• 제목/요약/키워드: Fitts' law

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시뮬레이터 환경에서 속도변화에 따른 운전자의 이차과제 수행시간과 정신적 부하와의 관계에 대한 연구 (A study on the relationship between the time for a driver implement driving secondary task and mental workload due to the speed changes in driving simulation.)

  • 손제성;유승동;김진호;박범
    • 한국감성과학회:학술대회논문집
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    • 한국감성과학회 2002년도 추계학술대회 논문집
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    • pp.114-119
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    • 2002
  • In driving situation, driver’s performance can be divided into primary task and secondary task. Many studies of primary task have been in progress, but those of secondary task are not implemented sufficiently. However, the driver’s error is greatly influenced by secondary task. In this study, an experiment was assessed to determine the relationship between the driver's operation time for the secondary task and mental workload due to speed changes in a driving simulation. The time to perform the secondary task was analyzed with Fitts’ Law, and mental workload was analyzed with RNASA-TLX(Revision of NASA-Task Load Index). The results has showed that the higher speed, the weaker the explanation by the use of Fitts' Law and the result of analyzing mental workload using RNASA-TLX was similar to the result of Fitts’ Law.

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모바일 폰에서의 양 손을 이용한 한글 입력 수행도 예측 모델에 대한 연구 (Two - Handed Hangul Input Performance Prediction Model for Mobile Phone)

  • 이주우;명노해
    • 대한인간공학회지
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    • 제27권4호
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    • pp.73-83
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    • 2008
  • With a rapid extension of functions in mobile phones, text input method has become very important for mobile phone users. Previous studies for text input methods were focused on Fitts' law, emphasizing expert's behaviors with one-handed text input method. However, it was observed that 97% of Korean mobile phone users input texts with two-hands. Therefore, this study was designed to develop a prediction model of two-handed Hangul text entry method including novice users as well as experts for mobile phone. For this study, Fitts' law was hypothesized to predict experts' movement time(MT) whereas Hick-Hyman law for visual search time was hypothesized to be added to MT for novices. The results showed that the prediction model was well fitted with the empirical data for both experts and novices with less than 3% error rates. In conclusion, this prediction model of two-handed Hangul text entry including novice users was proven to be a very effective model for modeling two-handed Hangul text input behavior for both experts.

가상환경에서의 3차원 포인팅작업 성능평가 모형 (Performance estimation model of the three-dimensional pointing tasks in virtual environment systems)

  • 박재희;박경수
    • 대한인간공학회:학술대회논문집
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    • 대한인간공학회 1996년도 춘계학술대회논문집
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    • pp.253-258
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    • 1996
  • Virtual reality environment system is expected to be used as a new user interface tool oweing to its high immersiveness and high interactivity. To use VR interface effectively, we should identify the characteristics of the three-dimensional control tasks as if we did in two-dimensional graphic user interface environments. As a first step, we validated Fitts'law for the three-dimensional pointing tasks with the two input devices, Spaceball and Spacemouse. Different from the two-dimensional control tasks, VR pointing tasks needed inclusion of a new variable, size of the moving object, to Fitts'law. The modified

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스마트폰에서의 텍스트 입력을 위한 커서 조작 방식 연구 (Investigating Cursor Control Types for Text Entry on Smartphones)

  • 안준영;김경도
    • 대한산업공학회지
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    • 제42권5호
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    • pp.352-359
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    • 2016
  • The soft keyboard with touch interaction is universally available on mobile phone, a variety of previous studies with respect to the soft keyboard on smart devices had been conducted. However, previous studies of cursor control for text entry on smart devices such as smartphone did not performed. In this study, we compared three types of cursor controls (Default, 3D touch, Slide) in smartphone using Fitts' law and C-D ratio. Then we performed a laboratory experiment with three cursor control types and evaluated using cursor movement time as a quantitative evaluation and 8 subjective metrics for usability as a qualitative evaluation. Then, we discussed what types of cursor control showed better performance and subjective satisfaction through their results. From these results, this study recommended the design guidelines for cursor control on smartphones and developed its study methods as our contributions.

자동차 수동 조작에 걸리는 시간 예측에 관한 연구 (A Study of the Time Prediction with Hand Control in Vehicle)

  • 유승동;박범
    • 대한산업공학회지
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    • 제24권2호
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    • pp.199-209
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    • 1998
  • Consumers turn away their face from a vehicle that doesn't satisfy their sensibility and is designed without consideration of driver's performance. In terms of driver's performance, the manual motor processor carries out the primary interactions between driver and vehicle. Therefore, in this paper, time prediction model is studied that is an important part when drivers manipulate the manual control during driving. Experiments were executed for 20 subjects using two kinds of vehicles and regressed to Fitts' Law. The noise filtering method was suggested for the performance times of manipulating the manual control. Especially, it was shown that Fitts' Law derived by an approximation of Shannon's theorem can predict drivers performance time more appropriately than other methods.

