• Title/Summary/Keyword: Global theme park

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Proposals for Creating Global Brand and Factitious Market Demand for Robots establishing Robot Theme Park (로봇테마파크 구축을 통한 글로벌 브랜드 및 로봇수요창출 방안)

  • Ryuh, Young-Sun
    • The Journal of Korea Robotics Society
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    • v.2 no.4
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    • pp.346-352
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    • 2007
  • As the new industry of this 21centuries, theme park is the important position to the front leader countries as a new growth engine due to its industrial-economical and cultural-social effect. While domestic theme park industries show lower competitive position with global theme park in aspect of management and qualities and have weak brand power. The global situation of present service robot industry of the world is the beginning stage and the time for strengthening competitive position and the best opportunity becoming global leader of world markets by prior occupation through provision of factitious market creating big demand. Robot theme park is possibile to provide such big demand of various robot and this paper present of ideas for robot theme park.

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A Study on the Method of Design Application by Analyzing the Characteristics of the Introductory Area of the Theme Prak (테마파크 도입부의 특성과 디자인 적용 방법에 관한 연구 -에버랜드 Global Fair 사례를 중심으로-)

  • 이미경;한영호
    • Korean Institute of Interior Design Journal
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    • no.19
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    • pp.69-75
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    • 1999
  • In a modern mass society, a theme park satisfies a consumer's desire of being meaningful in such an imaginary space, which is far beyond the real life. The introductory area of the theme park is a boundary between th real and the imaginary spaces and a fundamental spac of realizing the introductory imaginary space. The objective of this study is to suggest an appropriate method of design application by analyzing the characteristics of the theme park with an example, a theoretical background is first presented by examining the characteristics of the introductory are of the theme park. Than, as an example that reflects well its characteristics, 'Global fair' of the Everland is selected and analyzed based on the developed theoretical background.

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Liaohe National Park based on python data visualization Visitor Perception Study (파이썬 데이터 시각화를 이용한 랴오허 국립공원 관광객 인식 연구)

  • Jing-Qiwei;Zheng-Chengkang;Nam Kyung Hyeon
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2023.01a
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    • pp.439-441
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    • 2023
  • National park is one of the important types of protected area management systems established by IUCN and a management model for effective conservation and sustainable use of natural and cultural heritage in countries around the world, and it assumes important roles in conservation, scientific research, education, recreation and driving community development. This study takes Liaohe National Park in China, a typical representative of global coastal wetlands, as a case study, and uses python technology to collect travelogues and reviews of visitors from Mafengwo.com, Ctrip.com, Go.com, Meituan.com and Dianping.com as a source, and the text spans from 2015 to 2022. The results show that wildlife resources, natural landscape with river and sea, wetland ecology and fishing and hunting culture of northern China are fully reflected in the perceptions of visitors to Liaohe National Park. However, there is still much room for improvement in terms of supporting services and facilities, public education and tourists' experience and participation in Liaohe National Park. In this paper, we use python data visualization technology to study the public perception of wetland wildlife as the theme, and grasp the satisfaction, spatial distribution, activity content and emotional tendency of the public in the process of wetland wildlife as the theme, so as to better promote the Liaohe National Park to better carry out the public experience while strictly adhering to ecological protection, and to provide the Liaohe National Park with a better opportunity to This will provide scientific basis for the Liaohe National Park to play a better role in ecological civilization construction and education of ecological civilization awareness.

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Influence of Visitors Attachment Type to Attitude and Satisfaction for Theme Park -Based on Service Experience of EVERLAND- (방문객의 애착유형이 테마파크에 대한 태도와 만족도에 미치는 영향: 에버랜드 서비스 경험을 중심으로)

  • Kwon, Soon-Hong;Lim, Yang-Whan;Lee, Dong-Wook
    • Journal of the Korea Society of Computer and Information
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    • v.14 no.11
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    • pp.187-197
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    • 2009
  • Visitors feel pleasure and delight with seeing and participation at the same time at theme park. Owing to participation characteristics of theme park, visitors are not able to satisfy their desire only with simple seeing, and influenced by the sense caused by participation and seeing. The study herein presumed that global attachment regarded as characteristic features determining individual relationship characteristics influences behavior and perception of visitors after visiting theme park, and speculated the process which attachment type of visitors influences to satisfaction and attitude. Moreover, in a point of view of 3 factors which form consumer attitude, recognition, feeling, behavioral desire, factors which enhances satisfaction and behavioral desire of visitors are organized and speculated. As a result of study herein, influence of stable attachment was not significant, while personal service and positive feeling shows importance.

