• Title/Summary/Keyword: Gaze Distribution

Search Result 15, Processing Time 0.025 seconds

Gaze Differences between Expert and Novice Teachers in Science Classes

  • Kim, Won-Jung;Byeon, Jung-Ho;Lee, Il-Sun;Kwon, Yong-Ju
    • Journal of The Korean Association For Science Education
    • /
    • v.32 no.9
    • /
    • pp.1443-1451
    • /
    • 2012
  • This study aims to investigate the gaze patterns of two expert and two novice teachers in one hour of lecture type class. Teachers recruited from the same middle school conducted the class each, wearing an eye-tracker. Gaze rate and gaze movement pattern were analyzed. The scene where teachers faced in the classroom was categorized into three zones; student zone, material zone, and non-teaching zone. Student zone was divided into nine areas of interest to see the gaze distribution within the student zone. Expert teachers showed focused gaze on student zone while novice teachers' gaze rate was significantly higher at the non-teaching zone, compared to expert teachers' one. Within student zone, expert teachers' gaze spread to the rear areas, but novice teachers' one was narrowly resided in the middle areas of the student zone. This difference in gaze caused different eye movement pattern: experts' T pattern and novices' I pattern. On the other hand, both teacher groups showed the least gaze rate onto the left and right front areas. Which change is required to teachers' gaze behavior and what must be considered in order to make effective teacher gaze in the classroom setting were discussed.

Analysis of User's Eye Gaze Distribution while Interacting with a Robotic Character (로봇 캐릭터와의 상호작용에서 사용자의 시선 배분 분석)

  • Jang, Seyun;Cho, Hye-Kyung
    • The Journal of Korea Robotics Society
    • /
    • v.14 no.1
    • /
    • pp.74-79
    • /
    • 2019
  • In this paper, we develop a virtual experimental environment to investigate users' eye gaze in human-robot social interaction, and verify it's potential for further studies. The system consists of a 3D robot character capable of hosting simple interactions with a user, and a gaze processing module recording which body part of the robot character, such as eyes, mouth or arms, the user is looking at, regardless of whether the robot is stationary or moving. To verify that the results acquired on this virtual environment are aligned with those of physically existing robots, we performed robot-guided quiz sessions with 120 participants and compared the participants' gaze patterns with those in previous works. The results included the followings. First, when interacting with the robot character, the user's gaze pattern showed similar statistics as the conversations between humans. Second, an animated mouth of the robot character received longer attention compared to the stationary one. Third, nonverbal interactions such as leakage cues were also effective in the interaction with the robot character, and the correct answer ratios of the cued groups were higher. Finally, gender differences in the users' gaze were observed, especially in the frequency of the mutual gaze.

The effects of the methods of eye gaze and visual angles on accuracy of P300 speller (시선응시 방법과 시각도가 P300 문자입력기의 정확도에 미치는 영향)

  • Eom, Jin-Sup;Sohn, Jin-Hun
    • Science of Emotion and Sensibility
    • /
    • v.17 no.2
    • /
    • pp.91-100
    • /
    • 2014
  • This study was to examine how visual angle of matrix corresponding to the physical properties of P300 speller and eye gaze corresponding to the user's personal characteristics influence on the accuracy of P300. Visual angle of the matrix was operated as the distance between the user and the matrix and three groups were composed: 60 cm group, 100 cm groups, and 150 cm group. Eye gaze methods was consisted three conditions. Head moving condition was putting eye gaze using head, pupil moving condition was moving pupil with the head fixed, while the eye fixed condition is to fix the eye gaze at the center of the matrix. The results showed that there was significant difference in the accuracy of P300 speller according to the eye gaze method. The accuracy of the head moving condition was higher than the accuracy of pupil moving conditions, accuracy of pupil moving conditions was higher than the accuracy of the eye fixed conditions. However, the effect of visual angle of matrix and interaction effect were not significant. When P300 amplitude of target character was measured depending on how you stare at the target character, P300 amplitude of the head moving condition was greater than P300 amplitude of the pupil moving condition. There was no significant difference in the error distribution in head moving condition and pupil moving condition, while there was a significant difference between two eye gaze conditions and fixed gaze condition. The error was located at the neighboring characters of the target character in head moving condition and pupil moving condition, while the error was relatively distributed widely in fixed eye condition, error was occurred with high rate in characters far away from the center of matrix.

