• 제목/요약/키워드: Future internet

검색결과 2,243건 처리시간 0.028초

차별적이니 드랍-확률을 갖는 동적-VQSDDP를 이용한 상대적 손실차별화의 달성 (Achieving Relative Loss Differentiation using D-VQSDDP with Differential Drop Probability)

  • 조경래;구자환;정진욱
    • 한국정보처리학회:학술대회논문집
    • /
    • 한국정보처리학회 2008년도 추계학술발표대회
    • /
    • pp.1332-1335
    • /
    • 2008
  • In order to various service types of real time and non-real time traffic with varying requirements are transmitted over the IEEE 802.16 standard is expected to provide quality of service(QoS) researchers have explored to provide a queue management scheme with differentiated loss guarantees for the future Internet. The sides of a packet drop rate, an each class to differential drop probability on achieving a low delay and high traffic intensity. Improved a queue management scheme to be enhanced to offer a drop probability is desired necessarily. This paper considers multiple random early detection with differential drop probability which is a slightly modified version of the Multiple-RED(Random Early Detection) model, to get the performance of the best suited, we analyzes its main control parameters (maxth, minth, maxp) for achieving the proportional loss differentiation (PLD) model, and gives their setting guidance from the analytic approach. we propose Dynamic-multiple queue management scheme based on differential drop probability, called Dynamic-VQSDDP(Variable Queue State Differential Drop Probability)T, is proposed to overcome M-RED's shortcoming as well as supports static maxp parameter setting values for relative and each class proportional loss differentiation. M-RED is static according to the situation of the network traffic, Network environment is very dynamic situation. Therefore maxp parameter values needs to modify too to the constantly and dynamic. The verification of the guidance is shown with figuring out loss probability using a proposed algorithm under dynamic offered load and is also selection problem of optimal values of parameters for high traffic intensity and show that Dynamic-VQSDDP has the better performance in terms of packet drop rate. We also demonstrated using an ns-2 network simulation.

SNA를 활용한 친환경 물류 연구 동향 분석 (Research Trend Analysis of Green Logistics by Using Social Network Analysis)

  • 진가영;이지원;이향숙
    • 무역학회지
    • /
    • 제47권6호
    • /
    • pp.55-69
    • /
    • 2022
  • Within the worse of the environment, Climate change caused by global warming is becoming serious around the world, and green logistics to pursue sustainable development in the logistics sector are receiving more and more attention. Along with the acceleration of the global economy, eco-friendly issues are playing an increasingly important role in the logistics industry, and various policy measures are being pursued to establish the green logistics system. This study aims to analyze research trends in eco-friendly logistics, and the SNA methodology was applied by extracting keywords from 518 domestic and foreign papers from 2013 to August 2022. The period is divided into three stages: 2013-2015, 2016-2019, and 2020-2022, and 'logistics' and 'sustainable development' were derived as top logistics eco-friendly keywords at all stages. Besides, In the first stage(2013-2015), the term 'environmental performance' and 'freight transport' attracted the attention of scholars. In the second stage(2016-2019), keywords such as 'third-party logistics' and 'lean logistics' have attracted the attention of scholars. In the third stage(2020-2022), the 'internet of things' and 'circular economy' received the attention of scholars. In line with the growth of the economy, it was confirmed that research related to eco-friendly logistics is gradually expanding to a sustainable concept. Based on this study, it is possible to grasp the research trends of the academic community to cope with recent environmental changes and provides reference materials to consider future research directions.

