• 제목/요약/키워드: Future Design Trends

검색결과 541건 처리시간 0.031초

빅데이터와 인공지능을 중심으로 한 패션산업의 동향 (Trends of Big Data and Artificial Intelligence in the Fashion Industry)

  • 김지은;이진화
    • 한국의류학회지
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    • 제42권1호
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    • pp.148-158
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    • 2018
  • This study analyzes recent trends in fashion retailing instigated by the fourth industrial revolution and approaches the trends in terms of the convergence of big data and artificial intelligence. The findings are as below. First, companies like 'Edited' and 'Stylumia' offer solutions that support the strategic decisions of fashion brands and fashion retailers by analyzing big data using artificial intelligence. Second, the convergence of big data and artificial intelligence scales personalized service on the web as examples of 'Coded Couture', 'StitchFix', and 'Thread'. Third, the insights gained from artificial intelligence and big data help create new fashion retailing platforms such as 'Botshop' and 'Lyst'. Last, artificial intelligence and big data assist with design. 'Ivyrevel' designs digital fashion, assisted by a macroscopic perspective on fashion trends, market and consumers through the analysis of big data. The Fourth Industrial Revolution brings changes across all industries that will likely accelerate. The fashion industry is also undergoing many changes with advancements in scientific technology. The convergence of big data and artificial intelligence will play a key role in the future of fast-moving industry like fashion, where fickle tastes of consumers are the main drivers.

Analysis of University Unification Education Research Trends Using Text Network Analysis and Topic Modeling

  • Do-Young LEE
    • 웰빙융합연구
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    • 제6권4호
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    • pp.27-31
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    • 2023
  • Purpose: This study analyzed papers identified by entering the two keywords 'unification education' and 'university' during research from 2013 to 2022 in order to identify trends and key concepts in unification education research at domestic universities. Research design, data, and methodology: The study analyzed 224 papers, excluding those on primary, middle, and high school unification education, as well as unrelated and duplicate papers. The analysis included developing a co-occurrence network of keywords, utilizing topic modeling to categorize research types, and confirming visualizations such as word clouds and sociograms. Results: In the final analysis, the research identified 1,500 keywords, with notable ones like 'Korea,' 'education,' 'unification.' Centrality analysis, measuring influence through connected keywords, revealed that 'Korea,' 'education,' 'north,' and 'unification' held significant positions. Keywords with high centrality compared to their frequency included 'learning,' 'development,' 'training,' 'peace,' and 'language,' in that order. Conclusions: This study investigated trends and structures in university-level unification education by analyzing papers identified with the keywords 'unification education' and 'university.' The use of keyword network analysis aimed to elucidate patterns and structures in university-level unification education. The significance of the study lies in offering foundational data for future research directions in the field of unification education at universities.

'정보시스템연구'의 연구주제와 서베이 방법론 동향분석 (Topic and Survey Methodological Trends in 'The Journal of Information Systems')

  • 류성열;박상철
    • 한국정보시스템학회지:정보시스템연구
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    • 제27권4호
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    • pp.1-33
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    • 2018
  • Purpose The purpose of this study is to review topic and survey methodological trends in 'The Journal of Information Systems' in order to present the practical guidelines for the future IS research. By attempting to conduct a meta-analysis on both topic and survey methodological trends, this study could provide researchers wishing to pursue this line of work further with what can be done to improve IS disciplines. Design/methodology/approach In this study, we have reviewed 185 papers that were published in 'The Journal of Information Systems' from 2010 to 2018 and classified them based on topics studied and survey methodologies used. The classification guidelines, which was developed by Palvia et al.(2015), has been used to capture the topic trends. We have also employed Struab et al.(2004)s' guidelines for securing rigor of validation issues. By using two guidelines, this study could also present topic and rigor trends in 'The Journal of Information Systems' and compare them to those trends in International Journals. Findings Our findings have identified dominant research topics in 'The Journal of Information Systems'; 1) social media and social computing, 2) IS usage and adoption, 3) mobile computing, 4) electronic commerce/business, 5) security and privacy, 6) supply chain management, 7) innovation, 8) knowledge management, and 9) IS management and planning. This study also could offer researchers who pursue this line of work further practical guidelines on mandatory (convergent and discriminant validity, reliability, and statistical conclusion validity), highly recommended (common method bias testing), and optional validations (measurement invariance testing for subgroup analysis, bootstrapping methods for testing mediating effects).

