• 제목/요약/키워드: GK-Renderer

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GK-DEVS의 실시간 시각 시뮬레이션을 위한 외곽공간의 관리 (Bounding Space Management for Real-time Visual Simulation of GK-DEVS)

  • 황문호
    • 한국시뮬레이션학회논문지
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    • 제11권4호
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    • pp.1-14
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    • 2002
  • This paper presents bounding space(BS) management for real-time visual simulation when using GK-DEVS models. Since GK-DEVS, extended from DEVS formalism, has information of 3D geometry and 3D hierarchical structure, we employs three types of bounding spaces: BS of its own shape, BS of its children GK-DEVS, and total BS. In addition to next-event scheduling functionality of previous GK-Simulator, its abstract simulation algorithms is extended to manage the three types of BSs so that BSs can be utilized in the rendering process of a renderer, so called GK-Renderer, We have implemented the method and evaluated it with an automated manufacturing system. In the case study, the proposed BSs management method showed about 2 times improvement in terms of rendering process speed.

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