무역 디지털 트랜스포메이션을 위한 빅데이터 도입 및 활용에 관한 연구 (Research on the introduction and use of Big Data for trade digital transformation)

  • 정준모;정윤세
    • 무역학회지
    • /
    • 제47권3호
    • /
    • pp.57-73
    • /
    • 2022
  • The process and change of convergence in the economy and industry with the development of digital technology and combining with new technologies is called Digital Transformation. Specifically, it refers to innovating existing businesses and services by utilizing information and communication technologies such as big data analysis, Internet of Things, cloud computing, and artificial intelligence. Digital transformation is changing the shape of business and has a wide impact on businesses and consumers in all industries. Among them, the big data and analytics market is emerging as one of the most important growth drivers of digital transformation. Integrating intelligent data into an existing business is one of the key tasks of digital transformation, and it is important to collect and monitor data and learn from the collected data in order to efficiently operate a data-based business. In developed countries overseas, research on new business models using various data accumulated at the level of government and private companies is being actively conducted. However, although the trade and import/export data collected in the domestic public sector is being accumulated in various types and ranges, the establishment of an analysis and utilization model is still in its infancy. Currently, we are living in an era of massive amounts of big data. We intend to discuss the value of trade big data possessed from the past to the present, and suggest a strategy to activate trade big data for trade digital transformation and a new direction for future trade big data research.

몰드 두께에 의한 팬 아웃 웨이퍼 레벨 패키지의 Warpage 분석 (Analysis of Warpage of Fan-out Wafer Level Package According to Molding Process Thickness)

  • 문승준;김재경;전의식
    • 반도체디스플레이기술학회지
    • /
    • 제22권4호
    • /
    • pp.124-130
    • /
    • 2023
  • Recently, fan out wafer level packaging, which enables high integration, miniaturization, and low cost, is being rapidly applied in the semiconductor industry. In particular, FOWLP is attracting attention in the mobile and Internet of Things fields, and is recognized as a core technology that will lead to technological advancements such as 5G, self-driving cars, and artificial intelligence in the future. However, as chip density and package size within the package increase, FOWLP warpage is emerging as a major problem. These problems have a direct impact on the reliability and electrical performance of semiconductor products, and in particular, cause defects such as vacuum leakage in the manufacturing process or lack of focus in the photolithography process, so technical demands for solving them are increasing. In this paper, warpage simulation according to the thickness of FOWLP material was performed using finite element analysis. The thickness range was based on the history of similar packages, and as a factor causing warpage, the curing temperature of the materials undergoing the curing process was applied and the difference in deformation due to the difference in thermal expansion coefficient between materials was used. At this time, the stacking order was reflected to reproduce warpage behavior similar to reality. After performing finite element analysis, the influence of each variable on causing warpage was defined, and based on this, it was confirmed that warpage was controlled as intended through design modifications.

  • PDF

디지털 덴탈 헬스케어 분야에서의 빅데이터 활용 전망에 대한 연구 (A study on the applications and prospects of big data in the field of digital dental healthcare)

  • 류재경;김남중;김소민;이선경
    • 대한치과기공학회지
    • /
    • 제46권2호
    • /
    • pp.42-48
    • /
    • 2024
  • Purpose: The purpose of this study is to investigate the applications and prospects of big data in digital dental healthcare. Methods: The study included 30 participants in the dental field (dentists, technicians, professors, and graduate students). From June 25 to 30, 2023, the contents of the study were thoroughly explained, consent was obtained from the research subjects, and a questionnaire was administered via an internet service. The questionnaires of 28 participants who responded completely were used for analysis. The collected data were statistically processed using IBM SPSS Statistics ver. 22.0 (IBM). Results: The use of big data in digital dental healthcare, digital dental health system, mobile dental health, dental health analysis, and telehealthcare were all heavily surveyed, with an average score of 3.97 or higher on a 5-point Likert scale. The areas where big data can be utilized in digital dental healthcare are as follows. The utilization rate for three-dimensional digital product development via linkage with big data systems and industrial field manufacturing technology was found to be 4.11±0.67, and the analysis of trends by age in the occurrence of various oral diseases was found to be 4.00±0.98. Conclusion: In the future, research into the viability of big data's success in the medical data field, which is directly related to human life, is needed. Additionally, social policies and regulations regarding big data-related information and standards in dental healthcare are necessary.

