• Title/Summary/Keyword: Function-based morphing

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Acceleration of Feature-Based Image Morphing Using GPU (GPU를 이용한 특징 기반 영상모핑의 가속화)

  • Kim, Eun-Ji;Yoon, Seung-Hyun;Lee, Jieun
    • Journal of the Korea Computer Graphics Society
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    • v.20 no.2
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    • pp.13-24
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    • 2014
  • In this study, a graphics-processing-unit (GPU)-based acceleration technique is proposed for the feature-based image morphing. This technique uses the depth-buffer of the graphics hardware to calculate efficiently the shortest distance between a pixel and the control lines. The pairs of control lines between the source image and the destination image are determined by user's input, and the distance function of each control line is rendered using two rectangles and two cones. The distance between each pixel and its nearest control line is stored in the depth buffer through the graphics pipeline, and this is used to conduct the morphing operation efficiently. The pixel-unit morphing operation is parallelized using the compute unified device architecture (CUDA) to reduce the morphing time. We demonstrate the efficiency of the proposed technique using several experimental results.

Hair-Blending Method for 2D Virtual Color Hairstyler Based on Semi-automatic Field Morphing (반자동 필드 모핑에 기반한 2D 가상 컬러 헤어스타일러의 모발 블렌딩 방법)

  • Kwak, Noyoon
    • Proceedings of the Korea Contents Association Conference
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    • 2008.05a
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    • pp.3-9
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    • 2008
  • This paper is related to hair-blending for 2D virtual color hairstyler based on the semi-automatic field morphing. The proposed 2D virtual color hair-styler is characterized as generating virtual hairstyles using the variable morphing mask instead of the fixed one for the semi-automatic morphing, and then hair-blending the generated virtual hairstyles using sigmoid function around the boundary region of the variable morphing mask. The proposed method is able to generate the virtual hairstyles with an easy-to-use interface based on semi-automatic field morphing. According to the proposed method, a user can shorten the working time and even an unskilled user can obtain natural hairstyles as he or she designates a small number of external user inputs.

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Musculoskeletal Models to Predict Patient-specific Gait Patterns Using Function-based Morphing Technique (기능기반 형상변형기술을 응용한 환자맞춤형 근골격 모델의 보행패턴 예측에 관한 연구)

  • Park, Byoung-Keon;Koo, Bon-Yeol;Park, Eun-Joo;Chae, Jae-Wook;Lee, Soon-Hyuk;Kim, Jae-Jung
    • Korean Journal of Computational Design and Engineering
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    • v.17 no.6
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    • pp.443-455
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    • 2012
  • The configuration of a musculoskeletal (MS) system is closely related to the individual motions of the human body. Many researches have been focused on evaluating the associations between the MS configuration and the individual motion using patient-specific MS models, but it still remains a challenging issue to accurately predict the motion by differed configurations of the MS system. The main objective of this paper is to predict the changes of a patient-specific gait by altering the geometric parameters of the hip joint using function-based morphing method (FBM). FBM is suitable for motion analysis since this method provide a robust way to morph a MS model while preserving the biomechanical functions of the bones. Computed-muscle control technique is used to calculate the muscle excitations to reproduce the targeted motion within a digital MS model without the motion-captured data. We applied this approach to a patient who has an abnormal gait pattern. Results showed that the femoral neck length and the angle significantly affect to the motion especially for the hip abduction angle during gait, and that this approach is suitable for gait prediction.

Lightweight Crane Design by Using Topology and Shape Optimization (위상최적설계와 형상최적설계를 이용한 크레인의 경량설계)

  • Kim, Young-Chul;Hong, Jung-Kie;Jang, Gang-Won
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.35 no.7
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    • pp.821-826
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    • 2011
  • CAE-based structural optimization techniques are applied for the design of a lightweight crane. The boom of the crane is designed by shape optimization with the shape of the cross section of the boom as the design variable. The design objective is mass minimization, and the static strength and dynamic stiffness of the system are set as the design constraints. Hyperworks, a commercial analysis and optimization software, is used for shape and topology optimization. In order to consistently change the shape of the elements of the boom with respect to the change in the shape of its cross section, the morphing function in Hyperworks is used. The support of the boom of the original model is simplified to model the design domain for topology optimization, which is discretized by using three-dimensional solid elements. The final result after shape and topology optimization is 19% and 17% reduction in the masses of the boom and support, respectively, without a deterioration in the system stiffness.

Development of 4D System based on New Methodology for Visualizing Construction Schedule Data for Civil Engineering Projects (토목시설물 공사관리 시각화를 취한 4D시스템 적용방안)

  • Kang, Leen Seok;Jee, Sang Bok
    • KSCE Journal of Civil and Environmental Engineering Research
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    • v.26 no.1D
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    • pp.95-103
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    • 2006
  • One of the main functions of the 4D system includes visualizing numerical schedule data in construction. The existing 4D tools have an excellent function for simulating building projects that all activities are progressed according to vertical work zone. However, it is not easy to implement all of it in the civil engineering project because the construction activities of highway and railway projects are progressed on the horizontal work zone and the 4D simulation for those projects should include earthwork objects that depend on the natural ground condition. This study suggests a new methodology for improving those limitations of 4D system for the civil engineering project and develops a new system by the suggested methodology. To verify the developed system, this study attempts to simulate 4D object for horizontal elements such as earthwork, paving work and tunneling work. The morphing and multi-texturing techniques developed in the study can be new approaches to simulate 4D object for the earthwork such as cutting and banking whose activities are progressed on the natural ground condition. The research results can be expected as a draft function for improving the application of 4D system in civil engineering projects.