A Study on Dynamically Visual System that Vision and Sense of Equilibrium are Fused (시각과 평형각이 융합된 다이나믹한 시각 시스템에 관한 연구)

  • 문용선;정남채
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.5 no.7
    • /
    • pp.1354-1360
    • /
    • 2001
  • Calculated velocity distribution was used to visual information by image that is obtained from camera. The visual velocity of object that is obtained from this visual information were fused and experimented. That is, need motion of eye that motion of head that happen by external disturbance or move of camera itself to get stable image in environment that receive external disturbance can be compensated. In this treatise, algorithm that control gaze which vision and sense of equilibrium are fused in environment with external disturbance proposed, and thing that compare with that it controls gaze only that control gaze which vision and sense of equilibrium are fused in the experiment result and position deflection is few confirmed. This was because action of camera prop is effect that record conclusion error of the speed because the appearance speed is decreased being compensated by angular velocity sensor.

  • PDF

An Analyzed the Area of Interest based on the Visiting Intention and Existence of People in Cafe Space (카페공간에서 방문의도성과 대상체의 유무에 따른 관심영역 분석)

  • Kim, Ju-Yeon
    • Korean Institute of Interior Design Journal
    • /
    • v.25 no.5
    • /
    • pp.130-139
    • /
    • 2016
  • To determine "how humans move in space, what they want, and through which visual information they act and choose," this study aims to define in which sense space is preferred in gaze. The ultimate goal is to extract data of human visual awareness and preference in space. This study analyzed the observation characteristics perceived through observation frequency and time depending on the purpose cafe customers to understand what intension of visiting the space has on the observation characteristics which are the results obtained as information through visual perception. This research methods are as follows. First, the areas of preference in $caf{\acute{e}}$ space gazed by visual concentration are analyzed by divided into 12 by 12 grid A and B images separated depends on existence of people. Second, eye-tracking visual path in conscious gaze is analyzed to examine. Third, though the higher section frequency is likely to have more observation time, the interest area of I(3sec/180), II(6sec/360) and III(9sec/540) had higher frequency of Intention. The followings are the results of this study. First, the time range for searching or wandering and the observation characteristics could be estimated by the meaning of observation time by grade with the time-range out of the distribution of sections. Second, at the time distribution by section, when there was intention, the observation time was found to have higher occupation. In conclusion, this study is to determine the correlation of human concentration gazing at space images. It is an exploratory research on research methodologies, and aims to develop methodologies and provide basic data to plan attractive spaces in light of the subconscious of consumers in the future by interpreting gaze data related to concentration.

The Research of Suitability for Introduction of 6 Sigma to the Service Industry - Based on Department store Industry - (서비스산업의 6시그마 도입 적합성 연구 - 백화점 업종을 중심으로 -)

  • 이종관
    • Proceedings of the Korean DIstribution Association Conference
    • /
    • 2000.10a
    • /
    • pp.187-205
    • /
    • 2000
  • 6 Sigma movement is the quality innovation activity which Motorola, a nineteen eighties' top-ranking American company of electronics and communication, has started to survive the Japanese companies' frightening gami-gaze. In early days, it's just applicated for reducing customers' complain by eliminations inferior goods centering round producing activity and filling up the competitive market's demand for price and delivery deadline. Nowaday, 6 Sigma application has created a boom extending to a company's most activity fields without any exact scrutiny of 6 Sigma. Although 6 Sigma movement starts from the question of what customers want not by cutting off the inferiority rate but by cutting out causes of producing inferior goods, the service industry has a special character that makes it difficult to compute the level of Sigma. Thus this research examines suitability for introduction of 6 Sigma to the Service Industry.

  • PDF

Pre-Raphaelites and The Distribution of the Sensible (라파엘전파와 감각적인 것의 나눔)

  • Lee, Taek-Gwang
    • Journal of English Language & Literature
    • /
    • v.55 no.2
    • /
    • pp.241-257
    • /
    • 2009
  • The essay discusses the way in which the aesthetic of Pre-Raphaelites reformulates the habitual system of knowledge in the Victorian age by adapting $Ranci{\acute{e}}re^{\prime}s$ concept of aesthetics. $Ranci{\acute{e}}re$ develops an original theory of aesthetics, a regime of knowledge which enables to perceive and reflect art as such. In this way, aesthetics turns to be the logical system by which the consensus idea of the beautiful comes to exist. For $Ranci{\acute{e}}re$, aesthetics is an agreed system of the sensible and reproduces the habitual knowledge of the world. Therefore, a new aesthetic movement means an attempt to break the given aesthetics and reorients the new distribution of the sensible. The important point of $Ranci{\acute{e}}re^{\prime}s$ argument is that he does not presuppose the dimension beyond the present unlike Frankfurt School. What $Ranci{\acute{e}}re$ claims is that there is no such the aesthetic which can correct the instrumental reason, but rather an indifferent moment in which a worker finds out himself as a creator who can give rise to the new regime of the sensible and feels free from what he must work for. From this perspective, the essay explores the aesthetic of Pre-Raphaelites and its meaning in nineteenth century Britain. Pre-Raphaelites was an artist group who railed against a so-called academic style of paintings and created a new aesthetic criterion to describe the truth of the natural world. The essay examines the interrelationship between Pre-Raphaelites and photography that would enable them to re-distribute the sensible and produce a new way of seeing the order of things. This is related to the birth of a modern gaze as in the case of landscape paintings. What is crucial is that the distribution of the sensible is always-already doubled with the political. In short, Pre-Raphaeltes is not only an aesthetic movement but also a political pursuit to achieve a disenchanted perception of nineteenth century industrial capitalism.

