• Title/Summary/Keyword: Garment workers

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A Study on the Comfort and Skin Temperature on the Clothing Environment in the Taegu City during Years -Concentrated on indoor uniforms- (섬유·패션 산업 DB 구축을 위한 대구지역의 연간 피복환경내의 피부온과 쾌적성 -실내 제복을 중심으로-)

  • Ryo, Duck-Hwan;Lee, Uk-Ja;Kim, Seong-Jin;Song, Min-Kyo;Cho, Ji-Hyun;Jung, Meung-Sun
    • Fashion & Textile Research Journal
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    • v.1 no.4
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    • pp.376-386
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    • 1999
  • The purpose of this study was to determine the physiological responses and the Subjective sensations of the human subjects when 10 human subjects(5 males and 5 females) were tested with selected ensembles, including the uniforms of students, industrial and bank workers. For the study, garment material and design were selected, which was mostly used in Taegu area by the survey. Thermal manikin and the human subject tests were performed. The results were as follows: 1. There was no significant difference among skin temperature of head by season and among that of breast and back by all variables, however, there was a significant difference among that of belly by gender and that of thigh and shank by season. In addition, there was no significant difference among rectal temperature by gender and season, but there was a significant difference by uniform. 2. Mean skin temperature of male subjects was significantly higher than that of female subjects. Specially in lower environmental condition, the difference got larger. 3. There was a significant difference among purse rate of subjects by uniform, but there was no significant difference among those by gender and season. There were no significant difference among maximum and minimum blood pressure by gender, uniform, and season. 4. There was a significant difference in temperature of chest among gender and uniform, and there was no significant difference in temperature of back by season. In addition, There was a significant difference in humidity of back by uniform and season but there were no significant difference in that by gender. 5. There was a significant difference in humidity sensation by gender, comfort sensation by uniform and season, but there was no significant difference thermal sensation by uniform and season. 6. For the result of regression analysis, we got the regression equations as follows: Clo=1.810 Thickness+0.525, Clo=0.475 weight+0.863.

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A Study on a Design for the Korean Coast Guard Uniform (한국 해양경찰복제 디자인 연구)

  • Lee, Jae-Jung;Kim, Youn-Hee
    • Journal of the Korean Society of Costume
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    • v.61 no.5
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    • pp.1-20
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    • 2011
  • As a follow-up of a study on design strategies to improve Korea's Korean coast guarduniforms, this study set out to propose Korean coast guard uniforms of a new concept that would meet the changing needs of the times and match the advanced technology and work environments. Three concepts of classical, nautical and techno chic were identified from the design strategies of the previous study. Using the results from a prototype show and preference survey, the investigator divided items into design, color, material, and detail and reflects demands for each of them. As a result, design was examined in four aspects of identity, acknowledgement, unity, and practicality and focused its improvement factors on design differentiated from other organizations' uniforms including ground police, segmentation of size system, adjustment of the length of upper garment to consider activity, and changes to the lines and silhouette to give out a modern image. As for color, the focus was placed on differentiated colors from other organizations' uniforms including ground police through dark blue and ocean color, change toward colors that reflect environmental characteristics, and unity in colors between the summer and winter uniform. As for material, the focus of improvement was put on elasticity, resistance against contamination, warmth retention, texture, wearing sensation, and functionality by taking into account convenience for field workers on coast guard vessels and branch offices who have much time in contact with ocean environments in order to make the materials high-grade. As for detail, structural details were added to give out a modern image such as changing the detail lines, efficiency of storage space, buttons, sleeve hems, ironing lines, and neck collars by taking into account environmental characteristics. The significance of the study lies in that it proposed a development model for large-scale uniform copy design by establishing copy design that secures functionality and is proper for an organization's social and cultural environment.

Design of Digital-clothing that can Detect Driver's Bio-signal and Position (운전자의 생체신호 및 위치 파악이 가능한 디지털 의류 설계)

  • Lee, Min-hye;Jeong, Dong-myong;Shin, Seong-yoon;Jeon, Tae-il;Choi, Jae-seok;Jeong, Gi-soo
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2018.10a
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    • pp.171-173
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    • 2018
  • The poor working conditions of transit drivers not only lead to mental stress and fatigue accumulation of workers, but also to the main causes of mass transit accidents. Stress and fatigue accumulation are closely related to the vital signs because they affect the psychological and physical health. In this paper, we designed a digital garment which can measure driver's health condition by measuring electrocardiogram, pulse rate and body temperature. Also proposed a system that transmits the measured bio-signal to the smartphone app via Bluetooth and transmits the current position of the driver to the server by using the built-in GPS of the smartphone, assuming there is something wrong.