추세분석을 통한 미래 MP3 플레이어의 감성디자인 방향 모색 (A Direction of Emotion Design for Future MP3 Players by Trend Analysis)

  • 이유리;양종열
    • 감성과학
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    • 제10권4호
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    • pp.511-521
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    • 2007
  • 지속적으로 변화하는 소비자의 선호를 바탕으로 디자인하는 것은 매우 중요하다. 따라서 디자인이 출시될 미래시점에서 소비자가 선호할 수 있는 디자인 컨셉을 결정할 수 있는 방법이 필요하다. 이를 위한 다양한 방법들이 있을 수 있겠지만 추세분석(trend analysis)은 이를 충족시킬 수 있는 가장 적절한 방법 중의 하나이다. 본 연구는 추세분석을 통하여 미래 소비자의 감성에 부합하는 MP3 플레이어 디자인 방향을 제시하는 것을 목적으로 한다. 이를 위해 연구방법과 내용으로서 먼저, 소비자의 지속적인 선호의 변화를 파악할 수 있고 이를 바탕으로 미래시점에서 소비자가 선호할 수 있는 디자인 방향을 제시할 수 있는 추세분석방법을 모색하였다. 실증연구로서 2000년부터 2007년 7월까지 출시된 MP3 플레이어 228개를 수집하여 디자인의 속성과 그 속성의 수준을 결정하고 SPSS프로그램의 동질성분석을 이용하여 추세분석을 실시하였다. 그 결과 미래의 소비자 역시 감성경험을 중시하는 소비추세가 주류를 이룰 추세이다. 따라서 MP3 플레이어 디자인은 소비자의 감성적 욕구를 충족시키기 위한 디자인 기반으로 작용할 추세이다. 이를 기반으로 MP3 플레이어디자인을 4가지 추세로 나누어 볼 수 있다. 그것은 1. 고가격의 PMP기반 다양한 멀티미디어 기능의 MP3 플레이어디자인 개발 2. 기본기능의 MP3 플레이어디자인 개발 3. 새로운 컨버젼스 제품디자인 개발 4. 플래시 기반 제품디자인 개발이다. 디자이너들이 디자인의 추세결과를 바탕으로 미래 디자인을 추론할 수 있다면 경쟁에서 경쟁우위를 점할 수 있는 확률이 높다고 할 수 있다. 이러한 점에서 본 연구는 유용하다고 할 수 있다.

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아파트 실내디자인의 생태적 특성에 관한 연구 - 부산지역 중.대형 평수 아파트 모델하우스 사례분석 - (A Study on Ecological Characteristics of Interior Design for Apartment Building)

  • 신제문;윤지영
    • 한국실내디자인학회:학술대회논문집
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    • 한국실내디자인학회 2006년도 추계학술발표대회 논문집
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    • pp.81-85
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    • 2006
  • This paper aims to analyze ecological characteristics of interior design, selecting as the subjects Busan-based construction companies which have a model house, among those that distribute apartments in Busan as of August 2006. Primarily, literature research Is conducted to understand recent trends of interior design for apartment building, present situations and characteristics of ecological design, and prepare environmentally-friendly guidelines and check-list items on the basis of domestic and overseas cases. Collected data in turn is analyzed to assess ecological characteristics of apartment building design in Korea today and present problems and directions for the future.

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필립 스탁의 실내공간에 있어서 초현실주의 경향에 관한 연구 (A Study on Tendency of Surrealism in Interior Space of Philippe Starck)

  • 조윤희;김문덕
    • 한국실내디자인학회:학술대회논문집
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    • 한국실내디자인학회 2006년도 추계학술발표대회 논문집
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    • pp.105-108
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    • 2006
  • The 21 century has entered a stage of innovation with current globalization. The technical development of science has changed more rapidly than any other era and through this change, design will control the world. For this reason, I consider that researching Philippe Starck's - one of most active designers in the world- philosophies and traits of his work can be the key to understanding 21st century's design characters and main trends. Furthermore this research will also help to predict future design. Philippe Starck has diverse traits but this study would like to focus on his trait of Surrealism. First I have arranged all his design backgrounds including periodic circumstance which influenced his works. Secondly I researched and analyzed how his design philosophy has expressed his works. Phillppe Starck defines Surrealism as an expression of a dream and unconsciousness showing an indoor view and he expresses his characteristic wit and humor by presenting completely different and exceptional space from what people have usually seen.

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Using the MCDM of the Innovative Product Value Chain to Promote New Product Design

  • Liao, Shih-Chung
    • Asian Journal of Business Environment
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    • 제4권3호
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    • pp.27-37
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    • 2014
  • Purpose - In the past, designs for traditional products have usually focused on historic techniques. However, this tradition of using historic techniques has now been replaced by the trend of using the innovative design concept. Research design, data, and methodology - To measure future market trends and quality requirements, we apply the results of the questionnaires and analyze them with various experimental processes and a design methodology. In this way, we gauge the impact of the innovative product value chain on the promotion of new products. Results - Accompanied with an innovative product value chain, the product can stimulate the development of enterprise management, which has become the main issue in social and economic development in every developed country, and can facilitate the progress of enterprise management throughout the enterprise. Conclusions - Customer demand should be emphasized as the primary means to solve design problems, to design optimal solutions, to create differentiation with competitors, and to pursue optimal marketing strategies.

