• Title/Summary/Keyword: Game process

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A Study on the HDRI Production Process and the Composite Method for CG-Based Realistic Rendering (CG 기반의 실사 렌더링을 위한 HDRI 제작공정 및 합성 방식 연구)

  • Byung Chun Lee;Kyung Su Kwon
    • Journal of the Institute of Convergence Signal Processing
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    • v.24 no.4
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    • pp.199-204
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    • 2023
  • Production technologies in the imaging sector are innovating continuously and due to the visual experiences of powerful screen effects using 3D technologies, the public is now pursuing higher quality and more realistic visual effects. 3D production software with greater performance to realize this are now flooding the market, but artificial manual work and traditional hand-painting HDRI production methods still exist. There are few studies on new methods using HDRI production software using the computer's high performance data operations. In order to improve HDRI pipelines, this study links the two technological points of 'Nuke' and 'Photoshop' and it reduced production time and the improvements of quality were verified by using pipelines with new convergence methods.

Procedural Modeling Algorithm for Traditional Stone Fence Creator (전통 돌담 생성을 위한 절차적 모델링 알고리즘)

  • Park, Kyeongsu
    • Journal of Digital Convergence
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    • v.11 no.8
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    • pp.205-212
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    • 2013
  • In this paper, we present a procedural modeling algorithms to create Korean traditional stone fence using the fractal subdivision. The main process of the algorithm is to get the next step mesh by subdividing each triangle in the previous step triangular mesh. This process is repeated recursively. Dividing each triangle into four sub-triangles after choosing a random point on each side of the triangle and moving each vertices in the normal direction with random perturbations make the bumpy appearance of stone fences. In each step we remove flat vertices which does not influence the shape of the stone. The discrete curvature determines the flatness of a vertex. New triangles whose vertices are the vertices around the removed vertex are added to make a triangular mesh.

A Comparative Study of the Digital Content Industry and its Assessment Frame (디지털 콘텐츠 세부산업의 평가프레임 제안 및 유망성 비교분석)

  • Park, Dong-Un;Park, Young-Seo;Kim, Eun-Sun
    • The Journal of the Korea Contents Association
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    • v.6 no.11
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    • pp.38-44
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    • 2006
  • With the expansion of internet diffusion, the digital content industry in such sector game, animation and e-learning shows rapid growth and, accordingly it becomes important for policy makers to provide its technical R&D directions ensuring successful commercialization. This paper provides details on the business and industry assessment, and further, proposes substantial support over industries as well as academia. The Business Opportunity Engineering(BOE) process, revised and systemized assessment frame of the seven steps of SRIC-BI process, has been applied to assess and compare the digital content business and industry.

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A Study on the Method of Approach for Participatory Design in Community - Focused on the Case Study In a Senior Hall - (커뮤니티 참여디자인의 접근방법에 관한 연구 - 노인회관의 사례연구를 중심으로 -)

  • 박우장
    • Korean Institute of Interior Design Journal
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    • v.13 no.4
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    • pp.45-55
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    • 2004
  • This study theoretically investigated the conceptional and technical aspect of participatory design as an approaching scheme for participatory design in community This study operated a case study in an senior hall which is expected to be the important institution for future aging society This study discussed the tool's potentialities after investigating technique's developments and usefulness. The main result of study is as follows 1) Conceptual approachment for participatory design in community starts with the attitude of designers establishing moral, philosophical and social sense of value as the mediator in city and region. And proceed the design in the method of mediating the opinion with the members of the community and the government. 2) The technical approachment should be more concentrated with the method of making the members interested and treat the rationalized process and proceedings more important. And develop this as a tool which Is easily understandable, more convenient when working, and has a adaptability in application. 3) The given technique in case study is produced with the data of demanded rooms, preferred image, priority, and room-layout game, and verified it's usefulness by analyzing and discussing of process and technique, and this technique can be useful after specific complement work as a result.

Incentive Structures in the Compensation for Public Expropriation (공공수용 보상에 관한 유인체계 분석)

  • Lee, Hojun
    • KDI Journal of Economic Policy
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    • v.33 no.3
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    • pp.121-161
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    • 2011
  • We study incentive structures of public developers and land owners in the process of public expropriations using a sequential game model. In the model, we show that there is an incentive for the public developer to give more compensation than just compensation that are defined by law. Also the model shows that there is an incentive for the land owners to revolt strategically against the public expropriation. Then an ideal authority delegation model is introduced to resolve the problems, where an independent appraiser determines the compensation for the expropriation. In the real world, improving the independence of appraisal process is critical to make the system closer to the ideal authority delegation model. So this paper concludes by making a few policy suggestions to improve the current appraisal system.