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Index of Difficulty(Throughput) 정보를 이용한 Pointing Device의 효율 척도 개발 및 적용 (Development and Implementation of Efficiency Metrics for Pointing Device Using the Concept of Index of Difficulty(Throughput))

  • 정민주;이주환;반상우;윤명환
    • 한국HCI학회:학술대회논문집
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    • 한국HCI학회 2008년도 학술대회 2부
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    • pp.136-139
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    • 2008
  • 다양한 기능들이 휴대폰에 집약되고 있음에 따라, 사용자가 메뉴를 간편하게 선택할 수 있도록 도와주는 pointing Device의 역할은 매우 중요해지고 있다. 본 연구는 휴대폰에 내장된 pointing device 중 광센서와 pointing stick에 대한 사용성 평가를 통한 사용자의 조작 효율 및 조작 만족도 향상 요인 도출을 목적으로 하고 있다. 이를 위하여 본 연구에서는 각각의 입력장치가 적용된 휴대폰을 이용하여 객관적 평가와 주관적 평가를 수행하였다. 객관적 평가에서는 Fitts' law를 바탕으로 한 throughput 개념을 이용하여 커서 이동 및 선택 성능을 평가하였다. 또한 주관적 병가에서는 체크리스트를 이용하여 사용자의 수용도(user acceptance)를 평가하였다. 연구 결과, 광센서는 이동 방향에 따라 수행도 차이가 큰 것으로 나타났으며, pointing stick가 광센서에 비해 사용자의 수용도가 높게 나타났다. 본 연구 결과는 추후 실제 휴대폰의 pointing Device 설계 및 적용 시에 유용하게 활용될 수 있을 것이라 예상된다.

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웨어러블 컴퓨터 환경에서 포인팅 인터페이스의 동적 이득 방법의 효율성 평가 (Evaluating Performance of Pointing Interface of Dynamic Gain Control in Wearable Computing Environment)

  • 홍지영;채행석;한광희
    • 대한인간공학회지
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    • 제26권4호
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    • pp.9-16
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    • 2007
  • Input devices of wearable computer are difficult to use, so a lot of alternative pointing devices have been considered in recent years. In order to resolve this problem, this paper proposed a dynamic gain control method which is able to improve the performance of wearable pointing device and showed an experimental result comparing this method with conventional method. Also the effects of methods were compared in terms of device (wearable and desktop). The result of calculating throughputs(index of performance) by Fitts' law showed that the pointing performance in dynamic gain condition was improved 1.4 times more than normal gain.

터치스크린 입력방식에서 버튼메뉴의 형상변화에 따른 정량적 수행평가 모델 적용 (The Application of a Quantitative Performance Assessment Model in Accordance with Button Menu Form Changes in Touch Screen Input Methods)

  • 한상복;표정선
    • 디지털융복합연구
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    • 제13권11호
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    • pp.337-348
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    • 2015
  • 터치 인터페이스 입력방식에서 메뉴를 마우스를 이용하여 입력하는 것 보다 터치입력 방식이 의도하지 않는 터치와 입력의 어려움이 증가하고 있다. 본 연구에서는 버튼메뉴의 최소 형상버튼을 기준으로 형태와 크기변화에 따라서 사용성 평가를 분석하고자 한다. 적용방법으로는 터치 입력방식의 인터페이스 디자인에서 활용 할 수 있도록 회귀 모형식과 인터페이스 인간 수행 평가방법의 대표적인 모형인 피츠의 법칙(Fitts' Law)의 비교분석을 통해서 더욱 효과적인 정량적 수행예측 평가 모형식 적용을 통해서 가능성을 확인하고자 했다. 따라서 터치 환경에서 적용할 수 있는 버튼의 형상과 크기변화에 따른 사용자의 사용시간을 고려한 수행예측시간을 디자인에 반영할 수 있다.

Applying CPM-GOMS to Two-handed Korean Text Entry Task on Mobile Phone

  • Back, Ji-Seung;Myung, Ro-Hae
    • 대한인간공학회지
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    • 제30권2호
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    • pp.303-310
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    • 2011
  • In this study, we employ CPM-GOMS analysis for explaining physical and cognitive processes and for quantitatively predicting when users are typing Korean text messages on mobile phones using both hands. First, we observe the behaviors of 10 subjects, when the subjects enter keypads with both hands. Then, basing upon MHP, we categorize the behaviors into perceptual, cognitive, motor operators, and then we analyze those operators. After that, we use the critical paths to model two task sentences. Also, we used Fitts' law method which was applied many times to predict text entering time on mobile phone to compare with the results of our CPM-GOMS model. We followed Lee's (2008) method that is well suited for text entry task using both hands and calculate total task time for each task sentences. For the sake of comparison between the actual data and the results predicted from our CPM-GOMS model, we empirically tested 10 subjects and concluded that there were no significant differences between the predicted values and the actual data. With the CPM-GOMS model, we can observe the human information processes composed on the physical and cognitive processes. Also we verified that the CPM-GOMS model can be well applied to predict the users' performance when they input text messages on mobile phones using both hands by comparing the predicted total task time with the real execution time.

원격 제어되는 볼팅 로봇을 위한 마스터암과 제어 시스템 (Master Arm and Control System for Teleoperated Bolting Robot)

  • 이상우;박장우;박신석
    • 한국정밀공학회지
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    • 제30권2호
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    • pp.185-193
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    • 2013
  • The construction automation provides safer and more productive working environment of construction site. We developed the automation system of bolting operation for high-rise building in the previous research. However, this system has a weak point that the operation has to be processed in the air with the operator in the cabin. This weakness leads operators to considerably dangerous environment. Therefore, we proposed the tele-operation system in order to supplement this weak point. Furthermore, it leads more effective operation by application of more intuitive controller; spherical coordinate based Master Arm than the joystick in the Mobile Bolting Robot system. These proposed system and controller were evaluated based on Fitts' law paradigm, which is a general estimation method of speed accuracy of task. Through the experimental results, new developed tele-operation system is compared with the actual operation and it discloses distinctions between two systems. As a result, it is found that new developed teleoperation system can be possible to replace the operation in the cabin.