• Title/Summary/Keyword: Flow Learning

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Exploring the Application of Playful Learning in SW Liberal Education to Enhance Learning Motivation : Focusing on non-CS students (대학 SW 교양수업의 놀이학습 적용방안 탐색 : 학습동기 제고를 위한 비전공자 수업을 중심으로)

  • Soah Gwak;Jaisoon Baek;Sujin Yoo
    • Journal of The Korean Association of Information Education
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    • v.26 no.5
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    • pp.327-340
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    • 2022
  • This study applied effective playful learning to increase the learning motivation of non-CS major students to help them achieve learning and to successfully operate online SW liberal arts classes for 560 students. As a result of analyzing the students' reflection journals, most of the students accepted the 'white radish' of dialect names as fun playful learning in the process of learning local variables and global variables. And they were surprised and amazed at discovering unexpected contents in our SW class. It was found that they experienced delight in learning, learning-flow, confidence, and intrinsic motivation. In the final term exam at the end of the semester, it was confirmed that the correct rate of 92% for questions related to local and global variables was higher than the average rate of other questions' correctness of 67.1%.

A Study on the Operation Effectiveness of Library and Information Science Course Using Blended Learning (블렌디드 러닝을 적용한 문헌정보학 전공 교과목 운영의 효과성 연구)

  • Yo-Han Min;Bo-ra Lee
    • Journal of the Korean BIBLIA Society for library and Information Science
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    • v.34 no.3
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    • pp.255-272
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    • 2023
  • This study sought implications for further revitalizing student-centered classes by measuring and analyzing the effects of the operation of major courses applying blended learning for library and information sicence (LIS) students on learning immersion, result achievement, and learning satisfaction. The results are as follows: First, as a result of comparative analysis between the pre and post scores of learning immersion, result achievement, and academic satisfaction after operating the blended learning class, the average score of the post-survey was high. Second, among the factors of learning immersion, significant results were found in academic reasons, academic concentration, interest, and control. In particular, the effect of academic concentration and control was high. Third, among the factors of outcome achievement, significant results were found in achievement motivation, satisfaction, relationship utilization ability, and class attitude. The effect of satisfaction and relationship utilization ability was particularly high. Fourth, both general satisfaction and learning-related satisfaction were very effective in academic satisfaction factors. In sum, it was found that the operation of major courses applying blended learning was effective for LIS students.

5D Light Field Synthesis from a Monocular Video (단안 비디오로부터의 5차원 라이트필드 비디오 합성)

  • Bae, Kyuho;Ivan, Andre;Park, In Kyu
    • Journal of Broadcast Engineering
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    • v.24 no.5
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    • pp.755-764
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    • 2019
  • Currently commercially available light field cameras are difficult to acquire 5D light field video since it can only acquire the still images or high price of the device. In order to solve these problems, we propose a deep learning based method for synthesizing the light field video from monocular video. To solve the problem of obtaining the light field video training data, we use UnrealCV to acquire synthetic light field data by realistic rendering of 3D graphic scene and use it for training. The proposed deep running framework synthesizes the light field video with each sub-aperture image (SAI) of $9{\times}9$ from the input monocular video. The proposed network consists of a network for predicting the appearance flow from the input image converted to the luminance image, and a network for predicting the optical flow between the adjacent light field video frames obtained from the appearance flow.

A Learning Model of Forward Slip Ratio Based on Model Identification in Hot Strip Finishing Mill Process (모델규명법에 기초한 열간 사상압연 선진율 학습모델)

  • Hwang, I Cheol;Kim, Shin Il
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.41 no.1
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    • pp.63-68
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    • 2017
  • This paper reviews the learning model of a forward slip ratio in order to improve the mass-flow stability and strip qualities in the hot strip finishing mill process. Firstly, it is shown, from mathematical analysis, that the significant parameters of the forward slip ratio are the tension, looper angle, and roll velocity. Secondly, a discrete-time learning model of the forward slip ratio is proposed from these parameters, which is identified by an instrumental variable (IV) identification algorithm. Finally, it is shown from computer simulation that the proposed learning model is more effective than the existing learning model.

Design of Learning Contents Focus on Game to Support the Mobile Learning (모바일 학습을 위한 게임형 콘텐츠 설계 방향)

  • Park, Hyung-Sung;Baek, Young-Kyun
    • Journal of The Korean Association of Information Education
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    • v.11 no.2
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    • pp.167-176
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    • 2007
  • The world is changing fast from the information society to the knowledge society as the amount of knowledge exploded over through development of the information communication technology. In this situation, mobile learning based on the mobile devices (PDAs, Cellular phone, Tablet PC, etc) offers the opportunity to assist each individual and group to learn anytime, anywhere. The purpose of this study is to discuss development direction of game styled contents for mobile learning. we introduce the development direction and prototypes of mobile learning contents focused on game-styled activities as the alternative to make up for the weak points of the mobile devices.

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Multi-Object Tracking based on Reliability Assessment of Learning in Mobile Environment (모바일 환경 신뢰도 평가 학습에 의한 다중 객체 추적)

  • Han, Woo ri;Kim, Young-Seop;Lee, Yong-Hwan
    • Journal of the Semiconductor & Display Technology
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    • v.14 no.3
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    • pp.73-77
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    • 2015
  • This paper proposes an object tracking system according to reliability assessment of learning in mobile environments. The proposed system is based on markerless tracking, and there are four modules which are recognition, tracking, detecting and learning module. Recognition module detects and identifies an object to be matched on current frame correspond to the database using LSH through SURF, and then this module generates a standard object information that has the best reliability of learning. The standard object information is used for evaluating and learning the object that is successful tracking in tracking module. Detecting module finds out the object based on having the best possible knowledge available among the learned objects information, when the system fails to track. The experimental results show that the proposed system is able to recognize and track the reliable objects with reliability assessment of learning for the use of mobile platform.