관리자에게 경고 알림을 보낸 후 트래픽 측정을 기준으로 RDDoS 공격을 방어하는 시스템 설계 (Designing a system to defend against RDDoS attacks based on traffic measurement criteria after sending warning alerts to administrators)

  • 차연수;김완태
    • 디지털산업정보학회논문지
    • /
    • 제20권1호
    • /
    • pp.109-118
    • /
    • 2024
  • Recently, a social issue has arisen involving RDDoS attacks following the sending of threatening emails to security administrators of companies and institutions. According to a report published by the Korea Internet & Security Agency and the Ministry of Science and ICT, survey results indicate that DDoS attacks are increasing. However, the top response in the survey highlighted the difficulty in countering DDoS attacks due to issues related to security personnel and costs. In responding to DDoS attacks, administrators typically detect anomalies through traffic monitoring, utilizing security equipment and programs to identify and block attacks. They also respond by employing DDoS mitigation solutions offered by external security firms. However, a challenge arises from the initial failure in early response to DDoS attacks, leading to frequent use of detection and mitigation measures. This issue, compounded by increased costs, poses a problem in effectively countering DDoS attacks. In this paper, we propose a system that creates detection rules, periodically collects traffic using mail detection and IDS, notifies administrators when rules match, and Based on predefined threshold, we use IPS to block traffic or DDoS mitigation. In the absence of DDoS mitigation, the system sends urgent notifications to administrators and suggests that you apply for and use of a cyber shelter or DDoS mitigation. Based on this, the implementation showed that network traffic was reduced from 400 Mbps to 100 Mbps, enabling DDoS response. Additionally, due to the time and expense involved in modifying detection and blocking rules, it is anticipated that future research could address cost-saving through reduced usage of DDoS mitigation by utilizing artificial intelligence for rule creation and modification, or by generating rules in new ways.

Distributed Social Medical IoT for Monitoring Healthcare and Future Pandemics in Smart Cities

  • Mansoor Alghamdi;Sami Mnasri;Malek Alrashidi;Wajih Abdallah;Thierry Val
    • International Journal of Computer Science & Network Security
    • /
    • 제24권5호
    • /
    • pp.135-155
    • /
    • 2024
  • Urban public health monitoring in smart cities focuses on the control of conditions and health challenges in urban environments. Considering the rapid spread of diseases and pandemics, it is important for health authorities to trace people carrying the virus. In smart cities, this tracing must be interoperable and intelligent, especially in indoor surfaces characterized by small distances between people. Therefore, to fight pandemics, it is necessary to start with the already-existing digital equipment of the Internet of Things, such as connected objects and smartphones. In this study, the developed system is employed to provide a social IoT network and suggest a strategy which allows reliable traceability without threatening the privacy of users. This IoT-based system allows respecting the social distance between persons sharing public services in smart cities without applying smartphone applications or severe confinement. It also permits a return to normal life in case of viral pandemic and ensures the much-desired balance between economy and health. The present study analyses previous proposed social distance systems then, unlike these studies, suggests an intelligent and distributed IoT based strategy for positioning students. Two scenarios of static and dynamic optimization-based placement of Bluetooth Low Energy devices are proposed and an experimental study shows the contribution and complementarity of the introduced contact tracing strategy with the applications on smartphones.

가상현실(Virtual Reality) 광고가 소비자 구매의도에 미치는 영향: 이성적인 반응과 감성적인 반응의 통합 (The Effects of Virtual Reality Advertisement on Consumer's Intention to Purchase: Focused on Rational and Emotional Responses)

