• Title/Summary/Keyword: GUI 디자인 요소

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A Study on User - centered Usability Elements of User Interface Designs in an Augmented Reality Environment (증강현실 사용자 인터페이스의 사용자중심 사용성 요소 연구)

  • Kim, Un;Lee, Cheol-Seung
    • The Journal of the Korea institute of electronic communication sciences
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    • v.13 no.6
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    • pp.1317-1322
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    • 2018
  • In order to complete the AR UI design simply and quickly, the usable factors were studied in this thesis. The primary aim of interface design is to increase the usability. The various factors should be considered together when we evaluate the usability. The idealized usable working model is based on user-centered with the aim of perceiving the interests of users, operating easily and completing targets. In order to ensure the types of usable factors, literature survey method had been used and a total of 85 usable factors had been collected by this survey. To make the usable factors can adapt the augmented reality, the concept of factors should be redefined. We extract the items which is adaptable and user-centered, combine or delete the items that have the same meanings and finally select 25 usable evaluative factors. Then we take HCI professional as the object and collect the data by Heuristic Evaluation. We systematize the usable factors by Principal Component Analysis, and observe the correlation between the usable factors and classify those which have high correlation.

Development of window application for fault current calculation by IEC 60909 (IEC 60909 기반의 고장 전류 계산을 위한 응용 프로그램 개발)

  • Han, Jong-Hoon;Jang, Gil-Soo;Park, Chang-Hyun
    • Proceedings of the KIEE Conference
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    • 2008.07a
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    • pp.255-256
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    • 2008
  • 개발된 프로그램은 C++ 언어를 사용하여 객체지향 프로그래밍 (Object Oriented Programming) 개념에 맞추어 설계되었다. C++과 같은 OOP 언어는 클래스 정의, 연산자 오버로딩, 상속, 캡슐화와 같은 차별적인 특성을 가지고 있어 대규모 프로그램의 작성과 관리에 매우 효과적이다. 전력 계통의 각 구성 요소들은 클래스로 설계되었으며 계산 모듈 또한 별도의 클래스로 디자인하여 향후 프로그램 개선과 확장을 용이하게 구현하였다. 개발된 프로그램은 편리한 Graphic User Interface (GUI)를 제공하기 위해서 Windows Application Programming Interface (API)와 Microsoft Fundamental Classes (MFC) 등을 이용하였으며 Microsoft Visual Studio.net 을 이용하여 컴파일 되었다 [1].

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A User Experience Study for Active Senior based on Interface Assessment (Interface Assessment를 통한 액티브 시니어의 사용자 경험 분석)

  • Huang, Yi Fan;Kim, Hyung Woo
    • Smart Media Journal
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    • v.6 no.4
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    • pp.79-87
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    • 2017
  • Differ from elder generation, active senior possesses the active characteristics of young people. In this research, the active senior users' UX problem was analyzed by Sundar's 'Interface Assessment'. According to Interface Assessment, the user's subjective user experience in GUI interactive can be divided into five elements, which are 'Visible', 'Desired Outcome', 'Immediate Feedback', 'Intuitiveness', 'Perceived Ease of Use'. Based on these five elements, user's behavior and perception experience during interface using were analyzed to classify UX problems. Next, Correlation Analysis was conducted to find out the relationship between the elements of Interface Assessment and user's subjective experience using PSSUQ as comparing data, and SPSS 22 version as statistic software. The result of this research was presented below: First, active senior user's biggest UX problem can be classified with 'Desired Outcome' in App using. Second, the correlation between the two elements, 'Desired Outcome', 'Perceived Ease of Use', and the PSSUQ result was statistically significant, but the correlation between the other three elements, 'Visible', 'Immediate Feedback', 'Intuitiveness', and the PSSUQ result were not statistically significant. According to the result, active senior users do have different characteristics compared with elder generation. The UX problems classified with 'Desired Outcome' and 'Perceived ease of use' apparently affect user's subjective experience, while the problems classified with 'Visible', 'Immediate feedback', 'Intuitiveness' show no evidence in affecting user's subjective experience. This phenomenon could be explained by the cumulative effects of PC or smartphone use. Through the analysis of multiple UX elements in this paper, better App interface could be developed according to active senior's needs.