iPhone7을 중심으로 한 아이콘 디자인에 대한 연구 (A Study on Mobile Icon Design of iPhone7)

  • 김정희
    • 만화애니메이션 연구
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    • 통권34호
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    • pp.367-386
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    • 2014
  • 과학기술의 눈부신 발전은 디지털 기기의 콘텐츠 및 디자인의 다양성과 변화로 이어졌으며 여기에서 파생되는 UI, UX, GUI 디자인은 세분화된 디지털 디자인의 창조 및 발전으로 거듭났다. 이런 다양한 디지털 매체의 디자인은 도스 이후의 윈도우의 시작과 함께 생겨났으며 이는 마우스라는 혁신적인 도구의 개발로 인해 가능했다. 이러한 환경 안의 디지털 매체 디자인의 중심에는 모든 콘텐츠 및 버튼, 입구를 상징하는 아이콘이 있으며 모바일, 앱, 윈도우환경에서 필수요소로 자리 잡고 있다, 이러한 아이콘은 윈도우 초기 시절부터 다양한 발전을 거듭하였으며 이는 디지털 과학기술의 발전과 함께 하였다. 디자인 트렌드분석은 스큐어모피즘에서 부터 플랫된 형태 그리고 미니멀리즘으로 되돌아오기까지의 아이콘의 디자인의 변천을 분석한다. 분석 범위는 트렌드와 기기의 성능에 민감한 모바일을 대상으로 분석하며 Kress's grammar of visual design의 분석틀을 기본으로 한다. 특히 iPhone의 IOS7디자인이 애플의 대표 디자인 트렌드인 스큐어모피즘을 접고 미니멀리즘, 플렛 디자인을 채택해 큰 변화를 겪는 현 시점에서 모바일 앱시장의 GUI 디자인 기초 동향 파악 자료로 활용되는데 도움이 되고자 한다.

새로운 패러다임에 따른 호텔디자인의 표현양상에 관한 연구 (A Study on Expressions of Hotel Design According to the New Design Paradigm)

  • 김정아;김억
    • 한국실내디자인학회논문집
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    • 제16권1호
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    • pp.91-98
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    • 2007
  • Hotels had main functions of providing lodging and food and beverages in the past but hotels theses days have been changing fast to satisfy changes of social paradigm. Hotels are providing various services and further more they are places to represent certain local culture by various ways including improved entertaintment factors. accommodating combined purpose, enhancing characteristics and unique factors. These new trials can be analyzed as concepts of pursuing variety, sensual expression and pursuing originality. The concept of hotel shows new trend of expressions in design by the changes. These trends of expressions can be characterized with differentiation, sameness, heterogeneity, combination and time frame. In this study, by analyzing cases that these characteristics we applied for expanding the range of understanding toward new application method and expect to be applied to appropriate design concept of hotel culture in the future.

최근 유·아동복 관련 연구 동향에 관한 연구 (A study on recent research trends related to infant & children's clothes)

  • 김윤희;이진희
    • 한국의상디자인학회지
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    • 제20권4호
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    • pp.175-186
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    • 2018
  • These days, due to increased income levels, lower birthrate, and increased marriage age, interest and investment in children has increased, and infant & children's clothes has become more upgraded, differentiated, and diversified. In accordance with the change of the infant & children's clothes market, Examine the research trends of the papers in the journals. Used 'KISS', 'DBpia', 'Korea Institute of Science and Technology Information', in the search system, and 137 papers were searched for by using key word, 'infant's clothes' and 'children's clothes'. The year of publication is limited to 2001 to 2017, and they are classified into 5-year units and again the papers were classified by year, by journal, by field of clothing research (Technical Design & Production, Fashion Marketing, Textile System, Fashion Design), and frequency and percentage were used as data analysis. The number of articles related to infant & children's clothes increased such as 39 in 2001~2005, 43 in 2006~2010, and 55 in 2011~2017. The distribution of articles by journals has been published mainly in the journal of the Korean Society of Clothing and Textiles, but as the journals were diversified, they were distributed evenly in other journals related to the apparel. In the presentations according to the research field by year, from 2001 to 2005, the ratio of apparel design and production was high, but since 2006, many papers related to fashion marketing and fashion design have been published. The research contents of the field of clothing research are as follows: 41 articles in design production field, focusing on dimensional system and pattern design, 40 articles in fashion design field, focusing on design development and design preferences, 46 articles in fashion marketing field, focusing on consumer behavior and marketing management. And 10 articles in apparel material system field, focusing on research on cloth science materials, but they are less well studied than others, but these studies should be actively pursued in the future.

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