPTED. To do so, first, a review checklist was created based on five principles of CPTED and field surveys were conducted on the northern districts of Busan with high crime rates. Second, the problems were analyzed through the field surveys and checklist was classified based on five principles of CPTED to propose improvements for each item. Also, a computer graphic simulation was used to suggest a design proposal. We expect that the application of the basic environmental design principles and guidelines for CPTED will have the effect of creating crime-free and safe spaces in alleys and residential environment.

Tree-Ring Dating of Wood Elements Used for Tongmyungjeon Hall of Changkyung Palace - The Year of Transforming from Ondol Rooms to Wooden Floors- (창경궁 통명전 목부재의 연륜연대 측정 -방에서 마루로 변형된 시기규명을 중심으로-)

  • Park, Won-Kyu;Son, Byung-Wha;Han, Sang-Hyo
    • Journal of architectural history
    • /
    • v.12 no.3
    • /
    • pp.53-63
    • /
    • 2003
  • Tree-ring chronologies can be used to date historical buildings by matching them with the chronologies of living trees or previously dated samples. Tree-ring dating gives a calendar year to each tree ring and produces the felling dates of logs or woods which had been used for buildings. In Korea, several chronologies of Japanese red pine(Pinus densiflora Sieb. et Zucc., 'sonamu' in Korean), a major species for the wooden building materials, have been developed and used for dating historical buildings. In this study, Tongmyungjeon Hall of Changkyung Palace in Seoul was dated by tree rings. The present Tongmyungjeon Hall was known to be reconstructed in A.D. 1834 after burned-out in A.D. 1790. We sampled total of 122 wood samples which were replaced during the repair process in 2002-2003. Felling dates of the samples were determined by the dendrochronological crossdating method. Crossdating method employs graphic comparison of the master patterns (ring-width chronologies of known dates) with those of the sample chronologies of unknown dates. Tree-ring dates confirmed that the reconstruction of 1834 utilized second-handed timbers as well as fresh-cut ones. The felling dates of wooden floor frames were mostly A.D. 1913, indicating the 'Ondol' floors were changed to the wooden floors around 1914 when the Japanese rulers brutally destroyed the royal Korean Palaces and transformed palace buildings to their offices or exhibition halls after occupying Korea in 1910. This study proved that tree-ring dating was a useful and accurate method to identify the critical dates for the history of Korean traditional buildings.

  • PDF

Development of STEAM Program Using the Infographic and 3D Modeling for Creative Problem Solving Ability (창의적 문제해결력 향상을 위한 인포그래픽과 3D모델링을 활용한 STEAM 프로그램 개발)

  • Jeon, JeeHyun;Kim, DongHo
    • Journal of The Korean Association of Information Education
    • /
    • v.21 no.1
    • /
    • pp.67-76
    • /
    • 2017
  • Recently, the Ministry of Education is pursuing various educational reforms for the cultivation of creative talent in preparation for the fourth industrial revolution. In this study, we developed STEAM program using the info-graphic and 3D modeling. As a result of applying the developed STEAM program to 2 classes of 6 grade in ${\circ}{\circ}$ elementary school in Seoul, it showed that creative problem solving ability of all students participating in the program has improved. Particularly, Motivational component has shown the greatest improvement among the creative problem solving ability elements. Through the results of this study, it is expected that various STEAM programs using the infographic and 3D modeling will be developed and applied in the field of elementary school for the cultivation of creative talent with creative thinking ability in preparation for future society.