A Study on User Interface of the Broadband Access Network Operation Support System (광대역 가입자망 운용관리를 위한 그래픽 유저 인터페이스(GUI) 개발에 관한 연구)

  • 장은상;이종호;임현민;하동석
    • Archives of design research
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    • v.12 no.4
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    • pp.61-68
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    • 1999
  • Most of the time, developers spend their energy to analyze the main function of the system or make source codes. As a result, they can not consider user interface on their own system and this is true in most programmer's world. But we want to consider the design concept in developing mechanism. In this case we have to upgrade the legacy system which maintaining the transmission system using the copper cables, and add the transmission system using the optical fiber cables. Therefore we design the user interface make easy for end users who are using the maintaining system on copper cables not to confuse the new system which include optical fibers. Especially, we are consider the developing model of design policy and real user to make easy to use new system. In this paper we will describe the instance to adapt the design concept on Broadband Access Network Operation Support System.

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A MVC Framework for Visualizing Text Data (텍스트 데이터 시각화를 위한 MVC 프레임워크)

  • Choi, Kwang Sun;Jeong, Kyo Sung;Kim, Soo Dong
    • Journal of Intelligence and Information Systems
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    • v.20 no.2
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    • pp.39-58
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    • 2014
  • As the importance of big data and related technologies continues to grow in the industry, it has become highlighted to visualize results of processing and analyzing big data. Visualization of data delivers people effectiveness and clarity for understanding the result of analyzing. By the way, visualization has a role as the GUI (Graphical User Interface) that supports communications between people and analysis systems. Usually to make development and maintenance easier, these GUI parts should be loosely coupled from the parts of processing and analyzing data. And also to implement a loosely coupled architecture, it is necessary to adopt design patterns such as MVC (Model-View-Controller) which is designed for minimizing coupling between UI part and data processing part. On the other hand, big data can be classified as structured data and unstructured data. The visualization of structured data is relatively easy to unstructured data. For all that, as it has been spread out that the people utilize and analyze unstructured data, they usually develop the visualization system only for each project to overcome the limitation traditional visualization system for structured data. Furthermore, for text data which covers a huge part of unstructured data, visualization of data is more difficult. It results from the complexity of technology for analyzing text data as like linguistic analysis, text mining, social network analysis, and so on. And also those technologies are not standardized. This situation makes it more difficult to reuse the visualization system of a project to other projects. We assume that the reason is lack of commonality design of visualization system considering to expanse it to other system. In our research, we suggest a common information model for visualizing text data and propose a comprehensive and reusable framework, TexVizu, for visualizing text data. At first, we survey representative researches in text visualization era. And also we identify common elements for text visualization and common patterns among various cases of its. And then we review and analyze elements and patterns with three different viewpoints as structural viewpoint, interactive viewpoint, and semantic viewpoint. And then we design an integrated model of text data which represent elements for visualization. The structural viewpoint is for identifying structural element from various text documents as like title, author, body, and so on. The interactive viewpoint is for identifying the types of relations and interactions between text documents as like post, comment, reply and so on. The semantic viewpoint is for identifying semantic elements which extracted from analyzing text data linguistically and are represented as tags for classifying types of entity as like people, place or location, time, event and so on. After then we extract and choose common requirements for visualizing text data. The requirements are categorized as four types which are structure information, content information, relation information, trend information. Each type of requirements comprised with required visualization techniques, data and goal (what to know). These requirements are common and key requirement for design a framework which keep that a visualization system are loosely coupled from data processing or analyzing system. Finally we designed a common text visualization framework, TexVizu which is reusable and expansible for various visualization projects by collaborating with various Text Data Loader and Analytical Text Data Visualizer via common interfaces as like ITextDataLoader and IATDProvider. And also TexVisu is comprised with Analytical Text Data Model, Analytical Text Data Storage and Analytical Text Data Controller. In this framework, external components are the specifications of required interfaces for collaborating with this framework. As an experiment, we also adopt this framework into two text visualization systems as like a social opinion mining system and an online news analysis system.

