• Title/Summary/Keyword: Gambling Frequency

Search Result 16, Processing Time 0.031 seconds

The Effect of Gambling Characteristics on the Future Gambling Participation Intention among Middle School Students (중학생의 도박특성이 향후 도박참여의향에 미치는 영향)

  • Park, Wan-Kyeong;Lee, Soo-Bi
    • The Journal of the Korea Contents Association
    • /
    • v.21 no.5
    • /
    • pp.435-445
    • /
    • 2021
  • Recently, gambling problem of youth has seriously increased. the aim of this study is to investigate the effect of sociodemographic and gambling characteristics on the future gambling participation intention among middle school students. Analysis through chi-square test and logistic regression was conducted using data from 10,228 middle school students collected in the 2018 Survey on Youth Gambling problems given from Korea center on Gambling problems. The research findings were as follows. First, among the demographics factors, sex, grade, allowance and parents-children communication showed significant difference on future gambling participation intention. Second, among the gambling factors, awareness of gambling seriousness and spending, frequency, time, cost, chasing behavior, problem gambling level showed significant difference on future gambling participation intention. Third, grade, awareness of gambling seriousness, gambling frequency, chasing behavior, problem gambling predicted the occurrence of future gambling participation intention. Based on these results, the present study suggests the prevention and intervention of gambling problem among middle school students.

Factors Influencing Problem and Pathological Gambling in Participants of Horse Race Gambling (경마장 이용객의 도박중독 관련요인)

  • Hyun, Mi-Yeul;Cho, Ok-Hee
    • Journal of Korean Academy of Nursing
    • /
    • v.42 no.4
    • /
    • pp.589-598
    • /
    • 2012
  • Purpose: The purpose of this study was to examine risk factors for pathological gambling of horse race participants. Methods: The participants, 508 horse race gamblers, completed the DSM-IV criteria of pathological gambling, Alcohol Use Disorders Identification Test (AUDIT-K) and Symptom Checklist-47-Revision (SCL-47-R). Data were analyzed using t-test, $x^2$-test, Fisher's exact test, and logistic regression analyses. Behaviors related to horse racing, alcohol abuse, and mental health were analyzed between problem or pathological gamblers compared to recreational gamblers. Results: The prevalence rates of recreational, problem, and pathological gambling were 36.6%, 39.4%, and 24.0%, respectively. Frequency of gambling (${\geq}4/day$), frequency of racetrack visiting (${\geq}3/month$), accompaniment (alone), and mental health (SCL-47-R scores) were all associated with increased risks of problem and pathological gambling. Expenditure on betting (${\geq}200,000$ won/day) and alcohol abuse (AUDIT-K 8-20 scores) group members had higher levels of gambling pathology than recreational gamblers. Conclusion: Problem and pathological gambling are highly associated with alcohol abuse and mental health disorders, suggesting that clinicians should carefully evaluate this population.

Gambling Subgroups among Korean Out-of-school Adolescents

  • Kang, Kyonghwa;Ha, Yi Kyung;Bang, Hwal Lan
    • Child Health Nursing Research
    • /
    • v.26 no.3
    • /
    • pp.385-392
    • /
    • 2020
  • Purpose: The number of Korean adolescents engaging in gambling is increasing, especially among out-of-school adolescents. This study aimed to identify patterns of gambling activities and factors related to specific subgroups of out-of-school adolescent gambling activities. Methods: This descriptive study analyzed secondary data from the 2015 Korea Youth Gambling Problem Survey, including 1,200 out-of-school adolescents. Latent class analysis was conducted to identify patterns of gambling activities. The factors related to gambling subgroups were verified with multinomial logistic regression. Results: Three latent classes of gambling activities were identified: rarely gambling (RG), immediate gain gambling (IGG), and broad gambling (BG). These subgroups differed significantly in terms of gender, age at and type of first gambling experience, number and type of gambling activities, gambling frequency, time and money spent on gambling, problem gambling severity, and motivation for gambling. Compared to the RG subgroup, both the IGG and BG subgroups were strongly associated with an older age at the first gambling experience. Conclusion: Out-of-school adolescents who first gambled at an older age and who gambled mainly in order to gain money immediately were at risk of problem gambling. Developing strategies for early screening and referral to professionals is necessary to prevent gambling problems from worsening.

