• Title/Summary/Keyword: Future vision

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The narrative features of as seen through digital culture (<이제부터 제리타임 It's Jerry Time!>을 통해 본 디지털 문화 속 웹 애니메이션의 서사적 특징)

  • Kim, YoungOk
    • Cartoon and Animation Studies
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    • s.34
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    • pp.23-43
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    • 2014
  • The development of the Internet in the 21st century had made a variety of cross-cultural environment so that animations also have evolved with new features to Web-Animation. In Korea, the web-based flash animation leap forward to the animation Utopia in the early 2000's, but did not last long. The web-based animations should attract audience's attention not only with it's minimum streaming capacity but also with showing it's best qualities as well, Therefore, the stimulating narrative strategies were mandatories for web-animation in 2000's. The absence of in-depth research on media, poor revenue structure, and the emergence of mobile games and e-learning industries made the web-animation become just a one-time/one-consumable content. There were no subsequent generation of korean web-animation ever since. In this study, I want to introduce and analyze the american web animation series, (2005) as a new type of web-animation in current digital culture, In particular, I want to discuss how this web animation appeal to the audience with its narrative strategies through using some aspect of the internet culture which's differentiated from traditional media based cultures. This research could suggest diverse narrative strategies for the future web-animation with new vision. Moreover, This also allows to look at latest web-animation trends and its new experiments.

Expression and Reader Cognition of Japanese Comics Character (일본 만화 캐릭터의 표정과 독자 인지)

  • Yoon, Jang-Won
    • The Journal of the Korea Contents Association
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    • v.7 no.2
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    • pp.246-254
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    • 2007
  • As for comics and animation, the specific gravity came to become still larger in all the art fields together with the importance in various image media now which is useful and goes the time of the 21st century new media. Especially the demand of users to the vision culture which develops day by day, Sensitivity Engineering Department is trying to realize the necessity for a sensitivity design acutely together. The influence of the comics which have toxicity most also in Japanese culture in a geographical position like South Korea on it, and animation is the actual condition in the reason which has reached from youth universally to the layer for years, to be inquired systematic to a Korean comics language. This research was conducted as we thought sufficient study on various situations are required, and among them for the research of expressions of cartoons's characters, we've divided the expressions of characters that comes out in Japanese cartoons into categories of 'happiness, anger, sadness, pleasure' and 'fear, astonishment and dislike' and based on these categories, we've drawn out the minimum elements to express emotions in cartoon and prepared image-map by relating them with languages that express emotions of people and based on this, we've made a calculating tools on how our readers would recognize the expression languages. Samples of Japanese cartoons of which we've chosen for the purpose of drawing out the elements of expressions were limited to only published cartoons and we've made a foot steps for expression analysis of animation characters in the future.

A Study of Establishing the Development Strategy of Construction Project Management System Using SWOT Analysis (SWOT분석을 통한 건설사업관리시스템 개발전략 수립에 관한 연구)

  • Kim, SeongJin;Ok, Hyun
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.17 no.11
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    • pp.86-93
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    • 2016
  • Information technology, such as IoT, Big Data, Drone, Cloud etc., is evolving every year. Information Society is changing Intelligence Society and Creative Society. A new Construction Projects Management System Roadmap is required because it is difficult to reflect the current IT environments based on the CALS(Continuous Acquisition & Life-cycle Support) master plan, which is performed to establish every five years since 1998. This study was prepared for the Roadmap with a focus on Construction Management System based on the 4th CALS master plan, which was performed to establish the 2012 year. To this end, the construction environment and several information systems were investigated and analyzed. The problems of the construction project information system were derived using SWOT analysis, the vision, goal, direction, strategy, main tasks, specific tasks, and timetable of the Construction Project Management System are presented. This roadmap is designed to be used as operational indicators of a future construction project management system.

Drone-based Vegetation Index Analysis Considering Vegetation Vitality (식생 활력도를 고려한 드론 기반의 식생지수 분석)