Directing User's Eye Gaze Movement in an Interactive VR Animation (인터랙티브 VR 애니메이션의 시선 유도를 위한 연출)

  • Ahn, Chan-Je;Lee, Tae-gu
    • The Journal of the Korea Contents Association
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    • v.21 no.3
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    • pp.103-113
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    • 2021
  • Rather than a directing method of existing animations, VR animation needs a different method of direction. Existing animations were displayed on a screen in movie theaters. But using an existing direction method for the 360° perspective in a VR animation makes it difficult for the user's gaze to move in a way the directors have intended. I analyzed 3 VR animations with a theoretical background of Rudolf Arnheim's visual perception theory and Bruce Block's visual factors that bring high attention. In the process of perception of space, focus on the gaze, movement of the gaze, the 'movement' factor was used most often to attract the gaze. An interactive VR animation attracts user's gaze by allowing users to participate in important points of the story. With an analysis of the animation, it proposed a gaze attraction through the movement of the character with an interaction directing method for reducing motion sickness. Also, it proposed intuitively attracting gaze movement by using GUI and attracting user's participation by using an interactive event with an interaction directing method of storytelling comprehension. With two types of directing proposal, we expect it to be utilized as a basic research method for attracting users to be immersed in storytelling while reducing cyber motion sickness, which is a problem in VR animation.

The relation between Movement working as a Grouping clue in Moving Picture and Semantic structure forming (동영상에서 그룹핑(grouping) 단서로 작용하는 움직임(Movement)과 의미구조 형성의 관계)

  • Lee, Soo-Jin
    • Archives of design research
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    • v.19 no.5 s.67
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    • pp.119-128
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    • 2006
  • The scale of visual expression has expanded from freeze frame to motion picture as media have developed. Moving pictures such as animation, movies, TV CM and GUI become formative elements whose movement is necessary compared to freeze frame as apparent movement phenomenon and unit structure such as short and scene appear. Therefore, of formative elements such as a shape, color, space, size and movement, movement is importantly distinguished in the moving image. The expression and form of image as a relationship between the signified and signifier explained by Saussure are accepted as a sign by mutual complement even though they limit the content. This makes it possible to infer that the formal feature of movement participates in the message content. To verify this, the result of moving picture visual perception experiment based on the gestalt grouping principle result shows that 70-80 percent of subjects think that 'movement' is the important grouping clue in perception. Movement affects the maintenance of the context of message content in the communication process when the meaning structure of moving picture is analyzed based on the structural feature. The identity can be maintained with if there is a movement with similar directive point even if the color and shape of people, things and background are changed. Second, the clarity of the content is elevated by a distinguished object as a figure by movement. Third, it acts as a knowledge representation which can predict similar movement process of next information processing. Forth, movement gives the content consistency even though more than two scenes have fast switch and complicated editing structure like cross-cutting. Movement becomes a clue which can make grouping information input by visual perception reaction. Also, it gives the order to the visual expression which can be used improperly by formation of structural frame of image message and has the effectiveness which elevates the clarity of signification. Moving picture has discourse with several mixed unit structures because it fundamentally contains time and the common and distinguished expression is needed by media-mix circumstances. Therefore, by the application of gestalt grouping principle to moving picture field, movement becomes the more distinguished than other formative elements and affects the formation of meaning structure. This study propose a viewpoint that develops structural formative beauty and new image expression in the media image field.

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A New Approach to Mobile Interaction - focused on optimized button layout for mobile phone - (모바일 인터랙션을 위한 새로운 접근 -휴대폰 버튼의 최적화 배치 방법을 중심으로 -)

  • Byun, Jae-Hyung;Moon, Joon-Ki;Yang, Sung-Ho;Kim, Myung-Suk
    • Archives of design research
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    • v.18 no.2 s.60
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    • pp.165-172
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    • 2005
  • Button layout of mobile phone depends on the manufacturer and is going to be characterized in it's own way. So, there is not a standard layout except for numeric part. It is due to the lack of study on physical user interface and methodology to develop a design guideline. This study focuses on suggesting a methodology for development of button layout for mobile phone in term of physical user interface. The methodology of this study starts from scenarios of mobile phone usage. Operational sequences of 4 scenarios for 5 models are gathered based on the user manual. Proximity of each buttons is calculated according to the operational sequence. One of 5 models is selected and benchmarked by evaluating operational path. Considerations and directions are implicated to develop new solution alternatives. After evaluation of them, one of alternatives is suggested as an optimized button layout for mobile phone. This study focuses on an attempt to suggest a methodology of UI development in the matter of physical user interface, and a simple and easy way to be adopted and used at product designer level, compared to existing UI methodology for the expert.

