• Title/Summary/Keyword: GUI Design

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Development platform of Combined the FEMM-Simulink IPMSM design and analysis, evaluation in Real Time (RT기반 FEMM-Simulink를 연동한 영구자석 전동기의 설계 및 해석, 평가 플랫폼 개발)

  • Kim, Young-Min;An, Ji-Hyeon;Kwon, Sung-Jun;Kim, Yong-Gil;Moon, Gyu-Sung;Park, Sung-Ho;An, So-Hyeon;Lee, Na-Eun;Jung, Sang-Yong
    • Proceedings of the KIEE Conference
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    • 2011.07a
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    • pp.37-38
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    • 2011
  • 본 논문에서는 RT(Real Time)기반의 IPMSM(Interior Permanent Magnet Synchronous Motor) 설계 및 해석, 평가 플랫폼을 개발하고자한다. GUI(Graphical User Interface)로 제작 된 플랫폼 실행창에서 설계변수의 수치적 입력을 통해 설계 자동화를 구현하며, 수치해석프로그램 FEMM과 연동함으로써 전동의 전자계 해석 및 제어정수의 추출을 수행한다. 아울러 추출된 제어정수를 이용, Simulink의 실시간 시뮬레이션을 통해 IPMSM의 제어를 수행하여 통합적 설계 해석 평가를 도출한다.

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Design and Implementation of a 3D Virtual Desktop System based on Windows Operation System (윈도우즈 운영체제 기반의 3D 가상 데스크톱 시스템 설계 및 구현)

  • Hong, Seung-Pyo;Oh, Myeong-Jin;Shin, Jung-Hoon;Lee, Sang-Jun
    • Journal of KIISE:Computing Practices and Letters
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    • v.16 no.12
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    • pp.1249-1253
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    • 2010
  • As personal computers have been recently improved in performance, the multi tasking of running several applications at the same time has been generalized. Since only one task space is provided for performing such tasks on Windows operating system, a number of computer users feel inconvenient. In this paper, we propose a 3D Virtual Desktop System which can show a process of switching task spaces in 3D motion using DirectX. The proposed system can provide a computer user with more task spaces and the intuitive UI(User Interlace) such as Compiz of Linux.

A study on WSN based ECG and body temperature measuring system for ubiquitous healthcare: 1. the construction of sensor network platform (유비쿼터스 헬스케어를 위한 센서 네트워크 기반의 심전도 및 체온 측정 시스템: 1. 센서 네트워크 플랫폼 구축)

  • Lee, Young-Dong;Chung, Wan-Young
    • Journal of Sensor Science and Technology
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    • v.15 no.5
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    • pp.362-370
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    • 2006
  • The wireless sensor network (WSN) based ECG and body temperature measuring system for ubiquitous health-care were designed and developed. The system was composed of a wireless sensor network node, base station and server computer for the continuous monitoring of ECG signals and body temperatures of patients at home or hospital. ECG signal and body temperature data, important vital signals which are commonly used in clinical and trauma care, were displayed on a graphical user interface (GUI). The data transfer from sensor nodes on patients' body to server computer was accomplished through a base-station connected to a server computer using Zigbee compatible IEEE802.15.4 standard wireless communication. Real-time as well as historical, ECG data of elderly persons or patients, can also be retrieved and played back to assist the diagnosis. The ubiquitous health care system presented in this study can effectively reduce social medical expenses, which will be increased greatly in the coming aging society.

A Literature Review on the Origin and the Culinary Characteristics of Dasik (다식의 유래와 조리과학적 특성에 대한 문헌적 고찰)

