• Title/Summary/Keyword: Friendly-Interface

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Effect of Kenaf Fiber Content and Length on the Cure Characteristic, Hardness, Tensile Modulus, and Abrasion of Kenaf/Natural Rubber Composites in the Presence and Absence of Kenaf Fiber Treatment with Adhesive Solution (접착용액을 이용한 케나프섬유 처리 유·무에 따른 케나프/천연고무 복합재료의 경화특성, 경도, 인장탄성률 및 마모에 미치는 케나프섬유의 함량 및 길이의 영향)

  • Cho, Yi-Seok;Cho, Donghwan
    • Journal of Adhesion and Interface
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    • v.19 no.2
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    • pp.60-67
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    • 2018
  • In the present study, when the surface of kenaf, which is an environmentally friendly natural fiber, was treated by using adhesive solution containing Chemlok 402, the effects of fiber surface treatment, fiber content and fiber length on the cure characteristics, hardness, tensile modulus and abrasion resistance of kenaf/natural rubber composites were investigated. The kenaf fiber contents consisting of the composites were varied with 0, 5, 10, 15, and 29 phr at a fixed fiber length of 2 mm and also the fiber length was varied with 2, 35, and 70 mm at a fixed fiber content of 5 phr. The Tmax and tc90 values, Shore A hardness, tensile modulus, and abrasion resistance of natural rubber composites strongly depended on the kenaf fiber content and length. The characteristics of the composite with kenaf fibers treated with the adhesive solution containing Chemlok 402 were higher than those untreated. This is ascribed to the improved interfacial adhesion between the treated kenaf fiber and the rubber matrix. This study suggests that an appropriate use of adhesive solution may be possible to increase the properties of natural fiber-reinforced composites.

A Deep Learning-based Hand Gesture Recognition Robust to External Environments (외부 환경에 강인한 딥러닝 기반 손 제스처 인식)

  • Oh, Dong-Han;Lee, Byeong-Hee;Kim, Tae-Young
    • The Journal of Korean Institute of Next Generation Computing
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    • v.14 no.5
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    • pp.31-39
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    • 2018
  • Recently, there has been active studies to provide a user-friendly interface in a virtual reality environment by recognizing user hand gestures based on deep learning. However, most studies use separate sensors to obtain hand information or go through pre-process for efficient learning. It also fails to take into account changes in the external environment, such as changes in lighting or some of its hands being obscured. This paper proposes a hand gesture recognition method based on deep learning that is strong in external environments without the need for pre-process of RGB images obtained from general webcam. In this paper we improve the VGGNet and the GoogLeNet structures and compared the performance of each structure. The VGGNet and the GoogLeNet structures presented in this paper showed a recognition rate of 93.88% and 93.75%, respectively, based on data containing dim, partially obscured, or partially out-of-sight hand images. In terms of memory and speed, the GoogLeNet used about 3 times less memory than the VGGNet, and its processing speed was 10 times better. The results of this paper can be processed in real-time and used as a hand gesture interface in various areas such as games, education, and medical services in a virtual reality environment.

Preparation and Characterization Study of PET Nanofiber-reinforced PEI Membrane, Investigation of the Application of Organic Solvent Nanofiltration Membrane (PET 나노섬유 강화 PEI 막의 제조 및 특성화 연구, 그에 따른 유기용매 나노여과막 가능성 검증)

  • Sung-Bae Hong;Kwangseop Im;Dong-Jun Kwon;Sang Yong Nam
    • Journal of Adhesion and Interface
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    • v.24 no.1
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    • pp.17-25
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    • 2023
  • In this study, waste polyethylene terephthalate (PET) was recycled to produce a support and then polyetherimide (PEI) was used for environmentally friendly organic solvent nanofiltration. The prepared composite membrane was first prepared by electrospinning a PET support, then casted on the support using PEI having excellent solvent resistance, and organic solvent nanoparticles using a Non-solvent Induced Phase Separation (NIPS) method. A filtration membrane was prepared. First, the fiber diameter and tensile strength of the PET scaffold prepared prior to membrane fabrication were identified through morphology analysis, and the optimal scaffold for the organic solvent nanofiltration membrane was identified. Afterward, the PET/PEI composite membrane prepared was checked for the DEA removal rate of Congo red having a molecular weight of 697 g/mol in ethanol to understand the performance as an organic solvent nanofiltration membrane according to the concentration of PEI. Finally, the removal rate of Congo red was 90% or more.