Effects of College Student Gambling Experience on the Gambling Problems (대학생의 도박성 게임 경험이 도박문제에 미치는 영향)

  • Lee, Okhee;Seo, Woosoon;Nam, Younghee
    • The Journal of Korean Society for School & Community Health Education
    • /
    • v.19 no.3
    • /
    • pp.29-39
    • /
    • 2018
  • Objectives: The purpose of this study was to identify the effects of college student gambling experience on the gambling problems. Methods: The study included 260 students from four-year universities in Seoul and Gangwon Province, and collected data from March 1, 2018 to March 31, 2018. The data were analyzed with the SPSS 23.0. Results: First, gambling experience showed high frequency among males (68.5%), 21 years of age and older (45.5%), boarding house (66.1%), and two or more siblings (40.5%). Second, the gambling problem based on the experience of gambling was statistically significant in academic problem, interpersonal relationship, and gambling control. Third, the mental health of the subjects was highly correlated by interpersonal relationship, gambling recognition and academic problem. Also, academic problem was highly correlated in order of gambling control and interpersonal relationship. Fourth, effects of gambling experience on the gambling problems were identified as gambling control, interpersonal relationships, gambling awareness and mental health. Conclusion: Recognize the seriousness of the gambling problem of college students in order to solve the gambling problem, the government, communities and universities should actively promote the harmful effects of gambling and provide regular mental health. education at universities.

The effect of gambling accessibility and availability on gambling problems (도박의 접근성과 가용성이 도박문제에 미치는 영향)

  • Im, Sook Hee;Park, Mi Sook;Kim, Kyung Jin
    • Journal of the Korea Academia-Industrial cooperation Society
    • /
    • v.22 no.3
    • /
    • pp.242-251
    • /
    • 2021
  • This study investigates the effects of availability and accessibility on an individual's risk of developing a gambling problem. A total of 24 off-track betting facilities located in 12 districts of Seoul were examined in an effort to identify any association between their presence and citizens' gambling habits. Study participants included 1,490 online recruits residing in Seoul who participated in gambling activities in the 12 months prior to the study. To examine the differences in addiction rates and gambling frequency, a survey of demographics, gambling addictions, and gambling frequency divided the participants into two groups: those who resided in a district where off-track betting facilities were available, and those who resided elsewhere. Analysis results indicate that gambling frequency and addiction rates were significantly higher among participants residing in a district where off-track betting terminals are available. Additional analysis was performed with participants who mainly gambled on horse racing, with results similar to the previous analysis-significantly higher rates of gambling addiction and frequency were observed among participants residing in close proximity to off-track betting facilities.

The Relationship among Participation Motivation, Flow, and Problem Gambling in Bicycle Racing: Moderated Mediation Effect of Visit Frequency (경륜 장외발매소 이용자의 도박동기, 몰입, 문제도박과의 관계에서 이용빈도의 조절된 매개효과)

  • Lee, Soyoung;Choi, Hyejin;Yoon, Suin;Choi, Soonlye;Lee, Hongjik;Yun, Seungtae
    • The Journal of the Korea Contents Association
    • /
    • v.19 no.3
    • /
    • pp.659-674
    • /
    • 2019
  • The purpose of this study is to verify the path of the motivation, the flow, and problem gambling and intervention points. To this end, we verified the mediation effect of the motivation of the users outside sales offices influences the problem gambling through a flow and the moderated mediation effect of the frequency of the use of a bicycle racing tracks in that process. A total of 411 cases were analyzed using surveys conducted for one day on a weekday and weekend (September 13th and 15th 2018) for adults using an outside sales office in Jangan. According to the analysis, the causality of gambling by gambling motivation(amusement, excitement, avoidance, society, money) showed its effect positively by mediating the flow. The adjusted effect of the frequency of the use on the intermediary effect of the motivation ${\rightarrow}$ flow ${\rightarrow}$ problem gambling behavior, which is the main concern of this study, was found to be statistically significant. More specifically, the effect of adjusting the frequency of the use was statistically significant in both paths: motivation/flow and flow/problem gambling. It was also shown that, in the model with excitement, avoidance and social motivation, the adjustment of the frequency was only significant in the causal relationship between the flow and problem gambling. Based on these findings, this study made clinical and policy suggestions for intervention for gamblers and user protection regulations.

Effects of Irrational Beliefs, Impulsivity, and Happiness on Problem Gambling: Focused on Korean and Australian College Students (비합리적 신념, 충동감, 행복감이 문제도박에 미치는 영향: 한국과 호주 대학생을 중심으로)

  • Choi, Junghyun
    • Journal of Digital Convergence
    • /
    • v.19 no.12
    • /
    • pp.641-648
    • /
    • 2021
  • This study examined the effects of irrational beliefs, impulsivity and happiness on problem gambling of Korean and Australian college students. Data were collected from 581 college students of Korea, and 100 college students of Cairns of Australia. As a result, The overall mean of the CPGI was significantly different between Koreans and Australians (t=-29.828**). As for classification of gamblers by sub-type of CPGI, the number of problem gamblers in Australians was 7.0% compared to 5.3% for Koreans, showing a significant difference. In Multiple regression analyses, irrational beliefs, happiness, and the frequency of gambling significantly predicted problem gambling of Koreans (R2 = 0.175 F = 23.441, p < .001). On the other hands, irrational beliefs and the frequency of gambling significantly predicted problem gambling of Australians(R2 = 0.368, F = 10.844, p < .001). Through this study, it was found that the factors affecting the problem gamblers of Korean and Australian are different. It is required to continue further education on gambling among young adults of Korea and Australia.

