• Title/Summary/Keyword: Gesture Pattern Recognition

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Android-Based E-Board Smart Education Platform Using Digital Pen and Dot Pattern

  • Cho, Young Im;Altayeva, Aigerim Bakatkaliyevna
    • International Journal of Fuzzy Logic and Intelligent Systems
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    • v.15 no.4
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    • pp.260-267
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    • 2015
  • In the past, we implemented a web-based smart education platform, but this is not efficient in a smart or mobile education environment. Therefore, in this paper, we propose an Android-based e-board smart platform for a smart or mobile education system. Here, we use Anoto digital pen- and dot pattern-based technologies. This Android-based smart education platform is efficient for a smart education environment. Further, we implement the hardware and software parts of the technologies, an Anoto-based trajectory recognition algorithm, and a probabilistic neural network for handwritten digit and hand gesture recognition.

Recognition of Conducting Motion using HMM (HMM을 이용한 지휘 동작의 인식)

  • 문형득;구자영
    • Journal of the Korea Society of Computer and Information
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    • v.9 no.1
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    • pp.25-30
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    • 2004
  • In this Paper, a beat recognition method from a sequence of images of conducting person was proposed. Hand position was detected using color discrimination, and symbolized by quantization. Then a motion of the conductor was represented as a sequence of symbols. HMM (Hidden Markov Model), which is excellent for recognition of sequence pattern with some level of variation, was used to recognize the sequence of symbols to be a motion for a beat.

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MPEG-U-based Advanced User Interaction Interface Using Hand Posture Recognition

  • Han, Gukhee;Choi, Haechul
    • IEIE Transactions on Smart Processing and Computing
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    • v.5 no.4
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    • pp.267-273
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    • 2016
  • Hand posture recognition is an important technique to enable a natural and familiar interface in the human-computer interaction (HCI) field. This paper introduces a hand posture recognition method using a depth camera. Moreover, the hand posture recognition method is incorporated with the Moving Picture Experts Group Rich Media User Interface (MPEG-U) Advanced User Interaction (AUI) Interface (MPEG-U part 2), which can provide a natural interface on a variety of devices. The proposed method initially detects positions and lengths of all fingers opened, and then recognizes the hand posture from the pose of one or two hands, as well as the number of fingers folded when a user presents a gesture representing a pattern in the AUI data format specified in MPEG-U part 2. The AUI interface represents a user's hand posture in the compliant MPEG-U schema structure. Experimental results demonstrate the performance of the hand posture recognition system and verified that the AUI interface is compatible with the MPEG-U standard.

HMM-based Intent Recognition System using 3D Image Reconstruction Data (3차원 영상복원 데이터를 이용한 HMM 기반 의도인식 시스템)

  • Ko, Kwang-Enu;Park, Seung-Min;Kim, Jun-Yeup;Sim, Kwee-Bo
    • Journal of the Korean Institute of Intelligent Systems
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    • v.22 no.2
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    • pp.135-140
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    • 2012
  • The mirror neuron system in the cerebrum, which are handled by visual information-based imitative learning. When we observe the observer's range of mirror neuron system, we can assume intention of performance through progress of neural activation as specific range, in include of partially hidden range. It is goal of our paper that imitative learning is applied to 3D vision-based intelligent system. We have experiment as stereo camera-based restoration about acquired 3D image our previous research Using Optical flow, unscented Kalman filter. At this point, 3D input image is sequential continuous image as including of partially hidden range. We used Hidden Markov Model to perform the intention recognition about performance as result of restoration-based hidden range. The dynamic inference function about sequential input data have compatible properties such as hand gesture recognition include of hidden range. In this paper, for proposed intention recognition, we already had a simulation about object outline and feature extraction in the previous research, we generated temporal continuous feature vector about feature extraction and when we apply to Hidden Markov Model, make a result of simulation about hand gesture classification according to intention pattern. We got the result of hand gesture classification as value of posterior probability, and proved the accuracy outstandingness through the result.

Study on the Hand Gesture Recognition System and Algorithm based on Millimeter Wave Radar (밀리미터파 레이더 기반 손동작 인식 시스템 및 알고리즘에 관한 연구)

  • Lee, Youngseok
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
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    • v.12 no.3
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    • pp.251-256
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    • 2019
  • In this paper we proposed system and algorithm to recognize hand gestures based on the millimeter wave that is in 65GHz bandwidth. The proposed system is composed of millimeter wave radar board, analog to data conversion and data capture board and notebook to perform gesture recognition algorithms. As feature vectors in proposed algorithm. we used global and local zernike moment descriptor which are robust to distort by rotation of scaling of 2D data. As Experimental result, performance of the proposed algorithm is evaluated and compared with those of algorithms using single global or local zernike descriptor as feature vectors. In analysis of confusion matrix of algorithms, the proposed algorithm shows the better performance in comparison of precision, accuracy and sensitivity, subsequently total performance index of our method is 95.6% comparing with another two mehods in 88.4% and 84%.

