• Title/Summary/Keyword: GUI Based Model

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Development of Python-based Annotation Tool Program for Constructing Object Recognition Deep-Learning Model (물체인식 딥러닝 모델 구성을 위한 파이썬 기반의 Annotation 툴 개발)

  • Lim, Songwon;Park, Gooman
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2019.11a
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    • pp.162-164
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    • 2019
  • 본 논문에서는 물체인식 딥러닝 모델 생성에 필요한 라벨링(Labeling)과정에서 사용자가 다양한 기능을 활용하여 효과적인 학습 데이터를 구성할 수 있는 GUI 프로그램을 구현했다. 프로그램의 인터페이스는 파이썬 기반의 GUI 모듈인 Tkinter 를 활용하여, 실시간으로 이미지 데이터를 수집할 수 있는 크롤링(Crawling)기능과 미리 학습된 Retinanet 을 통해 이미지 데이터를 인식함으로써 자동으로 주석(Annotation) 과정을 수행할 수 있는 기능을 구성했다. 또한, 수집한 이미지 데이터를 다양한 효과와 노이즈, 변형 등으로 Augmentation 기능을 추가함으로써, 사용자가 모델을 학습하기 위한 데이터 전처리 단계를 하나의 GUI 프로그램에서 수행할 수 있도록 했다. 또한 사용자가 직접 학습한 모델을 추정 모델(Inference Model)로 변환하여 프로그램에 입력할 수 있도록 설계한다.

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A Review of Graphical Interface Design Methods through Collaborative Teamwork (공동협력 관계를 통한 GUI디자인 방법적 고찰)

  • 황지연;서정운
    • Archives of design research
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    • v.11 no.2
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    • pp.191-200
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    • 1998
  • In the "digitalized" world of new media, visual designer are increasingly enlarging their roles in desighing interaction products. However, the concepts and their methods of the interaction design have not been well established in the design community yet. The reason is attributed to the fact that designing interaction products requires two way communication between the products and final users. whereas traditional graphic design counts only on one way communication. This study emphasizes GUI design should aim at improving the usability of products which helps users quickly learn about the products and easily use them. The usability of GUI design significantly improved by securing logical rationality helps designers communicate and collaborate with program engineers and other product developers. To explain how designers can effectively communicate with program engineers and other product participants in the design process, a model of design collaboration is provided in this study. Based on the model, the study deals with the principles and methods of visual interaction, the formulation of specification system, testing design usability, and design evaluation. The study concludes that GUI designers must ensure logical rationality and the cognitive approach of visual language. Because it improves the usability of products. It also becomes an objective tool for communicating and collaborationg with engineers and the other participants in the design process.

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Evaluation for User Experience about GUI of Design of Educational application -Mainly with Analysis on 'The Cast exams on the EBS lectures'- (교육용 애플리케이션 GUI에 따른 사용자 경험 연구 -EBS 수능강의를 중심으로-)

  • Kim, Ha-Gyeong;Kim, Seung-In
    • Journal of Digital Convergence
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    • v.15 no.3
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    • pp.295-300
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    • 2017
  • The purpose of this study is to analyze the EBS special lecture, which is an educational application, from a user 's point of view and to propose a direction for improvement of the user experience according to the GUI design. Firstly, we surveyed the theoretical background and service situation through literature review, and secondly, we surveyed the user experience questionnaire based on 7 principles of honeycomb model of Peter Morville. As a result, the EBS special lecture showed improvement of GUI due to lack of visual part in addition to its use. Based on this research, I hope that the service for improvement of the user experience of the education application will be improved in the future and it will be helpful to study the educational application user experience to be conducted in the future.

Implementation of Ubiquitous Greenhouse Management System Using Sensor Network (센서 네트워크를 활용한 유비쿼터스 온실관리시스템 구현)

  • Seo, Jong-Seong;Kang, Min-Su;Kim, Young-Gon;Sim, Chun-Bo;Joo, Su-Chong;Shin, Chang-Sun
    • Journal of Internet Computing and Services
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    • v.9 no.3
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    • pp.129-139
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    • 2008
  • This paper proposes a Ubiquitous Greenhouse Management System (UGMS) based on USN(Ubiquitous Sensor Network) which can be real-time monitoring and controlling of greenhouse's facilities by collecting environment and soil information with environment and soil sensors, and CCTV camera. The existing systems were controlled simply by temperature. Also, it was possible to monitor only at control room in a greenhouse. For solving problems of the exiting system, our system can remotely monitor and control greenhouse by considering environment information. The detail components are as follows. The system includes the sensor manager and the CCTV manager to gather and manage greenhouse information with soil and the environment sensors, and camera. Also the system has the greenhouse database storing greenhouse information and the greenhouse server transmitting greenhouse information to the GUI and controlling greenhouse. Finally, the GUI showing greenhouse condition to users exists in our system. To verify the executability of the UGMS, after developing the greenhouse model, we confirmed that our system could monitor and control the greenhouse condition at remote GUI by applying the UGMS's components to the model.