A Blockchain Network Construction Tool and its Electronic Voting Application Case (블록체인 자동화도구 개발과 전자투표 적용사례)

  • AING TECKCHUN;KONG VUNGSOVANREACH;Okki Kim;Kyung-Hee Lee;Wan-Sup Cho
    • The Journal of Bigdata
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    • v.6 no.2
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    • pp.151-159
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    • 2021
  • Construction of a blockchain network needs a cumbersome and time consuming activity. To overcome these limitations, global IT companies such as Microsoft are providing cloud-based blockchain services. In this paper, we propose a blockchain-based construction and management tool that enables blockchain developers, blockchain operators, and enterprises to deploy blockchain more comfortably in their infrastructure. This tool is implemented using Hyperledger Fabric, one of the famous private blockchain platforms, and Ansible, an open-source IT automation engine that supports network-wide deployment. Instead of complex and repetitive text commands, the tool provides a user-friendly web dashboard interface that allows users to seamlessly set up, deploy and interact with a blockchain network. With this proposed solution, blockchain developers, operators, and blockchain researchers can more easily build blockchain infrastructure, saving time and cost. To verify the usefulness and convenience of the proposed tool, a blockchain network that conducts electronic voting was built and tested. The construction of a blockchain network, which consists of writing more than 10 setting files and executing commands over hundreds of lines, can be replaced with simple input and click operations in the graphical user interface, saving user convenience and time. The proposed blockchain tool will be used to build trust data infrastructure in various fields such as food safety supply chain construction in the future.

Implementation of Automotive Multimedia Interface Supporting Multi-Channel Display in Multi-Screen Display (다채널 다중 화면 디스플레이를 지원하는 차량용 멀티미디어 인터페이스 구현)

  • Jeon, Young-Joon;Song, Bong-Gi;Kim, Jang-Ju;Park, Jang-Sik;Yu, Yun-Sik
    • The Journal of the Korea institute of electronic communication sciences
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    • v.8 no.1
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    • pp.199-206
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    • 2013
  • Recently, the diverse needs of the drivers for in-vehicle infotainment systems are increasing rapidly. As a result, the infotainment systems are equipped with more convenient and human-friendly high-tech features. In this paper, we designed and implemented in-vehicle multimedia infotainment system based on embedded system that was applied various multimedia to in-vehicles. The proposed system can support independent display on each screen for the multi-channel multimedia source based on one processor(1 CPU). Therefore, our system can be reduced costs compared to other systems. This system not only displays the video and audio data in storage devices but also displays CAM, T-DMB, and DVB-T multimedia contents which are supplied in real-time services. Also, our system could multi-screen displays multimedia data in smart phone using Wi-Fi. We expect that in-vehicle infotainment systems like AVN(Audio video navigation) and RSE(Rear Seat Entertainment) could be used in various applications and reduced costs.

A Study on Infra-Technology of RCP Interaction System

  • Kim, Seung-Woo;Choe, Jae-Il
    • 제어로봇시스템학회:학술대회논문집
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    • 2004.08a
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    • pp.1121-1125
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    • 2004
  • The RT(Robot Technology) has been developed as the next generation of a future technology. According to the 2002 technical report from Mitsubishi R&D center, IT(Information Technology) and RT(Robotic Technology) fusion system will grow five times larger than the current IT market at the year 2015. Moreover, a recent IEEE report predicts that most people will have a robot in the next ten years. RCP(Robotic Cellular Phone), CP(Cellular Phone) having personal robot services, will be an intermediate hi-tech personal machine between one CP a person and one robot a person generations. RCP infra consists of $RCP^{Mobility}$, $RCP^{Interaction}$, $RCP^{Integration}$ technologies. For $RCP^{Mobility}$, human-friendly motion automation and personal service with walking and arming ability are developed. $RCP^{Interaction}$ ability is achieved by modeling an emotion-generating engine and $RCP^{Integration}$ that recognizes environmental and self conditions is developed. By joining intelligent algorithms and CP communication network with the three base modules, a RCP system is constructed. Especially, the RCP interaction system is really focused in this paper. The $RCP^{interaction}$(Robotic Cellular Phone for Interaction) is to be developed as an emotional model CP as shown in figure 1. $RCP^{interaction}$ refers to the sensitivity expression and the link technology of communication of the CP. It is interface technology between human and CP through various emotional models. The interactive emotion functions are designed through differing patterns of vibrator beat frequencies and a feeling system created by a smell injection switching control. As the music influences a person, one can feel a variety of emotion from the vibrator's beats, by converting musical chord frequencies into vibrator beat frequencies. So, this paper presents the definition, the basic theory and experiment results of the RCP interaction system. We confirm a good performance of the RCP interaction system through the experiment results.

