• 제목/요약/키워드: Global motion vector

검색결과 51건 처리시간 0.021초

Status and Prospects of Marine Wind Observations from Geostationary and Polar-Orbiting Satellites for Tropical Cyclone Studies

  • Nam, SungHyun;Park, Kyung-Ae
    • 한국지구과학회지
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    • 제39권4호
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    • pp.305-316
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    • 2018
  • Satellite-derived sea surface winds (SSWs) and atmospheric motion vectors (AMVs) over the global ocean, particularly including the areas in and around tropical cyclones (TCs), have been provided in a real-time and continuous manner. More and better information is now derived from technologically improved multiple satellite missions and wind retrieving techniques. The status and prospects of key SSW products retrieved from scatterometers, passive microwave radiometers, synthetic aperture radar, and altimeters as well as AMVs derived by tracking features from multiple geostationary satellites are reviewed here. The quality and error characteristics, limitations, and challenges of satellite wind observations described in the literature, which need to be carefully considered to apply the observations for both operational and scientific uses, i.e., assimilation in numerical weather forecasting, are also described. Additionally, on-going efforts toward merging them, particularly for monitoring three-dimensional TC wind fields in a real-time and continuous manner and for providing global profiles of high-quality wind observations with the new mission are introduced. Future research is recommended to develop plans for providing more and better SSW and AMV products in a real-time and continuous manner from existing and new missions.

Comparison of Tilt Variation in the Otter Board and Codend of Bottom Trawl Gear during Fishing Operations

  • Kim, Yong-Hae
    • Fisheries and Aquatic Sciences
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    • 제17권1호
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    • pp.145-153
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    • 2014
  • The motion of the otter board on a trawl can affect the motion of trawl nets, and the motion of the codend can affect fish selectivity. Preliminary measurements of the tilt of bottom trawl gear were carried out to compare the tilts of the otter board and codend. The tilt of the otter board was measured by Vector and tilt at 1.5 m anterior to the end of the codend, and the middle upper panel was measured with a micro-DST-tilt logger. Tilt data such as yaw, pitch, and roll were analyzed by the fast Fourier transformation method and global wavelet and event analyses for the period or amplitude. The mean period ${\pm}$ standard deviation of the tilt in the otter board, $(5-6){\pm}2s$, was similar to the period of the codend, $(4-6){\pm}(2-3)s$, whereas the amplitude of the codend was greater than that of the otter board. The yaw and pitch periods were not significantly different between the otter board and codend, but roll was different. Furthermore, the tilt period frequencies of the otter board and codend were not significantly different. Accordingly, the tilt motion of the codend was mostly related to the tilt of the otter board.

A Study on the Configuration Control of a Mobile Manipulator Based on the Optimal Cost Function

  • Kang Jin-Gu;Lee Kwan-Houng
    • Journal of information and communication convergence engineering
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    • 제3권1호
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    • pp.33-37
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    • 2005
  • One of the most important feature of the Mobile Manipulator is redundant freedom. Using the redundant freedom, Mobile Manipulator can move various mode, perform dexterous motion. In this paper, to improve robot job ability, as two robots perform a job in co-operation control, we studied optimal position and posture of Mobile Manipulator with minimum movement of each robot joint. Kinematics of mobile robot and task robot is solved. Using mobility of Mobile robot, weight vector of robots is determined. Using Gradient methode, global motion trajectory is minimized. so the job which Mobile Manipulator perform is optimized. The proposed algorithm is verified with PURL-II which is Mobile Manipulator combined Mobile robot and task robot. and discussed the result.

A Finite Thin Circular Beam Element for In-Plane Vibration Analysis of Curved Beams

  • Kim Chang-Boo;Park Jung-Woo;Kim Sehee;Cho Chongdu
    • Journal of Mechanical Science and Technology
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    • 제19권12호
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    • pp.2187-2196
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    • 2005
  • In this paper, the stiffness and the mass matrices for the in-plane motion of a thin circular beam element are derived respectively from the strain energy and the kinetic energy by using the natural shape functions of the exact in-plane displacements which are obtained from an integration of the differential equations of a thin circular beam element in static equilibrium. The matrices are formulated in the local polar coordinate system and in the global Cartesian coordinate system with the effects of shear deformation and rotary inertia. Some numerical examples are performed to verify the element formulation and its analysis capability. The comparison of the FEM results with the theoretical ones shows that the element can describe quite efficiently and accurately the in-plane motion of thin circular beams. The stiffness and the mass matrices with respect to the coefficient vector of shape functions are presented in appendix to be utilized directly in applications without any numerical integration for their formulation.