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An MVP-based XML Language for User Interfaces (사용자 인터페이스를 위한 MVP기반의 XML 언어)

  • 최종명;신경희;유재우
    • Journal of KIISE:Software and Applications
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    • v.29 no.12
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    • pp.947-956
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    • 2002
  • It is advantageous to use XML in developing user interfaces, since XML is independent from platforms and languages and it is easy to learn and use. The existing XML-based languages do not adopt formal model, and they are developed in ad hoc manner. Moreover, they provide limited facilities to handle user events, and combine user interface components with internal logics. In this paper, we introduce an extended MVP (EMVP) model, which is extended from MVP (Model-View-Presenter), and XUIML, which is a new XML application based on the EMVP to support user interface. XUIML provides useful methods to build user interface, including methods to describe actions on user events, data flows between objects, and internal logics. The XUIML system provides two style editors - text editor and graphic editor. It also provides two code generators. One generates Java source, and the other generate C# code from XUIML document. The XUIML graphic editor allows users to manipulate XML elements directly, and we can gain high productivity with the graphic editor.

Development of a Power Plant Simulation Tool with GUI based on General Purpose Design Software

  • Kim Dong Wook;Youn Cheong;Cho Byung-Hak;Son Gihun
    • International Journal of Control, Automation, and Systems
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    • v.3 no.3
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    • pp.493-501
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    • 2005
  • A power plant simulation tool ('PowerSim') has been developed with 10 years experience from the development of a plant simulator for efficient modeling of a power plant. PowerSim is the first developed tool in Korea for plant simulation with various plant component models, instructor station function and the Graphic Model Builder (GMB). PowerSim is composed of a graphic editor using general purpose design software, a netlist converter, component models, the scheduler, Instructor Station and an executive. The graphic editor generates a netlist that shows the connection status of the various plant components from the Simdiagram, which is drawn by Icon Drag method supported by GUI environment of the PowerSim. Netlist Converter normalizes the connection status of the components. Scheduler makes scheduling for the execution of the device models according to the netlist. Therefore, the user makes Simdiagram based on the plant Pipe and Instrument Drawing (P&ID) and inputs the plant data for automatic simulating execution. This paper introduces Graphic Model Builder (GMB), instructor station, executive and the detailed introduction of thermal-hydraulic modeling. This paper will also introduce basic ideas on how the simulation Diagram, based on netlist generated from general purpose design software, is made and how the system is organized. The developed tool has been verified through the simulation of a real power plant.

Web MGIS with SVG of Kosrae Costal Waters, Micronesia (SVG를 이용한 마이크로네시아 코스레 주변해역 Web MGIS 구축)

  • Park, Sang-Woo;Kim, Jung-Hyun;Lee, Moon-Ock;Kim, Hyeon-Ju;Kim, Jongkyu
    • Journal of Fisheries and Marine Sciences Education
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    • v.26 no.3
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    • pp.485-491
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    • 2014
  • The study of Web MGIS(Marine Geographic Information System) based on the SVG(Scalable Vector Graphics) is mainly performed on effective methodologies which transform real world data to computing world data. Web GUI system has its own target on reliable data service by acquisition of geometric information using HYCOM(HYbrid Coordinate Ocean Model), accurate measurement and graphical visualization. This type of raw data visualization can be built without software tools, yet is incredibly useful for interpreting and communicating data. Even simple visualizations can aid in the interpretation of complex hydrodynamic relationships that are frequently encountered in the marine environment. The Web MGIS provides an easy way for hydrodynamic geoscientists to construct complex visualizations that can be viewed with free software. This study proposes a Web GUI MGIS using FVCOM(Finite Volume Coastal Ocean Model). Finally, we design a Marine Web GUI system of Kosrae Coastal Waters integrating above data models. It must adds more ecological information and the various service item for approach more easily in order to user.

