• Title/Summary/Keyword: Glare source

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Perception of Glare Source According to the Luminance Difference on a Window Plane (창면의 상하부 휘도차에 따른 글레어 광원의 인식변화)

  • Kim, Wonwoo;Kim, Jeong Tai
    • KIEAE Journal
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    • v.7 no.4
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    • pp.17-22
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    • 2007
  • The existing discomfort glare models are based on research that was conducted exclusively with uniform luminance sources. It is impossible to apply the models to windows of non-uniform luminance. For evaluating discomfort glare from windows, the method selecting glare source on a window plane is necessary. This study was carried outto propose a practical method to choose glare source from anon-uniform window plane. In the experiment, the perception of glare source according to the luminance difference is examined using a simulated windowof non-uniform luminance. The surface of the window is divided into two or three parts, and different luminance is setting on each surface. The observers were asked to decide whether the lower part of the window can be perceived as a glare source or not. The result shows that the lower part is perceived as a glare source when the lower part has over 37% of the luminance of the upper part of the window divided into two parts, and when it has over 51% of the luminance of the upper part of the window divided into three parts. the results may be applicable to select the glare source in awindow.

Effect of Luminance Difference on Discomfort Glare from a Large Glare Source with Non-uniform Luminance (대광원의 상하부 휘도차가 불쾌글레어 평가에 미치는 영향)

  • Kim, Wonwoo;Kim, Jeong Tai
    • KIEAE Journal
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    • v.7 no.5
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    • pp.29-34
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    • 2007
  • Discomfort glare from windows is an important issue in window and daylighting design. This study aims to investigate the effect of luminance difference between the lower and the upper part of a large glare source. Experiments were conducted using a luminous body divided into two parts, the upper part and the lower part. The degree of discomfort glare from the luminous body was examined. The result shows that the part with lower luminance is perceived as a glare source when the part has higher luminance then the background luminance. The degree of discomfort glare was estimated for the experimental conditions, and compared to the observations. The estimation was made using two methods: one summed the glare sensation for each section, and the other used the average luminance of the whole luminous body. The result of the comparison shows that the method using the average luminance has approximate values to the observations. Consequently, the use of the average luminance was proposed for evaluation of discomfort glare from non-uniform large glare sources.

An Experiment of Discomfort Glare from Non-uniform Glare Source (불균일한 휘도를 갖는 창면의 불쾌글레어 평가실험)

  • Shin, Ju-Young;Kim, Jeong-Tai;Kim, Won-Woo
    • Journal of the Korean Institute of Illuminating and Electrical Installation Engineers
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    • v.23 no.2
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    • pp.1-9
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    • 2009
  • Impact of daylighting on the visual environment can improve occupant's well-being by providing visual comfort. Also, daylighting can save energy. However, glare from window can be a direct hazard to vision and can cause serious discomfort. Selecting glare source on a window plane is very important for evaluating discomfort glare from windows. But former glare indices can not identify the range of the glare source properly. In this study, difference in glare sensation with uniform and non-uniform glare sources are evaluated to identify the range of the glare source. The glare source was assumed as $120{\times}120[cm]$ window model. The window was divided into three parts with different luminance values. The experiment was conducted under 1[m], 1.5[m], 3[m] distance from the glare source. Two results were obtained from the experiments. First, the degree of discomfort glare increased as average window luminance increased. Second, the middle and lower part of the window plane can affect evaluation of discomfort glare as well as the upper part of the window plan. These results can be used for selecting the glare source in a window with non-uniform luminance.

Assessment of The Luminance Distribution from Daylighting window by Using Image Processing Methodology (이미지 프로세싱 기법을 활용한 채광창의 휘도분포 평가)

