• Title/Summary/Keyword: Game process

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Hangul Serious Game for Childhood using Whole Language Approach (총체적 교수법을 이용한 유아용 한글 기능성 게임 설계)

  • Zo, Bo-Ro;Kim, Soo-Kyun
    • The Journal of the Korea Contents Association
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    • v.16 no.2
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    • pp.449-455
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    • 2016
  • Times have changed and using smart phones is common to everyone, regardless of men and women of all ages. Especially, making educational applications is on a rising trend. This report aims to build a program, which makes young children easily meet and learn Hangul anytime, anywhere, to keep pace with the change and trend. As everyone knows, young children's Hangul learning process is changing with smart phone generalization. Young children usually learned Hangul based on paper books but now times have changed, instead, smart phones can be used to learn Hangul anytime, anywhere, and this trend is seen everywhere easily. This report explains how to build smart phone applications to make it easier to learn and understand educational Hangul plays.

Research Activities on PGC Propulsion Systems based on PDE (PDE 기반 PGC 추진기관 시스템 연구 동향)

  • Kim, Ji-Hoon;Kim, Tae-Young;Jin, Wan-Sung;Choi, Jeong-Yeol
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.42 no.10
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    • pp.858-869
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    • 2014
  • Most of the aerospace propulsion is based on the Brayton cycle, in which the combustion is held through the constant pressure process, but further improvement of performance by increasing compression ratio is challenged by mechanical limits. Detonation propulsions, regarded promising for high-speed propulsion for a lase decade, is more rigorously studied in these days as a game-changer for the improvement of thermodynamic efficiency of propulsion and power generation systems. Since, the additional compression by the strong shock of the detonation wave is considered increasing thermodynamics efficiency that is hardly achievable by the conventional compression systems. Present paper will give an introduction the latest technical trends on the Pulse Detonation Engines(PDEs) and the activities on the Pressure Gain Combustion (PGC) based on Constant Volume Combustion (CVC).

The Development of a CD-ROM and an Educational Program for the Prevention Sexual Harassment and Sexual Violence in Preschool Children (성희롱/성폭력 예방교육 프로그램 및 CD-ROM개발 - 유아(3~6세)용 -)

  • 이경혜;이자형;김일옥;배정이
    • Journal of Korean Academy of Nursing
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    • v.31 no.6
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    • pp.1067-1076
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    • 2001
  • This study was to developed to create a CD-ROM and an educational program for the prevention of sexual harassment and violence and to contribute to the perception and add to the coping of the victims of sexual harassment and violence as well as the child, parents, and teachers. Method: The study's methods were literature reviews, surveys, and assessments of the negotiation process for educational needs of sexual harassed and abused children. Result: The sexual harassment and violence prevention program will contain four subjects : 1) sexual development of a preschool child, 2) characteristics of sexual harassment and violence of a preschool child, 3) safe sex, early detection of sexual violence syndrome, and coping strategies. The CD-RON was composed from three sites. The first was a child site, the second was a parent/teacher site, and the third was a game site for evaluations. The child site consisted of 10 possible scenarios of sexual harassment and violence that a child could experience. The parent/teacher site consisted of knowledge and information for prevention and coping strategies for sexual harassment and violence. At the end of each situation question and answer sections that were used for formative evaluation. Also, the game site could be a summative evaluation. Conclusion: The effects of this program and the CD-ROM were based of the promotion of reverence for humanity and gender equality for preschool childen. Eventually, children, parents, and teachers will have prevention and coping ability that will reduce the occurrence of sexual harassment and violence in Korea

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Measurement-based Face Rendering reflecting Positional Scattering Properties (위치별 산란특성을 반영한 측정기반 얼굴 렌더링)

  • Park, Sun-Yong;Oh, Kyoung-Su
    • Journal of Korea Game Society
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    • v.9 no.5
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    • pp.137-144
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    • 2009
  • This paper predicts 6 facial regions that may have sharply different scattering properties, rendering the face more realistically based on their diffusion profiles. The scattering properties are acquired in the form of high dynamic range by photographing the pattern formed around an unit ray incident on facial skin. The acquired data are fitted to a 'linear combination of Gaussian functions', which well approximates the original diffusion profile of skin and has good characteristics as the filter. During the process, to prevent its solutions from converging into local minima, we take advantage of the genetic algorithm to set up the initial value. Each Gaussian term is applied to the irradiance map as a filter, expressing subsurface scattering effect. In this paper, to efficiently handle the maximum 12 Gaussian filterings, we make use of the parallel capacity of CUDA.

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Massive Terrain Rendering Method Using RGBA Channel Indexing of Wavelet Coefficients (웨이블릿 압축 계수의 RGBA채널 인덱싱을 이용한 대용량 지형 렌더링 기법)

  • Kim, Tae-Gwon;Lee, Eun-Seok;Shin, Byeong-Seok
    • Journal of Korea Game Society
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    • v.13 no.5
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    • pp.55-62
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    • 2013
  • Since large terrain data can not be loaded on the GPU or CPU memory at once, out-of-core methods which read necessary part from the secondary storage such as a hard disk are commonly used. However, long delay may occur due to limited bandwidth while loading the data from the hard disk to memory. We propose efficient rendering method of large terrain data, which compresses the data with wavelet technique and save its coefficients in RGBA channel of an image us, then decompresses that in rendering stage. Entire process is performed in GPU using Direct Compute. By reducing the amount of data transfer, performing wavelet computations in parallel and doing decompression quickly on the GPU, our method can reduce rendering time effectively.