A Case Study on the Discourse Characteristics of Docents Who Mediate Visitor's Learning in the Natural History Museum (자연사박물관에서 관람객의 학습을 중재하는 도슨트의 담화특성에 대한 사례연구)

  • Lee, Joo-Youn;Lee, Jeong-A;Kim, Chan-Jong
    • Journal of The Korean Association For Science Education
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    • v.30 no.6
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    • pp.815-835
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    • 2010
  • This study aimed at understanding the characteristics of interactive discourses between docents and visitors in natural history museums. Two docents participated in this study. One worked in Seodaemoon Natural History Museum and the other in Gwacheon National Science Museum. To analyze the characteristics of interactive discourses, especially understanding the mediation of visitors' learning, Pedagogic Discourse Analysis method was adopted. The results show two contrasting types of interactive discourses, Encouraging Visitors' Meaningful Participation (EVMP) and Encouraging Visitors' Simple Participation (EVSP). In the EVMP discourse, structural cohesion is strong in thematic flow and information flow. Docent and visitors share the role of information provider and "Themes" are developed through the interactions between the docent and the visitors. On the contrary, in the EVSP discourse, structural cohesions are weak. Even though the visitors participate in the discourse, their discourse scarcely contribute to develop "Themes" in the discourse. Most of the information is developed and expanded by the docent. These results helped us to suggest that docents have to understand and use visitors' prior knowledge as a discourse "Theme." It is also suggested that docents need to have not only the competent content knowledge about exhibitions but also the capability to lead discourses that allow the visitors to participate meaningfully during the education processes.

Factors of Influencing Empathic ability, Nunchi and Learning Flow on Clinical Competency in Nursing Students -Focusing on Online Clinical practice Students during the COVID-19 (간호대학생의 공감능력, 눈치, 학습몰입이 임상수행능력에 미치는 영향)

  • Kang, Seung-Ju;Shim, Chung-sin
    • The Journal of the Convergence on Culture Technology
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    • v.7 no.3
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    • pp.405-413
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    • 2021
  • The purpose of this study was to investigate empathic ability, Nunchi, learning flow and clinical competency, and to identify the influencing factors on clinical competency of nursing students. Method: There were 179 nursing students as participants in K city, who were surveyed between May 10 and May 14, 2021, using a self-report questionnaire. Data were analyzed by frequencies, t-test, ANOVA, Pearson's correlation, multiple regression using SPSS Win 21.0. Result: There was a positive correlation between empathic ability and Nunchi(r=.148, p=.048) and between learning flow and clinical competency(r=.605, p<.001). In the multiple regression, Academic achievement(𝛽=.129, p=.049), Age(𝛽=-.116, p=.014) and satisfaction of clinical practice(𝛽=-.242, p<.001) were associated with clinical competency. These factors accounted for 38.4% of the total variance in clinical competency. Therefore, to improve clinical competency of online nursing practice of nursing college students, it is necessary to develop a specific strategy to improve academic achievement and to develop various activities and programs to immerse students in satisfaction of online practice.

Influential Factors on Career Preparation Behavior of Nursing Students (간호대학생의 진로준비행동에 미치는 영향요인)

  • Cott-song-i Park;Myeong-jeong Chae
    • Journal of Industrial Convergence
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    • v.21 no.12
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    • pp.141-151
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    • 2023
  • This study aimed to investigate the influence of learning flow, career decision-making self-efficacy, and major satisfaction on career preparation behaviors among nursing students. Data were collected by questionnaire from 15th September 2022 to 14th October 2022, from 208 nursing students at universities in provinces the G and J. And the data answered to the questionnaire were analyzed by descriptive analysis, t-test, One-way ANOVA, Pearson's correlation, and Stepwise Regression Analysis. As a result of this study, career preparation behaviors was analysed based on learning flow (r=.515, p<.001), career decision-making self-efficacy (r=.681, p<.001) and major satisfaction (r=.621, p<.001). The results of the multiple regression analysis showed that the influential factors on career preparation behaviour were career decision-making self-efficacy (𝛽=.446, p<.001), major satisfaction (𝛽=.285, p<.001), third grade (𝛽=.157, p=.001), learning flow (𝛽=.133, p=.018), and second grade (𝛽=.106, p=.038), and the explanatory power of the career preparation behavior was 57.0%. Therefore, there is a need to provide customised education through a career programme that takes into account the career path chosen by nursing students.

The Effectiveness of Learning Performance on Supplementary Learning Tool based on Blog using Learner-Centric UI/UX Design in Higher Education (대학교육에서 학습자 중심형 UI/UX 디자인이 적용된 블로그 기반의 보조학습도구가 학습성과에 미치는 영향)

  • Bae, Ji-Hye
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.12 no.12
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    • pp.5531-5540
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    • 2011
  • The Learning Models including the design principle about web 2.0 use in education has been recently presented. In types of web 2.0 tools, blogs are the best tool that reflected the trends of web 2.0 and these are able to share a lot of information and contents. To invent new learning methods involving web 2.0, this study aims to get the results about effectiveness of learning performance on a supplementary learning tool based on blog using learner-centric UI/UX design in higher education. As a study tool, installation-type blog that can be designed as user-centric system is applied to experimental environment. This study presents the conclusion that supplementary learning tool based on blog using learner-centric UI/UX design influences on learning achievement and learning flow through the analysis of questionnaire results of learners, learning evaluation score of learners and assignments evaluation score of learners.