  • CHO, Sang-Ho;LEE, Geun-Sang;HWANG, Jee-Wook
    • Journal of the Korean Association of Geographic Information Studies
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    • v.23 no.2
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    • pp.21-35
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    • 2020
  • Vegetation information is a very important factor used in various fields such as urban planning, landscaping, water resources, and the environment. Vegetation varies according to canopy density or chlorophyll content, but vegetation vitality is not considered when classifying vegetation areas in previous studies. In this study, in order to satisfy various applied studies, a study was conducted to set a threshold value of vegetation index considering vegetation vitality. First, an eBee fixed-wing drone was equipped with a multi-spectral camera to construct optical and near-infrared orthomosaic images. Then, GIS calculation was performed for each orthomosaic image to calculate the NDVI, GNDVI, SAVI, and MSAVI vegetation index. In addition, the vegetation position of the target site was investigated through VRS survey, and the accuracy of each vegetation index was evaluated using vegetation vitality. As a result, the scenario in which the vegetation vitality point was selected as the vegetation area was higher in the classification accuracy of the vegetation index than the scenario in which the vegetation vitality point was slightly insufficient. In addition, the Kappa coefficient for each vegetation index calculated by overlapping with each site survey point was used to select the best threshold value of vegetation index for classifying vegetation by scenario. Therefore, the evaluation of vegetation index accuracy considering the vegetation vitality suggested in this study is expected to provide useful information for decision-making support in various business fields such as city planning in the future.

The Effects of Design Thinking-based Collaborative Workshop on Creative Problem Solving: Focused on the development case of SAP Smart Bulk Bin Monitoring System (디자인 사고 기반의 협력적 워크숍이 창의적 문제해결에 미치는 영향 : SAP 스마트 벌크빈 모니터링 시스템 개발 사례를 중심으로)

  • Jeon, Young-Ok;Choi, Hye-Jeong
    • Journal of Digital Convergence
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    • v.15 no.10
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    • pp.429-436
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    • 2017
  • A design thinking-based collaborative workshop in which various stakeholders in the milk processing industry circulation ecosystem participated shows a new problem innovation paradigm that encourages the spread of practical prototyping culture. in the expression of empathy and collective intelligence among members on facing issues, the conversion of collaboration and communication methods, the business handling of the organization based on the design work method as 'creativity mechanism'. In this workshop, which was promoted in three stages of 'approach to problems', 're-definition of problems', and 'experience-based future vision design', participants themselves redefine real problems in terms of the accuracy of feed orders between feed suppliers and livestock farmers, ordering of feeds on time, cost reduction of feed supply and present new alternatives and expanded business areas. The results suggested in this workshop suggest the usefulness of design thinking in business innovation in that they presented how to approach the problem and a creative thinking system to find its solution to direct and indirect stakeholders of the industry as well as the improvement of supply and demand rate of livestock feed and quality.

A Study on Curriculum Guidelines for Computer Education based on the analysis of Status Quo in IT Advanced Countries (해외 주요국의 현황 분석에 기초한 우리나라 컴퓨터교육의 교육과정 방향)

  • Kim, Mi-Ryang
    • The Journal of Korean Association of Computer Education
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    • v.8 no.3
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    • pp.43-60
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    • 2005
  • Teaching computer and ICT skills in K-12 helps to bridge the digital divide of the students at the minimum cost, and provides them with a chance of getting a Quality of life as well as a Quality of work in the future. From examining the education policies of U.S., EU, Canada, and other countries, concerning computer education, several factors, including vision and national-level policy, Quality of manpower, needs for computer-related technology, structure of IT industry, overall demand for IT specialists, have been identified as those with major impacts on the curriculum of computer education. Based upon the analysis of domestic key factors, three levels of computer education program are suggested. At the most basic and least controversial level, basic ICT-skill program for effective learning needs to be provided for every student. Next level is concerned with improving the Quality of life and work. A program for introductory level of computer science can be provided as extra-curricular classes for bright and eager students, who might want to be computer expert or specialists.

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A Critical Review on the Critical Communication Studies in Korea (한국의 비판언론학에 대한 비판적 성찰: 문화연구와 정치경제학을 중심으로)

  • Cho, Hang-Je
    • Korean journal of communication and information
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    • v.43
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    • pp.7-46
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    • 2008
  • The purpose of this essay explores a critical review of the Korean critical communication studies focused on the problematic of cultural studies and political economy in 2000s. The findings are as follows; The 'consumer turn' or 'audience turn' in new revisionism modelling John Fiske's cultural studies has been interpreted not to complement but to substitute the necessary criticism of the post-authoritarian media establishment of Korea at that time, arising identity crisis of Korean cultural studies as one of the critical camp. On other side, however, some political economy studies close to the unilinear theses of orthodox marxism has been appraised to neglect the complex process and structure of media and cultural production as well. While the press war between the market-dominant dailies and some progressive dailies has given rise to a whole debate as expected in consolidating period of Korean emerging democracy, the conjucturalism as modelled by Hall's 'authoritarian populism' failed to initiate a new theo tical practice in Korea. Finally, this review essay propose the some new research issues that would converge cultural studies and political economy, modernism and postmodernism; citizenship vs 'cultural citizenship'(valuing the private identity and gender) or Habermasian public sphere vs 'cultural public sphere', the culture of production, (modern)citizen/(postmodern)consumer(recently debated in English media policy), 'differentiation' in capitalist production and 'difference' in consumer sovereignty, 21c future vision of public service broadcasting as one of the 20c institutions.

