• Title/Summary/Keyword: GTC4I System

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Online Games Traffic Multiplexing: Analysis and Effect in Access Networks

  • Saldana, Jose;Fernandez-Navajas, Julian;Ruiz-Mas, Jose;Casadesus, Luis
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.6 no.11
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    • pp.2920-2939
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    • 2012
  • Enterprises that develop online games have to deploy supporting infrastructures, including hardware and bandwidth resources, in order to provide a good service to users. First Person Shooter games generate high rates of small UDP packets from the client to the server, so the overhead is significant. This work analyzes a method that saves bandwidth, by the addition of a local agent which queues packets, compresses headers and uses a tunnel to send a number of packets within a multiplexed packet. The behavior of the system has been studied, showing that significant bandwidth savings can be achieved. For certain titles, up to 38% of the bandwidth can be saved for IPv4. This percentage increases to 54% for IPv6, as this protocol has a bigger overhead. The cost of these bandwidth savings is the addition of a new delay, which has an upper bound that can be modified. So there is a tradeoff: the greater the added delays, the greater the bandwidth savings. Significant reductions in the amounts of packets per second generated can also be obtained. Tests have been deployed in an emulated scenario matching an access network, showing that if the number of players is big enough, the added delays can be acceptable in terms of user experience.

Design and Implementation of Flying-object Tracking Management System by using Radar Data (레이더 자료를 이용한 항적추적관리시스템 설계 및 구현)

  • Lee Moo-Eun;Ryu Keun-Ho
    • The KIPS Transactions:PartD
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    • v.13D no.2 s.105
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    • pp.175-182
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    • 2006
  • Radars are used to detect the motion of the low flying enemy planes in the military. Radar-detected raw data are first processed and then inserted into the ground tactical C4I system. Next, these data we analyzed and broadcasted to the Shooter system in real time. But the accuracy of information and time spent on the displaying and graphical computation are dependent on the operator's capability. In this paper, we propose the Flying Object Tracking Management System that allows the displaying of the objects' trails in real time by using data received from the radars. We apply the coordinate system translation algorithm, existing communication protocol improvements with communication equipment, and signal and information computation process. Especially, radar signal duplication computation and synchronization algorithm is developed to display the objects' coordinates and thus we can improve the Tactical Air control system's reliability, efficiency, and easy-of-usage.