• Title/Summary/Keyword: Generative Artificial Intelligence

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A Study on Generative Artificial Intelligence-Based Data Augmentation Techniques for Enhancing Object Detection Performance (객체 탐지 성능 향상을 위한 생성형 인공지능 기반 데이터 증강 기법 연구)

  • Dohee Kim;Myongho Kim
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2023.07a
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    • pp.51-54
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    • 2023
  • 최근 딥러닝 기술의 발달로 물체 탐지를 위한 객체 인식 분야가 기계학습을 접목한 연구가 급격히 증가하고 있다. 하지만, 탐지하려는 물체가 다른 객체에 가려진 경우와 같이 특수한 상황에 대한 데이터의 수량이 부족하여 성능 저하를 야기한다는 점과, 객체 탐지 수행 과정에서 작은 객체의 탐지가 어렵다는 한계점이 있다. 본 연구는 전술한 문제점을 보완할 방법을 제안한다. 데이터 증강 기법을 이용하여 클래스가 부족한 데이터의 양을 늘려 학습 데이터를 증강시켰다. 한편, SRGAN을 사용하여 작은 객체를 확대시킨 뒤 이미지를 합성시켜 데이터를 구성하였다. 제안된 방법은 PyTorch 환경에서 YOLOv5를 수행한 결과, 객체 탐지 성능이 향상되는 것을 확인할 수 있었다.

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A study on artificial intelligence algorithm for imagery through 3D pagoda voxelization (3D 탑 복셀화를 통한 형상화 인공지능 알고리즘에 대한 연구)

  • Beom-Jun kim;Byong-Kwon Lee
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2023.01a
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    • pp.323-324
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    • 2023
  • 본 논문에서는 다양한 복원 인공지능 알고리즘 중 하나인 3차원 복원 기술은 실제로 존재하는 물체의 2차원적인 픽셀을 3차원의 형태로 구현하여 형상화한다. 정확한 3차원 정보 처리가 요구됨에 따라 포인트 클라우드로 표현되는 데이터를 통해 정확한 쿨체의 크기 정보나 좌표 정보를 표시할 수 있다. 데이터의 픽셀을 분석하여 3차원의 형태로 구현할 것을 정의하는 복셀화(Voxelization) 알고리즘 전처리 과정을 통해 3차원 복원 기술 3D-GAN 활용으로 3차원 형태 형상화를 하였다. 본 논문에서는 3차원 복원 알고리즘 통하여 2차원 포인트 클라우드를 분석해 3차원 형태로 복원하는 기술에 대한 설명한다.

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Foreign Language Self Study Learning System Using Generative Artificial Intelligence (생성형 인공지능을 활용한 외국어 작문 자가 학습 시스템)

  • Ji - Woong-Kim;Jeong - Joon Lee
    • Proceedings of the Korea Information Processing Society Conference
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    • 2023.11a
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    • pp.587-588
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    • 2023
  • 최근 텍스트 생성형 인공지능인 ChatGPT가 화두가 되면서 생성형 인공지능을 이용한 서비스에 사람들의 관심이 높아졌다. 이를 활용하여 시간과 비용이 많이 드는 분야인 외국어 작문 학습을 자기 주도적으로 학습할 수 있을 것이라 조망하였다. 따라서 텍스트 생성형 인공지능인 ChatGPT API를 활용하여 사용자가 자기 주도적으로 외국어를 학습할 수 있는 방향성을 제시하고 더욱 쉽고 저렴한 비용으로 외국어를 익힐 수 있도록 하는 시스템을 개발한다.

Development of Augmentation Method of Ballistic Missile Trajectory using Variational Autoencoder (변이형 오토인코더를 이용한 탄도미사일 궤적 증강기법 개발)

  • Dong Kyu Lee;Dong Wg Hong
    • Journal of the Korean Society of Systems Engineering
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    • v.19 no.2
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    • pp.145-156
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    • 2023
  • Trajectory of ballistic missile is defined by inherent flight dynamics, which decided range and maneuvering characteristics. It is crucial to predict range and maneuvering characteristics of ballistic missile in KAMD (Korea Air and Missile Defense) to minimize damage due to ballistic missile attacks, Nowadays, needs for applying AI(Artificial Intelligence) technologies are increasing due to rapid developments of DNN(Deep Neural Networks) technologies. To apply these DNN technologies amount of data are required for superviesed learning, but trajectory data of ballistic missiles is limited because of security issues. Trajectory data could be considered as multivariate time series including many variables. And augmentation in time series data is a developing area of research. In this paper, we tried to augment trajectory data of ballistic missiles using recently developed methods. We used TimeVAE(Time Variational AutoEncoder) method and TimeGAN(Time Generative Adversarial Networks) to synthesize missile trajectory data. We also compare the results of two methods and analyse for future works.

A Study on the Service Integration of Traditional Chatbot and ChatGPT (전통적인 챗봇과 ChatGPT 연계 서비스 방안 연구)

  • Cheonsu Jeong
    • Journal of Information Technology Applications and Management
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    • v.30 no.4
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    • pp.11-28
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    • 2023
  • This paper proposes a method of integrating ChatGPT with traditional chatbot systems to enhance conversational artificial intelligence(AI) and create more efficient conversational systems. Traditional chatbot systems are primarily based on classification models and are limited to intent classification and simple response generation. In contrast, ChatGPT is a state-of-the-art AI technology for natural language generation, which can generate more natural and fluent conversations. In this paper, we analyze the business service areas that can be integrated with ChatGPT and traditional chatbots, and present methods for conducting conversational scenarios through case studies of service types. Additionally, we suggest ways to integrate ChatGPT with traditional chatbot systems for intent recognition, conversation flow control, and response generation. We provide a practical implementation example of how to integrate ChatGPT with traditional chatbots, making it easier to understand and build integration methods and actively utilize ChatGPT with existing chatbots.