  • 차재열;임건신
    • Asia pacific journal of information systems
    • /
    • 제19권4호
    • /
    • pp.101-124
    • /
    • 2009
  • According to Wikipedia, virtual reality (VR) is defined as a technology that allows a user to interact with a computer-simulated environment. Due to a rapid growth in information technology (IT), the cost of virtual reality has been decreasing while the utility of virtual reality advertisements has dramatically increased. Nevertheless, only a few studies have investigated the effects of virtual reality advertisement on consumer behaviors. Therefore, the objective of this study is to empirically examine the effects of virtual reality advertisement. Compared to traditional online advertisements, virtual reality advertisement enables consumers to experience products realistically over the Internet by providing high media richness, interactivity, and telepresence (Suh and Lee, 2005). Advertisements with high media richness facilitate consumers' understanding of advertised products by providing them with a large amount and a high variety of information on the products. Interactivity also provides consumers with a high level of control over the computer-simulated environment in terms of their abilities to adjust the information according to their individual interests and concerns and to be active rather than passive in their engagement with the information (Pimentel and Teixera, 1994). Through high media richness and interactivity, virtual reality advertisements can generate compelling feelings of "telepresence" (Suh and Lee, 2005). Telepresence is a sense of being there in an environment by means of a communication medium (Steuer, 1992). Virtual reality advertisements enable consumers to create a perceptual illusion of being present and highly engaged in a simulated environment, while they are in reality physically present in another place (Biocca, 1997). Based on the characteristics of virtual reality advertisements, a research model has been proposed to explain consumer responses to the virtual reality advertisements. The proposed model includes two dimensions of consumer responses. One dimension is consumers' rational response, which is based on the Information Processing Theory. Based on the Information Processing Theory, product knowledge and perceived risk are selected as antecedents of intention to purchase. The other dimension is emotional response of consumers, which is based on the Attitude-Structure Theory. Based on the Attitude-Structure Theory, arousal, flow, and positive affect are selected as antecedents of intention to purchase. Because it has been criticized to have investigated only one of the two dimensions of consumer response in prior studies, our research model has been built so as to incorporate both dimensions. Based on the Attitude-Structure Theory, we hypothesized the path of consumers' emotional responses to a virtual reality advertisement: (H1) Arousal by the virtual reality advertisement increases flow; (H2) Flow increases positive affect; and (H3) Positive affect increases intension to purchase. In addition, we hypothesized the path of consumers' rational responses to the virtual reality advertisement based on the Information Processing Theory: (H4) Increased product knowledge through the virtual reality advertisement decreases perceived risk; and (H5) Perceived risk decreases intension to purchase. Based on literature of flow, we additionally hypothesized the relationship between flow and product knowledge: (H6) Flow increases product knowledge. To test the hypotheses, we conducted a free simulation experiment [Fromkin and Streufert, 1976] with 300 people. Subjects were asked to use the virtual reality advertisement of a cellular phone on the Internet and then answer questions about the variables. To check whether subjects fully experienced the virtual reality advertisement, they were asked to answer a quiz about the virtual reality advertisement itself. Responses of 26 subjects were dropped because of their incomplete answers. Responses of 274 subjects were used to test the hypotheses. It was found that all of six hypotheses are accepted. In addition, we found that consumers' emotional response has stronger impact on their intention to purchase than their rational response does. This study sheds much light into practical implications for both IS researchers and managers. First of all, while most of previous research has analyzed only one of the customers' rational and emotional responses, we theoretically incorporated and empirically examined both of the two sides. Second, we empirically showed that mediators such as arousal, flow, positive affect, product knowledge, and perceived risk play an important role between virtual reality advertisement and customer's intention to purchase. In addition, the findings of this study can provide a basis of practical strategies for managers. It was found that consumers' emotional response is stronger than their rational response. This result indicates that advertisements using virtual reality should focus on the emotional side, and that virtual reality can be served as an appropriate advertisement tool for fancy products that require their online advertisements to give an impetus to customers' emotion. Finally, even if this study examined the effects of virtual reality advertisement of cellular phone, its findings could be applied to other products that are suited for virtual experience. However, this research has some limitations. We were unable to control different kinds of consumers and different attributes of products on consumers' intention to purchase. It is, therefore, deemed important for future research to control the consumer and product types for more reliable results. In addition to the consumer and product attributes, other variables could affect consumers' intention to purchase. Thus, the future research needs to find ways t control other variables.