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Design and Manufacturing of Clean Room Garments Required at Ultra Clean Environment - Based on comparative analysis of Particle Release- (고청정 작업환경에 적합한 방진복 디자인 개발 -파티클 발생량을 중심으로-)

  • 박상희;송명견
    • Journal of the Korean Society of Clothing and Textiles
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    • v.25 no.6
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    • pp.1037-1045
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    • 2001
  • This research is done to design and manufacture prototype clean room garments to improve the product yield of the clean room processing. To assist the research, other papers and references on the same subject were collected for analysis. Also the researcher made interviews with the workers at the clean room. The prototype garments made for this project was compared against the commercially available clean room garments used in the industry. A set of test was conducted to measure particle release from the garments. The prototype clean room garments was manufactured after having considered all the aspects stated above, and tested for the level of particle release. The test subjects performed 4 different movements(marching, arms stretch, squat and rise, and jogging) while wearing the prototype garments and commercially available clean room garments. Particle counts produced by each movement were measured. The data collected was statistically analyzed. The followings are the result of the test. 1) Overall, the prototype garments yielded less particle release.(p<0.001) 2) It showed greatest difference of particle counts for jogging(p<0.001) and squat and rise(p<0.001). In the arms stretch test. the prototype garments was also more effective in controling the particle, however, in the marching test. no significant difference was detected. 3) The prototype garments had less particle release in upper(p<0.001), middle(p< 0.001), and lower level(p<0.01) than the commercially available clean room garments. Manufacturing a new fabric for the clean room processing is important, but this research proves that the design of the clean room garments also determines the efficiency garments in the particle control. Therefore the same fabric can perform differently according to how it is designed. Improving the design will also improve the 7article control and reduce the cost of research. Eventually, the manufacturers will increase the product yield.

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A Research on the Suit Wearing Conditions for Men - Based on Urban Workers - (성인(成人) 남자(男子)의 슈트 착용(着用) 실태(實態) 조사(調査) - 도시근로자(都市勤勞者)를 중심(中心)으로 -)

  • Choi, Hye-Ock;Sohn, Hee-Soon
    • Journal of Fashion Business
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    • v.4 no.1
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    • pp.13-24
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    • 2000
  • The purpose of this research is to offer basic data for study of men's suits by investigating the wearing conditions of men's suits. For data collection, a questionnaire was composed of a number of times and the reason of the suit wearing, and a number of suits they posses etc. The subjects of this research were male who aged 20-59 and resided in Seoul and the capital region. The results of the research are summarized as the following : 1. The mean age of suit wearing for the first time is 22.7 years old. The younger began to wear the suits earlier than the older. 2. A number of times of suit wearing for a week is more than 5 days mostly. Being educated higher, the ratio of suit wearing is getting higher. And In the case of job, office men, sales men and men whose job of specialization are wearing suits many a time more than a graduate student and a technician. Most of tne men especially 30's$\sim$40's is wearing the suit as a working garment. 3. Most of men is wearing jacket, dress-shirt and necktie in spring and fall, dress-shirt and necktie in summer, and jacket, vest, dress-shirt and necktie in winter. 4. As a general rule, men have about 2 suits for spring/fall and winter, and about 1 suit for summer. Also male has more than 6 ready-made suits and about 1 custom suit. The last, men almost do not use the suspender with suits.

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A Study on the Comparison of 3D Virtual Clothing and Real Clothing by Neckline Type (네크라인 종류에 따른 3D 가상착의와 실제착의 비교 연구)

  • Nam, Young-Ran;Kim, Dong-Eun
    • Fashion & Textile Research Journal
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    • v.23 no.2
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    • pp.247-260
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    • 2021
  • While it is an important element of clothing construction, research has so far been very limited on the similarities between virtual and real clothing in terms of the type of neckline. The purpose of this study is to verify the similarity, accuracy of virtualization, and actuality of neckline, which all play an important role in individual impressions and image formation, and require considerable modification when fitting real samples. A total of 5 neckline models were selected through the analysis of dress composition textbooks. The selected designs were then planned and manufactured in muslin. The specimen clothes were then tested on a female model in her 20s. 2 kinds of virtual bodies were created in order to compare the real and the virtual dressing. The first virtual body was made through an Artec 3D Eva scan of the model, and the other was made by entering the model's measurements in a CLO 3D program. A visual image of the front, side, and back image of both the real and virtual dressing were subsequently collected. The collected images were then evaluated by 20 professional fashion workers who checked the similarity between the real and the virtual versions. The current study found that the similarity between the actual and virtual wearing of the five neckline designs with reality appeared higher with the virtual wearing image using the 3D-scanned body. The results of this study could provide further information on the selection of appropriate avatars to clothing companies that check the fit of clothing by utilizing 3D virtualized programs.