A Meta Analysis of the Effects of Physical Activity Programs in the Elderly with Disabilities (장애노인 신체활동 프로그램 효과에 대한 메타분석)

  • Kim, Kyungjin
    • Journal of the Korea Convergence Society
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    • v.9 no.7
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    • pp.301-308
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    • 2018
  • The study conducted a meta analysis to identify the effects of physical activity programs for the elderly with disabilities. The 14 out of 177 studies, fulfilled the process and requirement, were selected for the Hedges'g, funnel plot, forest plot, Egger's regression test, trim-and-fill, fail-safe N. There were three conclusions based on the results. First, the physical activity was effective for the elderly with disabilities and showed good effects on the psychomotor, cognitive, and affective domains. Second, the physical activity programs of fundamental exercise skill, game and sport, and fitness exercise showed positive effects on the psychomotor, cognitive, and affective domains in the elderly with disabilities. Third, the fundamental exercise skill for the psychomotor domain, the game and sport for the cognitive domain, and the fitness exercise for the affective domain were the most effective for the elderly with disabilities.

Middle School Science Teachers' Philosophical Perspectives of Science (중학교 과학교사들의 과학철학적 관점에 관한 연구)

  • Soh, Won-Ju;Kim, Beom-Ki;Woo, Jong-Ok
    • Journal of The Korean Association For Science Education
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    • v.18 no.2
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    • pp.221-231
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    • 1998
  • Middle school science teachers performed activities to identify their philosophical perspectives of science through a series of "card game" planned for this research. The subjects of the research were 156 middle school science teachers participated in the 1997 in-service science teachers' training course of the Gyeong Sang Nam Do province. The teachers performed the activities for this research for three hours during their workshops. We found that the subjects in the research were turned out predominant in the inductivistic views regardless of their major. gender, and career. In addition, in the process of collective consensus making, views of (a) the criteria of demarcation and (b) the patterns of scientific change were shifted to the extreme inductivism, (c) the epistemological status of scientific knowledge to the relativism, and (d) the scientific methods to the falsificationism, respectively.

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On the Attractive Teaching Methods of Mathematics for High School students in Island's region (도서지역 고등학생을 위한 흥미로운 수학지도 방안)

  • Park, Hyung-Bin;Lee, Heon-Soo
    • Journal of the Korean School Mathematics Society
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    • v.8 no.4
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    • pp.481-494
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    • 2005
  • In this study, the goal is to spread profound knowledge and theory through providing with accumulated methods in mathematics education to the students who are relatively neglected in educational benefits. The process is divided into 3 categories: mathematics for obtaining common sense and intelligence, practical math for application, and math as a liberal art to elevate their characters. Furthermore, it includes the reasons for studying math, improving problem-solving skills, machinery application learning, introduction to code(cipher) theory and game theory, utilizing GSP to geometry learning, and mathematical relations to sports and art. Based on these materials, the next step(goal) is to train graduate students to conduct researches in teaching according to the teaching plan, as well as developing interesting and effective teaching plan for the remote high school learners.

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Starting Point Bias in Contingent Valuation Studies (가상상황 가치평가연구에서 출발점 편의의 검토)

  • Park , Yong-Chie
    • Survey Research
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    • v.3 no.2
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    • pp.47-76
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    • 2002
  • Starting point bias arises in the iterative bidding framework when the initial bid influences respondent's final bids. The bidding game has become the most commonly used method of asking the valuation question in contingent valuation studies. A bidding game is typically conducted by either personal or telephone interview. Bidding begins with an interviewer positing an initial bid (starting bid) to a respondent. If the respondent is willing to pay the initial bid, the interviewer revises the bid upward until a negative respondent is obtained. A negative response to the initial bid downward until an acceptable amount is found. The final bid is a measure of the respondent's Hicksian compensating or equivalent surplus for the item being valued. This paper explicity tested for starting point bias in bidding games. That is, it was asked whether final bids are influenced by the magnitude of the starting bids in the process of valuating the WTP when to improve the quality of running water in Seoul and its vicinity. The result shows staring point bias exists in the present data and its magnitude is ${\delta}$=-0.265237.

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Case Analysis on the Signification Model of Three Signs in a Mathematically Gifted Student's Abstraction Process (수학 영재의 추상화 학습에서 기호의 의미 작용 과정 사례 분석)

  • Song, Sang-Hun;Shin, Eun-Ju
    • School Mathematics
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    • v.9 no.1
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    • pp.161-180
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    • 2007
  • The purpose of this study is to analyse how a mathematically gifted student constructs a nested signification model of three signs, while he abstracts the solution of a given NIM game. The findings of a qualitative case study have led to conclusions as follows. In general, we know that most of mathematically gifted students(within top 0.01%) in the elementary school might be excellent in constructing representamen and interpretant But it depends on the cases. While a student, one of best, is making the meaning of object in general level of abstraction, he also has a difficulty in rising from general level to formal level. When he made the interpretant in general level with researcher's advice, he was able to rise formal level and constructed a nested signification model of three signs. We suggested 3 considerations to teach the mathematically gifted students in elementary school level.

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