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Development of Evaluation System for Optimal Flood Protection Plan (통합홍수방어대책 선정 시스템 구축)

  • Lim, Kwang-Suop;Kang, Shin-Uk;Hwang, Man-Ha;Choi, Si-Jung
    • Proceedings of the Korea Water Resources Association Conference
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    • 2010.05a
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    • pp.822-826
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    • 2010
  • 홍수피해저감 대책의 우선순위 결정은 시스템 차원에서 접근해야 한다. 홍수피해저감 사업을 분야별로 분리하여 분석하면 숲을 보지 못하고 산을 판단하는 오류를 범할 수 있다. 홍수피해 최소화를 위한 여러 전문 분야별 대안 분석도 중요하지만, 시스템 차원에서 홍수피해 저감 방안을 파악하고 대책을 수립해야 한다. 따라서 본 시스템의 개발 목적은 최적의 홍수피해저감 대책을 결정하는 데 있어 각각의 개별 정보를 공유하고, 의사결정 지원에 필요한 시스템을 구축하는 데 있다. 본 연구에서 제시한 홍수방어 대책 통합평가시스템은 수문학적 홍수분석 모형을 비롯하여 수리학적 홍수분석 모형, 의사결정지원 시스템이 통합되어 단일 시스템으로 구축되며 이를 위해서는 구체적인 사용자 요구파악과 관련 업무 프로세스 분석을 통한 전체적인 시스템 구조 설계가 중요하다. 홍수방어 대책 통합평가시스템의 핵심 요소는 1) GIS입력 모듈, 2) Fuzzy 알고리즘 모듈, 3) MCDA 알고리즘 모듈, 4) 결과표출 모듈 등 네 가지이다. 여기서 첫 번째 모듈은 GIS 입력 모듈로써 최적 방안 도출을 위한 빈도별 홍수터, 홍수심, 토지이용도 등과 같은 일련의 GIS 기초자료를 제공한다. 두 번째 단계는 퍼지화된 MCDA 모듈을 수행하기 위한 퍼지 알고리즘 및 퍼지 연산을 위한 내부 코딩이 이루어지는 단계로써 사용자 요구 사항에 따른 연산이 가능하다. 세 번째 단계는 최적 방안을 모색하는 MCDA 알고리즘과 연산 수행을 위한 세부 모듈로 구성됐다. 마지막 네 번째 단계는 모형과 DB간의 연계절차로써 사용자가 직접 운영하는 GUI 부분으로써 사용자의 요구 사항을 비롯하여 모형의 특징을 Matlab 프로그램으로 각각의 화면을 디자인한다. 이 단계에서는 모형을 수행하기 위한 DB가 구축되며 사용자의 요구에 의한 맞춤형 분석이 가능하도록 구성됐다. 통합시스템을 통한 의사결정과정의 합리성은 선택된 최적의 홍수저감대책의 사회 경제적 수용성은 물론 의사결정과정의 투명성을 높일 수 있을 것이다.

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Implementation of the Environment for Mobile HMI Communication Settings Based on QR Code

  • Kim, Jong-Joo;Kim, Jae-Woong;Park, Seong-Hyun
    • Journal of the Korea Society of Computer and Information
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    • v.27 no.11
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    • pp.139-145
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    • 2022
  • As products that consumers want become more diverse, the types of automation equipment are becoming more diverse and advanced to produce competitive products. In general, equipment is manufactured with built-in interface devices (HMI) for users so that operators can efficiently monitor and operate equipment quickly. Because HMI devices are connected to various industrial controllers, elements such as communication protocols of various controllers must be understood and set up in the design stage. Non-experts not only have difficulty choosing compatible items among various protocols, but also have limitations in integrating and operating on one device because screens and settings are statically assigned. This paper proposes a model that can scan information such as equipment ID and communication protocol with QR code using a mobile device, access industrial controller, and remotely operate the displayed equipment screen. The proposed model is expected to increase efficiency in inspection and management of automated equipment as it can easily set, monitor, and operate the communication environment of various automated equipment using one mobile device.