• 제목/요약/키워드: Force feedback

검색결과 554건 처리시간 0.03초

Haptic Friction Display of a Hybrid Active/Passive Force Feedback Interface

  • An, Jin-Ung;Kwon, Dong-Soo
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2005년도 ICCAS
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    • pp.1673-1678
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    • 2005
  • This paper addresses both theoretical and experimental studies of the stability of haptic interfaces during the simulation of virtual Coulomb friction. The first objective of this paper is to present an analysis of how friction affects stability in terms of the describing function method and the absolute stability theory. Two different feedback methods are introduced and are used to evaluate the analysis: an active force feedback, using a motor, and a passive force feedback, using controllable brake. The second objective of this paper is to present a comparison of the theoretical and experimental results. The results indicate that the sustained oscillations due to the limit cycle occur when simulating friction with an active force feedback. In contrast, a passive force feedback can simulate virtual friction without the occurrence of instability. In conclusion, a hybrid active/passive force feedback is proposed to simulate a highly realistic friction display.

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Force Feedback을 이용한 PC Game용 체감시트 개발 (Development of Force Feedback Seat for PC-Game)

  • 최삼하;김경식
    • 게임&엔터테인먼트 논문지
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    • 제1권1호
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    • pp.15-22
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    • 2005
  • 게임개발에 적용되는 여러 가지 첨단 기술 중에서 가상현실 분야는 게임월드에서 일어나는 다양한 게임 진행상황을 사실적으로 전달하는 효과적인 기술로 주목 받고 있다. 본 논문에서는 가상현실 구현 요소 기술 중에서 운동감재현 기술과 Force-Feedback 기술을 근간으로 하는 게 임 전용 인터페이스, 즉 게임 전용 컨트롤러에 대한 기술분석과 플랫폼별 게임컨트롤러의 장단점을 분석하였다. 이를 토대로 Force-Feedback 기술적용이 가장 미흡한 PC용 게임분야에 보다 범용적이고 효과적으로 그 기능을 사용자에게 전달할 수 있는 방법을 모색하였으며, 진동을 이용하여 이에 만족시킬 수 있는 Force-Feedback Seat를 개발하였다.

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힘 반향 기법을 이용한 전방향 이동 로봇의 원격 제어 (Teleoperation Control of Omni-directional Mobile Robot with Force Feedback)

  • 이정형;이형직;정슬
    • 대한전기학회:학술대회논문집
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    • 대한전기학회 2007년도 심포지엄 논문집 정보 및 제어부문
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    • pp.243-245
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    • 2007
  • This paper presents the implementation of teleoperation control of an omni-direction mobile robot. The master joystick robot has two degrees of freedom to control the movement of the slave mobile robot in the Cartesian space. In addition, the whole teleoperated control system is closed by the force feedback. The operator can feel the contact force as the slave robot makes contact with the environment. Experimental results show that the teleooerated control with force feedback has been successfully implemented.

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힘 피드백 기반의 세포조작을 위한 세포막 침습력 측정 (Cellular Force Sensing for Force Feedback-Based Biological Cell Injection)

  • 김덕호;윤석;강현재;김병규
    • 대한기계학회논문집A
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    • 제27권12호
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    • pp.2079-2084
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    • 2003
  • In biological cell manipulation, manual thrust or penetration of an injection pipette into an embryo cell is currently performed by a skilled operator, relying on visual feedback information only. Accurately measuring cellular forces is a requirement for minimally invasive cell injections. Moreover, the cellular force sensing is essential in investigating the biophysical properties for cell injury and membrane modeling studies. This paper presents cellular force measurements for the force feedback-based biomanipulation. Cellular force measurement system using piezoelectric polymer sensor is implemented to measure the penetration force of a zebrafish egg cell. First, measurement system setup and calibration are described. Second, the force feedback-based biomanipulation is experimentally carried out. Experimental results show that it successfully supplies real-time cellular force feedback to the operator at tens of uN and thus plays a main role in improving the reliability of biological cell injection tasks.

힘반향 기반의 바이오매니퓰레이션을 위한 세포 조작력 측정 (Cellular Force Measurement for Force Feedback-Based Biomanipulation)

  • 김덕호;김병규;윤석;강현재
    • 한국정밀공학회:학술대회논문집
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    • 한국정밀공학회 2003년도 춘계학술대회 논문집
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    • pp.237-240
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    • 2003
  • In biological cell manipulation, manual thrust or penetration of an injection pipette into an embryo cell is currently performed by a skilled operator, relying on visual feedback information only. Accurately measuring cellular forces is a requirement for minimally invasive cell injections. Moreover, the cellular farce sensing is essential in investigating the biophysical properties for cell injury and membrane modeling studies. This paper presents cellular force measurements for the force feedback-based biomanipulation. Cellular force measurement system using piezoelectric polymer sensor is implemented to measure the penetration force of a zebrafish egg cell. First, measurement system setup and calibration are described. Second, the force feedback-based biomanipulation is experimentally carried out. Experimental results show that it successfully supplies real-time cellular force feedback to the operator at several tens of uN and thus plays a main role in improving the reliability of biological cell injection tasks.