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A Data Driven Index for Convergence Sensor Networks (융합 센서 네트워크를 위한 데이터 기반 색인)

  • Park, Jeong-Seok
    • Journal of the Korea Convergence Society
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    • v.7 no.6
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    • pp.43-48
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    • 2016
  • Wireless sensor networks (WSN) can be more reliable and easier to program and use with the help of sensor database management systems (SDMS). SDMS establish a user-friendly SQL-based interface to process declarative user-defined queries over sensor readings from WSN. Typical queries in SDMS are ad-hoc snapshot queries and long-running, continuous queries. In SDMSs queries are flooded to all nodes in the sensor net, and query results are sent back from nodes that have qualified results to a base station. For query flooding to all nodes, and result flooding to the base station, a lot of communication energy consuming is required. This paper suggests an efficient in-network index solution, named Distributed Information Gathering (DIG) to process range queries in a sensor net environment that can save energy by reducing query and result flooding.

A study on the automatic batch management system for the image contents (이미지 콘텐츠 일괄 자동화 관리기술에 대한 연구)

  • Choi, Jae-Wan;Kim, Tae-Eun
    • Journal of Digital Contents Society
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    • v.9 no.2
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    • pp.341-348
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    • 2008
  • As a high-speed growth of internet infrastructure and a fast supply of digital imaging devices, a digital image contents industrialization is growing fast. Digital image contents are represented as digitalized images for recognition by the computer. This paper proposes the customized stock image contents management system for digital image contents developers and UCC contents producers. For automatic batch management of image contents, we design the system using the techniques of stock image meta-data conversion to want, image contents format conversion to want and selective image contents uploading to want. Furthermore, constructed system can be embedded to a system easy and fast. It provides efficient work environment as appling conventional systems and contributes for user-friendly interface construction.

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Activation Energy for Intermetallic Compound Formation of Sn-40Pb/Cu and Sn-3.0Ag-0.5Cu/Cu Solder Joints (Sn-40Pb/Cu 및 Sn-3.0Ag-0.5Cu/Cu 솔더 접합계면의 금속간화합물 형성에 필요한 활성화에너지)

  • Hong, Won-Sik;Kim, Whee-Sung;Park, Noh-Chang;Kim, Kwang-Bae
    • Journal of Welding and Joining
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    • v.25 no.2
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    • pp.82-88
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    • 2007
  • Sn-3.0Ag-0.5Cu lead fee solder was generally utilized in electronics assemblies. But it is insufficient to research about activation energy(Q) that is applying to evaluate the solder joint reliability of environmental friendly electronics assemblies. Therefore this study investigated Q values which are needed to IMC formation and growth of Sn-3.0Ag-0.5Cu/Cu and Sn-40pb/Cu solder joints during aging treatment. We bonded Sn-3.0Ag-0.5Cu and Sn-40Pb solders on FR-4 PCB with Cu pad$(t=80{\mu}m)$. After reflow soldering, to observe the IMC formation and growth of the solder joints, test specimens were aged at 70, 150 and $170^{\circ}C$ for 1, 2, 5, 20, 60, 240, 960, 15840, 28800 and 43200 min, respectively. SEM and EDS were utilized to analysis the IMCS. From these results, we measured the total IMC$(Cu_6Sn_5+Cu_3Sn)$ thickness of Sn-3.0Ag-0.5Cu/Cu and Sn-40Pb/Cu interface, and then obtained Q values for the IMC$(Cu_6Sn_5,\;Cu_3Sn)$ growth of the solder joints.

Development of Multimedia Contents System for Gogurye Ancient Tomb Mural (고구려 고분벽화를 소재로 한 멀티미디어 콘텐츠 개발)

  • Lee, Yong-Hwan;Lee, YuKyong;Cho, Han-Jin;Lee, June-Hwan
    • Journal of the Korea Convergence Society
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    • v.4 no.4
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    • pp.13-19
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    • 2013
  • In this paper, we design and develop an educational virtual system which can experience Goguryeo tomb murals in the virtual world. Goguryeo tomb murals are well known in the world, and they are registered as a UNESCO World Heritage site by the value Acknowledged worldwide. We design an user-friendly interface for Goguryeo tome murals by Flash, and make a modelling and rendering with 3D Max. In addition, we create an educational animation with Adobe Premiere. We choose some of items such as Goguryeo tomb murals, historical sites, high-level description of periodization, Goguryeo's clothes, home, play as sub-themes, and we develop a system with detailed views and informations for the daily life of the people of Goguryeo.