  • Lee, Gui-Chu;Chung, Hyoun-Mi
    • Journal of the Korean Society of Food Culture
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    • v.14 no.4
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    • pp.395-403
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    • 1999
  • The origin as well as the culinary aspects such as ingredients, types, preparation methods of Dasik and materials and ornamental patterns of Dasik mould(다식판) are discussed and analyzed through the literature survey. 1. The origin of Dasik came from the custom of Umdha(飮茶) together with the Worship of Buddhism(숭불정책) and the abundant production of rice due to the Policy for Agricultural Development(권농정책) of the Koryo Dynasty. 2. The main ingredient of Dasik was rice flour and wheat flour and thereafter, plant materials such as Song-wha(송화), Mungbean starch flour(녹두녹말가루) and Hwang-yul(황율) were followed. Honey, sugar and syrup were used as coagulating agents. Dasik was often colored by the addition of Omija(오미자), a plant material containing red pigment. 3. Originally. Dasik mould was not used until Jeungbo-Sanlim-Kyungje. Major types of Dasik were reviewed from the literature survey. 4. The materials of Dasik mould were wood or porcelain. Their shapes and ornamental patterns were reviewed. Circular design was predominant in the wood and lettered designs were predominant in porcelain. 5. Utilization of Dasik recorded in Koryo-History(고려사) and Chosun-Wangjo Shilloc(조선왕조실록) were reviewed.

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The Design of The Bell-Shaped Nozzle for The Maximum Thrust (추력 극대화를 위한 벨형 노즐 설계)

  • Kim Min-Chul;Park Soon-Ho;Lee Gui-Hwan;Lee Choong-Won
    • Proceedings of the Korean Society of Propulsion Engineers Conference
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    • 2005.11a
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    • pp.487-490
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    • 2005
  • The thrust Control in Solid Propellant Rocket is incomparably limited than that in Liquid Propellant Rocket. Because it is fixed that section to relate a combustion, that is a natural result. The control of a thrust directions in a Solid Propellant Rocket is not efficient for the purpose of a Solid Propellant Rocket. But it is a problem to solve that a weight on board should increase through the maximization of the thrust in a Solid Propellant Rocket.

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Fine Iron Dust Collection by Magnetized Mesh Filters (철성분 미세먼지 포집을 위한 자성 필터 연구)

  • Park, Haewoo;Huang, Shan;Chung, Sang Gui;Kim, Sangbum;Jo, Young Min
    • Journal of Korean Society for Atmospheric Environment
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    • v.31 no.2
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    • pp.118-130
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    • 2015
  • Fine dust containing iron compounds is of current interests in metro subway as well as large scale industries including iron manufacturing and smelting works. This work attempts to find a new design of magnetic filter module for iron dust capture. It simulated the vertical rectangular duct with metal mesh which might promote electric fields in the duct space. A lab test using coal fly ash composed of 8.66% Fe with the most form of $Fe_3O_4$ and $Fe_2O_3$ showed capability of magnetic collection. It showed the capture efficiency with 80~93% for $PM_{2.5}$ depending on magnetic intensity. Ferromagnetic wire mesh contributed up to 50% of collection increment.

A Design of Framework for Efficient Development of Instrument Control and Monitoring Software (제어 및 모니터링 소프트웨어의 효율적인 개발을 위한 프레임워크 설계)

  • Yoo, Dea-Sung;Sim, Min-Suck;Park, Sung-Ghue;Kim, Jong-Hwan;Yi, Myoung-Jae
    • Proceedings of the Korea Information Processing Society Conference
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    • 2003.05b
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    • pp.1177-1180
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    • 2003
  • 본 논문에서는 자동화 장비들의 제어 및 모니터링 소프트웨어에 대한 쉬운 개발과 유지보수성을 향상시킬 수 있는 프레임워크를 제안한다. 본 논문에서 제안하는 프레임워크는 XML기반의 세 가지 표준 문서 형식(IID, MAP. CMIML), VI Wizard, Generator로 구성된다. VI Wizard는 표준문서형식(IID, MAP, CMIML)을 내장하고. 입력받은 IID와 MAP파일을 이용해서 GUI기반으로 VI(Virtual Instrument)를 구성한다. 새롭게 구성된 VI를 이용하여 장비의 제어정보, 사용자 인터페이스 정보 모니터링 정보, 통신 방법 등에 대한 정보를 기술하는 CMIML을 생성한다. Generator는 VI Wizard에서 생성한 CMIML문서와 실제 장비 드라이버에 대한 API를 입력으로 장비에 대한 제어 및 모니터링 소프트웨어를 자동 생성하게 된다.