  • Park, Jong Myung;Lim, Hong Soo;Kim, Jeong Tai;Kim, Gon
    • KIEAE Journal
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    • v.12 no.5
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    • pp.77-84
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    • 2012
  • Daylighting is the controlled admission of natural light into a space, reducing electric lighting and saving energy. By providing a direct link to the dynamic and perpetually evolving patterns of outdoor illumination, daylighting helps create a visually stimulating and comfort environment for building occupants, while reducing energy costs. Especially, however, glare is the most important factor in daylighting, which is issued by incoming direct sunlight into windows. This study analyzed the discomfort glare on a daylighting window by using Image processing methodology and found a solution to problems with glare source of occupants. There are several ways to evaluate discomfort glare such as UGR (Unified Glare Rating) of CIE, DGI (Daylight Glare Index, Hopkinson, 1972) and VCP (Visual Comfort Probability) of IES. These are used to apply to the relatively little artificial light source and they cannot cover discomfort glare from a real daylighting window. In this regarding, this paper aimed to calculate DGI index of the real daylighting window in a experimental space by using image processing methodology. The variables and outcomes are luminance distribution of non-shading window, effect of venetian blind installed on the window and locations related to position index of DGI.

The Fundamental Research for Discomfort Glare Evaluation of Building Interior Artificial Illumination (건축실내 인공조명의 불쾌글레어 평가를 위한 기초적 연구)

  • Lee, Jin-Sook;Kim, Won-Do;Kim, Byoung-Soo
    • Journal of the Korean Institute of Illuminating and Electrical Installation Engineers
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    • v.20 no.1
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    • pp.27-33
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    • 2006
  • Evaluating comfort of illumination environment of building interior is recognizing the degree of glare causing discomfort. Currently, to use the experimental formula for discomfort glare studied abroad it would be not appropriate because each races feel about the degree of glare differently. Therefore, this study aim to make up prediction formula for evaluating discomfort glare reasonably from Koreans' vision and it proceeded with 4 stages as follows: First, after reviewing the existing discomfort glare evaluation formula, I selected experimental variables. Second, I made a mock-up that I can control experimental variables and conditions according to the purpose of this study. Third, 1 conducted discomfort glare evaluation experiment. Finally, compared with UGR evaluation method suggested for Westerner in prior studies. In conclusion, 1) it's proved that discomfort glare is influenced highly by a light source luminance, background luminance and location of testee and the line of vision. 2) In interior discomfort glare experiment whether the glare light source is placed within range of vision or not has more significant influence than the distance between the light source and testee. 3) I compared and analyzed with UGR, the most representative discomfort glare evaluation system and I found there is a little difference in the results. This shows discomfort glare of Koreans and Westerners are different.

Subjective Evaluation of Glare for Blinking and Colors of Vertical LED Lighting (수직형 LED 조명의 색상 및 점멸에 따른 눈부심 주관평가)

  • Jung, Hyun-Ji;Kim, In-Tae;Choi, An-Seop
    • Journal of the Korean Institute of Illuminating and Electrical Installation Engineers
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    • v.29 no.1
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    • pp.22-30
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    • 2015
  • Currently, in South Korea, 'Light Pollution Prevention Act by Artificial Lighting' has been enforced. For advertising lighting, it is limited based on only the light-emitting luminance. Luminance is a concept related to the glare. Not only the luminance of the light source, but also glare is affected depending on some situations like blinking, luminance contrast, background illuminance. This study conducted glare subjective evaluation with brightness, color, and blinking by looking at the LED lighting box. The results showed that the glare indexes were higher about 2 times in a decrease of background illuminance from 100lx to 0lx. The glare index of R, G, B light was higher than that of white light. The average glare index of the blue light was higher about 8 times compared to 2,700K. And the blink rate had little effect on the glare, but it affected the irritation. Therefore, the glare effect of light color and blinking needs to be considered for the standard of luminous environment.

A Comparative Study on Discomfort Glare Sensation in Entire Visual Field for Position Index (포지션 인덱스 작성을 위한 상·하부 시야의 불쾌글레어감 비교)