An Effective Method for Blocking Illegal Sports Gambling Ads on Social Media

  • Kim, Ji-A;Lee, Geum-Boon
    • Journal of the Korea Society of Computer and Information
    • /
    • v.24 no.12
    • /
    • pp.201-207
    • /
    • 2019
  • In this paper, we propose an effective method to block illegal gambling advertisement on social media. With the increase of smartphone and internet usage, users can easily access various information while sharing information such as text and video with a large number of others. In addition, illegal sports gambling advertisements are also continue to be transmitted on SNS. To avoid most surveillance networks, users are easily exposed to illegal sports gambling advertisement images by including phrases in the images that indicate illegal sports gambling advertisements. In order to cope with these problems, we proposed a method to actively block illegal sports gambling advertisements in a way different from the conventional passive methods. In this paper, we select words frequently used for illegal sports gambling, classifies them into three groups according to their importance, calculate WF for each word using weighted formula by degree of relevance and frequency, and then sum the WF of the words in the image. Blocking, warning, and passing were determined by cv, the total of WF. Experimenting with the proposed method, 193 out of 200 experimental images were correctly judged with 96.5% accuracy, and even though 7 images were illegal sports gambling advertisements. Further research is needed to block 3.5% of illegal sports betting ads that cannot be blocked in the future.

Study on Perceptions through Big data Analysis on Gambling related News in Korea (한국 사행산업 관련 뉴스의 빅데이터 분석을 통한 인식 연구)

  • Moon, HyeJung;Kim, SungKyung
    • Journal of Broadcast Engineering
    • /
    • v.22 no.4
    • /
    • pp.438-447
    • /
    • 2017
  • The purpose of this study is to understand the recognition of gambling industry through the semantic analysis of news data on lottery, sports betting, horse racing and casino that was reported between 1990 to 2015 in South Korea. This paper revealed the difference between journalists' intention and public's perception about news by analyzing the frequency and connectivity of news with framing and public's interest through semantic network analysis and explored the policy characteristics and innovation task. The result of analysis, news on lottery game mainly has been reported social issue related with win such as 'winning number', 'prize money', 'suspicion of manipulation' and etc. News on sports betting has been reported mandatory information related with business project and illegal site such as 'bidding', 'illegal site', 'sales target' and etc. News about horse racing has been reported the information about the business advertisement such as 'online race track' and 'promotion'. Lastly, casino related news has been reported 'major information' such as illegality', 'gambling place' and 'foreigner'. As a result of times series analysis, news about casino in the 1990s, news about lottery in the 2000s and news about horse racing in 2010s have been increased. Public's interest also has been moved to 'business scandal', 'winning game', 'citizens' campaign' and etc. Gambling related news has been classified by four types, 1. advertising publicity(horse racing), 2. mandatory information(sports betting), 3. social issue(public agenda, lottery), 4. major information(casino). We could get the insight that news can be formed a public agenda, when news is reported as a social issue with high frequency and public's interest like lottery related news.

The Difference in Severity and Frequency of Classroom Discipline Problems Between Male and Female Students in Middle School Classrooms (중학교 남·여 학급간 학급 훈육문제의 심각성과 빈도의 차이)

  • KIM, Dal-Hyo
    • Journal of Fisheries and Marine Sciences Education
    • /
    • v.17 no.1
    • /
    • pp.35-47
    • /
    • 2005
  • The purpose of this study is to investigate various kinds of discipline problems in middle school classrooms, and the differences in severity and frequency of the classroom discipline problems between male and female students' classrooms in middle schools. This study shows that the discipline problems in the middle school classrooms include using a cellular phone, chattering, sleeping, chewing gum, reading comic books, asking useless questions, challenging a teacher, fighting, calling names, skipping class, throwing trash in the classroom, breaking classroom equipment, creating disorder, losing materials, playing with a ball in the classroom, gambling, and so on. Generally, male students recognized the severity of the classroom discipline problems more than the female students. However, it is shown that the frequency of discipline problems in male students' classrooms is higher than that in female students' classrooms. From the results of this study, male students have more active discipline problems (playing with a ball in the classroom, throwing trash in the classroom, coming to class late, gambling, cutting in line, and so on). On the other hand, female students have more passive discipline problems (making a noise by using a cellular phone, asking useless questions, sending messages to a classmate, studying other subjects, scattering, and so on).