A Study of Usability Evaluation and Improvement of Weapon System Display GUI Using Performance Model (Performance Model을 이용한 무기체계 운용화면 GUI 사용성 평가 및 개선에 대한 연구)

  • Jeon, Dong-Ju;Lee, Seung-Ryool;Choi, Young-Won;Lee, Hye-Won;Kim, Doo-Jung
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.39 no.3
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    • pp.64-70
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    • 2016
  • The recent development of modern weapon system by SOS (System of System) has required users to have more exact decision making. It is possible to achieve the control of complex weapon system more efficiently and effectively by increasing usability. Accordingly, many studies on graphical display have been conducted for several years in the field of HCI (Human Computer Interaction) and GUI (Graphic User Interface), starting from its design stage. Therefore, this paper focuses on evaluating the system GUI usability and analyzing several important points based on performance model, which is a tool for the evaluation and the improvement of service quality. Performance Model, the main focus of this study, reflects user expectations (which is defined as user importance in this paper). The study consists of four steps. First, 34 checklists are drawn from the existing studies related to GUI usability evaluation by using a heuristic method, and then the checklists are matched with 11 weapon system design factors. Next, the study evaluates the importance of GUI element and the usability of weapon system "A" with the checklists twice respectively. Third, the performance of user importance ($P_i$) and the performance of usability ($P_u$) are calculated by modifying a numerical formula for normalization in this step. Finally, the study compares the approach it takes and the existing usability evaluation method, demonstrating that there is a significant difference between the two methods as a result. In addition, 4 improvement factors are suggested for weapon system "A" as "Shortcut" and "Description of Abbreviation," and so on. Although it is necessary to conduct more studies for higher reliability and validity of the results, this study is meaningful considering it takes a new point of view.

Web-based Three-step Project Management Model and Its Software Development

  • Hwang Heung-Suk;Cho Gyu-Sung
    • Proceedings of the Korean Operations and Management Science Society Conference
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    • 2006.05a
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    • pp.373-378
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    • 2006
  • Recently the technical advances and complexities have generated much of the difficulties in managing the project resources, for both scheduling and costing to accomplish the project in the most efficient manner. The project manager is frequently required to render judgments concerning the schedule and resource adjustments. This research develops an analytical model for a schedule-cost and risk analysis based on visual PERT/CPM. We used a three-step approach: 1) in the first step, a deterministic PERT/CPM model for the critical path and estimating the project time schedule and related resource planning and we developed a heuristic model for crash and stretch out analysis based upon a time-cost trade-off associated with the crash and stretch out of the project. 2) In second step, we developed web-based risk evaluation model for project analysis. Major technologies used for this step are AHP (analytic hierarchy process, fuzzy-AHP, multi-attribute analysis, stochastic network simulation, and web based decision support system. Also we have developed computer programs and have shown the results of sample runs for an R&D project risk analysis. 3) We developed an optimization model for project resource allocation. We used AHP weighted values and optimization methods. Computer implementation for this model is provided based on GUI-Type objective-oriented programming for the users and provided displays of all the inputs and outputs in the form of GUI-Type. The results of this research will provide the project managers with efficient management tools.

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Study on the Selection of Optimal Operation Position Using AI Techniques (인공지능 기법에 의한 최적 운항자세 선정에 관한 연구)

  • Dong-Woo Park
    • Journal of the Korean Society of Marine Environment & Safety
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    • v.29 no.6
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    • pp.681-687
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    • 2023
  • The selection technique for optimal operation position selection technique is used to present the initial bow and stern draft with minimum resistance, for achievingthat is, the optimal fuel consumption efficiency at a given operating displacement and speed. The main purpose of this studypaper is to develop a program to select the optimal operating position with maximum energy efficiency under given operating conditions based on the effective power data of the target ship. This program was written as a Python-based GUI (Graphic User Interface) usingbased on artificial intelligence techniques sucho that ship owners could easily use the GUIit. In the process, tThe introduction of the target ship, the collection of effective power data through computational fluid dynamics (CFD), the learning method of the effective power model using deep learning, and the program for presenting the optimal operation position using the deep neural network (DNN) model were specifically explained. Ships are loaded and unloaded for each operation, which changes the cargo load and changes the displacement. The shipowners wants to know the optimal operating position with minimum resistance, that is, maximum energy efficiency, according to the given speed of each displacement. The developed GUI can be installed on the ship's tablet PC and application and used to determineselect the optimal operating position.