Design to improve HUD symbol visibility in air-to-air mode (공대공 모드에서 HUD 심볼 시인성 개선을 위한 설계 방안)

  • Lee, Hyuk Jun;Choi, Jung Dong
    • Journal of the Korean Society for Aeronautical & Space Sciences
    • /
    • v.42 no.12
    • /
    • pp.1045-1050
    • /
    • 2014
  • A Head-Up-Display is an avionic equipment to identify targets and flight data at same time the pilot looks over the external environment outside canopy. The HUD displays various symbols to depend on avionic mode which is composed of navigation mode, air-to-air mode, air-to-ground mode. In air-to-air mode, HUD should provide the intuitive symbols for pilot to aim the target exactly in a short time. In this paper, we propose a design method to improve the visibility of the HUD Symbols.

A Comparison of Trapezius Muscle Activity While Performing a Dictation Task, Sitting in an Auditorium Chair and a Classroom Chair (극장식 계단강의실 의자와 일반강의실 의자에서 받아쓰기 과제 수행 시 등세모근육의 근 활성도 비교)

  • Kim, Tae-Jin;Cho, Sang-Hyun;Cynn, Heon-Seock
    • Physical Therapy Korea
    • /
    • v.19 no.1
    • /
    • pp.46-55
    • /
    • 2012
  • The purpose of this study was to investigate the effect of the two different types of chairs on trapezius muscle activation during dictation tasks. Seventeen university students, each of whom were within ${\pm}1$ standard deviation of the mean Korean standard body size, voluntarily participated in this study. Surface electromyography was used to collect electrical signals from both the upper and lower trapezius muscles. Amplitude Probability Distribution Function (APDF) was performed to analyze the muscle activity. The findings of this study were 1) The backrest-point height of the auditorium chair and the height, length and width of the connected desk were shorter than what was suggested by the KS. Another difference was that the auditorium chair had a bigger angle of the backrest compared to the classroom chair. 2) Regarding within-subject effect the sole statistically significant difference was found between activation of the upper trapezius muscle. The upper trapezius muscle's %RVC in the APDF 10th-50th-90th percentile was statistically higher for participants sitting in the auditorium chair than for participants sitting in the classroom chair (p<.05). 3) There was an interaction effect between the 'two chair-types' and the 'two muscle-sides' in the APDF 10th-50th percentile (p<.05). 4) There was an interaction effect between the 'two chair-types' and the 'three gaze-direction' in the APDF 90th percentile (p<.05). The findings of this study indicated that maintaining a writing posture for a prolonged period of time in an auditorium chair significantly increased the left upper trapezius muscle activation compared to a classroom chair.

An analysis of eye tracking experiment on the patients' viewing characteristics in dental clinic (치과 진료 시 공간 요소에 대한 환자의 주시특성파악 연구)

  • Lee, Jong-Ho;Jung, Yoona;Song, Eunsung;Ju, Kyungwon;Kim, Wonhyeon;Kim, Bongju
    • The Journal of the Korean dental association
    • /
    • v.57 no.2
    • /
    • pp.52-63
    • /
    • 2019
  • Technological advances in contemporary medicine has discovered the causes of countless diseases and recorded a noticeable medical performance. As technology develops, the role of hospitals is expanding to include disease prevention of inpatients, on top of their fundamental role of treating diseases. Recently, hospitals are becoming more influential as they create environments to provide comfort and stability to patients. In this regard, contemporary hospitals are increasingly shifting their focus to create a patient-centric environment as well as develop into humanistic establishments. The same goes to dentists, as well. Since inpatients often have fear and frustration over treatment, hospitals should figure out the environmental factors that are more effective and relaxing for patients and design medical services to provide them. The patients' movement and spaces during their treatment were categorized by stages and collected for gazing information using eye tracking. It analyzed users' gaze information according to Heatmap analysis of distribution and frequency and was determined the presence or absence of stimuli on the components of space. This research is an advanced research to study and enhance treatment environment based on the analysis of patients' gazes. It attempted to create an opportunity to get closer to patient-centric environment by understanding the stimulants and obstacles and controlling the background settings.

  • PDF