Android based Real-time Object Monitoring System for Theme Park (안드로이드 기반 테마파크 실시간 객체 모니터링 시스템)

  • Baek, Sun-Jae;Moon, Mi-Kyeong
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2010.07a
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    • pp.507-508
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    • 2010
  • 본 논문에서는 구글 (Google)의 개방형 플랫폼인 안드로이드 (Android)를 통해 테마파크의 서비스 품질을 향상 시킬 수 있는 애플리케이션을 개발하고자 한다. 이를 위해 OpenAPI (Open Application Program Interface) 중 가장 많이 사용하고 있는 지도 API와 최근 대중화 되고 있는 스마트폰의 GPS를 이용하여 테마파크 내에 있는 객체들의 실시간 정보를 모니터링 할 수 있는 기능을 제공하고자 한다. 이러한 기능을 통해 현재 테마파크 내의 구조물, 편의시설, 놀이기구 및 동행자의 위치와 정보를 확인할 수 있다. 이를 통해 놀이기구 탑승에 소요되는 시간을 최소화하여 고객 만족도를 향상 시킬 수 있으며 노약자, 어린이 실종이 발생한 경우, 신속하게 실종자의 위치를 확인할 수 있어 아동 범죄, 미아 방지 및 노약자 안전을 확보할 수 있다.

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A Study on Inclusive Green Growth of South Korea: Focusing on Sustainable Development Goals, Climate Change, and Ecosystem Services

  • Park, Hun;Kang, Sunggoo
    • Proceedings of the National Institute of Ecology of the Republic of Korea
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    • v.2 no.2
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    • pp.82-95
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    • 2021
  • Current international negotiation and cooperation for sustainable development are focused on three main themes. The first theme is implementation of Sustainable Development Goals (SDGs). The second theme is development of measures for climate change. The third theme is sustainable management of biodiversity and ecosystem services. In South Korea, responses of government policies and academic studies have been predominantly to one of these three themes. There have not been many integrated efforts to develop countermeasures considering all three international themes. In addition, while "green growth" policies have been setting national agendas for Korea's sustainable development, they must be scrutinized such as why they have not dealt with some parts of these three themes and whether they have ignored one of these themes due to lack of integrated responses. This study finds critical issues in South Korea on how to harmoniously respond to the three themes of international efforts and improve green growth policies. First, to achieve SDGs, the domestic statistical system must be reorganized to track the achievement of "inclusiveness" and "green growth". Second, the climate change response policy should seek inclusion between countries and between social groups. Third, in the field of biodiversity and ecosystem services, it is necessary to establish Korea's identity in global geopolitics and enhance its own traditional ecological knowledge. Fourth, it is necessary to consider how to solve discrepancy between climate change response policies and biodiversity-ecosystem service management policies. Finally, proactive improvement of laws and institutions must occur to promote inclusive green growth.

A Study on Effect of Service Characteristic Factors of Theme Park on Customer Satisfaction and Revisit Intention (테마파크의 서비스 특성 요인이 관람객의 만족과 재방문의도에 미치는 영향에 관한 연구)

  • Wang, Xiaolei;Kim, Yeonggil;Park, Jeong Soo
    • Journal of Service Research and Studies
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    • v.10 no.2
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    • pp.43-57
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    • 2020
  • This study aims to verify whether service characteristic factors of theme park, consisting of ease of access, convenience of service, diversity of events and safety of facilities have positive effect on customer satisfaction and, in turn, customer satisfaction on intention of revisit for customers. We conducted surveys on 317 customers having experiences of visiting domestic theme parks and obtained the results that three factors except ease of access have positive effect on customer satisfaction and customer satisfaction on intention of revisit. As the further analysis, we checked if customer satisfaction has positive moderating effect on the relationship between four service characteristic factors and intention of revisit. We found that diversity of events and safety of facilities have full moderating effect and convenience of service partial moderating effect, while ease of access has not that effect, which offer implication that theme parks have to make more effort and investments related to diversity of events and safety of facilities to increase possibility of customer revisit.