An Integrated Shop Operation System for Multi-Cell Flexible Manufacturing Systems under Job Shop Environments (멀티 셀 유연생산환경을 위한 통합운용시스템)

  • Nam, Sung-Ho;Ryu, Kwang-Yeol;Shin, Jeong-Hoon;Kwon, Ki-Eok;Lee, Seok-Woo
    • Journal of the Korean Society for Precision Engineering
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    • v.29 no.4
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    • pp.386-394
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    • 2012
  • Recent trends in the flexible manufacturing systems are morphing cell control for the shop-wide production operation system and providing the integrated operation and execution system together with vendor-specific FMC/FMS platform. In these requirements, the shop-floor level operation system plays a role of coordinating the control activity of each cell, and has to provide flexibility for the complexity of mixed operations of various cells. This paper suggests a system architecture for the mixed environments of multi-cells and job shop, its corresponding enabling technologies based on comparative studies with other related studies and commercialized systems. This approach includes a process definition model considering the integration with upper BOM-BOP and external service modules, and reconfigurable device-level interface which provides dynamic interconnections with machine tools and cell controllers. The function modules and their implementation results are also described to provide the feasibility of the proposed approaches as the flexible shop-floor operation system for the multi-cell environments.

Arbitrary View Images Generation Using Panoramic-Based Image Morphing For Large-Scale Scenes (대규모 환경에서 파노라믹 기반 영상 모핑을 이용한 임의 시점의 영상 생성)

  • Jeong, Jang-Hyun;Joo, Myung-Ho;Kang, Hang-Bong
    • Proceedings of the Korea Information Processing Society Conference
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    • 2005.05a
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    • pp.185-188
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    • 2005
  • 영상 기반 렌더링에서 평면에 투영된 사영 영상만을 가지고 3 차원 영상을 재구성 하는 여러 가지 모델링 기법들이 연구되어 왔다. 4D Plenoptic Function 을 사용하는 Light Field Rendering 이나 Lumigraph 방법은 여러 개의 영상으로 새로운 시점의 영상을 생성하는 기법이다. 이러한 방법은 사용자가 가상 세계에서의 항해를 가능하게 하고 2 차원의 정보만으로 3 차원 환경을 구성 할 수 있다. Concentric Mosaic, Plenoptic Stitching, Sea of Image 등은 Light Field 를 이용하여 사용자가 여러 가지 환경에서 항해할 수 있게 하는 기법이다. 특히 Takahashi 는 도시의 거리와 같은 대규모 환경에서의 항해에 관한 연구를 발표하였다. 단일 경로를 따라 파노라마 영상을 획득한 다음 Light Field 방법을 사용해서 새로운 시점의 영상을 생성한다. 하지만 대규모 환경에서 사용자가 이동할 수 있는 경로의 범위는 매우 넓고 경로를 따라 조밀하게 파노라마 영상을 획득해야 하기 때문에 데이터의 양이 많아지고 영상획득의 어려움이 있다. 이러한 단점으로 인하여 참조 영상의 네트워크 전송 시에 네트워크의 부하가 증가될 수 있다. 본 논문에서는 Takahashi 의 방법을 기본으로 파노라마 영상 모핑 방법을 이용하여 임의 시점 (Arbitrary View)의 영상을 렌더링 하는 방법을 제안한다. 파노라마 영상의 획득 간격을 비교적 크게 하면서 파노라마 영상 모핑 기법을 이용하여 중간 영상을 생성한 후 Takahashi 의 방법을 사용하여 임의 영상을 생성하는 방법이다. 적은 수의 파노라마 영상으로 비교적 좋은 임의 시점의 영상을 재구성 할 수 있었다.

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Low-power 6LoWPAN Protocol Design (저 전력 6LoWPAN 프로토콜 설계)

  • Kim, Chang-Hoon;Kim, Il-Hyu;Cha, Jung-Woo;Nam, In-Gil;Lee, Chae-Wook
    • Journal of the Institute of Convergence Signal Processing
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    • v.12 no.4
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    • pp.274-280
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    • 2011
  • Due to their rapid growth and new paradigm applications, wireless sensor networks(WSNs) are morphing into low power personal area networks(LoWPANs), which are envisioned to grow radically. The fragmentation and reassembly of IP data packet is one of the most important function in the 6LoWPAN based communication between Internet and wireless sensor network. However, since the 6LoWPAN data unit size is 102 byte for IPv6 MTU size is 1200 byte, it increases the number of fragmentation and reassembly. In order to reduce the number of fragmentation and reassembly, this paper presents a new scheme that can be applicable to 6LoWPAN. When a fragmented packet header is constructed, we can have more space for data. This is because we use 8-bits routing table ill instead of 16-bits or 54-bits MAC address to decide the destination node. Analysis shows that our design has roughly 7% or 22% less transmission number of fragmented packets, depending on MAC address size(16-bits or 54-bits), compared with the previously proposed scheme in RFC4944. The reduced fragmented packet transmission means a low power consumption since the packet transmission is the very high power function in wireless sensor networks. Therefore the presented fragmented transmission scheme is well suited for low-power wireless sensor networks.