지식 그래프와 딥러닝 모델 기반 텍스트와 이미지 데이터를 활용한 자동 표적 인식 방법 연구 (Automatic Target Recognition Study using Knowledge Graph and Deep Learning Models for Text and Image data)

  • 김종모;이정빈;전호철;손미애
    • 인터넷정보학회논문지
    • /
    • 제23권5호
    • /
    • pp.145-154
    • /
    • 2022
  • 자동 표적 인식(Automatic Target Recognition, ATR) 기술이 미래전투체계(Future Combat Systems, FCS)의 핵심 기술로 부상하고 있다. 그러나 정보통신(IT) 및 센싱 기술의 발전과 더불어 ATR에 관련이 있는 데이터는 휴민트(HUMINT·인적 정보) 및 시긴트(SIGINT·신호 정보)까지 확장되고 있음에도 불구하고, ATR 연구는 SAR 센서로부터 수집한 이미지, 즉 이민트(IMINT·영상 정보)에 대한 딥러닝 모델 연구가 주를 이룬다. 복잡하고 다변하는 전장 상황에서 이미지 데이터만으로는 높은 수준의 ATR의 정확성과 일반화 성능을 보장하기 어렵다. 본 논문에서는 이미지 및 텍스트 데이터를 동시에 활용할 수 있는 지식 그래프 기반의 ATR 방법을 제안한다. 지식 그래프와 딥러닝 모델 기반의 ATR 방법의 핵심은 ATR 이미지 및 텍스트를 각각의 데이터 특성에 맞게 그래프로 변환하고 이를 지식 그래프에 정렬하여 지식 그래프를 매개로 이질적인 ATR 데이터를 연결하는 것이다. ATR 이미지를 그래프로 변환하기 위해서, 사전 학습된 이미지 객체 인식 모델과 지식 그래프의 어휘를 활용하여 객체 태그를 노드로 구성된 객체-태그 그래프를 이미지로부터 생성한다. 반면, ATR 텍스트는 사전 학습된 언어 모델, TF-IDF, co-occurrence word 그래프 및 지식 그래프의 어휘를 활용하여 ATR에 중요한 핵심 어휘를 노드로 구성된 단어 그래프를 생성한다. 생성된 두 유형의 그래프는 엔터티 얼라이먼트 모델을 활용하여 지식 그래프와 연결됨으로 이미지 및 텍스트로부터의 ATR 수행을 완성한다. 제안된 방법의 우수성을 입증하기 위해 웹 문서로부터 227개의 문서와 dbpedia로부터 61,714개의 RDF 트리플을 수집하였고, 엔터티 얼라이먼트(혹은 정렬)의 accuracy, recall, 및 f1-score에 대한 비교실험을 수행하였다.

클라우드 컴퓨팅을 이용한 유시티 비디오 빅데이터 분석 (An Analysis of Big Video Data with Cloud Computing in Ubiquitous City)

  • 이학건;윤창호;박종원;이용우
    • 인터넷정보학회논문지
    • /
    • 제15권3호
    • /
    • pp.45-52
    • /
    • 2014
  • 유비쿼터스 시티(유시티)에서는 수많은 비디오 카메라들이 설치된다. 이렇게 설치된 많은 카메라로부터 대용량의 비디오 데이터가 실시간으로 끊임없이 발생하고 유시티의 관리 시스템으로 전달된다. 유시티의 다양한 서비스들을 뒷받침하기 위해서는 이러한 비디오 데이터를 저장하고, 이렇게 저장된 대용량의 비디오 데이터를 분석할 수 있는 방법과 관리 시스템이 요구된다. 그래서, 이 논문에서는 클라우드 컴퓨팅을 기반으로 한 유시티 비디오 관리 시스템을 제안한다. 또한, 근래 주목받고 있는 데이터 병렬처리 프레임워크인 Hadoop MapReduce를 이용하여 이러한 빅데이터 비디오를 분석하는 방법을 제안하고, 이에 따른 우리의 성능 평가를 소개한다.