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Development of a Virtual Simulation on Window 98/NT Environment (Window98 환경 내에서 가상 시뮬레이션 개발)

  • 김석하;김영호;이만형
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2001.04a
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    • pp.373-376
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    • 2001
  • In this paper to cope with the reduction of products life-cycle as the variety of products along with the various demands of consumers, a virtual simulator is developed to make the changeover of manufacturing line efficient to embody a virtual simulation similar to a real manufacturing line. The developed virtual simulator can design a layout of a factory and make the time scheduling. Every factory has one simulator so that one product can be manufactured in the factories to use them as virtual factories. We suggest a scheme that heightens the ability to the diversity of manufacturing models by making the information of manufacturing lines and products models to be shared. The developed system embodies a virtual manufacturing line on the simulation using various manipulators and work cells as manufacturing components. we develop a virtual simulator system on Window 98/NT environment of Microsoft, operating system using of the greater part of PC user. Window program have a merit making GUI environment that programmer can use without the expert knowledge about hardware. A suer with the simulator can utilize an interface that makes one to manage the separate task process for each manufacturing module, change operator components and work cells, and easily teach tasks of each task module.

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How of Improve an identity of mobile device interface and usability? (모바일 디바이스의 인터페이스 아이덴티티 개선 및 사용성 증대방안)

  • Song, Sang-Gon;Kim, Young-Sun;Choo, Hee-Jeong;Kang, Tae-Young;Hong, Noh-Kyung
    • 한국HCI학회:학술대회논문집
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    • 2008.02b
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    • pp.140-145
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    • 2008
  • Mobile device has a constraint such as a small physical display size and interaction. One of the most important issues in mobile devices is the express an identity of one's products company. It can be appeal to the user in side of consistency. Thus, we integrate and extract an identity element from user experience including, Graphical User Interface, Information Architecture and Audio User Interface. The study was conducted by a task force team with User Interface practitioners of managing divisions of each product. In this study, methods and processes that were attempted in order to establish consistency principles of user experiences, enhancing the various characteristics of each product, are described. The results and practical experiences obtained through the processes are introduced.

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A Study on the Relationship of the Moving Rate of Product Images in Internet Shopping mall with Price Positioning and Offline Store Image Association (인터넷 쇼핑몰 상품이미지의 움직임 속도와 쇼핑몰 가격대 인지 및 오프라인 상점 이미지 연상에 관한 연구)

  • Kim, Min-Jung;Park, So-Young;Lee, Sang-Won
    • 한국HCI학회:학술대회논문집
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    • 2007.02b
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    • pp.193-199
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    • 2007
  • 인터넷 쇼핑이 점차 대중화되어가면서 다양한 형태의 인터넷 쇼핑몰이 등장하고 있다. 현재 인터넷 쇼핑몰에 사용되는 상품이미지는 움직임이 없는 정적인 JPEG 이미지부터 빠르게 움직이는 동적인 GIF 이미지까지 다양한 형태를 이루고 있다. 이러한 상품이미지의 움직임 속도에 따라 사용자가 인지하는 쇼핑몰 사이트의 가격대와 상품의 가격대가 다를 것으로 예상했으며 사이트의 상품이미지의 지배적인 움직임 속도가 오프라인 상점을 연상하는데 영향을 미칠 것으로 추측하였다. 실험은 같은 상품 이미지를 동적인 움직임 정도에 따라 세 가지로 분류하여 사용자로 하여금 예상되는 쇼핑몰의 가격대를 매기도록 하였고, 어떤 오프라인 상점을 연상하는지 조사한 결과 사용자들은 정적인 상품 이미지를 사용하는 쇼핑몰 페이지를 고가의 인터넷 쇼핑몰로, 동적인 상품이미지를 사용하는 쇼핑몰 페이지를 저가의 인터넷 쇼핑몰로 인식하였다. 또한 상품 이미지의 움직임과 오프라인 상점의 가격대별 연상이 어느 정도 상관관계가 있는 것으로 밝혀졌다. 이 연구를 통해 동적인 상품이미지와 정적인 상품이미지가 쇼핑몰의 가격대인지 형성에 미치는 역할을 알아보고 가격 관련 사용자 경험에 시사하는 바를 살펴보았다.

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