어안 워핑 이미지 기반의 Ego motion을 이용한 위치 인식 알고리즘 (Localization using Ego Motion based on Fisheye Warping Image)

  • 최윤원;최경식;최정원;이석규
    • 제어로봇시스템학회논문지
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    • 제20권1호
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    • pp.70-77
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    • 2014
  • This paper proposes a novel localization algorithm based on ego-motion which used Lucas-Kanade Optical Flow and warping image obtained through fish-eye lenses mounted on the robots. The omnidirectional image sensor is a desirable sensor for real-time view-based recognition of a robot because the all information around the robot can be obtained simultaneously. The preprocessing (distortion correction, image merge, etc.) of the omnidirectional image which obtained by camera using reflect in mirror or by connection of multiple camera images is essential because it is difficult to obtain information from the original image. The core of the proposed algorithm may be summarized as follows: First, we capture instantaneous $360^{\circ}$ panoramic images around a robot through fish-eye lenses which are mounted in the bottom direction. Second, we extract motion vectors using Lucas-Kanade Optical Flow in preprocessed image. Third, we estimate the robot position and angle using ego-motion method which used direction of vector and vanishing point obtained by RANSAC. We confirmed the reliability of localization algorithm using ego-motion based on fisheye warping image through comparison between results (position and angle) of the experiment obtained using the proposed algorithm and results of the experiment measured from Global Vision Localization System.

주문형 게임 서비스를 위한 장면 기술자 기반 고속 게임 부호화기 (Fast Game Encoder Based on Scene Descriptor for Gaming-on-Demand Service)

  • 전찬웅;조현호;심동규
    • 한국멀티미디어학회논문지
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    • 제14권7호
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    • pp.849-857
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    • 2011
  • 주문형 게임 서비스는 서버에서 실행하는 게임을 동영상 부호화하여 클라이언트에 전송하고, 클라이언트에서 비디오 복호화를 통해 게임을 즐길 수 있게 해 준다. 다수의 사용자가 네트워크상에서 실시간 게임 서비스를 즐기기 위해서는 초고속 게임 인코더가 필요하다. 본 논문에서 제안한 방법은 장면 기술자를 정의하고, 이를 게임 영상을 부호화하는 부호화기에 부가적인 정보로 입력함으로써 움직임 예측, 율 왜곡 최적화와 같은 복잡도가 높은 부호화 과정을 생략하여 부호화기를 고속화한다. 장면 기술자를 움직임 벡터로 사용하고, 장면 기술자를 이용하여 매크로블록 모드를 결정해 부호화기를 고속화한다. 제안하는 방법의 성능 평가를 위해 H.264/AVC의 오픈 소프트웨어인 x264와 비교한 결과, x264에 어셈블리 코드가 포함되지 않은 경우에 대해서 약 192%의 부호화 속도 향상을 확인하였고, x264에서 일부 모듈에 대해서 어셈블리 최적화를 반영한 결과에 대해서는 86%의 부호화 속도가 향상되는 것을 확인할 수 있었다. 부호화기의 고속화 결과 60 FPS의 부호화 속도를 넘어 주문형 게임을 실시간으로 수행할 수 있게 되었다.

시공간 엔트로피 임계법과 카메라 패닝 보상을 이용한 객체 기반 동영상 분할 (Object-Based Video Segmentation Using Spatio-temporal Entropic Thresholding and Camera Panning Compensation)

  • 백경환;곽노윤
    • 한국산학기술학회논문지
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    • 제4권3호
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    • pp.126-133
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    • 2003
  • 본 논문은 비디오 시퀸스에 카메라 패닝 보상과 2차원 시공간 엔트로피 임계법을 적용하여 추출한 객체포함영역을 대상으로 영상 분할을 수행하는 이동객체 분할 기법에 관한 것이다. 우선, 웨이블렛 변환에 의해 구성한 피라미드 계층 구조상에서 카메라 패닝 벡터를 추정하여 전역 움직임을 보상한다. 이후, 전역 움직임이 보상된 기준영상을 대상으로 각 프레임간에서 2차원 시공간 엔트로피 임계법을 적용하여 이동 객체가 포함될 가능성이 있는 영역을 블록 단위로 추출한다 다음으로, 2차원 시공간 엔트로피 임계법에 의해 분류된 영역을 토대로 각 블록을 움직임 블록, 준 움직임 블록, 비 움직임 블록 중 어느 하나로 분류한 검색 테이블을 작성한다. 이어서, 검색 테이블을 참조하여 초기 탐색 계층 및 탐색 영역을 적응적으로 선정함으로써 피라미드 계층 구조상에서 효율적인 고속 움직임 추정을 수행하여 이동 객체에 해당하는 객체포함영역만을 추출한다. 최종적으로, 이렇게 추출된 객체포함영역에서 임계 기울기 영상을 정의한 후, 이를 기준 삼아 객체포함영역에 화소단위의 형태학 기반 영상 분할 알고리즘을 적용함으로써 비디오 시퀸스에 포함된 이동 객체를 분할한다. 컴퓨터 시뮬레이션 결과를 통해 고찰할 때, 제안된 방법은 이동 객체에 대한 상대적으로 우수한 분할 특성을 제공할 수 있고, 특히 저대조 경계면의 분할 특성을 제고시키고 있음을 확인할 수 있다.