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Human sensory feedback research in the armstrong laboratory

  • Weisenberger, Janet M.
    • 대한인간공학회지
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    • 제16권2호
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    • pp.83-100
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    • 1997
  • The Human Sensory Feedback Laboratory, park of the Armstrong Laboratory at Wright-Patterson Air Force Base, Ohio, is involved in the development and evaluation of systems that provide sensory feedback to the human operator in telerobotic and virtual environment applications. Specific projects underway in the laboratory are primarily concerned with the information provided by force and vibrotactile feedback to the operator in dextrous manipulation tasks. Four specific research projects are described in the present report. These include : 1) experiments evaluating a 30-element fingertip display, which employs a titanium-nickel shape memory alloy actuator design to provide vibrotactile feedback about object shape and surface texture ; 2) of a fingertip force-feedback display for 3-dimensional information about object shape and suface texture ; 3) use of a force- feedback joystic to provide "force tunnel" information in pilot pursuit tracking tasks ; and 4) evaluations of a 7 degree-of-freedom exoskeleton used to control a robotic arm. Both basic and applied research questions are discussed.

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Sensory Evaluation of Friction and Viscosity Rendering with a Wearable 4 Degrees of Freedom Force Feedback Device Composed of Pneumatic Artificial Muscles and Magnetorheological Fluid Clutches

  • Okui, Manabu;Tanaka, Toshinari;Onozuka, Yuki;Nakamura, Taro
    • 드라이브 ㆍ 컨트롤
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    • 제18권4호
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    • pp.77-83
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    • 2021
  • With the progress in virtual reality technology, various virtual objects can be displayed using head-mounted displays (HMD). However, force feedback sensations such as pushing against a virtual object are not possible with an HMD only. Focusing on force feedback, desktop-type devices are generally used, but the user cannot move in a virtual space because such devices are fixed on a desk. With a wearable force feedback device, users can move around while experiencing force feedback. Therefore, the authors have developed a wearable force feedback device using a magnetorheological fluid clutch and pneumatic rubber artificial muscle, aiming at presenting the elasticity, friction, and viscosity of an object. To date, we have developed a wearable four-degree-of-freedom (4-DOF) force feedback device and have quantitatively evaluated that it can present commanded elastic, frictional, and viscous forces to the end effector. However, sensory evaluation with a human has not been performed. In this paper, therefore, we conduct a sensory evaluation of the proposed method. In the experiment, frictional and viscous forces are rendered in a virtual space using a 4-DOF force feedback device. Subjects are asked to answer questions on a 1- to 7-point scale, from 1 (not at all) to 4 (neither) to 7 (strongly). The Wilcoxon signed rank test was used for all data, and answer 4 (neither) was used as compared standard data. The experimental results confirmed that the user could feel the presence or absence of viscous and frictional forces. However, the magnitude of those forces was not sensed correctly.

포스 피드백이 비디오 게이머들의 게임결과에 미치는 영향 (The Effect of Force Feedback on Video Gamers' Performance)

  • 정우섭
    • 한국비블리아학회지
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    • 제24권4호
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    • pp.91-98
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    • 2013
  • 이 연구의 목적은 포스 피드백이 비디오 게이머들의 게임결과에 미치는 영향을 두 가지 게임 콘트롤러에 따라 비교하는 한편, 게이머들의 포스 피드백에 관한 인식과 실제 그들의 게임결과가 일치하는지를 밝혀내고자 하는 것이다. 42명의 게이머들이 자동차 경주 비디오 게임에 참여하였고 그들의 게임결과를 변수들에 따라 분석하였다. 분석결과, 1) 포스 피드백이 비디오 게임에 미치는 영향은 콘트롤러의 종류에 따라 다르고, 2) 게이머들의 포스 피드백에 대한 인식과 실제 그들의 게임결과는 항상 일치하지는 않으며, 3) 흥미 요소가 게이머들의 게임결과에 큰 영향을 미침을 확인할 수 있었다.

A study on the new method of force reflection control for the teleoperated mobile robot

  • Hong, Sun-Gi;Lee, Ju-Jang;Kim, Seungho
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 1996년도 한국자동제어학술회의논문집(국내학술편); 포항공과대학교, 포항; 24-26 Oct. 1996
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    • pp.1523-1526
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    • 1996
  • This paper presents a new method of force reflection in the teleoperated mobile robot control: artificial force feedback. Generally it is well known that force feedback from slave to master increases the reality with which the operator interacts with the environment. In the applications of the teleoperated mobile robot, however, such a force feedback control algorithm has rarely appeared in the literature because the contact force between the environment and the mobile robot is not available. In this paper, a method of artificially generating the feedback force for the teleoperated mobile robot is presented in order to improve the task performance. The computed artificial force feeds into the new designed joystick so as to increase the telepresence of the environment. Through simulations, we confirm the validity and effectiveness of our algorithm.

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자석의 반발력을 이용한 원격조종용 촉각궤환장치 (Tactile feedback device using repulsive force of the magnets for teleoperation)

  • 안인석;문용모;이정훈;박종오;이종원;우광방
    • 제어로봇시스템학회논문지
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    • 제3권1호
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    • pp.67-76
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    • 1997
  • In this paper we developed a tactile feedback device using repulsive force of magnets. The force of the tactile feedback device was derived from the Maxwell's stress method by using the concept of magnetic charge. Magnetic repulsive force is linear function with respect to current and nonlinear to displacement. Experimental data shows these characteristics. To compensate the fact that the presented tactile feedback device can not be controlled by close loop control, we developed a simulation model which predicts output displacement and force by using Runge-Kutta method. And, this paper evaluated the presented tactile feedback device and compared it with commercial tactile feedback devices.

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