A Study on Hand-signal Recognition System in 37dimensional Space (3차원 공간상의 수신호 인식 시스템에 대한 연구)

  • 장효영;김대진;김정배;변증남
    • Proceedings of the IEEK Conference
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    • 2002.06c
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    • pp.215-218
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    • 2002
  • Gesture recognitions needed for various applications and is now gaining in importance as one method of enabling natural and intuitive human machine communication. In this paper, we propose a real time hand-signal recognition system in 3-dimensional space performs robust, real-time tracking under varying illumination. As compared with the existing method using classical pattern matching, this system is efficient with respect to speed and also presents more systematic way of defining hand-signals and developing a hand-signal recognition system. In order to verify the proposed method, we developed a virtual driving system operated by hand-signals.

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A Study on Intelligent Control of Mobile Robot for Human-Robot Cooperative Operation in Manufacturing Process (인간-로봇 상호협력작업을 위한 모바일로봇의 지능제어에 관한 연구)

  • Kim, DuBeum;Bae, HoYoung;Kim, SangHyun;Im, ODeuk;Back, Young-Tae;Han, SungHyun
    • Journal of the Korean Society of Industry Convergence
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    • v.22 no.2
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    • pp.137-146
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    • 2019
  • This study proposed a new technique to control of mobile robot based on voice command for (Human-Robot Cooperative operation in manufacturing precess). High performance voice recognition and control system was designed In this paper for smart factory. robust voice recognition is essential for a robot to communicate with people. One of the main problems with voice recognition robots is that robots inevitably effects real environment including with noises. The noise is captured with strong power by the microphones, because the noise sources are closed to the microphones. The signal-to-noise ratio of input voice becomes quite low. However, it is possible to estimate the noise by using information on the robot's own motions and postures, because a type of motion/gesture produces almost the same pattern of noise every time it is performed. In this paper, we describe an robust voice recognition system which can robustly recognize voice by adults and students in noisy environments. It is illustrated by experiments the voice recognition performance of mobile robot placed in a real noisy environment.

A Study on Smart Touch Projector System Technology Using Infrared (IR) Imaging Sensor (적외선 영상센서를 이용한 스마트 터치 프로젝터 시스템 기술 연구)

  • Lee, Kuk-Seon;Oh, Sang-Heon;Jeon, Kuk-Hui;Kang, Seong-Soo;Ryu, Dong-Hee;Kim, Byung-Gyu
    • Journal of Korea Multimedia Society
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    • v.15 no.7
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    • pp.870-878
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    • 2012
  • Recently, very rapid development of computer and sensor technologies induces various kinds of user interface (UI) technologies based on user experience (UX). In this study, we investigate and develop a smart touch projector system technology on the basis of IR sensor and image processing. In the proposed system, a user can control computer by understanding the control events based on gesture of IR pen as an input device. In the IR image, we extract the movement (or gesture) of the devised pen and track it for recognizing gesture pattern. Also, to correct the error between the coordinate of input image sensor and display device (projector), we propose a coordinate correction algorithm to improve the accuracy of operation. Through this system technology as the next generation human-computer interaction, we can control the events of the equipped computer on the projected image screen without manipulating the computer directly.

Motion Plane Estimation for Real-Time Hand Motion Recognition (실시간 손동작 인식을 위한 동작 평면 추정)

  • Jeong, Seung-Dae;Jang, Kyung-Ho;Jung, Soon-Ki
    • The KIPS Transactions:PartB
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    • v.16B no.5
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    • pp.347-358
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    • 2009
  • In this thesis, we develop a vision based hand motion recognition system using a camera with two rotational motors. Existing systems were implemented using a range camera or multiple cameras and have a limited working area. In contrast, we use an uncalibrated camera and get more wide working area by pan-tilt motion. Given an image sequence provided by the pan-tilt camera, color and pattern information are integrated into a tracking system in order to find the 2D position and direction of the hand. With these pose information, we estimate 3D motion plane on which the gesture motion trajectory from approximately forms. The 3D trajectory of the moving finger tip is projected into the motion plane, so that the resolving power of the linear gesture patterns is enhanced. We have tested the proposed approach in terms of the accuracy of trace angle and the dimension of the working volume.

AdaBoost-based Gesture Recognition Using Time Interval Window Applied Global and Local Feature Vectors with Mono Camera (모노 카메라 영상기반 시간 간격 윈도우를 이용한 광역 및 지역 특징 벡터 적용 AdaBoost기반 제스처 인식)

  • Hwang, Seung-Jun;Ko, Ha-Yoon;Baek, Joong-Hwan
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.22 no.3
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    • pp.471-479
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    • 2018
  • Recently, the spread of smart TV based Android iOS Set Top box has become common. This paper propose a new approach to control the TV using gestures away from the era of controlling the TV using remote control. In this paper, the AdaBoost algorithm is applied to gesture recognition by using a mono camera. First, we use Camshift-based Body tracking and estimation algorithm based on Gaussian background removal for body coordinate extraction. Using global and local feature vectors, we recognized gestures with speed change. By tracking the time interval trajectories of hand and wrist, the AdaBoost algorithm with CART algorithm is used to train and classify gestures. The principal component feature vector with high classification success rate is searched using CART algorithm. As a result, 24 optimal feature vectors were found, which showed lower error rate (3.73%) and higher accuracy rate (95.17%) than the existing algorithm.