• 제목/요약/키워드: Graphic Elements

검색결과 197건 처리시간 0.026초

정유압 기계식 변속기의 조향시 동력 순환 특성 (Power Circulation Characteristics of Hydro-Mechanical transmission System in Steering)

  • 김진석;김원;정용호;정순배;김현수
    • 한국자동차공학회논문집
    • /
    • 제5권2호
    • /
    • pp.13-22
    • /
    • 1997
  • Power flow characteristics of a hydro-mechanical transmission system(HMT) are investigated for tracked vehicle in steering. A HMT consisting of two hydrostatic pump motors(HST), several planetary gear trains and steer differential gear is considered. In order to obtain the direction and magnitude of the power flow of the HMT, network theory for the general power transmission is used. Network model for the HMT in steering is developed, which consists of shafts, nodes and transmission elements such as clutch, gear, etc. Power flow analysis procedure consists of two stages : (1) traction force analysis in steering, (2) power flow analysis in HMT. Torque and speed of every transmission element of the HMT is determined from the network analysis. Also, efficiency, mechanical and hydraulic power loss including HST, are obtained. In addition, the regenerative power flow resulting from steering can be studied in graphic display. The power flow analysis program(PCSTEER) developed in this work can be used as a useful design tool for the tracked vehicle with HMT.

  • PDF

동백꽃을 모티브로 한 패션문화상품 디자인 콘텐츠 연구 (A Study on the Design Contents of Fashion Cultural Products with a Camellia Flower Motif)

  • 김선영
    • 한국의류학회지
    • /
    • 제35권3호
    • /
    • pp.304-311
    • /
    • 2011
  • This study selects camellia flowers as a material for design development and created patterns by simplifying the image of camellia flowers and combining it with a geometrical motif. It it applied them to various fields to develop design content for fashion cultural products that were Korean, modern, and competitive. For this purpose, this paper used Adobe Illustrator CS2 to turn the camellia flower into a motif and develop it into a pattern. Based on the realistic form of camellia flower, this paper set 3 basic motifs of new formative images, using graphic elements, such as omission of a form, simplification, overlapping, repetition, and reduction, and it also developed two transformed motifs by applying a different color to each motif. This paper repetitively arranged each motif in the background of a diamond shape, a square, and a circle, and it combined each motif with the patterns of marcel, stairs, and stripes, through which it expressed the combination of the geometrical patterns and the flower patterns. Through the application of repetitive and combined patterns of each motif, the enlargement and reduction of motifs, the repetition of motifs, the combined use of motifs, and the change in colors and layout, this paper used the motifs of various fashion cultural products, such as scarves, neckties, and T-shirts.

패션쇼 메이크업의 반미학적 특성 연구 - 형태 표현을 중심으로 - (A Study on the Anti-aesthetic Characteristics of Fashion Show Make-up - based on expressions of shape -)

  • 변영희;채금석
    • 한국패션뷰티학회지
    • /
    • 제2권1호
    • /
    • pp.65-74
    • /
    • 2004
  • The purpose of this study is to investigate the trends and characteristics of the anti-aesthetic shapes have been expressed in Fashion Show Make-up from 1995 to 2003 and to enlarge the possibility of expressions through various formative elements and to anticipate the prospect of the Make-up in the future. Anti-aesthetics means the beginning of criticism that destroy the system of modernism and the anti-aesthetic shapes in Fashion Show Make-up have been distorted, deformed, destroyed through asymmetrical arrangement or abnormal transformation or extreme reduction or omission and so on. It means that is to enlarge the range of expressions through a new interpretation. The anti-aesthetic characteristics in Fashion Show Make-up can be summarized as Avant-garde, Satire, De-construction, Poverty, inhumanity and most of shapes show experimental techniques in unlimited method. The differences at the turning point in 21C is to increase the experimental attempts such as informal and collage and graphic Make-up and so forth.