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Statistical randomness test for Korean lotto game (로또복권의 당첨번호에 대한 무작위성 검정)

  • Lim, Su-Yeol;Baek, Jang-Sun
    • Journal of the Korean Data and Information Science Society
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    • v.20 no.5
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    • pp.779-786
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    • 2009
  • Lotto is one of the most popular lottery games in the world. In korea the lotto considers numbers 1, 2,..., 45 from which 6 numbers are drawn randomly, without replacement. The profits from the lotto supports social welfare. However, there has been a suspicion that the choice of the winning numbers might not be random. In this study, we applied the randomness test developed by Coronel-Brizio et al. (2008) to the historical korean lotto data to see if the drawing process is random. The result of our study shows that the process was random during two periods under the management of different business companies and of price changes, respectively.

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Optimal Ordering Policy in Dual-Sourcing Supply Chain Considering Supply Disruptions and Demand Information

  • Watanabe, Naoki;Kusukawa, Etsuko
    • Industrial Engineering and Management Systems
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    • v.14 no.2
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    • pp.129-158
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    • 2015
  • It is necessary for retailers to determine the optimal ordering policy of products considering supply disruptions due to a natural disaster and a production process failure as quality and machine breakdowns. Under the situation, a dualsourcing supply chain (DSSC) is one of effective SC for retailers to order products reliably. This paper proposes the optimal ordering policy of a product in a DSSC with a retailer and two manufacturers. Two manufacturers may face supply disruptions due to a natural disater and a production process failure after they received the retailer's order of products. Here, two scenarios of demand information of products are assumed: (i) the demand distribution is known (ii) mean and variance of the demand are known. Under above situations, two types of DSSC are discussed. Under a decentralized DSSC (DSC), a retailer determines the optimal ordering policy to maximize his/her total expected profit. Under the integrated DSSC (ISC), the optimal ordering policy is determined to maximize the whole system's total expected profit. Numerical analysis investigates how demand information and supply disruptions affect the optimal decisions under DSC and ISC. Besides, profitability of supply chain coordination adjusting the wholesale price is evaluated to encourage the optimal decision under ISC.

A study on the development directions of a smart counter-drone defense system based on the future technological environment

  • Jindong Kim;Jonggeun Choi;Hyukjin Kwon
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.18 no.7
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    • pp.1929-1952
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    • 2024
  • The development of drones is transforming society as a whole and playing a game-changing role in warfare. However, numerous problems pose threats to the lives and safety of people, and the counter-drone system lags behind the rapid development of drones. Most countries, including South Korea, have not established a reliable counter-drone system in response to the threat posed by numerous drones. Due to budget constraints in each country, an Analytic Hierarchy Process (AHP) analysis was conducted among a group of experts who have been involved in policymaking and research and development related to counter-drone systems. This analysis aimed to determine the priority of building a counter-drone system. Based on various research data, the counter-drone system was analyzed in three stages: detection/identification, governance, and response. The hierarchical design mapped out the existing researched counter-drone technology into a hierarchical model consisting of 31 evaluation criteria. The conclusion provided a roadmap for establishing a counter-drone system based on the prioritization of each element and considering factors such as technological advancement, outlining directions for development in each field.

WATER RESOURCES POLICY AND CONFLICT RESOLUTION IN SOUTH KOREA : WIN-WIN STRATEGY

  • Choi, Yearn-Hong;Lee, Tae-Sam
    • Water Engineering Research
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    • v.2 no.4
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    • pp.231-241
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    • 2001
  • Since South Korea has uneven rainfall and deteriorating water quality, it is imperative to create a comprehensive water resources policy and management. This paper is to adopt a win-win policy for upstream-downstream local governments that have been in water rights-related disputer or conflicts in the process of allocating water and maintaining water quality. The Win-Win Policy can be an integrated river-basin approach. We define the win-win policy, introduce the win-win case of Delaware River and Colorado River in the United States, and suggest the win-win policy for Nakdong River in South Korea. Nakdong River is chosen for this paper because it has more serious problems in preserving water quantity and maintaining water quality.

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An exploratory study of the Educational Simulation Games for open mathematic learning (열린 수학 학습을 위한 게임의 교육적 활용 가능성 탐색)

  • 김나영
    • Journal of Educational Research in Mathematics
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    • v.8 no.1
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    • pp.327-350
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    • 1998
  • The purpose of this study is to examine the applicability of educational games to open mathematic learning and consideration to the position of educational games in mathmatical education as powerful technology. For these purposes, previous literatures about games are reviewed. The concept of simulation games are defined and explore the characteristics of games includings game structure and process. And some typical educational games - Israel games, ORDA - are introduced. The main focus of the deliberation and survey of previous literatures is educational games as meaningful learning medium of mathematics and other subjuct matters. Especially educational games take a meaningful role for an implication of applicability of games especially for higher order thinking skills like problem solving, decision making, and creativity. To realize this alternative learning method of mathematics, first of all the attituce of teachers are have to change and accumulate field studies.

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