• Title/Summary/Keyword: GPU Parallel Processing

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An Efficient Technique for Processing of Spatial Data Using GPU (GPU를 사용한 효율적인 공간 데이터 처리)

  • Lee, Jae-Il;Oh, Byoung-Woo
    • Spatial Information Research
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    • v.17 no.3
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    • pp.371-379
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    • 2009
  • Recently, GPU (Graphics Processing Unit) has been improved rapidly on the need of speed for gaming. As a result, GPU contains multiple ALU (Arithmetic Logic Unit) for parallel processing of a lot of graphics data, such as transform, ray tracing, etc. Therefore, this paper proposed a technique for parallel processing of spatial data using GPU. Spatial data consists of multiple coordinates, and each coordinate contains value of x and y axis. To display spatial data graphics operations have to be processed to large amount of coordinates. Because the graphics operation is identical and coordinates are multiple data, SIMD (Single Instruction Multiple Data) parallel processing of GPU can be used for processing of spatial data to improve performance. This paper implemented SIMD parallel processing of spatial data using two kinds of SDK (Software Development Kit). CUDA and ATI Stream are used for NVIDIA and ATI GPU respectively. Experiments that measure time of calculation for graphics operations are carried out to observe enhancement of performance. Experimental result is reported that proposed method can enhance performance up to 1,162% for graphics operations. The proposed method that uses parallel processing with GPU for spatial data can be generally used to enhance performance for applications which deal with large amount of spatial data.

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The GPU-based Parallel Processing Algorithm for Fast Inspection of Semiconductor Wafers (반도체 웨이퍼 고속 검사를 위한 GPU 기반 병렬처리 알고리즘)

  • Park, Youngdae;Kim, Joon Seek;Joo, Hyonam
    • Journal of Institute of Control, Robotics and Systems
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    • v.19 no.12
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    • pp.1072-1080
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    • 2013
  • In a the present day, many vision inspection techniques are used in productive industrial areas. In particular, in the semiconductor industry the vision inspection system for wafers is a very important system. Also, inspection techniques for semiconductor wafer production are required to ensure high precision and fast inspection. In order to achieve these objectives, parallel processing of the inspection algorithm is essentially needed. In this paper, we propose the GPU (Graphical Processing Unit)-based parallel processing algorithm for the fast inspection of semiconductor wafers. The proposed algorithm is implemented on GPU boards made by NVIDIA Company. The defect detection performance of the proposed algorithm implemented on the GPU is the same as if by a single CPU, but the execution time of the proposed method is about 210 times faster than the one with a single CPU.

A Parallel Processing of Finding Neighbor Agents in Flocking Behaviors Using GPU (GPU를 이용한 무리 짓기에서 이웃 에이전트 찾기의 병렬 처리)

  • Lee, Jae-Moon
    • Journal of Korea Game Society
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    • v.10 no.5
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    • pp.95-102
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    • 2010
  • This paper proposes a parallel algorithm of the flocking behaviors using GPU. To do this, we used CUDA as the parallel processing architecture of GPU and then analyzed its characteristics and constraints. Based on them, the paper improved the performance by parallelizing to find the neighbors for an agent which requires the largest cost in the flocking behaviors. We implemented the proposed algorithm on GTX 285 GPU and compared experimentally its performance with the original spatial partitioning method. The results of the comparison showed that the proposed algorithm outperformed the original method up to 9 times with respect to the execution time.

Performance Study of Satellite Image Processing on Graphics Processors Unit Using CUDA

  • Jeong, In-Kyu;Hong, Min-Gee;Hahn, Kwang-Soo;Choi, Joonsoo;Kim, Choen
    • Korean Journal of Remote Sensing
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    • v.28 no.6
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    • pp.683-691
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    • 2012
  • High resolution satellite images are now widely used for a variety of mapping applications including photogrammetry, GIS data acquisition and visualization. As the spectral and spatial data size of satellite images increases, a greater processing power is needed to process the images. The solution of these problems is parallel systems. Parallel processing techniques have been developed for improving the performance of image processing along with the development of the computational power. However, conventional CPU-based parallel computing is often not good enough for the demand for computational speed to process the images. The GPU is a good candidate to achieve this goal. Recently GPUs are used in the field of highly complex processing including many loop operations such as mathematical transforms, ray tracing. In this study we proposed a technique for parallel processing of high resolution satellite images using GPU. We implemented a spectral radiometric processing algorithm on Landsat-7 ETM+ imagery using CUDA, a parallel computing architecture developed by NVIDIA for GPU. Also performance of the algorithm on GPU and CPU is compared.

Parallel Design and Implementation of Shot Boundary Detection Algorithm (샷 경계 탐지 알고리즘의 병렬 설계와 구현)

  • Lee, Joon-Goo;Kim, SeungHyun;You, Byoung-Moon;Hwang, DooSung
    • Journal of the Institute of Electronics and Information Engineers
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    • v.51 no.2
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    • pp.76-84
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    • 2014
  • As the number of high-density videos increase, parallel processing approaches are necessary to process a large-scale of video data. When a processing method of video data requires thousands of simple operations, GPU-based parallel processing is preferred to CPU-based parallel processing by way of reducing the time and space complexities of a given computation problem. This paper studies the parallel design and implementation of a shot-boundary detection algorithm. The proposed shot-boundary detection algorithm uses pixel brightness comparisons and global histogram data among the blocks of frames, and the computation of these data is characterized with the high parallelism for the related operations. In order to maximize these operations in parallel, the computations of the pixel brightness and histogram are designed in parallel and implemented in NVIDIA GPU. The GPU-based shot detection method is tested with 10 videos from the set of videos in National Archive of Korea. In experiments, the detection rate is similar but the computation time is about 10 time faster to that of the CPU-based algorithm.