  • PDF

현대 메이크업에 표현된 추 이미지에 관한 연구 -색채 표현을 중심으로- (A Study on the Ugliness Images Expressed in Modern Make-up -Focused on the Color Expressions-)

  • 변영희;채금석
    • 복식
    • /
    • 제54권5호
    • /
    • pp.27-39
    • /
    • 2004
  • Since around 1990. some experimental and shocking ugliness images have been expressed in Fashion and Make-up as well as Fine arts. The purpose of this study is to investigate the trends of ugliness images expressed in Modern Make-up from 1995 to 2003, especially focusing on color, and to enlarge the expressions through formative elements and to anticipate the prospect of Make-up in the future. Ugliness is the most negative aesthetic value which is lack of beauty. The 20 century art trends representing the ugly shape have been distorted or deformed or destroyed and extremely exaggerated with yellow, red, black, blue, white, green. The image and color of ugliness can be summarized as historical, avant-garde, decadence, de-constructive, humorous, futuristic trend and Most of colors are the achromatic ones like black, white, dark gray and red. blue, dark brown and so on. These colors cause some negative attributes such as fear. anger, death, devil, Pain, bad, ill omen, sorrow, despair and the like. At the turning Point in 21C are to be extended the range of color according to the experimental attempts such as informal, collage, graphic and the forth. Lastly, The characteristics of ugliness images expressed in the color of Modern Make-up have been analyzed into formlessness and inaccuracy and deformation by Karl Rosenkranz's theory.

초등학교 역사학습을 위한 RPG 에듀게임의 설계 및 구현 (Design and Implementation of a RPG edugame for Learning of History in Elementary School)

  • 홍기천;진상덕
    • 정보교육학회논문지
    • /
    • 제10권3호
    • /
    • pp.327-340
    • /
    • 2006
  • 에듀게임은 학습자들로 하여금 흥미롭고 자기 주도적인 교육환경을 제공하기에 매우 적절한 분야이다. 본 논문에서는 고구려 역사에 초점을 맞추어서 역사 학습에 적용이 가능한 에듀게임을 개발하였다. 이름은 북벌로 명명하였다. 북벌의 주된 내용은 학생들로 하여금 고구려 역사에 대한 올바른 이해를 하도록 하기 위함이다. 중국이 고구려 역사를 왜곡하고 있다는 내용의 교육이 필요한 때이다. 단순히 교육과 재미의 형식적 결합이 되지 않도록 게임의 의미 요소를 염두에 두었다. 북벌은 일본의 Enterbrain사에서 만든 RPG making 2003(RPGツワ一ル2003)을 가지고 구현하였다. 마지막으로 학생들을 대상으로 에듀게임의 만족도 조사를 하였다. 조사 결과, 본 에듀게임의 역사 학습으로서의 긍정적인 활용 가능성과 더 나은 그래픽 인터페이스의 필요성을 알 수 있었다.

  • PDF

설계프로세스의 표현과 분석을 위한 프로세스 뷰어 개발과 적용 (Development and Application of a Process Visualizer to Represent and Analyze Design Process)

  • 김성아
    • 한국실내디자인학회논문집
    • /
    • 제15권3호
    • /
    • pp.193-200
    • /
    • 2006
  • Any design process is interwoven with numerous intermediate design representations and information. On the other hand, designers proceed the design through various activities. It has always been a difficult task to model the design process, yet there are many significant research outputs that explain the design process through the cognitive approaches. This research started from the necessity of an interactive system which externalize the elements of design process in a visual or tangible manner. In order to do so, a design model, specifically a design process representation model was necessary to capture and represent design process. Several concepts such as design issue, design concept, and design form were defined through the empirical studies of design practices. The assumption is that the design process can be effectively captured by the presented system and it can help both designers and tutors review and analyze the design process. It should also help novice designers learn from expert designer's design process patterns. The system represents design process pattern in a interactive graphic environment. It also provides various useful features to enhance the analysis of design process. This paper presents theoretical groundwork and development process of the design process visualizer. The representation model is presented, and the application of the system is reviewed. Discussions on the further development directions include critical evaluation of the system.

인터넷상에서 실시간 3차원 경관시뮬레이션 시스템의 설계 및 구현 (Design and Implementation of Realtime 3D Sight Simulation System on Internet)

  • 김병수;이지형;임창영
    • 한국정보처리학회논문지
    • /
    • 제6권7호
    • /
    • pp.1738-1748
    • /
    • 1999
  • 최근의 시뮬레이션 도구들은 새로 발표된 여러 가지 3차원 구현 기술들을 접목하여 제한된 2차원 화면 속에서 3차원 요소들을 효율적으로 구현 시켜 나가고 있는 추세이다. 본 논문에서는 이러한 현재의 기술적 상황에 기초를 둔 경관 시뮬레이션 도구를 구현하였으며, 자연과의 조화를 통한 인간의 보다 향상된 생활환경을 구상하여 설계할 수 있도록 고려하였다. 응용된 기술로는 인터넷을 기반으로 하는 가상현실구현에 대한 3차원상의 표준으로 주목받고 있는 VRML(Virtual Reality Modeling Language)과 자비를 연계한 EAI(External Authoring Interface)를 적용하였다.