A Study on the Landscape plan to the Cheongdo Saemaeul Movement Memorial Park (청도새마을운동 기념공원 기본계획)

  • Kwon, Jin Wook;Park, Chan Yong
    • Journal of Korean Society of Rural Planning
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    • v.20 no.3
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    • pp.179-189
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    • 2014
  • The Saemaeul Movement, which is the representative national campaign of Korea aimed at the development of local communities, has drawn a great deal of attention from home and abroad and formed an element of Korea's national brand since 2000. Accordingly, this research was conducted for the purpose of constructing a memorial park in Shindo Village, Cheongdo County, North Kyoungsang Province, which is a home to the Saemaeul Movement. As the Saemaeul Movement is benchmarked by many countries around the world today, this research aims to communicate the spirit and social value of the movement and disseminate its effects of local community development in rural areas through the construction of a memorial park. In this study, the design motive of the memorial park was conceived through the historical review and case studies of the Saemaeul Movement. In parallel, theoretical study was also conducted on design techniques as the basis of this research. In consideration of the characteristics of a technical article, this research was conducted in several phases. In the first phase, the conditions of the site where the park construction was planned were analyzed and the direction of its development was set. In the second phase, the main theme and the basic principles of planning were established, and the contents of the park construction project were devised in detail. In the last phase, a comprehensive plan was established, including a space layout to accommodate activities, facilities and programs to be introduced to the park. The park construction site ($106,000m^2$) was divided into four zones (memorial zone, historical theme park, education zone and experience zone) based on circulation planning aimed at creating memorial space, and was linked to eco-friendly ecological space in consideration of environmental features. At a time when the Saemaeul Movement is being propagated across the world, the result of this study will help create a place for its memorial and play a pivotal role to boost international movements aimed at promoting co-prosperity across the global village. It will also bear significance as an example of theme-based park construction in a rural area and the invigoration of a local community.

GPS-based real-time location-aware system in outdoor environment

  • Lau, Erin-Ee-Lin;Shin, Kwang-Sig;Chung, Wan-Young
    • Journal of Sensor Science and Technology
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    • v.16 no.4
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    • pp.270-276
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    • 2007
  • A location-aware system, which is capable to detect a user's whereabout in a region and provide real-time location information in outdoor environment is designed and fabricated, specifically using the GPS (global positioning system) as key technology in view of its stability and high precision in outdoor environment. Experiment is conducted to test this application in campus-based environment. Once GPS receiver detects specific location which is tagged with GPS coordinates, the system provides information relevant to that context and user can operate and react accordingly. Besides, this location-aware system is able to provide user with the route in order to get to a desired place by detecting the direction that the user is moving towards from his/her initial location. The mapping data is transferred via wireless LAN to PDA carried by the user as well as to the back-end system on real-time basis. The test result is analyzed and discussed to validate the effectiveness of using GPS in implementing this system and indicates future works that could be made to improve this prototype to be implemented in other applications, such as theme park, tourist attraction spot or recreational park.

The Influence of Theme Plays in Various Countries and their Influence on Child Creativity (다문화 이해 접근을 통한 세계 여러 나라 프로그램이 유아의 창의적 사고력과 창의적 놀이행동에 미치는 영향)

  • Park, Jaeok;Lee, Wanjeong
    • Korean Journal of Child Studies
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    • v.34 no.4
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    • pp.125-141
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    • 2013
  • The following study to enhance children's creativity in the context of diverse cultures and ethnic groups, and utilizes various programs from different countries aimed at 5 year old children with the Nuri framework. The study also seeks to measure pre and post play behaviors, creativity levels, and thinking capabilities of the children, then compare these results with those from a control group. Analysis of the results indicates that children who experienced programs from various countries through a multicultural approach had much higher levels of fluency, adaptability, originality, and imaginative capabilities than children who had not experienced such programs. Among the children's creative play behaviors, intrinsic motive-magination, sensitivity-curiosity, longetivity-concentration, various forms of interest-challenge, and leadership-independence were all found to be significantly higher.