  • Kim, Won-woo;Park, Sung-Ryul;Kim, Jeong Tai
    • KIEAE Journal
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    • v.7 no.6
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    • pp.37-43
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    • 2007
  • Discomfort glare is an important factor influencing appraisal for lighting environment. Unified Glare Rating (UGR) which has been proposed by CIE is one of the formula for evaluating discomfort glare. Position index is an important factor in the UGR formula. Position index was proposed by Guth in 1949. It has been used until present limiting upper visual field. Lower visual field has different sensation of brightness in comparing with upper visual field. Therefore, it is necessary to propose position index about lower visual field. The objective of this study is to investigate the brightness sensation in upper and lower visual field. First, the visual field was measured on the self-made Glare Tester. Second, luminance of the Borderline between Comfort and Discomfort (BCD) was measured on the glare Tester. Circular sources of brightness were located at various angular distances from the line of vision along five meridians, $0^{\circ}$, $45{\circ}$, $90{\circ}$, $-45{\circ}$, $-90{\circ}$. The size of the glare source is 0.0011sr. The luminance of the surrounding field, which extended over the entire visual field, was maintained $34ccd/m^2$. Ten subjects aged from 25 to 29 were participated in the experiment. The results show that the luminance of BCD on the line of vision is $4337cd/m^2$ and the glare sensation of the lower visual field is more sensitive than the upper visual field.

Efficiency of Photovoltaic Cell with Random Textured Anti Glare (RTAG) Glass

  • Kim, Geon Ho;Jeon, Bup Ju
    • Applied Science and Convergence Technology
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    • v.25 no.6
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    • pp.133-137
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    • 2016
  • The surface treatment of cover glass for conversion efficiency of photovoltaic cell is important to reduce reflectivity and to increase the incident light. In this work, random textured anti glare (RTAG) glass was prepared by wet surface coating method. Optical properties due to the changes of surface morphology of RTAG glass were compared and conversion efficiency of photovoltaic cell was researched. Grain size and changes of surface morphologies formed with surface etching time greatly affected optical transmittance and transmission haze. Current density (Jsc) were high at the condition when surface morphologies reflection haze were low and transmission haze were high. Jsc was $40.0mA/cm^2$ at glancing angle of $90^{\circ}$. Incidence light source was strongly influenced by surface treatment of cover glass at high incidence angle but was hardly affected light source at the low angle of incidence.

The Design Procedure of Automobile Headlamp Considering User Experience (User Experience를 고려한 자동차 전조등 설계 방안)

  • Kim, Jung-Yong;Yoon, Sang-Young;Min, Seung-Nam;Lee, Ho-Sang
    • Journal of the Ergonomics Society of Korea
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    • v.29 no.4
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    • pp.575-584
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    • 2010
  • The aim of study is to suggest the design procedure of automobile headlamp by considering driver's experience in regard of the visibility and glare during nighttime driving. The characteristics of driver were investigated in terms of the drivers' cognitive ability and reaction time, headlamp specification and visibility, light source and glare. And, the degree of visual discomfort was categorized and recognized as a tool to represent the subjective user experience. The UX point of view was stated when the existing results were seemingly lacking of it. The visual comfort and safety of elderly drivers were also discussed by reviewing the studies of ageing regarding the visibility and driving responses. Finally, this study suggested how to reduce the negative effect of nighttime driving due to the height of headlamp, angle of lighting, color spectrum, discomfort glare, source of light by using the UX perspective and methodology.

A Study on the Design of a Floodlighting Tower with LED Source of Light Considering the Reduction of a Glare (눈부심 저감을 고려한 LED광원 계류장 조명탑 설계에 관한 연구)

  • Kim, Dong-Su;Huh, Chang-Su
    • Journal of the Korean Institute of Electrical and Electronic Material Engineers
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    • v.28 no.4
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    • pp.271-275
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    • 2015
  • The floodlighting assists the pilot in taxiing the aircraft into and out of the final parking position and provide lighting suitable for passenger to embark and debark and for personnel to load and unload cargo. It is composed of sodium lamps which is consuming high energy. It needs to develop a dedicated LED lamp to replace the existing lamps. In this paper, We propose a suitable asymmetric angle of LED lamps to avoid a pilot's glare and to meet the standard illumination. For this, we analyze asymmetric angle of sodium lamps which are using in airport and confirm whether the illumination distribution and glare index meet the relating standards by using simulation method. Also, we study the needs of asymmetric characteristics of LED ramp by simulating the LED lamps with and without asymmetric characteristics of ramp respectively. With the simulation result, finally we propose the best asymmetric angle of LED lamp to meet the average illumination standard, and avoid a pilot's glare.