  • PDF

Development of Digital Contents for ADHD Treatment Specialized for VR-based Children

  • Dae-Won Park;Chun-Ok Jang
    • International Journal of Advanced Culture Technology
    • /
    • 제11권3호
    • /
    • pp.302-309
    • /
    • 2023
  • This study aimed to develop a VR-based digital therapeutic intervention for the diagnosis and treatment of ADHD. The research combined medical data with virtual reality technology to develop an algorithm for ADHD diagnostic scales and implemented a VR-based digital therapeutic platform using a head-mounted display (HMD). This platform can be used for the diagnosis and treatment of ADHD in children and adolescents. Additionally, we four VR games were developed, including archery timing, Antarctic exploration, grocery shopping, and rhythm-based drumming(RBD), incorporating various psychiatric treatment techniques based on cognitive-behavioral therapy(CBT). To evaluate the usability of this digital therapeutic intervention, a group of experts specialized in counseling psychology participated in the study. The evaluations received highly positive feedback regarding the ability to access the system menu while wearing the HMD, the consistency of terminology used in menus and icons, the usage of actual size for 3D graphic elements, and the support for shortcut key functionality. The assessments also indicated that the games could improve attention, working memory, and impulse control, suggesting potential therapeutic effects for ADHD. This intervention could provide a daily treatment method for families experiencing financial constraints that limit hospital-based therapies, thereby reducing the burden.

브랜드 수명 주기별 리뉴얼 전략에 따른 로고 리뉴얼 디자인 - 식음료 브랜드 사례를 중심으로 - (Logo Renewal Design according to Strategy for Renewal based on Brand Life Cycle Focused on Cases for brands in Food and beverages)

  • 이예림;한지애
    • 스마트미디어저널
    • /
    • 제12권5호
    • /
    • pp.111-121
    • /
    • 2023
  • 본 연구의 목적은 브랜드 관리 측면에서 로고가 브랜드 아이덴티티를 대변하는 중요한 시각적 도구로 보고 브랜드 수명주기에 따른 로고 리뉴얼 디자인 방법을 모색하는 것이다. 본 연구는 브랜드 수명주기와 브랜드 리뉴얼 전략에 대한 문헌연구와 로고 리뉴얼 디자인에 관한 전문가 설문, 브랜드의 수명주기를 판별 할 수 있는 통계자료가 있는 35개 식음료 브랜드의 로고 분석으로 진행되었다. 연구 결과는 크게 세 가지이다. 첫째, 네 단계(도입기, 성장기, 성숙기, 쇠퇴기)의 브랜드 수명주기의 특징과 리뉴얼 전략을 도출했다. 둘째, 네 가지 브랜드 리뉴얼 전략(부분변경, 전체변경, 리포지셔닝, 새 이미지 창출)과 수명주기를 기준으로 로고 리뉴얼 디자인 방향을 제안하였다. 이를 토대로 수명주기별 로고 리뉴얼 특징과 관계성을 제안하였다. 셋째, 브랜드 수명주기와 브랜드 리뉴얼 전략에 따라 중요하게 적용되는 아이덴티티 시각요소(그래픽 요소의 첨삭, 톤/매너, 서체, 시그니처 컬러 변경)를 발견했다. 성장기와 성숙기의 부분변경전략에 그래픽 요소의 첨삭과 톤 변경이 중요하며, 리포지셔닝 전략과 새이미지 창출에 시그니처 컬러 변경이 중요함을 발견했다.