An Optimization Method for Hologram Generation on Multiple GPU-based Parallel Processing (다중 GPU기반 홀로그램 생성을 위한 병렬처리 성능 최적화 기법)

  • Kook, Joongjin
    • Smart Media Journal
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    • v.8 no.2
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    • pp.9-15
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    • 2019
  • Since the computational complexity for hologram generation increases exponentially with respect to the size of the point cloud, parallel processing using CUDA and/or OpenCL library based on multiple GPUs has recently become popular. The CUDA kernel for parallelization needs to consist of threads, blocks, and grids properly in accordance with the number of cores and the memory size in the GPU. In addition, in case of multiple GPU environments, the distribution in grid-by-grid, in block-by-block, or in thread-by-thread is needed according to the number of GPUs. In order to evaluate the performance of CGH generation, we compared the computational speed in CPU, in single GPU, and in multi-GPU environments by gradually increasing the number of points in a point cloud from 10 to 1,000,000. We also present a memory structure design and a calculation method required in the CUDA-based parallel processing to accelerate the CGH (Computer Generated Hologram) generation operation in multiple GPU environments.

Acceleration of Mesh Denoising Using GPU Parallel Processing (GPU의 병렬 처리 기능을 이용한 메쉬 평탄화 가속 방법)

  • Lee, Sang-Gil;Shin, Byeong-Seok
    • Journal of Korea Game Society
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    • v.9 no.2
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    • pp.135-142
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    • 2009
  • Mesh denoising is a method to remove noise applying various filters. However, those methods usually spend much time since filtering is performed on CPU. Because GPU is specialized for floating point operations and faster than CPU, real-time processing for complex operations is possible. Especially mesh denoising is adequate for GPU parallel processing since it repeats the same operations for vertices or triangles. In this paper, we propose mesh denoising algorithm based on bilateral filtering using GPU parallel processing to reduce processing time. It finds neighbor triangles of each vertex for applying bilateral filter, and computes its normal vector. Then it performs bilateral filtering to estimate new vertex position and to update its normal vector.

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Efficient Parallel Block-layered Nonbinary Quasi-cyclic Low-density Parity-check Decoding on a GPU

  • Thi, Huyen Pham;Lee, Hanho
    • IEIE Transactions on Smart Processing and Computing
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    • v.6 no.3
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    • pp.210-219
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    • 2017
  • This paper proposes a modified min-max algorithm (MMMA) for nonbinary quasi-cyclic low-density parity-check (NB-QC-LDPC) codes and an efficient parallel block-layered decoder architecture corresponding to the algorithm on a graphics processing unit (GPU) platform. The algorithm removes multiplications over the Galois field (GF) in the merger step to reduce decoding latency without any performance loss. The decoding implementation on a GPU for NB-QC-LDPC codes achieves improvements in both flexibility and scalability. To perform the decoding on the GPU, data and memory structures suitable for parallel computing are designed. The implementation results for NB-QC-LDPC codes over GF(32) and GF(64) demonstrate that the parallel block-layered decoding on a GPU accelerates the decoding process to provide a faster decoding runtime, and obtains a higher coding gain under a low $10^{-10}$ bit error rate and low $10^{-7}$ frame error rate, compared to existing methods.

VDI Performance Optimization with Hybrid Parallel Processing in Thick Client System under Heterogeneous Multi-Core Environment (Heterogeneous 멀티 코어 환경의 Thick Client에서 VDI 성능 최적화를 위한 혼합 병렬 처리 기법 연구)

  • Kim, Myeong-Seob;Huh, Eui-Nam
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.38B no.3
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    • pp.163-171
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    • 2013
  • Recently, the requirement of processing High Definition (HD) video or 3D application on low, mobile devices has been expanded and content data has been increased as well. It is becoming a major issue in Cloud computing where a Virtual Desktop Infrastructure (VDI) Service needs efficient data processing ability to provide Quality of Experience (QoE) in Cloud computing. In this paper, we propose three kind of Thick-Thin VDI Service which can share and delegate VDI service based on Thick Client using CPU and GPU. Furthermore, we propose and discuss the VDI Service Optimization Method in mixed CPU and GPU Heterogeneous Environment using CPU Parallel Processing OpenMP and GPU Parallel Processing CUDA.

The Implementation of Fast Object Recognition Using Parallel Processing on CPU and GPU (CPU와 GPU의 병렬 처리를 이용한 고속 물체 인식 알고리즘 구현)

  • Kim, Jun-Chul;Jung, Young-Han;Park, Eun-Soo;Cui, Xue-Nan;Kim, Hak-Il;Huh, Uk-Youl
    • Journal of Institute of Control, Robotics and Systems
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    • v.15 no.5
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    • pp.488-495
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    • 2009
  • This paper presents a fast feature extraction method for autonomous mobile robots utilizing parallel processing and based on OpenMP, SSE (Streaming SIMD Extension) and CUDA programming. In the first step on CPU version, the algorithms and codes are optimized and then implemented by parallel processing. The parallel algorithms are debugged to maintain the same level of performance and the process for extracting key points and obtaining dominant orientation with respect to key points is parallelized. After extraction, a parallel descriptor via SSE instructions is constructed. And the GPU version also implemented by parallel processing using CUDA based on the SIFT. The GPU-Parallel descriptor achieves an acceleration up to five times compared with the CPU-Parallel descriptor, but it shows the lower performance than CPU version. CPU version also speed-up the four and half times compared with the original SIFT while maintaining robust performance.