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Human Action Recognition Bases on Local Action Attributes

  • Zhang, Jing;Lin, Hong;Nie, Weizhi;Chaisorn, Lekha;Wong, Yongkang;Kankanhalli, Mohan S
    • Journal of Electrical Engineering and Technology
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    • 제10권3호
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    • pp.1264-1274
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    • 2015
  • Human action recognition received many interest in the computer vision community. Most of the existing methods focus on either construct robust descriptor from the temporal domain, or computational method to exploit the discriminative power of the descriptor. In this paper we explore the idea of using local action attributes to form an action descriptor, where an action is no longer characterized with the motion changes in the temporal domain but the local semantic description of the action. We propose an novel framework where introduces local action attributes to represent an action for the final human action categorization. The local action attributes are defined for each body part which are independent from the global action. The resulting attribute descriptor is used to jointly model human action to achieve robust performance. In addition, we conduct some study on the impact of using body local and global low-level feature for the aforementioned attributes. Experiments on the KTH dataset and the MV-TJU dataset show that our local action attribute based descriptor improve action recognition performance.

Adaptive Detection of a Moving Target Undergoing Illumination Changes against a Dynamic Background

  • Lu, Mu;Gao, Yang;Zhu, Ming
    • Journal of the Optical Society of Korea
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    • 제20권6호
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    • pp.745-751
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    • 2016
  • A detection algorithm, based on the combined local-global (CLG) optical-flow model and Gaussian pyramid for a moving target appearing against a dynamic background, can compensate for the inadaptability of the classic Horn-Schunck algorithm to illumination changes and reduce the number of needed calculations. Incorporating the hypothesis of gradient conservation into the traditional CLG optical-flow model and combining structure and texture decomposition enable this algorithm to minimize the impact of illumination changes on optical-flow estimates. Further, calculating optical-flow with the Gaussian pyramid by layers and computing optical-flow at other points using an optical-flow iterative with higher gray-level points together reduce the number of calculations required to improve detection efficiency. Finally, this proposed method achieves the detection of a moving target against a dynamic background, according to the background motion vector determined by the displacement and magnitude of the optical-flow. Simulation results indicate that this algorithm, in comparison to the traditional Horn-Schunck optical-flow algorithm, accurately detects a moving target undergoing illumination changes against a dynamic background and simultaneously demonstrates a significant reduction in the number of computations needed to improve detection efficiency.

MPEG-2 압축 영역에서 움직이는 객체의 추적 및 해석 (Tracking and Interpretation of Moving Object in MPEG-2 Compressed Domain)

  • 문수정;유원영;김준철;이준환
    • 정보처리학회논문지B
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    • 제11B권1호
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    • pp.27-34
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    • 2004
  • 본 논문에서는 MPEG-2비디오 스트림에서 복호화 과정 없이 압축비디오에서 직접 얻을 수 있는 정보들을 활용하여 움직이는 객체를 추적하고 해석하는 방법을 제안한다. 제안된 방법에서는 먼저 MPEG-2의 움직임 벡터로부터 근사적으로 움직임 플로우(motion new)를 구성하고, 전역 적인 움직임 플로우로부터 일반화된 Hough 변환을 이용 카메라의 기본적인 움직임인 팬(pan), 틸트(tilt), 줌(zoom)량 등을 계산하였다. 계산된 카메라 움직임은 국부적으로 일어나는 객체의 움직임을 보정하는데 사용하였다. 움직이는 객체의 추적은 사용자가 원하는 객체를 바운딩 박스 형태로 정의함으로 시동된다. 이후의 객체의 추적은 카메라 움직임이 보정된 객체의 움직임 플로우를 한 GOP(Group of Pictures)단위로 면적 기여도에 따라 누적하여 추적하였다. 또한 추적오차의 누적을 막기 위해 매 GOP마다 DCT(Discrete Cosine Transform) 정보를 이용하여 초기 바운딩 박스와 매칭을 통해 객체의 영역을 재 설정하였다. 제안된 방법은 압축된 비디오 스트림에서 직접 정보를 얻음으로써 계산속도의 향상을 기할 수 있으나, 압축된 MPEG-2 비디오에서 얻을 수 있는 정보들이 최대 블록 단위이므로 객체의 정의도 블록단위 이상의 객체로 제한되며, 이용한 수 있는 정보가 제한되어 있기 때문에 정확한 객체추적보다는 근사적인 객체추적에 적합하다.