침적법과 전기화학법을 이용한 티타늄의 갈바닉 부식에 관한 연구 (A STUDY ON THE GALVANIC CORROSION OF TITANIUM USING THE IMMERSION AND ELECTROCHEMICAL METHOD)

  • 계기성;정재헌;강동완;김병옥;황호길;고영무
    • 대한치과보철학회지
    • /
    • 제33권3호
    • /
    • pp.584-609
    • /
    • 1995
  • The purpose of this study was to evaluate the difference of the galvanic corrosion behaviour of the titanium in contact with gold alloy, silva-palladium alloy, and nickel-chromium alloy using the immersion and electrochemical method. And the effects of galvallit couples between titanium and the dental alloys were assessed for their usefulness as materials for superstructure. The immersion method was performed by measuring the amount of metal elementsreleased by Inductivey coupled plasma emission spectroscopy(ICPES) The specimen of fifteen titanium plates, the five gold alloy, five silver-palladium, five nickel-chromium plates, and twenty acrylic resin plates ware fabricated, and also the specimen of sixty titanium plugs, the thirty gold alloy, thirty silver-palladium, and nickelc-hromium plugs were made. Thereafter, each plug of gold alloy, silver-palladium, and nickel-chromium inserted into the the titanium and acrylic resin plate, and also titanium plug inserted into the acrylic resin plate. The combination specimens uf galvanic couples immersed in 70m1 artificial saliva solution, and also specimens of four type alloy(that is, titanium, gold, silver-palladium and nickel-chromium alloy) plugs were immersed solely in 70m1 artificial sativa solution. The amount of metal elements released was observed during 21 weeks in the interval of each seven week. The electrochemical method was performed using computer-controlled potentiosta(Autostat 251. Sycopel Sicentific Ltd., U.K). The wax patterns(diameter 11.0mm, thickness,in 1.5mm) of four dental casting alloys were casted by centrifugal method and embedded in self-curing acrylic resin to be about $1.0cm^2$ of exposed surface area. Embedded specimens were polished with silicone carbide paper to #2,000, and ultrasonically cleaned. The working electrode is the specimen of four dental casting alloys, the reference electrode is a saturated calmel electrode(SCE) and the ounter electrode is made of platinum plate. In the artificial saliva solution, the potential scanning was carried out starting from-700mV(SCE) TO +1,000mV(SCE) and the scan rate was 75mV/min. Each polarization curve of alloy was recorded automatically on a logrithmic graphic paper by XY recorder. From the polarization curves of each galvanic couple, corrosion potential and corrosion rates, that is, corrosion density were compared and order of corrosion tendency was determined. From the experiments, the following results were obtained : 1. In the case of immersing titanium, gold alloy, silver-palladium alloy, and nickel-chromium alloysolely in the artificial saliva solution(group 1, 2, 3, and 4), the total amount of metal elements released was that group 4 was greater about 2, 3 times than group 3, and about 7.8 times than group 2. In the case of group 1, the amount of titanium released was not found after 8 week(p<0.001). 2. In the case of galvanic couples of titanium in contact with alloy(group 5, 6), the total amount of metal elements released of group 5 and 6 was less than that of group 7, 8, 9, and 10(p<0.05). 3. In the case of galvanic couples of titanium in contact with silver-palladium alloy(group 7, 8), the total amount of metal elements released of group 7 was greater about twice than that of group 5, and that of group 8 was about 14 times than that of group 6(p<0.05). 4. In the case of galvanic couples of titanium in contact with nickel-chromium alloy(group 9, 10), the total amount of metal elements released of group 9 and 10 was greater about 1.8-3.2 times than that of group 7 and 8, and was greater about 4.3~25 times than that of group 5 and 6(p<0.05). 5. In the effect of galvanic corrosion according to the difference of the area ratio of cathode and anode, the total amount of metal elements released was that group 5 was greater about 4 times than group 6, group 8 was greater about twice than group 7, and group 10 was greater about 1.5 times than group 9(p<0.05). 6. In the effect of galvanic corrosion according to the elasped time during 21 week in the interval of each 7 week, the amount of metal elements released was decreased markedly in the case of galvanic couples of the titanium in contact with gold alloy and silver-palladium alloy but the total amount of nickel and beryllium released was not decreased markedly in the case of galvanic couples of the titanium in contact with nickel-chromium alloy(p<0.05). 7. In the case of galvanic couples of titanium in contact with gold alloy, galvanic current was lower than any other galvanic couple. 8. In the case of galvanic couples of titanium in contact with nickel-chromium alloy, galvanic current was highest among other galvanic couples.

  • PDF