Trends and Development Prospects in Broadcasting Technology (방송 기술 동향 및 발전 전망)

  • J.S. Um;B.M. Lim;H.Y. Jung;S.K. Ahn;H.J. Yim;J.H. Seo
    • Electronics and Telecommunications Trends
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    • v.39 no.2
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    • pp.43-53
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    • 2024
  • The media environment is rapidly evolving to be tailored to viewers using personal mobile devices in accordance with technological evolution and changes in social structures. Broadcast media technology is also advancing to enable new services, including data casting, in various reception environments beyond the existing fixed environment and one-way audio/video content services. In addition, technologies to increase the transmission capacity to accommodate next-generation large-capacity media content as well as communication network utilization and convergence technologies are being developed to facilitate interactive services and expand the broadcasting coverage. We discuss the current status and future prospects in broadcasting technology for terrestrial and mobile communication systems and analyze broadcasting technology elements for upcoming media environments relying on generative artificial intelligence.

College Students' Perspectives on ChatGPT Integration in Higher Education and Relevant Ethical Considerations

  • Pyong Ho Kim;Ji Won Yoon;Ju Hyung Yoo
    • International Journal of Advanced Culture Technology
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    • v.12 no.1
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    • pp.234-241
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    • 2024
  • In higher education, integration of technologies - particularly generative artificial intelligence (AI) such as ChatGPT - has become increasingly widespread, serving numerous purposes to its stakeholders. While users acknowledge the utility of technology, concerns have emerged regarding its misuses. The present study is designed to investigate authentic perspectives and opinions of college freshman students to critically address the relevant concerns, and suggest meaningful solutions. To this end, seven college freshman student participants were recruited in a four-days-long online questionnaire. Their responses indicated that the college student participants appear to find ChatGPT positive in terms of its practicality and usefulness. However, they also showed concerns about a few potential issues (i.e., possible plagiarism and copyright problems). With recommendations the student participants suggested to reduce the aforementioned problems, the article discusses implications of the findings, providing valuable insights into the balance between implementation of AI technologies and dealing with the associated challenges in higher education in general.

Intuitive Game Design as digital therapeutic tool for silver-generation

  • Hyein Kwon;Chan Lim
    • International Journal of Advanced Culture Technology
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    • v.12 no.1
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    • pp.305-310
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    • 2024
  • The purpose of this study is to implement game content within the generative artificial intelligence module Chat-GPTs, grounded in the humanistic discourse of self-reflection. This content aims to empower the dignity of the silver generation, which has been marginalized by digital technology. Simultaneously, we intend to prototype a digital psychotherapeutic tool. The development of a flexible device that adapts to the silver generation's living environment and temporal constraints is also part of our plan. However, there are still few commercially available products, and digital therapeutics developed in the form of content are virtually nonexistent. The goal is to implement game content that allows the elderly, who have been marginalized by digital technology, to find their true dignity. Simultaneously, we plan to commercialize a prototype of digital psychotherapy that can flexibly adapt to the range of living environments and time constraints of the elderly. This study has been extended based on the game content 'Daily Run' created by Hyein Kwon, an undergraduate student at Kyungil University.

A Study on the Role of Designer in the 4th Industrial Revolution -Focusing on Design Process and A.I based Design Software- (인공지능 시대에서 미래 디자이너의 역할에 관한 고찰 -디자인 프로세스와 디자인 소프트웨어를 중심으로-)

  • Jeong, Won-Joon;Kim, Seung-In
    • Journal of Digital Convergence
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    • v.16 no.8
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    • pp.279-285
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    • 2018
  • The purpose of this study is to propose the role of future designers and capabilities to be developed in the age of A.I. Active and preliminary designers should prepare themselves to develop necessary capabilities. As a method of study, we investigated the meaning of design and the changing role of designers from the past to present. Additional research was conducted on generative design, design processes, and A.I based design software. Finally, based on the analysis, we proposed the role of future designers and their capabilities in the age of A.I. In conclusion, the role of future designer should lead social innovation through creativity by coworking with artificial intelligence based on understanding and empathy for users. Based on this research, designers are expected to develop unique humanities skills such as empathy and creativity and work with AI in response to $4^{th}$ industrial revolution.

Recent Trends and Prospects of 3D Content Using Artificial Intelligence Technology (인공지능을 이용한 3D 콘텐츠 기술 동향 및 향후 전망)

  • Lee, S.W.;Hwang, B.W.;Lim, S.J.;Yoon, S.U.;Kim, T.J.;Kim, K.N.;Kim, D.H;Park, C.J.
    • Electronics and Telecommunications Trends
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    • v.34 no.4
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    • pp.15-22
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    • 2019
  • Recent technological advances in three-dimensional (3D) sensing devices and machine learning such as deep leaning has enabled data-driven 3D applications. Research on artificial intelligence has developed for the past few years and 3D deep learning has been introduced. This is the result of the availability of high-quality big data, increases in computing power, and development of new algorithms; before the introduction of 3D deep leaning, the main targets for deep learning were one-dimensional (1D) audio files and two-dimensional (2D) images. The research field of deep leaning has extended from discriminative models such as classification/segmentation/reconstruction models to generative models such as those including style transfer and generation of non-existing data. Unlike 2D learning, it is not easy to acquire 3D learning data. Although low-cost 3D data acquisition sensors have become increasingly popular owing to advances in 3D vision technology, the generation/acquisition of 3D data is still very difficult. Even if 3D data can be acquired, post-processing remains a significant problem. Moreover, it is not easy to directly apply existing network models such as convolution networks owing to the various ways in which 3D data is represented. In this paper, we summarize technological trends in AI-based 3D content generation.