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An overview of R&D for the natural gas hydrate of new energy in the 21st century : a vision of the multi-year project in Korea (21세기 신 에너지 가스 하이드레이트 연구 및 기술개발 현황 : 국내의 중장기 개발 방향)

  • Lee Young Chul;Baek Young Soon;Cho Byoung Hak;Park Ki Whan;Ru Byong Jae
    • The Korean Journal of Petroleum Geology
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    • v.7 no.1_2 s.8
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    • pp.19-27
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    • 1999
  • Korea, an energy-resources-poor country, imports $100{\%}$ of its, oil and, natural gas supply, which accounts for the greater part of its total primary requirements. One of the important task of the government is diversification of available energy resources such as oil and natural gas. Natural gas hydrate, which is non-conventional types of natural gas, distributes worldwide, especially in marine and permafrost. It would become a target of natural gas resources in the near future. Especially sigrificant amount of hydrates are expected to be located in the East Sea around Korea Peninsular. This paper describes about a multi-year overall project framework of basic research and technological development of natural gas hydrate in Korea focused on the interpretation of the seismic survey, the characteristics and physical properties of the natural gas hydrate, and the utilizable technology of natural gas hydrates from the status of research and development of the world.

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The Study on the Effectiveness and Satisfaction of the 'Disaster Safety and On-Site Emergency Management' weekend course in the High School-University affiliated career experience activities

  • Yun, Hyeong-Wan;Jung, Ji-Yeon;Jung, Eun-kyung
    • Journal of the Korea Society of Computer and Information
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    • v.24 no.12
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    • pp.143-149
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    • 2019
  • This study investigates the satisfaction of students who participated in 'Disaster Safety and On-Site Emergency Management' weekend course, the high school-university affiliated program, to provide the basic data on university's major linked program developing and teaching methods. 98 high school students attended the courses at D General high school and B University in North Jeonlla Province. Among the participants, 52%(51 students) were sophomores, while 56.1%(55 students) were male and 43.9%(43 students) were female. The collected data was analyzed by using the SPSS statistics version 21.0 program. 80.6%(79 students) among the participants chose the weekend course program by themselves, 85.7%(84 students) were with clear motivation and goal, and 42.9%(42 students) answered "so interested studying Emergency at a college in the future" The most important reasons to choose this program are as follows: score 4.68 for 'the degree to which the useful program for youth', score 4.58 for 'the leader's expertise', and score 4.53 for 'reflecting the opinion of youth.' After the program's experience, the 'certificate for cardiopulmonary resuscitation' was the most important and the most satisfactory with score 4.78 and score 4.83 respectively. As the university career program using various job experience can be a meaningful experience that enhance the level of career status and career decisions of high school students, this program will strengthen the affiliation between high school and university curriculum and establish the sufficient national social system environment.

A Conversational Interactive Tactile Map for the Visually Impaired (시각장애인의 길 탐색을 위한 대화형 인터랙티브 촉각 지도 개발)

  • Lee, Yerin;Lee, Dongmyeong;Quero, Luis Cavazos;Bartolome, Jorge Iranzo;Cho, Jundong;Lee, Sangwon
    • Science of Emotion and Sensibility
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    • v.23 no.1
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    • pp.29-40
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    • 2020
  • Visually impaired people use tactile maps to get spatial information about their surrounding environment, find their way, and improve their independent mobility. However, classical tactile maps that make use of braille to describe the location within the map have several limitations, such as the lack of information due to constraints on space and limited feedback possibilities. This study describes the development of a new multi-modal interactive tactile map interface that addresses the challenges of tactile maps to improve the usability and independence of visually impaired people when using tactile maps. This interface adds touch gesture recognition to the surface of tactile maps and enables the users to verbally interact with a voice agent to receive feedback and information about navigation routes and points of interest. A low-cost prototype was developed to conduct usability tests that evaluated the interface through a survey and interview given to blind participants after using the prototype. The test results show that this interactive tactile map prototype provides improved usability for people over traditional tactile maps that use braille only. Participants reported that it was easier to find the starting point and points of interest they wished to navigate to with the prototype. Also, it improved self-reported independence and confidence compared with traditional tactile maps. Future work includes further development of the mobility solution based on the feedback received and an extensive quantitative study.